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| * ''(If [[Gale]] '''is''' in your party)'' Talk with [[Rolan]] about his wizard master [[Lorroakan]] and agree to set up an introduction {{Approval|Wyll|+1}} | | * ''(If [[Gale]] '''is''' in your party)'' Talk with [[Rolan]] about his wizard master [[Lorroakan]] and agree to set up an introduction {{Approval|Wyll|+1}} |
| * Agree to help [[Zevlor]] (in his cave) to try to convince [[Kagha]] to stop the ritual.{{Approval|Wyll|+5}} | | * Agree to help [[Zevlor]] (in his cave) to try to convince [[Kagha]] to stop the ritual.{{Approval|Wyll|+5}} |
| ▶ '''''Note:''' This option appears only if you previously refused to help Zevlor, skipped talking to him, or he was knocked out by [[Aradin]]'' | | ▶ '''''Note:''' This option appears only if you previously refused to help Zevlor, skipped talking to him, or he was knocked out by Aradin'' |
| * While talking to/trading with [[Mattis]], catch [[Silfy]] trying to pickpocket you ''(passive {{Ability check|Perception|10}})'', and tell her to relax (either straightaway or after successful {{Ability check|Insight|5}}). {{Approval|Wyll|+1}} | | * While talking to/trading with [[Mattis]], catch [[Silfy]] trying to pickpocket you ''(passive {{Ability check|Perception|10}})'', and tell her to relax (either straightaway or after successful {{Ability check|Insight|5}}). {{Approval|Wyll|+1}} |
| * In the confrontation with [[Barth]] about the locket, stand for [[Meli]] {{Approval|Wyll|+1}} | | * In the confrontation with [[Barth]] about the locket, stand for [[Meli]] {{Approval|Wyll|+1}} |
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| '''[[Forest]]''' | | '''[[Forest]]''' |
| * Tell [[Scratch]] to follow your scent to the camp, using [[Speak with Animals]]. {{Approval|Wyll|+1}} | | * Tell [[Scratch]] to follow your scent to the camp, using [[Speak with Animals]]. {{Approval|Wyll|+1}} |
| * Playing as a [[Cleric]] of [[Deities#Helm|Helm]], [[Ilmater]], [[Deities#Oghma|Oghma]], [[Selune]], [[Deities#Tempus|Tempus]] or [[Tyr]], say a prayer over the corpses near the bridge to [[Blighted Village]], while talking to [[Aradin]] there {{Approval|Wyll|+1}} | | * Playing as a [[Cleric]] of [[Deities#Helm|Helm]], [[Ilmater]], [[Deities#Oghma|Oghma]], [[Selune]], [[Deities#Tempus|Tempus]] or [[Tyr]], say a prayer over the corpses near the bridge to [[Blighted Village]], while talking to Aradin there {{Approval|Wyll|+1}} |
| ▶ '''''Note:''' This scene appears only if Aradin has previously left the grove'' | | ▶ '''''Note:''' This scene appears only if Aradin has previously left the grove'' |
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| ''In the Hollow:'' | | ''In the Hollow:'' |
| * Take a swing at [[Zevlor]] during his argument with [[Aradin]] {{Approval|Wyll|-1}} | | * Take a swing at [[Zevlor]] during his argument with Aradin {{Approval|Wyll|-1}} |
| * Refuse to help [[Zevlor]] with persuading druids to let the tieflings stay. {{Approval|Wyll|-1}} | | * Refuse to help [[Zevlor]] with persuading druids to let the tieflings stay. {{Approval|Wyll|-1}} |
| * Scold [[Elegis]] for being scared of a few goblins OR tell her to get to digging their own graves {{Approval|Wyll|-1}} | | * Scold [[Elegis]] for being scared of a few goblins OR tell her to get to digging their own graves {{Approval|Wyll|-1}} |
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| '''[[Forest]]''' | | '''[[Forest]]''' |
| * Talking with [[Scratch]] via [[Speak with Animals]], shout at the Gomwick's corpse to prove he indeed is dead.{{Approval|Wyll|-1}} | | * Talking with [[Scratch]] via [[Speak with Animals]], shout at the Gomwick's corpse to prove he indeed is dead.{{Approval|Wyll|-1}} |
| * While talking to [[Aradin]] on the bridge, say you don't waste your time with devil spawn {{Approval|Wyll|-1}} | | * While talking to Aradin on the bridge, say you don't waste your time with devil spawn {{Approval|Wyll|-1}} |
| ** Playing as a [[Cleric]] of [[Bhaal]], [[Bane]], [[Myrkul]] or[[Shar]], say a prayer over the corpses near the bridge to [[Blighted Village]], while talking to [[Aradin]] there {{Approval|Wyll|-1}} | | ** Playing as a [[Cleric]] of [[Bhaal]], [[Bane]], [[Myrkul]] or[[Shar]], say a prayer over the corpses near the bridge to [[Blighted Village]], while talking to Aradin there {{Approval|Wyll|-1}} |
| ▶ '''''Note:''' This scene appears only if Aradin has previously left the grove'' | | ▶ '''''Note:''' This scene appears only if Aradin has previously left the grove'' |
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| Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Wyll likes acts of heroism and defending the innocent or defenseless.
Wyll dislikes villainous acts like killing the innocent or defenseless.
The actions and choices listed on this page will raise or lower Wyll's Approval.
For more information about the approval system, see Approval.
Greetings
Depending on their approval rating, Wyll may greet the player with:
Negative (<0):
- "You've got something to say?"
- "Go ahead."
Neutral and Medium (0 - 39) or Neutral and up in Act Two:
High and up (40+) in Act Three
- "Let's talk."
- "Always good to talk, my friend."
When spoken to by someone other than the player character:
- "I'm all chatted out, I'm afraid - though I may have a word with the chief."
Romance
Partnered
- "I'm here for you, always."
Approval
As a Companion character, the interactions listed below will cause Wyll to gain approval.
Act One
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ravaged Beach
- When talking to the corpse of the Abducted Nobleman in the Crashed Nautiloid ship via Speak with Dead:
- Playing as a Bard, ask if he wants you to write his story +1
- Playing as a Cleric or Paladin, ask if he would like rites to be performed on his body +1
- Playing as a Ranger or Druid ask if he wants to be buried +1
- Demand more than apologies from Astarion after the spawn attacks you +1
- Use Animal Handling to calm the Scared Boar found near Astarion's pod +1
- Recruit Gale into the party +1
Roadside Cliffs
Emerald Grove/The Hollow
▶ Note: This option appears only if you previously refused to help Zevlor, skipped talking to him, or he was knocked out by Aradin
- While talking to/trading with Mattis, catch Silfy trying to pickpocket you (passive DC 10 Perception check), and tell her to relax (either straightaway or after successful DC 5 Insight check). +1
- In the confrontation with Barth about the locket, stand for Meli +1
In the Sacred Pool and druid caves:
- Tell Arabella's mother Komira that the druids are overreacting and you'll speak with them +1
- Persuade Kagha to free Arabella +5
- Tell Kagha that she killed a child in cold blood OR call her a monster +1 (any option)
- Playing as a Drow, say you don't threaten/kill children +1
- Persuade Kagha to fight against the Shadow Druids (if uncovered her conspiring with them) +1
- OR Choose to attack Kagha instead of persuading her +1
- Tell Silver the wolf you just wanted to give them your scent (using Speak with Animals) +1
- Tell Zevlor you'll kill the goblin's leaders +5
- Help Alfira finish her song +1
- If you are confronted about stealing the Idol of Silvanus return the idol and apologise +1
While the Emerald Grove is preparing for the goblin attack:
- Convince Memnos to join the fight against the goblins +1
- Tell Lakrissa to buy you a drink +1
- Refuse to open the gate for Minthara +5
Forest
▶ Note: This scene appears only if Aradin has previously left the grove
Owlbear Nest
Sunlit Wetlands/Putrid Bog
Blighted Village
- Gain entrance to the village by intimidating the the goblin booyahg at the southern gate +1
- Attack Fezzerk and his gang +5
- Deliver the final blow to Fezzerk when confronting him near the windmill +5
- Untie Barcus Wroot off the windmill wing and tell him that he owes you nothing +1
- Drop and prepare to destroy the Necromancy of Thay in the Apothecary's Cellar +1
Goblin Camp
At the front gate:
- Fling worg dung at Sentinel Olak (triggers a fight with gate guards) +1
At the outer camp:
- Make Crusher kneel and kiss your foot. +1
- OR Make Crusher kiss your foot after defeating him in a fight. +1
- Continue to attack Crusher after he is defeated, if he attacks you +1 (makes the whole camp hostile)
- Invite the Owlbear Cub to your camp +1 (if you spared him earlier at the his nest)
- Then speak to Krolla and convince her to let the cub go with you, using any check-based option +1
In the Shattered Sanctum:
- Pick a fight with Priestess Gut in the throne room +1 OR in her chambers +5
- Tell Minthara that Sazza was too stupid to understand you prior +1
- Tell Minthara that the prisoner escaped and pass an Intelligence check to withhold the grove's location +1
- OR Tell her that Liam told you everything and pass the Deception check +1
▶ Note: These options are available only if you spoke to Minthara before interrogating and freeing Liam
- Convince the spiders in the pit that goblins taste better than you +1
At the Worg Pens:
- Order goblin children to stop throwing stones at the bear +1 (starts the fight with all goblins in the pens)
- After freeing Halsin, agree to kill goblin leaders for him, with or without his help +5
The Risen Road
Waukeen's Rest
Zhentarim Hideout:
- Successfully Intimidate the guard Salazon to let you go through the hatch to the hideout +1
- Free the artist Oskar Fevras from the Zhentarim hideout +1
- If bargaining with Brem about Oskar, get him lower the price +1
- Give Oskar an additional 200 gold after freeing him +1
Underdark
▶ Note: this option is available only if you have found and read Letter from Amarith in the Arcane Tower
Grymforge
When dealing with Ward Magmar:
- Tell Magmar that he disgusts you +1
- Playing as a Dwarf, tell him that the duergar live up to their cruel reputation +1
- Pay respect to the heap of deep gnomes' corpses after killing or deceiving Brathwen and Viss +1
- Promise the deep gnome slaves that you'll do what you can to help them +1
- Stand up for the deep gnome slaves when Nere, once freed, is going to kill them +5
- Side with Elder Brithvar when confronting Nere +1
- Convince Elder Brithvar to free the deep gnomes after the fight with Nere +1
- After freeing Barcus Wroot, bid him farewell and good luck +5
Crèche Y'llek
At the hatchery:
- Successfully persuade Varsh Ko'kuu to let you take the githyanki egg, telling him:
- That you'll take it to a better crèche +1
- OR That you'll raise it yourself +1
- OR, Playing as a Githyanki, say you'll see it becomes the greatest ghaik-slayer +1
In captain's quarters and Inquisitor's chambers:
Camp/Conversation
- When discussing the tadpole and its lack of side-effects, choose any option besides the "poison mushroom" one +3
- When Lae'zel intends to kill everyone to prevent them transforming, talk her out of it +5
- Ask him if he's worried about his father's abduction +3
- After talking about what it's like being a duke's son, say "Good wine? I'll toast to that" +1
- Tell Wyll you should rescue Duke Ravengard +3
- Pet Scratch when he first comes to the camp +1
- Feed the Owlbear Cub when it first comes to the camp +1
- Successfully attend to the Owlbear Cub's wound when it appears again at the camp +1
- Pet the Owlbear Cub when it stays at the camp +1 (gains approval only the first time you do it)
- Having invited Barcus Wroot to your camp, promise him you will find his friend Wulbren at Moonrise Towers +1
- When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact (after the events at the Crèche):
- Encourage Lae'zel to trust him +1
- OR tell Lae'zel you'll support any choice of hers +1
- OR tell Lae'zel you believe Kith'rak and she should too +1
Raphael's Deal
- When Raphael briefly takes you to the House of Hope, tell the devil:
- "You're mad if you think I'll make a deal with a devil." +5
- OR "Then fix it. Or die by my hand!" +1
- Talking to Wyll afterwards, say you are not taking Raphael's deal +1
Personal quest
- Ask him how he came to be the Blade of Frontiers +5
- Tell him that he must have been proud of saving a little boy from goblins +2
- Ask him how he ended up making a pact +5
- Encourage him to get of out his pact with +5
- Encourage him further by saying you two can figure it out if you put your worms together +3
If Karlach died:
- Say "Hail to the Blade"/"Hail to us" after killing Karlach +2
If Karlach was spared:
- Tell Mizora not to lay a finger on Karlach during her first appearance +5
- Ask him how it feels to be a devil +3
- Tell him he looks like a handsome devil or that you see the Blade of Frontiers +3
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ruined Battlefield
If entering the Shadow-Cursed Lands from the Grymforge:
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
Last Light Inn
House in Deep Shadows
Reithwin Town
In the House of Healing:
- Convince Malus Thorm to order his sisters to hone their blades on each other. +1
- OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. +1 (comes one point by another subsequently).
At The Waning Moon
- Safely drink with Thisobald Thorm (rolling Saving Throw, either general or class-based) up to three times total +1(each time)
- OR successfully imitate drinking (rolling Sleight of Hand) +1 (gains approval only in first round)
- Successfully entertain the brewer with your stories (through Performance roll), up to two times +1 (each time)
▶ Note: If Performance roll failed, successful subsequent Deception roll earns a point of approval, nonetheless.
- By any means make the Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst +1
Moonrise Towers
Mind Flayer Colony
▶ Note: This option is available only after successful passive DC 18 Insight check
Personal quest
- In the Tadpoling Centre, tell Mizora you'll help her if she releases Wyll from his pact (Perception check required)
▶ Note: This option gains approval only if Wyll is in party when saving Mizora
- Then pass any skill check in response to Mizora asking why she should let her pet go
- When Wyll tells you his story about entering the pact with Mizora:
- Allow him to share memories about Tiamat followers' ritual +5
- Tell him his choice was a brave one +1
Camp/Conversation
- After talking to Florrick at Last Light Inn, tell Wyll you can't let the Absolutists take Grand Duke Ravengard +5
- When Wyll invites you for a dance with him, smile and bow. +5
- Wish Wyll a good night or ask if he wants to spend the night together with you. +10
- Recruit Halsin to your party after the fight with Apostle of Myrkul.
- When Arabella says she misses her parents, tell her that her pain will heal with time. +1
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Rivington
Talking to Yenna:
- Give her some coin +1
- Give her some food +1
- Playing as a Cleric, tell her to try and find help in the nearest temple. +1
In the kennels of the Sword Coast Couriers:
Elsewhere:
- Tell Saer Grotpoll that his own accent sounds more Rivingtonian than Baldurian +1
▶ Note: This option is available only if your character is a Baldurian themselves, or has successfully deceived Grotpoll into believing so, if they're not
▶ Note: Available if you haven't resolved interactions with the Ox in the Act Two
Dealing with Orin's guises:
- If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people +1
- OR Tell her that you're going to report to the commanding officer +1
- OR, Playing as The Dark Urge, tell her that mindless slaughter is not the answer +1
- If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you care about. +1
▶ Note: When playing as Karlach origin, this option will have an unique formulation, but still take its place (line 3)
▶ Note: This option is available only if Orin is not impersonating the Thug
- When passing Zethino's trial, choose answers:
- First question: ★'Flagon of ale' +1, OR ★'Memories of our first night' +2
- Second question: ★'His father' +1, OR ★'Balduran' +2
- Third question: ★'Leaving his city' +1, OR 'Losing his father' +1, OR ★'Killing Karlach' +2 (the latter is available if Karlach died)
▶ Note: The ★ sign here marks the answers considered 'correct' for the purposes of the test.
Open Hand Temple
Wyrm's Crossing
- Consent to be arrested when speaking to the Steel Watcher at the South Span checkpoint. +1
- Refuse to deliver the gnome leader's head to Manip Falcäo +1
- At Carm's Garm, when Naaber pretends to be a dog, choose "nobody likes Naaber" line. +1
▶ Note: It may take several sequential attempts to speak with Naaber to get to this dialogue.
Wyrm's Rock Fortress
At the Flaming Fist barracks:
- Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. +1
- When you spot Fist Reynash trying to open a chest, give him 300 gold to take the ferry +1
Speaking to Manip Bakshi (regardless if you succeeded a check to discover Reynash's thieving attempt or not):
- Successfully detect his thoughts and pretend to be a new recruit +1
- OR Tell him you've spotted Reynash on stealing +1, and then:
- Tell not to be hard on Reynash +1
- Agree to leave barracks (or let him escort you out) +1
At the Audience Hall:
- Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that the Steel Watchers will eventually turn on everyone. +1
- Pass the Steel Watcher that confronts you at the coronation +3
▶ Note: This dialogue appears only if Karlach is not in the party
Approaching Duke Ravengard after the coronation:
- Talk to the Duke +1
- Ask what has happened to the city's great hero +1 (a Baldurian option)
- Ask if the current state of the city is what they call tyranny +2
- After using any of these lines, explore Ravengard's mind with illithid check +3, and tell him Florrick sent you +3
- OR Initially tell the Duke that Florrick sent you +3, then probe Ravengard's mind to discover councellor's location and tell him that Gortash is a tyrant +2
Camp/Conversation
- Say that Baldur's Gate has a responsibility to people in need. +3
- When Vlaakith projection emerges at the camp, tell Lae'zel to stand her ground +1
- Accept Mizora's offer for a night of lust but then change your mind and don't completely follow through with it. +10
Disapproval
As a Companion character, the interactions listed below will cause Wyll to lose approval. This list is most likely incomplete.
Act One
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ravaged Beach
Emerald Grove/The Hollow
In the Hollow:
- Take a swing at Zevlor during his argument with Aradin -1
- Refuse to help Zevlor with persuading druids to let the tieflings stay. -1
- Scold Elegis for being scared of a few goblins OR tell her to get to digging their own graves -1
- While speaking with Arron, say the refugees will be fine due to their devilish powers. -1
- Tell the tielfling kids trained by Asharak that they are going to die -1
- As a Barbarian, tell Pandirna to hush or you will snap her neck -1
- Convince Arka to spare Sazza (using Persuasion, Intimidation or Detect Thoughts) -1
- Promise Sazza that you will free her -1
- Free Sazza and tell her to follow you -1
- Refuse Zevlor to kill the goblin horde's leaders -1
- Threaten Mol when first meeting her in the Tiefling Hideout -1
- After successfully stealing the Idol of Silvanus for Mol, tell her you will be keeping it -1
- During Meli and Barth's confrontation about the stolen locket
- Choose not to get involved -1
- Tell Meli to hand over the locket and when he says he doesn't have it, tell him he's on his own -1
- Tell Meli to return it, because "There's already one thief to bury today." -1
▶ Note: This line is available only if Arabella has died. -1
- Make Barth pay you for his locket, if you get it back from Meli -1
- While talking to/trading with Mattis, catch Silfy trying to pickpocket you and grab her by the hand -1
In the Sacred Pool and druid caves:
- Do nothing when Kagha is threatening Arabella -1
- After resolving Arabella's fate, tell Kagha that you would have killed the girl outright. -5
- OR Tell her you just wanted to see what would happen. -5
- OR Tell her that it was quite a show. -5
- OR Say you are protecting/protected your own -1
- Prod Nettie's bird twice -1
- After saving Mirkon from the harpies, tell him to stop sniveling or the harpies will return -1
- Playing as a Rogue, pick Mirkon's pockets while he is charmed by the harpies. -1
- Steal Alfira's extra lute -1
- Take Alfira's lute out of her hands and smash it -1
- Tell Alfira she should give up on her song -1
- Kick Timber the squirrel -1.
- If you miss, try to kick her again -1
- Playing as The Dark Urge, when confronted by a companion about kicking Timber, say she came right at you OR that your instincts are sharp -1
While the Druid Grove is preparing for the goblin attack
- Playing as The Dark Urge, tell Zevlor the goblin horde is yours -1
- Tell Zevlor (or Asharak if Zevlor is dead) that you are here to take the grove for the goblins/are here with the goblins -10
- Tell Mirkon you are not here to save them -1
- Betray the Grove after blowing the horn -10
Forest
- Talking with Scratch via Speak with Animals, shout at the Gomwick's corpse to prove he indeed is dead. -1
- While talking to Aradin on the bridge, say you don't waste your time with devil spawn -1
▶ Note: This scene appears only if Aradin has previously left the grove
Sunlit Wetlands/Putrid Bog
Blighted Village
- Interrupt the bugbear and ogre lovers in the barn -1
- Pay Fezzerk a lot of gold to let you pass -1
- Untie Barcus Wroot off the windmill wing and demand a compensation from him -1
Goblin Camp
- Tell Tracker Grikka that you that you will get answers from prisoners. -1
- Convince Minthara to spare Sazza -1
- Kiss Crusher's foot -1
- Help up Crusher after defeating him in a fight -1
- Using speak with animals, instruct the chicken to ran to the posts during chicken chasing.
- Tell Torturer Spike to let you show him how it's done. -1
Waukeen's Rest
Zhentarim Hideout
Underdark
- Steal Boots of Speed from Thulla while she's helpless. -1
- When speaking with Glut after defeating the duergar, agree to eliminate Spaw for Glut. -1
Grymforge
- Ask Ward Magmar how to get a slave of your own -1
- After killing Magmar and Pistle, tell Skickpit to use the elevator to surface. -1 (further options to convince the gnome won't bring more approval)
- After rescuing Nere, tell him to finish the slaves, OR choose to say nothing -5 (either)
- Side with Nere against Brithvar -1
- After defeating Nere, ask Brithvar about the gnome slaves and tell him that they are a valuable asset. -5
Crèche Y'llek
- Tell Varsh Ko'kuu that if he gives you the githyanki egg you'll sell it at best price OR make yourself an omelette (either choise brings -1 and immediately starts the fight with Ko'kuu and hatchery guards)
- Crush the Githyanki egg -1 (This option is not available if playing as a Githyanki; starts the fight with Ko'kuu and hatchery guards)
- Offer to fight Youth Varrl when Sa'varsh Kethk asks for a challenger -1, and then indeed kill him -1
- Agree to Vlaakith's request to kill the person inside the Mysterious Artefact -1
- Steal the Blood of Lathander from the Secret Chamber -1
Camp/Conversation
- When Wyll with other companions finds out that Astarion is a vampire:
- Say you think he won't hurt any of you -1
- OR Tell them that if they don't like it, they can leave. -1,
- When discussing the tadpole and its lack of side-effects, propose to dig up some poison mushrooms -1
Spoiler warning! This section reveals interactions with The Dark Urge.
Raphael's deal
- When Raphael briefly takes you to the House of Hope, say that you'll do anything to get rid of the tadpole. -1
- After first encounter with Raphael, tell Wyll you are considering the cambion's deal -1
Personal quest
- When discussing how he came to become The Blade of Frontiers, be dismissive of him saving a little boy from goblins -2
- After it is revealed he is Duke Ravengard's son, tell him you don't care about his lineage -3
- Playing as a Sorcerer, ask him if his false eye is made of sending stone, and pass a passive Insight check. -5
- OR, Playing as a Wizard, ask him, pass the check, and use illithid powers afterwards to find out the truth -5
If Karlach was spared:
- Flirt with Mizora -1
- Ask Mizora if she will leave if you turn on Karlach -1
- While asking Wyll what it is like to be a devil, tell him he looks like a freak -3
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ruined Battlefield
- When judging with He Who Was, order Madeline to stab herself -1, then to continue -1, and finally succeed a Persuasion roll to keep her going -1
Last Light Inn
- When talking to Raphael and Mol (playing lanceboard), say that she should take the bargain if it's a good one -3
- Playing as The Dark Urge, give in to your urge to kill the Strange Ox. -1
Moonrise Towers
- Kill Fezzerk without combat (through dialogue options)
- When talking to Minthara after killing Ketheric Thorm, propose to take Orin's place to lead the cult of Absolute -1
- Tell her "I'm with you" when she proposes claiming the Netherstones. -1
Gauntlet of Shar
Mind Flayer Colony
▶ Note: This option is available only after successful DC 18 Insight check
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Rivington
Talking to Yenna:
- Tell Yenna to get lost. -1
- Tell her that her mother is probably dead -1
Dealing with Orin's guises:
- If Orin is impersonating Fist Rowan, tell her that both sides need a lesson -1
- If Orin is impersonating Gyldro Angleiron, tell her you would kill someone close to you without hesitation. -1
When passing Zethino's trial, choose answers:
- First question: 'Public adoration' -1, OR 'The day he made a pact' -2
- Second question: 'Himself' -2 OR 'Mizora' -2
- Third question: 'Joining me' -1, OR 'Making a pact' -1, OR 'Sparing Karlach' -2 (if playing as Karlach, the latter option will look as 'Sparing me')
Wyrm's Crossing
- Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing -1
- Agree to deliver the gnome leader's head to Manip Falcäo -1
Sharess' Caress
Wyrm's Rock Fortress
At the Flaming Fist barracks:
When you spot Fist Reynash trying to open a chest:
- Intimidate or blackmail him into giving you his stash -1
- OR Fail the Intimidation check to make him surrender his stash -1
- Speaking to Manip Bakshi afterwards (regardless if you succeeded a check to discover Reynash's thieving attempt or not), choose to attack OR let him arrest you -1
At the Audience Hall:
- Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that you feel safer -1
- OR, Playing as a Drow or a Half-Orc, say that you feel safer than with some -1
- Speaking to Gortash at the coronation, promise to kill him, and then choose to end the conversation -1 [Needs Verification] (immediately starts the fight with all the guards and Steel Watchers)
Lower City
Camp/Conversation
- Successfully persuade Wyll that there are better ways to help the Sword Coast than hunting Mizora -10
- Have sex with Mizora -5
Bugs
- As of Patch #5, Wyll will use his neutral greetings regardless of approval.[Needs Verification]