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Sorcerer: Difference between revisions

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! [[#Level 4|4th]]
! [[#Level 4|4th]]
| style="text-align: left;" | {{SAI|Feats|Feat}}
| style="text-align: left;" | {{SmIconLink|Generic Feature Icon.webp|Feats}}
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! [[#Level 8|8th]]
! [[#Level 8|8th]]
| style="text-align: left;" | {{SAI|Feats|Feat}}
| style="text-align: left;" | {{SmIconLink|Generic Feature Icon.webp|Feats}}
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! [[#Level 12|12th]]
! [[#Level 12|12th]]
| style="text-align: left;" | {{SAI|Feats|Feat}}
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== Level Progression ==
== Level Progression ==


Through experience, you acquire new power. You gain the following traits.{{Level header|1}}
Through experience, you acquire new power. You gain the following traits.
{{Level header|1}}


==== Spellcasting ====
==== Spellcasting ====
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* {{SAI|Wild Magic (passive feature)|Wild Magic|w=40}}
* {{Pass|Wild Magic (passive feature)|Wild Magic|w=40}}
* {{SAI|Tides of Chaos|w=40}}
* {{Pass|Tides of Chaos (passive feature)|w=40}}
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| style="vertical-align:top; width: 250px;" |
* {{SAI|Draconic Resilience|w=40}}
* {{Pass|Draconic Resilience|w=40}}
* {{SAI|Draconic Resilience: Hit Points|w=40}}
* {{Pass|Draconic Resilience: Hit Points|w=40}}
* [[Draconic Bloodline|Draconic Ancestry]]
* [[Draconic Bloodline|Draconic Ancestry]]
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| style="vertical-align:top; width: 250px;" |
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: Choose 2 Metamagic
: Choose 2 Metamagic
: {{table list|
: {{table list|
:; {{SAI|Metamagic: Careful Spell|w=30}}
:; {{Pass|Metamagic: Careful Spell|w=30}}
::Allies automatically succeed [[Saving Throws]] against spells that required them.
::Allies automatically succeed [[Saving Throws]] against spells that required them.
:; {{SAI|Metamagic: Distant Spell|w=30}}
:; {{Pass|Metamagic: Distant Spell|w=30}}
:: Increases the range of the spell by 50%.
:: Increases the range of the spell by 50%.
:; {{SAI|Metamagic: Extended Spell|w=30}}
:; {{Pass|Metamagic: Extended Spell|w=30}}
:: Double the duration of [[Condition|Conditions]], summons, and surfaces caused by spells.
:: Double the duration of [[Condition|Conditions]], summons, and surfaces caused by spells.
:; {{SAI|Metamagic: Twinned Spell|w=30}}
:; {{Pass|Metamagic: Twinned Spell|w=30}}
:: Spells that only target 1 creature can target an additional creature.
:: Spells that only target 1 creature can target an additional creature.
}}
}}
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; New Metamagic
; New Metamagic
: {{table list|
: {{table list|
:; {{SAI|Metamagic: Heightened Spell|w=30}}
:; {{Pass|Metamagic: Heightened Spell|w=30}}
:: Targets of spells that require [[Saving Throws]] have {{Disadvantage}} on their first Saving Throw.
:: Targets of spells that require [[Saving Throws]] have {{Disadvantage}} on their first Saving Throw.
:; {{SAI|Metamagic: Quickened Spell|w=30}}
:; {{Pass|Metamagic: Quickened Spell|w=30}}
:: Spells that take an {{action|action}} take a {{action|bonus}} instead.
:: Spells that take an {{action|action}} take a {{action|bonus}} instead.
:; {{SAI|Metamagic: Subtle Spell|w=30}}
:; {{Pass|Metamagic: Subtle Spell|w=30}}
:: You can cast spells while {{Cond|Silenced}}.
:: You can cast spells while {{Cond|Silenced}}.
}}
}}
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* {{SAI|Bend Luck|w=40}}
* {{SAI|Bend Luck|w=40}}
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| style="vertical-align:top;"|
* {{SAI|Elemental Affinity: Damage|w=40}}
* {{Pass|Elemental Affinity: Damage|w=40}}
* {{SAI|Elemental Affinity: Resistance|w=40}}
* {{Pass|Elemental Affinity: Resistance|w=40}}
| style="vertical-align:top;"|
| style="vertical-align:top;"|
* {{SAI|Heart of the Storm|w=40}}
* {{Pass|Heart of the Storm|w=40}}
* {{SAI|Heart of the Storm: Resistance|w=40}}
** {{SAI|Heart of the Storm: Lightning}}
** {{SAI|Heart of the Storm: Thunder}}
* {{Pass|Heart of the Storm: Resistance|w=40}}
*'''Storm Spells''': Learn the following
*'''Storm Spells''': Learn the following
** {{SAI|Call Lightning|c=16}}
** {{SAI|Call Lightning|c=16}}
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* {{SAI|Fly (Class Action)|Fly|w=40}}
* {{SAI|Fly (Class Action)|Fly|w=40}}
| style="vertical-align:top;"|
| style="vertical-align:top;"|
* {{SAI|Storm's Fury|w=40}}
* {{Pass|Storm's Fury (passive feature)|w=40}}
|}
|}



Revision as of 18:41, 21 May 2024

Sorcerers are natural spellcasters, drawing on inherent magic from a gift or bloodline.
Sorcerer Class Icon.png
Sorcerer Class Icon.png
Sorcerers are natural spellcasters, drawing on inherent magic from a gift or bloodline.

Sorcerer is a character Class in Baldur's Gate 3. Sorcerers use their innate magical powers to fight enemies and aid allies in combat. Sorcerers use Charisma as their primary ability score.

The Sorcerer subclasses available in the game are: Wild Magic Wild Magic, Draconic Bloodline Draconic Bloodline, Storm Sorcery Storm Sorcery

Sorcerer Class Progression Spell Slots per Spell Level
Level Proficiency Bonus Features Sorcery Points Cantrips Known Spells Known 1st 2nd 3rd 4th 5th 6th
1st +2 Spellcasting Spellcasting, Choose a subclass Choose a subclass - 4 2 2 - - - - -
2nd Metamagic Metamagic, Create Spell Slot Create Spell Slot, Create Sorcery Points Create Sorcery Points 2 3 3 - - - - -
3rd Metamagic Metamagic 3 4 4 2 - - - -
4th Feats Feats 4 5 5 4 3 - - - -
5th +3 - 5 6 4 3 2 - - -
6th Subclass feature Subclass feature 6 7 4 3 3 - - -
7th - 7 8 4 3 3 1 - -
8th Feats Feats 8 9 4 3 3 2 - -
9th +4 - 9 10 4 3 3 3 1 -
10th Metamagic Metamagic 10 6 11 4 3 3 3 2 -
11th Subclass feature Subclass feature 11 12 4 3 3 3 2 1
12th Feats Feats 12 13 4 3 3 3 2 1

Note: Proficiency bonus is based on character level, not class level. It's included in the table for convenience.

Class Information

Sorcerer's default armour
Hit points
At level 1: 6 + Constitution Constitution modifier
On level up: 4 + Constitution Constitution modifier
Key abilities
Charisma Charisma for Spells
Constitution Constitution for Hit Points and Concentration Concentration Checks
Dexterity Dexterity for Armour Class
Saving throw proficiencies
Charisma Charisma, Constitution Constitution
Equipment proficiencies
Daggers Daggers, Quarterstaves Quarterstaves, Light Crossbows Light Crossbows
Skills with proficiency (Choose 2)
Arcana Arcana, Deception Deception, Insight Insight, Intimidation Intimidation, Persuasion Persuasion, Religion Religion
You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
Starting Equipment
Quarterstaff, Sorcerer Robe (variant depends on subclass), Simple Boots

Spellcasting

For a list of spells available to the Sorcerer, see: Sorcerer/spells.
Spellcasting Ability
Charisma Charisma
Known Spells
Sorcerer Spells are Always Prepared. In exchange, Sorcerers know fewer Spells.

Level Progression

Through experience, you acquire new power. You gain the following traits.

Level 1

Spellcasting

2 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 2

You gain two Level 1 Spell Slots.

Cantrips Icon.png Cantrips Known: 4

Choose 4 Cantrips from the Sorcerer Spell List.

Spells Known: 2
Choose 2 Spells from the Sorcerer Spell List.
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New Sorcerer Cantrips
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New 1st Level Spells Available
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Select a Subclass

Level 2

3 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 3
You gain an additional Level 1 Spell Slot.
Spells Known: 3
Choose 1 additional Spell from the Sorcerer Spell List.
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Sorcerer Spell List.
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Sorcery Points
Sorcery Points: 2
Sorcery Points are the innate power of sorcerers. They can use these points to alter Spells or gain Spell Slots. You gain 2 Sorcery Points, which recharge on a Long Rest.
Create Spell Slot Create Spell Slot
Spend Sorcery Points to unlock a Spell Slot.
Create Sorcery Points Create Sorcery Points
Spend Spell Slots to gain Sorcery Points. The level of spell slot spent creates the equivalent number in Sorcery Points
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Metamagic
Choose 2 Metamagic
Metamagic: Careful Spell Metamagic: Careful Spell
Allies automatically succeed Saving Throws against spells that required them.
Metamagic: Distant Spell Metamagic: Distant Spell
Increases the range of the spell by 50%.
Metamagic: Extended Spell Metamagic: Extended Spell
Double the duration of Conditions, summons, and surfaces caused by spells.
Metamagic: Twinned Spell Metamagic: Twinned Spell
Spells that only target 1 creature can target an additional creature.

Level 3

Sorcery Points: 3
You gain +1 Sorcery Point.
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4 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 4
You gain an additional Level 1 Spell Slot.
  • 2 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 2
You gain two Level 2 Spell Slots.
Spells Known: 4
Choose 1 additional Spell from the Sorcerer Spell List.
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Sorcerer Spell List.
Bg3 content hr.png
Metamagic
Choose 1 additional Metamagic
New Metamagic
Metamagic: Heightened Spell Metamagic: Heightened Spell
Targets of spells that require Saving Throws have Disadvantage Icon.png Disadvantage on their first Saving Throw.
Metamagic: Quickened Spell Metamagic: Quickened Spell
Spells that take an Action take a Bonus action instead.
Metamagic: Subtle Spell Metamagic: Subtle Spell
You can cast spells while Silenced Silenced.
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New 2nd Level Spells available

Level 4

Sorcery Points: 4
You gain +1 Sorcery Point.
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3 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 3
You gain an additional Level 2 Spell Slot.
Cantrips Known: 5
Choose 1 additional Spell from the Sorcerer Spell List.
Spells Known: 5
Choose 1 additional Spell from the Sorcerer Spell List.
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Sorcerer Spell List.
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Level 5

Sorcery Points: 5
You gain +1 Sorcery Point.
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2 Level 3 Spell Slots.png Level 3 Spell Slots Unlocked: 2
You gain two Level 3 Spell Slots.
Spells Known: 6
Choose 1 additional Spell from the Sorcerer Spell List
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Sorcerer Spell List.
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New 3rd Level Spells available
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Level 6

Sorcery Points: 6
You gain +1 Sorcery Point.
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3 Level 3 Spell Slots.png Level 3 Spell Slots Unlocked: 3
You gain an additional Level 3 Spell Slot.
Spells Known: 7
Choose 1 additional Spell from the Sorcerer Spell List.
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Sorcerer Spell List.
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Subclass Features

Wild Magic Wild Magic Draconic Bloodline Draconic Bloodline Storm Sorcery Storm Sorcery

Level 7

Sorcery Points: 7
You gain +1 Sorcery Point.
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1 Level 4 Spell Slots.png Level 4 Spell Slots Unlocked: 1
You gain a Level 4 Spell Slot.
Spells Known: 8
Choose 1 additional Spell from the Sorcerer Spell List.
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Sorcerer Spell List.
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New 4th Level Spells available

Level 8

Sorcery Points: 8
You gain +1 Sorcery Points.
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Spells Known: 9
Choose 1 additional Spell from the Sorcerer Spell List
2 Level 4 Spell Slots.png Level 4 Spell Slots Unlocked: 2
You gain a Level 4 Spell Slot.
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Sorcerer Spell List.
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Level 9

Sorcery Points: 9
You gain +1 Sorcery Point.
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2 Level 4 Spell Slots.png Level 4 Spell Slots Unlocked: 1
You gain a Level 4 Spell Slot.
1 Level 5 Spell Slots.png Level 5 Spell Slots Unlocked: 1
You gain a Level 5 Spell Slot.
Spells Known: 10
Choose 1 additional Spell from the Sorcerer Spell List.
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Sorcerer Spell List.
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New 5th Level Spells available

Level 10

Sorcery Points: 10
You gain +1 Sorcery Point.
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Metamagic
Choose 1 additional Metamagic
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2 Level 5 Spell Slots.png Level 5 Spell Slots Unlocked: 1
You gain a Level 5 Spell Slot.
Cantrips Known: 6
Choose 1 additional Cantrips from the Sorcerer Spell List.
Spells Known
Choose 1 additional Spell from the Sorcerer Spell List.
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Sorcerer Spell List.
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Level 11

Sorcery Points: 11
You gain +1 Sorcery Point.
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1 Level 6 Spell Slots.png Level 6 Spell Slots Unlocked: 1
You gain a Level 6 Spell Slot.
Spells Known: 12
Choose 1 additional Spell from the Sorcerer Spell List.
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Sorcerer Spell List.
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New 6th Level Spells available
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Subclass Features

Wild Magic Wild Magic Draconic Bloodline Draconic Bloodline Storm Sorcery Storm Sorcery

Level 12

Sorcery Points: 12
You gain +1 Sorcery Point.
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Spells Known: 13
Choose 1 additional Spell from the Sorcerer Spell List.
Replacement Spell (Optional)
Choose 1 known Spell and replace it with another Spell in the Sorcerer Spell List.

External Links