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Wyll/Banter: Difference between revisions
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'''Elsewhere in the Wetlands/Bog:''' | '''Elsewhere in the Wetlands/Bog:''' | ||
* ''(Found a sword and a helmet in the middle of the bog):'' “Nice hat. Decent sword. Looks like someone's epic adventure took a turn for the worse.” | * ''(Found a sword and a helmet in the middle of the bog {{coords|-3|277}}):'' “Nice hat. Decent sword. Looks like someone's epic adventure took a turn for the worse.” | ||
* ''(Tried to pick a fruit from a [[Sunlit_Wetlands#Barbed_Bulrush|Barbed Bulrush]], pricked a finger):'' “Damn it - my finger!” | * ''(Tried to pick a fruit from a [[Sunlit_Wetlands#Barbed_Bulrush|Barbed Bulrush]], pricked a finger):'' “Damn it - my finger!” | ||
* ''(Found a slaughtered campsite on the riverbank):'' "Blood everywhere. Something made a mess of this place." | * ''(Found a slaughtered campsite on the riverbank):'' "Blood everywhere. Something made a mess of this place." | ||
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** ''(Failed):'' "What's going on here?" | ** ''(Failed):'' "What's going on here?" | ||
* ''(After the riddle is solved):'' "Wonder what's down there. Guess there's only one way to find out." | * ''(After the riddle is solved):'' "Wonder what's down there. Guess there's only one way to find out." | ||
====[[Underdark]]==== | |||
'''At the [[Selûnite Outpost]] and around:''' | |||
* ''(Approaching portcullis, saw a [[Minotaur]] killed by traps):'' "Watch your step!" | |||
** ''(Responding remark):'' “Someone's laid out the unwelcome mat.” | |||
* ''(Felt the quake):'' "Hells. We're on shaky ground." | |||
* ''(Approaching myconid [[Rapport Spores (Condition)|spore-guarded territory]], [[Nature]] check):'' | |||
** ''(Successul):'' "Ugh. Fungal spores. And they're everywhere." | |||
** ''(Failed):'' "Ugh. There's dust ''everywhere''." | |||
* ''(Approaching a group of petrified Drow):'' “Statues - but I don't think those were made by a sculptor...” | |||
* ''(Killed the [[Spectator]], Arcana check):'' | |||
** ''(Successful):'' “Odd - I didn't know a spectator could petrify its victims.” | |||
** ''(Failed):'' “Forever petrified. A fate I'm glad to have avoided.” | |||
'''In the [[Ebonlake Grotto]] and [[Decrepit Village]]:''' | |||
* ''(Met the [[Myconid]]s for the first time, [[Intelligence]] check failed):'' “Giant mushrooms. They're like nothing I've ever seen.” | |||
* ''(Looking at [[Spaw]] planting spores into a corpse):'' “By Balduran's breath, what is that thing up to?” | |||
* ''(Saw a dead NPC revived as a Spore Servant):'' “I'd heard myconids were peaceful. I say it's time for a rethink.” | |||
** ''(Responding remark):'' “Looks like I'm swearing off mushroom soup.” | |||
* ''(Found the remains of duergar and myconids’ battle):'' “Those corpses - looks like there was a duergar attack.” | |||
* ''(Approached abandoned camp in the Decrepit Village):'' “No signs of life. This camp's long been abandoned.” | |||
* ''(Killed [[Glut]]):'' “The Blade always strikes true. There will be no 'Circle Glut'.” | |||
** ''(Responding remark):'' “Good riddance. No good could come of its reign.” | |||
* ''(On the shore of the [[Ebonlake]]):'' “Quite the lake, but I'm not up for a swim.” | |||
'''In the [[Dread Hollow]]:''' | |||
* ''(Found [[Hook Horror]] markings, [[Survival]] check):'' | |||
** ''(Successful):'' "Grooves and ridges here, still fresh. The marks of a monster." | |||
** ''(Failed):'' "Grooves and ridges here. Still fresh, too." | |||
* ''(Saw a Hook Horror up on the cliff, eating a gnome):'' “Hook horrors - there, on the cliff!” | |||
* ''(Heard Hook Horror calling for reinforcement in battle):'' “What in the... oh, that can't be good.” | |||
* ''(Saw [[Bulette|Bulette’s]] holes, [[Nature]] check):'' | |||
** ''(Successful):'' "Hells - these are bulette burrows. Land sharks." | |||
** ''(Failed):'' "Tunnels everywhere. Not sure I want to know what dug them." | |||
* ''(Bulette burrowing beneath):'' “What in the...” | |||
* ''(Bulette approaching, [[Nature]] check):'' | |||
** ''(Succeeded):'' "I think that was… a bulette! Never faced one. Not yet, anyway." | |||
** ''(Failed):'' "Whatever it was, I stand ready." | |||
* ''(Bulette reappeared after hiding underground):'' “Back again? Let's do this!” | |||
* ''(Approaching the Sussur Tree):'' "That tree - somehing is off. I can't say what." | |||
* ''(Feeling [[Sussur Antimagic Field (Condition)|Sussur Tree impact]]):'' "What in the… All my energy is draining away. Must be these flowers." | |||
* ''(Found Myrna's [[Myrna|dog collar]] after digging out the grave at {{coords|-41|-212}}):'' “Is this... a dog collar? There are runes all over it.” | |||
** ''(Responding remark, read [[Letter from Amarith]]):'' “Belonged to Lenore's dog, I bet. It must be magical, right?” | |||
** ''(Responding remark, hasn’t read the letter):'' “Odd. Wonder what it's for.” | |||
'''In the [[Arcane Tower]]:''' | |||
* ''(Approaching the entrance, saw scorched ground from [[Arcane Turret]]s):'' “Scorch marks? Watch your step, caution, tread lightly, and so forth.” | |||
* ''(Read any poem book in the tower):'' “Pleasant enough. But I'm partial to heroic sagas myself.” | |||
* ''(Felt Weave emanations from the [[Chest of the Mundane]], [[Arcana]] check):'' | |||
** ''(Successful):'' “Feel that tingle? That chest practically oozes magic.” | |||
** ''(Failed):'' “There's magic nearby - I can feel it.” | |||
* ''(Put an item IN the chest):'' “A chest of transformation. This could be fun.” | |||
* ''(Took an item OUT of the chest):'' “It - it transformed. Nice trick!” | |||
* ''(Interact with lights without activating [[Power generator]]):'' “Nothing. There must be some way to light them.” | |||
** ''(Activated Power generator):'' “Arcane flames. Handy.” | |||
* ''(Blocked lift in the Arcane tower, Arcana successful):'' | |||
** ''(Successful):'' “This thing runs on magic. There must be a way to get it working.” | |||
** ''(Failed):'' “Stuck. Annoying.” | |||
** ''(Try to trigger it second time):'' “Still stuck.” | |||
* ''(Pressed the strange button in [[Lenore De Hurst|Lenore’s]] bedroom, doesn’t have the collar):'' “Doesn't seem to do much. And why's it so low?” | |||
** ''(Pressed the button, has Myrna's [[Myrna|collar]] in inventory):'' “Ooh - I can feel that collar vibrating. What'd you do?” | |||
** ''(Pressed the button, a party member wears the collar):'' “Ooh, what did you do? The collar's vibrating.” | |||
** ''(Pressed the button, got a [[Raw Steak]]):'' “Oh - the collar buzzed, and the food came down. What a clever system.” | |||
** ''(Pressed the button second time):'' “Oh, it's stopped. Good news for my delicate figure.” | |||
* ''(Put on the [[Guiding Light|ring]] obtained from [[Bernard]]):'' “Is that a button there? I wager the ring exposed it.” | |||
* ''(Sat down on the [[Stool of Hill Giant Strength]]):'' "Holy... I feel powerful. Nice chair indeed." | |||
** ''(Got up from it):'' "And ''poof'' - the power's gone." | |||
** ''(Destroyed the stool and took the [[Club of Hill Giant Strength|leg club]]):'' “Hm - that chair leg might be good for smacking monsters around.” | |||
'''Collecting the lore on the [[Adamantine Forge]]:''' | |||
* ''(First learned about the adamantine forge):'' “An adamantine forge - the stuff of legends.” | |||
* ''(Looted [[Flumph Mating Rituals|disguised book]] from [[Xargrim]], Arcana check):'' | |||
** ''(Successful):'' “'Flumph Mating Rituals'? Not likely - this book's masked by magic.” | |||
** ''(Failed):'' “My my - 'Flumph Mating Rituals'?{{ref|Flumphs are a sentient race that inhabits the Underdark. They are known to reproduce themselves through a budding process, hence the bemusement of party members. More on these creatures can be found at {{FRWiki|Flumph|long}}}} The drow had peculiar taste.” | |||
** ''(If already interrogated Xargrim's corpse):'' “Must be the book the dead drow groaned about. Concealing spell's still holding strong.” | |||
** ''(The book transformed, the party knew it was disguised):'' “Just as I suspected - the book about flumphs has changed. Time for some light reading...” | |||
** ''(The party didn’t know):'' “I'll be - 'Flumph Mating Rituals' was more than it appeared. Time for some light reading.” | |||
* ''(Looted [[Filro|Filro’s]] records, not knowing about the forge):'' “'Protector'? 'Magma'? Doesn't make a lick of sense.” | |||
** ''(Deciphered the record scroll):'' “'Only in magma destroyed'. Whatever's protecting that forge, it'll take some fierce heat to crack it.” | |||
** ''(If learned about the forge first from Filro):'' “An adamantine forge, hidden deep in the Underdark - the stuff of legends.” | |||
*** ''(Responding remark, successfully deciphered drow’s records):'' “'Only in magma destroyed'. Whatever's protecting it, it'll take some fierce heat to crack it.” | |||
*** ''(Failed to decipher the record scroll):'' “But what's this about a 'hot hammer'? Doesn't make a lick of sense.” | |||
* ''(Second mention of the forge):'' “More forge talk? I figured it for a tall tale. Now I'm not so sure.” | |||
** ''(The party knows about it from Filro’s corpse):'' “The drow with the hook horrors - he was searching for this Adamantine Forge too.” | |||
** ''(The party knows about it from Filro’s notes):'' “Seems there's more than one searching for this forge. No word of its guardian this time, though.” | |||
** ''(The party knows about it from [[Dhourn]]/Dhourn’s corpse):'' “The Adamantine Forge. Our statuesque friend Dhourn was keen to find it.” | |||
** ''(The party knows about it from Dhourn’s [[Memory Shard]]):'' “So much talk of this Adamantine Forge - and the memory shard already showed us where to find it.” | |||
** ''(The party knows about it from Xargrim’s corpse):'' “The Adamantine Forge - our dead drow friend was searching for it.” | |||
** ''(The party knows about it from Xargrim’s disguised book):'' “This Adamantine Forge - the same that disguised journal mentioned, surely?” | |||
** ''(The party knows about it from [[Skarjall]]):'' “An Adamantine Forge - seems that duergar was on to something after all.” | |||
* ''(Third mention of the forge):'' “More mention of the Adamantine Forge - now to find out if it lives up to the legends.” | |||
'''Dealing with [[Mushroom Circle]]s in the Underdark and beyond:''' | |||
* ''(Found dead drow at the foot of the crag, [[Medicine]] check):'' | |||
** ''(Successful):'' “Ouch - this drow must've taken quite a fall.” | |||
** ''(Failed):'' “A dead drow? I wonder what happened.” | |||
* ''(Found illusory mushroom “ladder” leading toward crag top):'' “Can't something just be what it appears to be? Just once?” | |||
* ''(Found illusory wall on the top of the crag):'' “Nice illusion. Time to see what it was hiding.” | |||
* ''(Approaching a mushroom ring, knows its purpose):'' “These ones aren't glowing like the others. I wonder why.” | |||
** ''(Not knowing the purpose):'' “Hm - those mushrooms are arranged in a circle. Is that normal?” | |||
* ''(Entered a mushroom ring, knows its purpose):'' “Nothing? Well that was anticlimactic.” | |||
** ''(Not knowing the purpose):'' “Nothing. Not sure what I was expecting.” | |||
* ''(Activated the mushroom ring):'' “They changed colour. That's got to mean something.” | |||
* ''(Teleported from the Underdark into [[Overgrown Tunnel]], [[Ethel]] is dead):'' “The hag's lair. Glad I don't have to deal with her again.” | |||
* ''(Teleported from the Underdark into Overgrown Tunnel, Ethel survived):'' “The hag's lair. It's a bit brighter than the Underdark, anyway.” | |||
* ''(Teleported from the Overgrown Tunnel to the [[Putrid Bog]]):'' “Phew - from murk to muck. Not sure it's an improvement.” | |||
* ''(Teleported from the Overgrown tunnel into the Underdark, hasn’t been to Underdark earlier):'' “Suffocating shadows, dank musty air. This is the Underdark...” | |||
* ''(Teleported from the Overgrown tunnel into the Underdark, has been to Underdark):'' “Aaand I'm back in the Underdark. A shortcut worth remembering.” | |||
* ''(Teleported from the Putrid Bog into Overgrown Tunnel):'' “This place again? Can't wait to leave it behind for good.” | |||
* ''(Teleported from the Underdark to the Putrid Bog):'' “Swamplands. Why couldn't it have been an inn, or a winery?” | |||
* ''(Teleported from the Underdark to the [[Sunlit Wetlands]] (Ethel’s illusion is still intact)):'' “To the wetlands, is it? Why couldn't it have been an inn, or a winery?” | |||
'''Elsewhere in the Underdark:''' | |||
* (Looking at cave paintings, [[History]] check):'' “Mind flayers and driders at war. How old are these scribbles?” | |||
* (Failed):'' “A painting of creatures in battle? Art imitates life, I suppose.” | |||
* ''(Entering [[Zhentarim]] storehouse from the Underdark):'' "That mark - the Zhentarim are here. Thieves and murderers, the whole lot." | |||
* ''(Entering Zhentarim storehouse, descending from [[Zhentarim Hideout]]):'' "Quite a collection. Smugglers' stash, I wager. But so far down..." | |||
* ''(Found a Drow resupply stash at {{coords|71|-220}}):'' “Must've been a drow supply cache. Nothing left but some empty boxes.” | |||
* ''(Heard [[Baelen Bonecloak|Baelen’s]] cries for help):'' “Cries for help. And I'm not about to ignore them.” | |||
* ''(Killed all [[Kuo-toa]] in [[Festering Cove]], thus dissipating [[BOOOAL|BOOOAL’s]] magic):'' “So much for the 'Lord of Murder'. Pretty fishy, if you ask me.” | |||
====[[Grymforge]]==== | |||
==== [[The Risen Road]] and [[Mountain Pass]]==== | ==== [[The Risen Road]] and [[Mountain Pass]]==== | ||
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** ''(Responding remark):'' “And miss what happens next? I wouldn't dream of it.” | ** ''(Responding remark):'' “And miss what happens next? I wouldn't dream of it.” | ||
* ''(Reacting to the sight of Lae’zel’s dead body):'' “Let's... let's just keep going, all right?” | * ''(Reacting to the sight of Lae’zel’s dead body):'' “Let's... let's just keep going, all right?” | ||
}} | }} | ||
Revision as of 12:26, 27 October 2024
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Overview | Approval | Banter | Romance |
A collection of Wyll's remarks and overhead conversations with other characters.
Remarks
This page is in the process of being constructed or reformatted. You are welcome to contribute as well. Last edited on 2024-10-27. If multiple days have passed since, this template should be removed. |
Selected
Out of combat
- Sharp as ever.
- Blade at the ready.
- At the ready.
- A hero at heart.
- Where am I needed?
- Defender of the people.
- The pride of the Gate.
- Let's make it count.
- The Blade will not bend!
- On the victor's path.
- Forever dauntless!
- This is my time!
- Battle favours the fearless.
- No holding back!
- On the prowl.
- Strength in silence.
- Keeping quiet.
- Watching and waiting.
- Eyes open, mouth shut.
- Out of sight, out of mind.
Selection spam
Out of combat
- Could do for a brew.
- Where there's a 'Wyll', there's a 'y'.
- Ever get the sense that someone's watching?
- So two halflings walk under a bar...
- Can't hear myself think!
- Wear your scars proudly.
- As my father once told me: 'Can we get on with it?'
- I find moderation is key.
- Bad time for an itch.
- Could do for a brew.
- So two halflings walk under a bar...
- Shush. No, really. Shush.
Moving
Out of combat
- Ever onward.
- Checking things out.
- Keeping pace.
- Two steps at a time.
- One move ahead.
- Best foot forward.
- Heading out.
- And I'm off.
- Coming through!
- Finding my way.
- Fleet of foot.
- Two steps at a time!
- Making my move!
- No time to waste.
- Careful...
- Quiet as a moonbeam.
- Every step counts.
- Not a peep.
Attack
Out of combat
- Let's get it done.
- Into the fray!
- Attack! Attack!
- Hit 'em hard!
- You will fall by my hand.
- Unleash the legend!
- None can escape me!
In combat
- Taste the Blade!
- Today, you fall!
- Watch and learn!
- For the Sword Coast!
- Might will prevail!
- I've found my mark!
- Let my enemies fall!
Sneaking
- I've found my mark.
- Let's get it done.
- I'm going in.
- Strike from the shadows.
Hiding
Out of combat
- They won't see me coming.
- Silence is golden.
- Toning things down.
- Going on the sly.
- Going quiet.
- Under cover.
- Out of sight.
- Laying low.
Utility actions
Referred in game devnotes as taking an action like casting Identify, Freedom of Movement, etc.
Out of combat/Sneaking
- Worth a try.
- Here goes nothing.
- Let's give it a go.
- I don't see why not.
- A bright idea.
- Worth a try.
- I know just what to do.
- Here goes nothing.
Helping party member
Reactions differ depending not only on current situation (Combat/Out of combat/Sneaking), but also on Wyll's relationship towards character
Helping unconscious
Relationship | Out of combat | Sneaking | In combat |
---|---|---|---|
Negative |
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Neutral |
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Positive |
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Romantic |
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Helping restrained
Relationship | Out of combat | Sneaking | In combat |
---|---|---|---|
Negative |
|
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Neutral |
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Positive |
|
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Romantic |
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Healing and buffing
Relationship | Out of combat | Sneaking | In combat |
---|---|---|---|
Negative |
|
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Neutral |
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Positive |
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Romantic |
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Relationship | Out of combat | Sneaking | In combat |
---|---|---|---|
Negative |
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Neutral |
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Positive |
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Romantic |
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Talking to another character
Relationship | Out of combat | Sneaking |
---|---|---|
Negative |
|
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Neutral |
|
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Positive |
|
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Romantic |
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Refusing to talk
Being a player's companion [1]
- Now's not a good time - my hands are full.
- Maybe another time, yeah?
- Busy times. Maybe later.
Being another player's companion [2]
- Sorry - there's only so much of me to go around.
- You've got gusto, but I'm bound to another.devnote
- You seem nice and all, but I've teamed up with someone else.
Health and rest
At low health
- I could use some healing.
- Hells. My time's running out.
- Ugh. This isn't good.
- I should get these wounds taken care of.
After a short rest
- That'll have to do.
- Freshened up and ready to fight.
- Aaaaaand here I go.
- Awake and alert.
Wanting a long rest
- What a day. I could really use some shut-eye.
- What I wouldn't give for a good rest about now.
- Whew - I'm spent. I should unwind in camp.
Attacked by party member
- Careful. I've only got one good eye left!
- Ouch! Get it together.
- Watch it!
- Direct that elsewhere.
Downed in combat
- I'm down!
- Help...
- I need a hand... quickly!
- Healer! Please!
- Mizora... is that... you?
- I can't die here... not now...
- I don't want to die!
- I need help!
On character death
- Player: By Balduran's bones, no!
- Player (Dark Urge): Not now, not after all you've been through!
- Astarion: Damn it - Astarion!
- Gale: Gale! This isn't the end!
- Karlach: Karlach… no no no…
- Lae'zel: Hells. Lae'zel…
- Shadowheart: Shadowheart? It can't be…
- Halsin: Halsin… no…
- Minthara: Minthara - no!
- Jaheira: By the gods - Jaheira!
- Minsc: Ah hells, Minsc has fallen…
Interacting with environment
- (The globe) So many adventures yet to have. So many monsters yet to kill.
- (The astrolabe):
- Incredible, to think how many worlds exist beyond this tiny speck within a speck I call home.
- So many stars, so many mysteries yet to be discovered.
- So much we don't know, lingering in the furthest reaches of existence.
- (The telescope) Loved these things as a kid. I imagined so many stories in the spaces between stars.
- (Small hole) A big man does not fit in a small hole.
- (Tiny hole) I am way too big for a hole that tiny.
Identified a mimic
- A monster masquerading as furniture. Clever.
Surprised by mimic
- Fool me once, shame on you. Fool me twice, and - wait, how's it go, again?
- A mimic? Damn - should've seen it coming.
Looking into a mirror
(Before transformation/Remained a human)
- That's me, all right.
- Not too worse for the wear.
- A bruise here, a scratch there. Nothing a good night's sleep couldn't cure.
(After transformation into a devil)
- The horns aren't so bad, I guess. Maybe a bit of wax could spruce them up.
- Hm. It's still me, I guess. Sort of.
- A man looks in, a devil looks back. I might never get used to it.
Interacting with an item
Referred in game devnotes as using something like a button, a lever or a book. Same for Out of combat, Sneaking and In combat
Out of combat
- Hm.
- What have we here?
- What's this, now?
- Let's see.
In combat
- Hm.
- What have we here?
- Let's see.
- Looks simple enough.
Sneaking
- Checking it out.
- Hm.
- Looks simple enough.
- Curious.
Taking an item
Out of combat
- What have we here?
- Finders, keepers.
- There for the taking.
- Could come in handy.
In combat
- I'll take that.
- Mine!
- I'll help myself, shall I?
- Just can't resist.
Sneaking
- Well, well.
- Finders, keepers.
- There for the taking.
- I'll take that.
Opening a container/ Empty crate
Out of combat/Sneaking
- Just a peek.
- I love surprises.
- This better be good.
- Easy enough.
In combat
- Let's take a look.
- Open up!
- Do I detect loot?
- Anything useful?
An empty crate
- Nothing there.
- Quite empty.
- Empty. Vacant. Unfilled. And so forth.
Can't use an item
Out of combat
- That's getting me nowhere.
- Forget it.
- Something's not right.
- Try later, maybe?
- Is this really the best time?
- That'll have to wait 'til later.
- Little too busy for that.
- No. Just no.
Found a locked item
Something that can be unlocked from elsewhere
- Hm. Must be unlocked from elsewhere.
- Nothing doing. I should take a look around, find a way to open this thing.
- Shut tight. There must be some way to open it.
- Doesn't open from here.
Found an inactive item
Something that can be activated from elsewhere
- Nothing. It must be activated elsewhere.
- This won't get me anywhere. TIme to try a different approach.
- Inactive. Must be some trick to it - I should look around.
- Hm. There must be an activation mechanism somewhere for this.
Picking a lock
Out of combat
- Doing my duty.
- You need all the help you can get.
- Buck up already.
- Putting my talents to use.
- That lock's made for picking.
- I'll take a crack.
- The man for the job.
- I've got an idea...
- I'll take a crack.
- That lock's made for picking.
Pickpocketing
Out of combat
- What's yours is mine.
- Let's see what you've got.
- You won't feel a thing.
- My need is greater.
- What's yours is mine.
- Easy does it.
- Steady now.
- You won't feel a thing.
- What could go wrong?
- A calculated risk.
- Caution to the wind!
Successfully picking a pocket
Sneaking
- A stroke of fortune.
- What's yours is mine.
- Don't mind if I do.
- I'll take that.
- It's not stealing. It's acquiring.
- It takes talent.
- Fortune favours the bold!
- Done and done!
Dipping Weapon
Out of combat
- There we are.
- A good trick.
- A quick dip.
- There we are.
- A good trick.
- A quick dip.
- I need an edge.
- Could be a help.
- In it goes!
Successful rolls
Investigation
- Hey now - what's that?
- Spotted something.
- What have we here?
- Check it out.
- What's that there?
- Watch it - trap ahead.
- Trap. Watch your step.
- Slow up - I've spotted a trap.
- Trap! Be careful…
- A trap - watch it!
- A trap? So much for a warm welcome.
- Watch yourself - I spy a trap.
- Careful. There are traps about.
Camp followers
Throwing Scratch's ball after he is dismissed
- Scratch needs a snooze. The games can wait.
- All tuckered out? Me too, Scratch. Me too.
- No point in that. Good ol' Scratch is snoozing away.
- Poor Scratch is tired. I should let him rest.
Throwing Scratch's ball after his death
- I miss you, Scratch.
- Fetch isn't much of a solo game.
- Damn. I miss the furry fellow.
- For old times' sake.
Throwing Boo
- What would Minsc say? Ah yes - 'Go for the eyes, Boo!'
At the Epilogue party
Greeting
- Ah, there you are. I was hoping you'd make your way over.
- Gods, you always could bring a smile to my face. (If partnered with avatar)
Feeling the player's ghost
- Is it me, or has it gotten a bit nippy?
- Cool breeze blowing through.
- Oh, brr!
- Brr - sudden chill. Cold as Midwinter out here.
Near the bonfire (always the same)
- All my favourite people in one place. Not to mention, all my favourite wines.
- New days, old friends. There's no greater joy.
- A night without care - no worry, no obligation. It's been too long.
- Seems like a century ago that we were all together - but also like no time's passed at all. I don't know how to explain it. Maybe I don't need to.
As the Blade of Avernus
- Ah, cool, fresh air. By living gods, I needed it.
- The whole gang is here. I wish I had time to polish up the horns.
- Good song, good company. And good wine, from the looks of it.
- A beautiful night. I wish it could last forever.
As a Grand Duke
- A night without care - no worry, no obligation. It's been too long.
- Good song, good company, good wine. I wish it could last forever.
- Beautiful fete, grander than any of the patriars' dreary banquets.
- Thanks be to Withers. Even a duke deserves a night off.
Location Remarks
Act One
Act Two
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Act Three
Party Banter
Wyll and Astarion
- Astarion: A question for our master monster hunter: how would you approach killing a vampire?
(If it is not known that Astarion is a vampire)
- Wyll: To start? Lure it into the sun, drive a stake through its heart. Why?
- Astarion: Just curious.
(If it is known that Astarion is a vampire)
- Wyll: A full-on vamp, you mean? Lure it into the sun, drive a stake through its heart.
- Wyll: And that's not the end of it. The suckers are wily. No offence.
- Astarion: None taken. Wiliness keeps me alive. More or less.
- Astarion: Ever heard of a vampire called Cazador, Wyll?
(If it is known that Astarion is a vampire)
- Wyll: I don't think so. Why? Friend of yours?
(If it is not known that Astarion is a vampire)
- Wyll: Doesn't ring a bell. Why?
- Gale: He's patriarch of the Szarr family. Nasty fellow, if the histories are accurate.
- Astarion: I imagine they are.
(If it is known that Astarion is a vampire)
- Wyll: Killed a few giant bats in my day, Astarion - but never hunted a vampire.
- Astarion: Just to remind you, I'm merely a spawn. It won't count.
- Astarion: But if you want a true vampire, I'm happy to recommend one.
(If it is known that Astarion is a vampire)
- Shadowheart: So. A vampire spawn and a monster hunter in the same group. We're not going to have trouble, are we?
- Astarion: Excuse me? Since this tadpole, I'm barely a monster at all.
- Astarion: I just want to survive, same as you.
- Wyll: I don't see a problem, as long as mister fang there keeps his appetite in check.
(If it is known that Astarion is a vampire)
- Wyll: Astarion, how is the rat diet going?
- Astarion: It may soon come to an end if you don't shut your mouth.
(If it is known that Astarion is a vampire)
- Wyll: I'm feeling a bit parched and peckish.
- Astarion: Me too. Keep an eye out for any passing vagrants.
- Wyll: I'm afraid you'll have to content yourself with vagrant chickens.
(At Forest)
- Astarion: Well, it's no Baldur's Gate, but at least it's some kind of civilisation.
- Wyll: I do miss the Gate, though. The Elfsong Tavern! Sunset over Grey Harbour! Fried fish at the docks!
- Astarion: Drunk young patriars, naked in the fountains! Ah, civilisation...
(At Forest)
- Wyll: As much love as I hold for Baldur's Gate, these frontiers delight me as much as any bustling street.
- Astarion: You can't be serious? This is a howling wasteland!
- Astarion: I haven't even had a bath since the abduction. I must reek of illithid slime.
- Wyll: Sure, but think of the stories you'll be able to tell.
(After encountering Auntie Ethel)
- Wyll: Ethel mentioned Netherese magic. What in blazes does that mean?
- Gale: Magic from the fallen empire of Netheril. Ancient, exceedingly dangerous, and quite unrivalled.
- Astarion: Wonderful! I'd hate to be destroyed by any common old magic.
(In the Underdark)
- Astarion: Spent much time in the Underdark?
(If it is not known that Astarion is a vampire)
- Wyll: I've slayed a death dog or six, crossed a few duergar.
- Wyll: I never was scared of the shadows.
(If it is known that Astarion is a vampire)
- Wyll: Some. And you? Seems a perfect hunting ground for... you know.
- Astarion: Perfect? You try drinking an earth elemental's blood.
(On the road to Shadow-Cursed Lands)
- Astarion: I used to be agog at everything when I first walked in the sun. Perhaps I'm adjusting to this new life.
- Wyll: It's when you use words like 'agog' that I remember you're actually two centuries old.
- Astarion: And it's when you think 'agog' is an impressive word that I remember you're just a child.
(At Shadow-Cursed Lands Fisherman's Hut)
- Wyll: To think how vibrant this place must have once been. Children playing, merchants hawking. Real people living real lives.
- Astarion: I know, can you imagine the noise? This is much more peaceful.
- Wyll: Come, Astarion. I know you're not really as heartless as all that.
- Astarion: Of course not, I'm a pussycat really. Just ask anyone who's seen my claws.
(Approaching Moonrise Towers)
- Wyll: Finally, we're approaching Moonrise Towers.
- Astarion: Nothing escapes the Blade of Frontiers' keen senses, I see.
- Wyll: Mock me all you want, Astarion. We could use a little comic relief.
- Astarion: Yes, that's why I'm mocking you - to keep our spirits up. No other reason...
(At Moonrise Towers Oubliette)
- Astarion: Admittedly, I don't care for most people, but this is a terrible waste.
- Wyll: Because their lives were cut brutally short, you mean.
- Astarion: I - ... yes, that. That's clearly what I was referring to.
(At Wyrm's Rock Fortress)
- Wyll: The city fell under Gortash's charms without him casting nary a spell.
- Astarion: Well, most people are idiots, Wyll. You can lure them into a dragon's maw if you promise a bag of sweets.
- Wyll: The people aren't stupid, Astarion - they're scared. Gortash provoked a damned war, and then promised them safety.
- Astarion: Safety, sweets - it's the same principle.
(At Wyrmway)
- Astarion: I lived two centuries in this city, but it can still surprise me.
- Wyll: Baldur's Gate harbours many a secret. Even the longest-lived explorers have yet to uncover them all.
- Wyll: Speaking of - what were you getting up to all those years?
- Astarion: Let's not get into the details. If Baldur's Gate can have its secrets, so can I.
(At Bloomridge Park)
- Astarion: You know, I've never seen this place in the daylight before.
- Wyll: I always loved this park. Spent a lot of time here as a boy battling imaginary monsters.
- Astarion: Oh, I was going to say it looks wretched. The dark hid all the kitschy details.
(At The Blushing Mermaid)
- Wyll: Ah - the memories. The Blushing Mermaid's where fifteen-year-old Wyll snuck his first kiss.
- Astarion: You didn't kiss anyone until you were fifteen? Gods, what a tragic, sheltered life...
- Wyll: Sheltered? Not at all. I was exposed to all manner of riot and revelry. Hells, my father even urged me on once or twice.
- Wyll: But I've always been a bit old-fashioned on these matters. I find more pleasure in a courtly dance than a loveless fling.
(If the player is romancing Wyll; after act 1 romance scene)
- Astarion: I hardly saw you at the party. Did the honest and true Blade sneak off for a little fun?
- Wyll: No! Nothing like that at all.
- Astarion: Oh, but you protest too much. Now I know you were practicing your swordplay.
(If the player is romancing Wyll; after act 2 romance scene)
- Wyll: I'm surprised I never saw you lurking in the shadows at any Baldurian balls, Astarion.
- Astarion: The city's elite was not my target audience, alas.
- Astarion: People ask questions when members of the nobility disappear, and the last thing Cazador wanted was people asking questions.
(If the player is romancing Wyll; after act 3 romance scene)
- Astarion: Marriage, Wyll? I thought you'd have learned not to get trapped by devious contracts.
- Wyll: I was planning to invite you to the ceremony, but I'm having second thoughts.
- Astarion: I'd love to come! As long as I can sit with someone fun. Mizora, perhaps?
(If the player is romancing Astarion; after act 1 romance scene)
- Wyll: I'd watch yourself, my friend. I don't know if our pale rogue has anything good in his heart, or even a scrap of it left for you.
- Astarion: Excuse me? That's just mean - we're all adults here.
- Wyll: Your heart's cold as ice, Astarion. I'm just making sure no one slips and gets hurt.
(If the player is romancing Astarion; after act 2 romance scene)
- Wyll: Astarion, I just want to say - I judged you wrongly. I'm sorry.
- Astarion: Really? And how - specifically - have you misjudged my fine character?
- Wyll: You aren't actually insufferably randy. You're just insufferable.
(If the player is romancing Astarion, and Astarion stayed a spawn)
- Wyll: Astarion, I was wrong about you. Truly wrong about you.
- Astarion: Let me guess - you thought I'd suck blood, but actually I just suck? Was that your witty jab?
- Wyll: No, I mean it. There's little between us we share. But you've fallen in love and stood by your lover. That is something this dreamer's heart can appreciate.
(If the player is romancing Astarion, and Astarion became an ascendant)
- Wyll: The two of you are the unholiest union I can bloody imagine.
- Astarion: It's funny - I don't recall asking your opinion, Wyll.
- Wyll: You had the most precious thing - someone who would do everything for you - and you damn well took everything. 'Degenerate' doesn't half cut it.
Wyll and Gale
- Wyll: Was a time I tussled with hill giants without breaking a sweat.
- Wyll: Now, a mere werebear could swat me halfway to Amn.
- Gale: Strange things are happening to us. What festers in our minds may well impel our bodies.
- Wyll: You're an impressive fighter, Gale. You should consider a new name.
- Gale: I take it you have some suggestions?
- Wyll: 'The Wizard Wonder!' Or how about, 'The Master of the Weave'?
- Gale: Tempting. But I think we might already have the maximum number of theatrical titles.
- Lae'zel: You strike me cleverer than most istiki, Gale. Multiple tutors, I should guess.
- Gale: Many a wise man and woman indeed. Waterdeep is the home of myriad scholars.
- Wyll: Ah, the City of Splendours. Spent a whole Fleetswake there with my father. What a delight.
(If it is known that Gale is imbued with the orb)
- Wyll: I admire your courage, Gale.
- Gale: Thank you. Any particular reason?
- Wyll: Between the orb and the bug, you've got more than your fair share of unwelcome passengers.
- Gale: What can I say? Mother always taught me to be a gracious host.
(After encountering Auntie Ethel)
- Wyll: Ethel mentioned Netherese magic. What in blazes does that mean?
- Gale: Magic from the fallen empire of Netheril. Ancient, exceedingly dangerous, and quite unrivalled.
- Astarion: Wonderful! I'd hate to be destroyed by any common old magic.
(Near Rosymorn Monastery)
- Gale: These cragged hillls make for weary soles. I see why most headed inland prefer the smooth sailing of the Chionthar.
- Wyll: More importantly, the land west of here suffers under a terrible curse.
- Gale: You've seen it for yourself?
- Wyll: I've glimpsed that doom during my travels, but never dared get close.
- Wyll: If we continue this way, we may get too close for comfort.
(At Shadow-Cursed Lands Forest)
- Wyll: What a dismal forest. Monsters could be lurking behind any and every tree.
- Gale: We'd be wise to fear the trees themselves. It feels like the forest itself longs for our destruction.
- Wyll: Frustrating, that.
- Wyll: Monsters, I can fight. But I can no more sever these shadows than I could the wind or the sun.
(At Reithwin Town)
- Wyll: I've known goblin raiders to slaughter entire villages and strip them for loot - but I've never seen one ravaged like this.
- Gale: It's hard to imagine anyone who'd willingly inflict such devastation, be they zealots, marauders, invading armies... A sign of far worse to come, I fear.
(At Reithwin Tollhouse)
- Gale: A tollhouse like this would only be merited in the most prosperous of settlements. This was once a thriving trade route.
- Wyll: Should it be any wonder? The Chionthar's waters carry merchant vessels from as far east as Berdusk.
- Wyll: And they wouldn't have brought just trade goods, but song, dance, and custom. Riches of the mind and the spirit.
- Wyll: So much was lost when the darkness fell.
(At Mason's Guild)
- Gale: The masons here thought they were building something to last. How wrong they were.
- Wyll: Perhaps it's a blessing that none of them survived to see it fall to the shadows.
- Gale: No need for such a grim assumption. Halsin helped many to escape these shadows before the town was consumed.
- Wyll: Then some masons were more blessed still, if they could put their talents to use elsewhere.
- Wyll: Perhaps some of their work even graces Baldur's Gate.
(At House of Healing)
- Wyll: This was a hospital? Feels more like a prison.
- Gale: A common enough interpretation. Sickness has a nasty habit of making you feel trapped, if only within the confines of your own body.
- Gale: I once spent weeks convalescing in the Hospice of St Laupsenn after a nasty bout of ruddy pox. For all their kindness, leaving that place behind felt like freedom to me.
- Wyll: I've always relied on the kindness of the healers and menders of the Coast. Better a cleric's healing touch than a chirurgeon's scalpel.
(Approaching Moonrise Towers)
- Gale: Moonrise Towers lies ahead. We're nearing the Heart of the Absolute, I'm certain of it.
- Wyll: Then let us push forward, heads high, weapons in hand, and turn this tower to rubble.
- Gale: Your confidence is encouraging but a little premature. Let's keep our eyes on the task ahead. Or eye, as the case may be.
(At Moonrise Towers)
- Wyll: This is no aimless horde - the Absolute's forces are organised. What do you make of it, Gale?
- Gale: All enemies have some chink in their armour, no matter how much they like to believe themselves invulnerable. That's what we must find.
- Wyll: And if we don't find any clear weakness?
- Gale: Then we hope our mutual strengths are enough to dominate them. Or, we die nobly in the attempt.
(If you rescued Mizora)
- Wyll: Of course Mizora was Zariel's captured asset. How did I not see it coming?
- Gale: It's in a devil's nature to conceal the truth - you can't fault yourself for that.
- Wyll: I've been pacted for seven years on, Gale. I should be able to read between Mizora's lines by now, no matter how narrow the gap.
(If Mizora isn't there)
- Gale: Not a devil in sight. How disappointing.
- Wyll: I doubt a few iron bars are sufficient to hold one of Zariel's.
- Gale: True enough. But an illithid pod? That would probably do the trick.
- Wyll: I wager you're right. Ah, Gale - what a pleasure to see a genius' mind at work.
(Else)
- Gale: How long have you been pacted to Mizora, Wyll?
- Wyll: Seven years. Seven years of hunting the monsters of the Sword Coast - and seven years of Mizora's tight leash.
- Wyll: And seven years of wondering if I'd ever rid myself of her - or if I even should.
(While assaulting Moonrise Towers)
- Wyll: This is it, Gale - today, we annihilate the heart of the Absolute's power. The bards will sing of our victory here.
- Gale: Entirely unnecessary. Though if they are so inclined, I might be convinced to share a stanza or two of my own for inspiration.
(At Baldur's Mouth)
- Gale: The history of the city itself is captured in the archives here - a fascinating resource.
- Wyll: I wonder what those archives will reveal about us a hundred years hence.
- Gale: Only the most excellent and complimentary things. With some encouragement from us, of course.
(At Guildhall)
- Wyll: It might seem a bit ramshackle, but this place has a boastworthy bar.
- Gale: A bar is only as good as its cellars. Which vintages can we expect to find on their racks?
- Wyll: Here, a bottle is judged more by its ability to crack heads than the quality of its contents.
- Gale: Ah. If that's the main criteria then I shall reset my expectations accordingly. Water it is.
(At Morphic Pool)
- Gale: Whatever the outcome of what's just ahead, it will be the stuff of legends.
- Wyll: In that case, someone needs to survive to tell the story.
- Gale: My money's on you, Wyll.
- Wyll: I'm betting on all of us.
(If the player is romancing Wyll; after act 1 romance scene)
- Gale: If your natural charm isn't quite up to scratch, Wyll, there are magical means of adding a little flourish of charisma.
- Wyll: A kind offer, but I think I'd rather pursue things the old fashioned way.
(If the player is romancing Wyll; after act 2 romance scene)
- Gale: I knew you were a graceful man, Wyll, but I hear you're quite the dancer too.
- Gale: I've been known to trip the light fantastic myself. Mine was a popular hand at the annual Blackstaff's Ball.
- Wyll: I'd have love to have witnessed it, Gale. I wager you are as elegant on the dance floor as you are on the battlefield.
(If the player is romancing Wyll; after act 3 romance scene)
- Wyll: I'm probably going to regret this, but Gale - if I'm to be wed, would you like to make a speech?
- Gale: You've asked the right wizard. My oratory skills have left many a wedding guest weeping in their seat.
- Wyll: Promise it will last less than half an hour?
- Gale: I can promise it will feel like less than half an hour...
(If the player is romancing Gale; after act 1 romance scene)
- Gale: Have you noticed any attachments of the more, erm, romantic variety flourishing in our camp, Wyll?
- Wyll: I think I'm not the right person to be asking.
- Wyll: I can recognise a troll's silhouette on a far horizon, but I wouldn't know a flirtation if you whacked me alongside the head with it.
(If the player is romancing Gale; after act 2 romance scene)
- Gale: I've heard that in Baldur's Gate, 'wizard' is also a term used for one who eschews their more, ahem, carnal desires. Is that true, Wyll?
- Wyll: Where are we going with this, Gale?
- Gale: Oh, nowhere. I just think it a rather cruel misnomer. Not at all reflective of the glamour wizarding life affords.
(If the player is romancing Gale; after act 3 romance scene)
- Wyll: I used to believe the beauty of first love was unable to be surpassed.
- Wyll: But Gale - you are so much more tolerable now you've found your second.
- Gale: I'll take that comment with the sincerity and good will I assume it was intended.
Wyll and Karlach
(At Last Light Inn, if it's protected)
- Karlach: Think the bar is open?
- Wyll: I intend to find out. But we should scout around first, see who's in need of help.
- Karlach: You're good at staying in character, I'll give you that.
(At Grand Mausoleum)
- Karlach: No shadow curse here. Wonder why.
- Wyll: Couldn't say. Maybe because an entirely different curse has befallen the tomb.
- Karlach: Always something, isn't it.
(At Gauntlet of Shar)
- Karlach: You know, even devils like a good joke. Why are Sharrans so... dour?
- Wyll: Their belief is grounded in loss. Hardly a laughing matter.
- Karlach: The loss of all joy. Sad business.
(At Rivington riverbank)
- Karlach: Care for a dip, Wyll?
- Wyll: It would be my pleasure, Karlach - once the Absolute's been crushed for good.
- Karlach: Heroics don't leave half enough time for messing.
(In the North Alleys)
- Karlach: Do I hear... music?
- Wyll: I reckon there wasn't much merry-making in the Hells.
- Karlach: You reckon right. Maybe for the best though. My singing is worse than demonic screeching.
- Wyll: Hm - perhaps your talent lies in dancing, instead?
(At Southern Docks)
- Wyll: Smell that, Karlach?
- Karlach: Uh... fish?
- Wyll: Well, yes. But also trouble.
- Karlach: Your nose is better than mine, pal.
(At The Counting House)
- Karlach: Feel that? Guards are giving us the stink-eye.
- Karlach: Think they recognise you?
- Wyll: Possibly. But I wager there's something deeper at work here.
- Karlach: Then let's go digging.
(If the player is romancing Wyll; after act 1 romance scene)
- Karlach: Couldn't find you for a while at the party. Was hoping we could regale our friends with a nice three-horned duet.
- Wyll: Ah, I just needed a moment of quiet, to think, that's all.
- Karlach: What about?
- Wyll: Wouldn't you like to know?
- Karlach: Well yeah! One thing I'll say for the Hells, the gossip is excellent. Faerûn's a funeral parlour by comparison.
(If the player is romancing Wyll; after act 2 romance scene)
- Karlach: Used to your new look yet, Wyll? I for one think you look smashing.
- Wyll: You know, I think I am. It certainly didn't put off my - er- dance partner.
- Karlach: Ah, dance, the true language of love.
(If the player is romancing Wyll; after act 3 romance scene)
- Karlach: Seeing you happy is pretty wonderful, Wyll.
- Karlach: Two of my real friends, finding real happiness? Together? Beautiful.
- Wyll: Thank you, Karlach.
- Karlach: If you get married, I'm your celebrant. Got it?
- Wyll: As if could ever refuse you.
(If the player is romancing Karlach; after act 1 romance scene)
- Wyll: Did Zariel know you'd be unable to touch anyone when she crammed that awful thing into your chest?
- Karlach: Thing is, I can touch devils and the like, back in Avernus. I never did, cause I'm not a masochist. But I could have.
- Wyll: Gods. I'm glad you got out of there.
- Karlach: With my new best friend on my tail the whole time. Who knew.
(If the player is romancing Karlach; after act 2 romance scene)
- Wyll: Karlach... I know I say this every day, but I'm so glad you're here.
- Karlach: Me too!
- Wyll: And seeing you've got someone to care about now, after ten bloody years, what would you say? 'Good for you, mate.'?
- Karlach: Exactly so, your majesty.
(If the player is romancing Karlach; after act 3 romance scene)
- Wyll: The fact one of your first dates is going to be one of your last... it's just not fair, Karlach.
- Karlach: I don't want to think about that. I just want to enjoy whatever comes my way.
- Wyll: You're worth more respect than every last rogue in this city. I hope you know that.
Wyll and Lae'zel
- Lae'zel: Every moment a new danger. I may have underestimated this Faerûn.
- Wyll: You don't know the half of it. With a bit of luck, we'll meet a beholder.
- Wyll: Lae'zel, have you ever done a good deed just for the sake of it?
- Lae'zel: I have performed deeds well and efficiently. Is this what you mean?
- Wyll: Not exactly. But you answered my question.
- Wyll: Mm - Lae'zel, do you believe in love at first sight?
- Lae'zel: I hardly believe in love at all.
- Wyll: Oh.
- Lae'zel: But I do believe in carnal pleasure.
- Wyll: Oh!
- Wyll: I've never met anyone like you, Lae'zel.
- Lae'zel: Yes I've been told I'm quite scintillating.
- Wyll: Have you really?
- Lae'zel: No.
- Wyll: Lae'zel, you've the most exquisite eyes - golden as the sands of the Calim.
- Lae'zel: And you've a soft skull. A ghaik tentacle will have no issues pushing through it.
- Wyll: Is that... a compliment?
- Lae'zel: No, it is a fact. Life in this Faerûn is laughaby weak.
- Lae'zel: The Blade of Frontiers, hm? Do you always need to be the centre of attention?
- Wyll: Anything but. I don't fight to be flattered, Lae'zel. I fight to save lives.
- Lae'zel: I've not heard of these 'Flaming Fist'. Enlighten me, Wyll.
- Wyll: The Coast's chief militia, led by none other than Grand Duke Ulder Ravengard himself.
(If it is known that Wyll is the son of Ulder Ravengard)
- Lae'zel: Your father, you mean?
- Wyll: The very same.
(If it is known that Wyll has a contract with Mizora)
- Lae'zel: If you wish to be rid of your devil, Wyll, we should just kill her and be done with it.
- Wyll: And incur the wrath of the Hells? I might as well just leap straight into the fires.
- Wyll: Can an illithid go solo, Lae'zel? You know - break free of their master?
(If you have met Omeluum)
- Lae'zel: Renegades are rare, but not unheard of.
(If you have not met Omeluum)
- Lae'zel: Renegades are rare, but not unheard of. Omeluum is one such creature.
- Lae'zel: A ghaik gone astray is no less dangerous for it - and its head no less valuable.
- Wyll: Who's in charge of the mind flayers, Lae'zel? Is there a squid king or something?
- Lae'zel: No. Each ghaik is servant to an elder brain. No king unites elders - only their collective tyranny.
- Gale: A mind flayer monarch, imagine that. Such a thing could shatter worlds.
(Near Rosymorn Monastery)
- Wyll: Lae'zel, are you sure of the greeting we'll find at this crèche of yours?
- Lae'zel: Of course I'll be welcomed. And if you behave, you may keep your head too.
- Wyll: I can count on you to vouch for me, I hope.
- Lae'zel: Don't worry. You're more useful to me alive.
(At Crèche Y'llek)
- Lae'zel: How I have longed for these familiar sounds and sights.
- Wyll: Well I'll be. So even the ferocious Lae'zel has a soft side.
- Lae'zel: A possessive side. What is a warrior without something precious to protect?
(At Mind Flayer Colony)
- Wyll: Lae'zel - did you ever fight illithid creatures in your training days?
- Lae'zel: Never. The ghaik aboard the nautiloid was the first I ever witnessed in flesh.
- Wyll: Really? I figured you would have joined your fellow gith in a colony raid.
- Lae'zel: A young warrior is expected to fight their first ghaik with their cousins - kin hatched from the same clutch.
- Lae'zel: The ones who triumph earn a place in githyanki society. The one's who don't, perish.
(At Rivington)
- Wyll: When I was a child, father sent me to Sharess' Caress to deliver messages.
- Wyll: How was I to know what went on behind its closed doors?
- Lae'zel: Eating, sleeping, and sex acts of all manner, of course.
- Wyll: Hm. What's plain to you wasn't so plain to mini-Wyll.
- Lae'zel: 'Mini-Lae'zel' wasn't so sheltered. On Crèche K'liir, very little is hidden behind doors.
(At Eastern Docks)
- Lae'zel: I smell danger on the wind. Keep your weapons ready.
- Wyll: The only thing the wind's carrying is the smell of trout. Lae'zel. We're near the fish market.
- Lae'zel: Discount my warning at your peril.
- Wyll: I get it, Lae'zel - peril, danger, and so forth. All I can think of now is a nice fish dinner.
(At Lower City Sewers)
- Lae'zel: Baldur's Gate's sewer system could use a few... improvements.
- Wyll: The smell getting to you, Lae'zel?
- Lae'zel: It isn't the smell that bothers me - it's the inefficiency. An entire underground wasted on waste that could simply be teleported to Wildspace.
- Wyll: Hm. Once the Absolute's finished, I'll be sure to propose your idea to the Council.
(At Steel Watch Foundry)
- Wyll: Labour is the lifeblood of every city. Baldur's Gate would perish without its workers.
- Lae'zel: So it is with the githyanki. Without the mlar's swords and ships, and the gardens of our g'lathk, the empire couldn't thrive.
- Wyll: Maybe githyanki and humans aren't so different after all.
- Lae'zel: Let's not carried away, Wyll.
(If the player is romancing Wyll; after act 1 romance scene)
- Lae'zel: Wyll, you are a man of great vigour. Why have you not sought a mate any of these nights we have camped?
- Wyll: Ah, well, I admit I've had thoughts about it. In my own way.
- Lae'zel: Do not think, Wyll. Act.
(If the player is romancing Wyll; after act 2 romance scene)
- Lae'zel: Does your species release airborne pheromones upon beginning the courtship dance, Wyll?
- Lae'zel: I've heard thus is the way with certain birds of paradise and prey. The chemical induces lowered inhibitions between the pair.
- Wyll: No. I mean, I don't think so. Would you count a light spritz from a vial of jasmine dust as a pheromone?
- Lae'zel: Indubitably.
(If the player is romancing Lae'zel; after act 1 romance scene)
- Lae'zel: To bind oneself to another forever seems a fool's vow.
- Wyll: Then by all means, call me a fool.
- Wyll: In the Gate especially, it's uncommon to marry your first love nowadays.
- Wyll: But losing that early love is still the regret foremost of forgotten sorrows.
(If the player is romancing Lae'zel; after act 2 romance scene)
- Wyll: I really didn't expect the affair to last between the two of you, Lae'zel. Is it getting to be something more?
- Lae'zel: We have spilled one another's blood. We have spent blows until utter exhaustion.
- Wyll: Congratulations - I think.
(If the player is romancing Lae'zel; after act 3 romance scene)
- Wyll: I hope my home can be yours, if you don't go back to the skies.
- Lae'zel: Chk. I have no intention of allowing myself to grow a third stomach and a withered arm in a ducal seat.
- Wyll: I meant the Gate! But you're always welcome for tea.
Wyll and Shadowheart
- Shadowheart: So. Wyll with a 'y' - why?
- Wyll: 'Y', that's right.
- Shadowheart: But why?
- Wyll: Why 'y'? A great-uncle's name, my father said. But I just figured he couldn't spell.
- Shadowheart: I saw you training those children. You were so gentle! That's... not how I was taught.
- Wyll: Cruel words strengthen neither heads nor hearts, Shadowheart.
- Shadowheart: I wouldn't quite say that - I learned the lesson, after all.
- Wyll: And came to resent your tutor, I bet. I taught them to fight - not to hate.
- Shadowheart: So Wyll, what was the Blade of Frontiers' toughest kill?
- Wyll: Ah - it was a great scrap. A hungry minotaur with a hankering for human flesh.
- Wyll: An axe-bearing mountain of fur, she was. Gave me a nasty scar.
- Shadowheart: I hope you don't mind if I don't ask to see it.
(If it is known that Shadowheart is a follower of Shar)
- Wyll: What's your gripe with Selûne anyway, Shadowheart?
- Shadowheart: She betrayed her sister and ruined the balance of things.
- Shadowheart: Imagine turning on those who love you for you own glory...
(If it is known that Astarion is a vampire)
- Shadowheart: So. A vampire spawn and a monster hunter in the same group. We're not going to have trouble, are we?
- Astarion: Excuse me? Since this tadpole, I'm barely a monster at all.
- Astarion: I just want to survive, same as you.
- Wyll: I don't see a problem, as long as mister fang there keeps his appetite in check.
(If Mizora turned Wyll into a devil)
- Shadowheart: Have you wondered what people will say, Wyll? When they find out the monster hunter is becoming a monster.
- Wyll: I've faced countless perils and conquered them all. This will be no different.
- Shadowheart: I've always had a soft spot for the confident ones...
- Shadowheart: They always disappoint though.
- Shadowheart: Fiend worship... I'm not trying to pick a fight, Wyll. But it really seems like a blatantly ill-advised idea.
- Wyll: It's the furthest thing from my mind. Besides, Shadowheart - not all fiends are cut from the same scorched cloth.
- Shadowheart: How do they differ, then? The number of horns? The exact timbre of their evil laugh?
- Wyll: Could be most anything. Their willingness to torment their travel partners with wisecracks, for example.
- Wyll: Ah, Shadowheart - how blessed I am to be so near.
- Shadowheart: I heard you with Lae'zel - don't think I'll play second fiddle to the likes of her.
- Shadowheart: Go try your charms on someone who's out of earshot.
(At Rosymorn Monastery)
- Wyll: 'The Mysteries of the Monastery'. 'The Secret of the Crags'.
- Shadowheart: What was that? I really can't abide mumbling, Wyll.
- Wyll: I'm trying to decide on a title for this chapter of the Blade's adventures.
- Shadowheart: Haven't you ever heard 'don't catch your chickens before they hatch'?
- Shadowheart: Or perhaps 'Don't count your adventurers before they survive a arduous, danger-filled journey'?
(At Last Light Inn Graveyard)
- Wyll: Tombstones. I'd half-expect to get a glimpse of Withers here.
- Shadowheart: Don't even joke about it. Bad enough that he's haunting our camp, with his cryptic asides and his... overall mustiness...
- Wyll: He's useful, as the not-so-alive, not-quite-dead go.
- Shadowheart: 'Death is the Blade's companion' - isn't that what they say? I think I preferred it as a metaphor.
(At Mason's Guild)
- Shadowheart: All this stonework has me thinking - would you ever want a statue of yourself, Wyll?
- Wyll: It seems a rather... vain notion to me. But I can't say I haven't thought about it. How about you?
- Shadowheart: I suppose it might be nice to be remembered - though I'd be less keen on having birds perching on my head for evermore.
- Wyll: Think of the... er... mess they'd make. Well - better your statue's head than your own.
(At Moonrise Towers Docks)
- Wyll: We're not taking a boat to Baldur's Gate, surely.
- Shadowheart: A nice, leisurely voyage? The idea seems pleasant enough... but knowing our luck, we'd probably end up as easy targets the whole away.
- Wyll: Exactly. Not that I'm one to refuse the scenic route, but I think we need to hike it.
(After defeating Ketheric Thorm)
- Shadowheart: Sobering, to think that we've got even tougher battles yet to come.
- Wyll: We've chipped away a piece of the Absolute. It will take all our might, all our will, to fully shatter it.
- Shadowheart: I'm not despairing. Far from it. I just hope we're afforded a little breathing room before the next onslaught.
(While south of Wyrm's Crossing)
- Shadowheart: You know, I'm starting to remember that Wyrm's Crossing has a bit of a reputation, doesn't it? A tad mercenary, a tad sordid. Anything and anyone for a price...
- Wyll: Ah, but to little harm. Shouldn't we all be allowed to stoke a few fires from time to time?
- Shadowheart: You sound like you're speaking from experience, Wyll. Perhaps you'll have to give me a tour - refresh my memory.
- Wyll: Heh - I'm afraid you'd find my own stories rather tight-laced, Shadowheart. I was never one to sow my wild oats.
(At Basilisk Gate)
- Shadowheart: A gallows? Nooses are for amateurs - that's what I was taught in the Grotto. Do you know how badly those things can go wrong?
- Wyll: I'd rather not think of it, Shadowheart...
- Shadowheart: You could strangle them by accident, use too much rope and break their legs... and if it goes really badly, you could wrench their heads right off.
- Wyll: What a picture you pain. Quite detailed, quite colourful. Quite unnecessary.
(At Abandoned Cistern in the Lower City Sewers)
- Shadowheart: You know what would be nice, just for a change? Venturing through a sun-dappled vineyard, or a gleaming palace.
- Shadowheart: You know what would be nice, just for a change? Venturing through a mysterious bazaar, or a lush, dark wood, scented with lavender.
- Wyll: Not so fond of the sewers, then?
- Shadowheart: They have their purpose. I'd just rather we didn't have to wade through their purpose.
(At Flymm Cargo)
- Wyll: I'm reminded of a book father kept hidden in a drawer. 'The Salty Mermaid'. Do you know of it, Shadowheart?
- Shadowheart: 'Fabian ran his calloused fingers along Allura's scales. Her tail quivered in response...'
- Wyll: ' 'Taste me', Allura pleaded. Fabian smashed his lips against hers and their tongues twisted together like two eels in the Sword Sea.'
(If Ulder Ravengard died)
- Shadowheart: The pinnacle of good trash - even I can't forget that one too easily. Your father was a man of fine taste.
(If Ulder Ravengard is still alive)
- Shadowheart: The pinnacle of good trash - even I can't forget that one too easily. Your father is man of fine taste.
(At Bloomridge Park)
- Wyll: Spent a lot of time in this park as a boy battling imaginary monsters.
- Shadowheart: So before you were Blade of the Frontiers, you were Pointy Stick of the Park? How did the imaginary monsters compare with the real thing?
- Wyll: The monsters of my play-fights were strong, vicious. Trolls with hulking muscles, werewolves with sharpened fangs.
- Wyll: But the greatest villains I've faced as the Blade? They look more like you and me than they do the beasts of my fantasies.
(At Harborview Park)
- Shadowheart: Amazing how the city can seem almost peaceful at times, knowing all that goes on out there.
- Wyll: 'All that goes on'?
(If Shadowheart is still loyal to Shar)
- Shadowheart: Consider the numbers. Someone out there must be having the worst day of their life. Being robbed, evicted, widowed, who knows? Then, easy prey for Lady Shar.
(If Shadowheart no longer loyal to Shar)
- Shadowheart: Consider the numbers. Someone out there must be having the worst day of their life. Robbed, evicted, widowed, who knows? No wonder Shar thrives, with such misery...
- Wyll: If that's true, then so must be the opposite: there are people out there celebrating their lives' best moment.
- Wyll: A wedding to their betrothed, a new baby, a windfall... the taste of an exquisite pudding...
(At Water Queen's House)
- Shadowheart: Umberlee - a brutal goddess, from what I understand. Without even the slightest touch of subtlety to her.
- Wyll: Subtlety isn't exactly your forte, given how you've strolled about wearing a circlet inset with Shar's symbol.
(If Shadowheart is still loyal to Shar)
- Shadowheart: That's different. You'd be surprised how easily Lady Shar can hide in plain sight. People go around blinkered, caught up in their own lives.
- Shadowheart: Besides... it suits me.
(If Shadowheart no longer loyal to Shar)
- Shadowheart: You'd be surprised how people can miss what's in plain sight. I missed the fact that Shar was deceiving me. Besides, I have a new look now. Suits me, I think.
- Wyll: On that matter, you'll hear no argument from me.
(If the player is romancing Wyll; after act 1 romance scene)
- Shadowheart: Someone of your... social stature, Wyll. Are they typically allowed to pursue their heart's whims as they like?
- Wyll: I don't have to ask for permission, if that's what you mean.
- Shadowheart: Really? I'm surprised. I thought dowries, alliances and old blueblood feuds might have to be balanced against your desires.
- Wyll: I'm my own man, Shadowheart... in this sense, at least.
(If the player is romancing Shadowheart; after act 1 romance scene)
- Wyll: Shadowheart - the way you paint around your eyes, they look permanently cloaked in shadow.
(If it is known that Shadowheart is a follower of Shar)
- Shadowheart: It brings me closer to Lady Shar. One day, all of our eyes will feast on her endless darkness.
(If it is not known that Shadowheart is a follower of Shar)
- Shadowheart: No harm in a little mystery...
- Shadowheart: Besides, I think it suits my bone structure.
- Wyll: And yet your bed-pillow bears barely a smudge. You are a woman of many talents.
(If the player is romancing Shadowheart; after act 2 romance scene)
- Wyll: I saw you pressing a bunch of flowers the other day in a book.
- Wyll: Not like you to keep something forever.
- Shadowheart: They'll crumble away in time... but no harm in appreciating their beauty until then.
(If the player is romancing Shadowheart, and Shadowheart chose Selune)
- Wyll: Even if you and our friend ended up having werewolf cubs, they'd be so adorable.
- Shadowheart: Ahem. I've shown no signs of lycanthropy, thank you very much... but should that change, I'll take it you're volunteering to be child-minder.
- Wyll: Hm. Buy me some protective gloves, and I'm all for it.
(If the player is romancing Shadowheart, and Shadowheart chose Shar)
- Wyll: I think it's a true shame, that your goddess doesn't allow for love.
- Wyll: Do you regret it?
- Shadowheart: I could never regret fulfilling my life's purpose. Besides, Lady Shar may afford me a little... wiggle room.
Wyll and Halsin
(At Ruined Battlefield)
- Wyll: My boyhood texts claimed bodies from this battle drifted downriver for a week.
- Halsin: Many who deserved an honourable burial had to be abandoned. The shadow curse inspired great haste.
- Wyll: That's right - you were there, weren't you?
- Halsin: I was. Part of my spirit was shorn away from me here, and never left.
(At Last Light Inn - Cellar Shrine)
- Halsin: A shrine of Selûne, tucked away like an unsprouted seed.
- Wyll: Another nature metaphor? I admire your consistency, Halsin.
- Halsin: When you care about something deeply enough, it consumes every thought and word.
(At The Waning Moon)
- Halsin: The scent of hops and barley is most persistent here, even after all this time.
- Wyll: Enough to make me thirsty, even. I've always preferred wine to whiskey and ale, but I certainly wouldn't turn away a full flagon right about now.
- Halsin: After the shadow curse, I became overly fond of honey mead and melancholy evenings by myself. Now I rarely imbibe - only on the most special of occasions.
- Wyll: I say we put an end to your dry spell. Once Ketheric falls, the first round's on me.
(At Grand Mausoleum)
- Wyll: No signs of life - but the spirits of the past still linger here.
- Halsin: Do I note some trepidation? Spirits are but echoes of nature's cycle. Most give no cause to elicit fear... most, but not all.
- Wyll: When I was very young, father told me the dear ones we lose are quiet - but ever watchful.
- Wyll: I think he meant to comfort me. But I shivered for weeks, thinking I was being hounded by wide-eyed spirits.
(At Gauntlet of Shar)
- Wyll: The statuary in here is so triumphal. Even the worst of us can see ourselves as heroes.
- Halsin: That is a truth that can evade minds far older than yours, Wyll. You are wise beyond your years.
- Wyll: Not wise enough to avoid Sharran sanctums, apparently.
- Halsin: I am loathe to see anyone behind bars. It reminds me of my time as a guest of the goblins.
- Wyll: That reminds me - how in the Nine Hells could goblins capture a chap as well-muscled as you?
- Halsin: Poor choice of companions, for one thing - gladly rectified, since then.
- Halsin: Besides, a large-enough pack of scavengers can take down even the strongest of bears.
(At Mind Flayer Colony Tadpoling Centre)
- Halsin: So many unfortunates must have been infected in this place. Imagine the horrors...
- Wyll: I don't need to imagine. I've got the souvenir in my skull to prove it.
- Halsin: Of couse, thoughtless of me, my apologies. But at least you cannot be infected twice... or at least, I hope not.
(At Philgrave's Mansion)
- Wyll: Father always shooed me away from this place. 'More rats than a Waterdeep dungeon.'
- Halsin: It is most unfair to pour such scorn on rats - they have their place in nature, same as you or I.
- Wyll: And I don't get the sense that my father was being literal.
(If the player is romancing Haslin in act 3)
- Wyll: Halsin, tell me about the man behind the hulking wall of muscle.
- Wyll: Do you actually do anything besides meditate, counsel, fight, train, and make love?
- Halsin: Is such an existence lacking?
- Wyll: Hm. Good question.
(If the player is romancing Wyll; after act 3 romance scene)
- Halsin: Very quick to say 'forever' to your newly betrothed, weren't you, Blade?
- Wyll: Forever could be tomorrow. Better to promise to do your utmost, as long as you have the moments left to share.
- Halsin: Scant few times I've seen youthful partnerships end well, but if anyone was formed to thrive in one, I think it may be you.
Wyll and Minthara
(If the player is romancing Minthara; after act 2 romance scene)
- Wyll: I really hope you're being careful with our friend, Minthara. I wouldn't want you to break each other.
- Minthara: If I break them, it will be in the pursuit of pleasure, and they will die smiling.
(If the player is romancing Minthara; after act 3 romance scene)
- Wyll: Amorous passions usually make people more considerate, Minthara. Kinder. Sympathetic. Better at cooperating.
- Minthara: They can also make people more protective, guarded, paranoid, and jealous.
- Wyll: Never mind.
(If the player is romancing Wyll, and Wyll broke the contract)
- Minthara: You confound me, Wyll. You have all the illustrious iniquities of a warlock, and you choose to impress your partner with dancing?
- Wyll: Well I'm hardly going to say 'oh come here, have a hug in the arms of Hadar'.
(If the player is romancing Wyll, and Wyll is agreed to the new contract)
- Minthara: Your devilish patron is a delight, Wyll. Have you ever lain with her?
- Wyll: I'm really not that kind of man.
- Minthara: She will see her failure to seduce you as a stain on her honour. I know I would.
Wyll and Jaheira
(At Basilisk Gate)
- Wyll: Mercenary they may be, but father always demanded discipline from the Flaming Fist. Seems some grew unruly in his absence.
- Jaheira: Your father made a fine job of polishing them up some - but a sellsword is still a sellsword. They are just following their nature.
- Wyll: And you think the Harpers are more dutiful?
- Jaheira: I should hope so - they certainly don't get paid half so well.
(At the entrance to the Guildhall)
- Wyll: Odd - I'd expect a Flaming Fist or four to be stationed nearby.
- Jaheira: They stick to sunnier streets. Heavens forbid they disrupt any of that Guild business they're so well-paid to ignore, hm?
- Wyll: The Fist aren't what they used to be.
- Jaheira: I grieve to tell you, Wyll, they never were.
(At Undercity Ruins)
- Wyll: My first visit to the undercity. A haven for undead, or so my tutors said.
- Jaheira: Shadow people roaming shadow streets. There's little more to learn down here but some depressing ways to die.
(At The Counting House)
- Wyll: I was barely eight years of age when I heard the Counting House held mythical treasure.
- Wyll: So curious little Wyll tried to slip in. The guard spotted me straight away and dragged me by the collar back to my father.
- Jaheira: A talking-to from the Grand Marshal himself. Quite the introduction to a life of crime - what did he say?
- Wyll: Oh, he pretended to be cross. But there was no hiding the sly grin that crept on his face.
(If the player is romancing Wyll; after act 3 romance scene)
- Jaheira: So, Wyll - you have your mind set on marriage.
- Wyll: Why not? If this adventure has taught me anything, it's that life is fragile, and we should seize joy when we can. You think I'm being rash?
- Jaheira: Not at all. The world does not wait around for us, so take your moment while you may. Damn what anyone else thinks.
- Jaheira: So long as you serve a proper meal at the wedding. None of this finger-picking nonsense, yes?
Wyll and Minsc
- Minsc: Danthelon's Dancing Axe...? Minsc would sooner fight with a sword - even an annoying one, which talks out of turn.
- Wyll: I'm surprised you're so fond of swords. A battleaxe would seem more suitable for a man of your... stature.
- Minsc: The sword is simpler - only one point, so you know which end the evil goes on! But I suppose a warrior must wield whatever weapon he can.
- Minsc: Sword, axe, boot... Minsc once choked an ogre with its own loincloth. The smell might be the closest I have come to tasting of death myself.
(At The Lodge)
- Minsc: Who is this large man of sternness and stone? Boo mislikes his look - as if he is knowing things that Minsc is not.
(If our guardian's true identity is known)
- Wyll: It's Balduran. Our city's valorant founder - and now, the illithid we carry in that gods-forsaken prism.
- Minsc: Ah. Then Minsc and Boo prefer him this way. Better stern than smug.
(If our guardian's true identity is not known)
- Wyll: Relax, the both of you - it's Balduran, our city's valorant founder.
- Minsc: Ahh, this makes more sense! Some relation to the Baldur who owns the gate perhaps, Boo?
(At Bonecloak's Basement)
- Minsc: Who adorned these walls? Better to have hung a mirror, and taken a good long look at themselves.
- Wyll: A bloody display of murderous power. Bhaal means to stoke fear, make us cower.
- Minsc: All it does is make Minsc wonder if Boo has already eaten this villain's eyes.
(At Morphic Pool)
- Wyll: Our great adventure nears its climax. If I should fall, I want you all to know it's been an honour to fight beside you.
- Minsc: You will not fall, warlock. And if you do, Minsc shall simply pick you up again. What - do you doubt us in this final hour?
- Wyll: Yeah, but you... you're Minsc.
- Minsc: And you are Wyll of the Pale Eye. Now hush, and turn your mind towards our many, many many enemies.
(If the player is romancing Wyll; after act 3 romance scene)
- Minsc: Minsc has felt Boo's heart is fluttering faster than usual... for our friend the Blade is betrothed.
- Wyll: Ah, my thanks. Perhaps we might even marry, if fate wills it.
- Minsc: If you cannot find a bear to be the bearer of your ring, Boo would like you to know that he is available.
Notes
- ↑ These banter lines appear in certain episodes while the party is in non-teleportable areas. In other similar cases, an attempt to speak with Wyll prompts a single-line cinematic dialogue
- ↑ These lines appear if Wyll is another avatar's companion
- ↑ The githyanki Losiir appears only in case when the player (or one of the players) has chosen Lae'zel as a character origin
- ↑ Flumphs are a sentient race that inhabits the Underdark. They are known to reproduce themselves through a budding process, hence the bemusement of party members. More on these creatures can be found at Flumph on the Forgotten Realms Wiki