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Astarion/Approval: Difference between revisions
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'''[[Szarr Palace]]''' | '''[[Szarr Palace]]''' | ||
* Fail to persuade him not to ascend or tell him you won't help him ''(Astarion leaves the party)'' {{Approval|Astarion|-1}} | * Fail to persuade him not to ascend or tell him you won't help him. ''(Astarion leaves the party)'' {{Approval|Astarion|-1}} | ||
'''[[House of Hope]]''' | '''[[House of Hope]]''' | ||
* Vow your body to [[Haarlep]] {{Approval|Astarion|-1}} | * Vow your body to [[Haarlep]]. {{Approval|Astarion|-1}} | ||
'''[[Sorcerous Sundries]]''' | '''[[Sorcerous Sundries]]''' |
Revision as of 19:44, 14 March 2024
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Template:CompanionTab Astarion likes displays of power and cruelty, and appreciates snarkiness and mocking. He is inspired when the player gains access to areas/information by deceiving others. The player does not have to be "evil" to gain his approval, however — he approves when the player makes choices that support independence and autonomy, and when the player helps certain characters in need.
Astarion dislikes displays of weakness and does not like acts of kindness or charity that offer no reward. He disapproves when the player tries to rein him in or restrict him in some way.
The actions and choices listed on this page will raise or lower Astarion's Approval.
For more information about the approval system, see Approval.
Contents
Greetings
Depending on his approval rating, Astarion may greet the player with:
Negative (<0):
- “You again.”
- "What do you need now?"
- "You're staring at me again. What do you want?"
Neutral (0 - 29):
- "Well, hello. What can I do for you?"
- “Yes?
- “Need Something?”
Medium and up (30+):
- "Ah, my favourite travelling companion."
- "Hello, my dear."
- "What can I do for you, my friend?"
When spoken to by someone other than the player character:
- "Sorry, darling, I haven't got time for underlings."
Romance
Flirting:
- "It's always a pleasure to see you sauntering over."
- "Yes, darling?"
- "Hello, beautiful."
- "I did miss that face, you know."
- "Hello, my sweet."
Partnered:
- "Gods, you're beautiful."
- "Is there something you want to talk about, my dear?"
Broken up:
- "Why in the hells are you bothering me now?"
After completing The Pale Elf
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ascended:
- "Look at you, precious thing. You always stare so eagerly."
- "Ask me anything, and it will be yours."
- "Little love, whatever could be the matter?"
- "My consort, we are so close to our triumph, I can almost taste it."
- "Yes, my treasure?"
Spawn:
- "Ah, you're so adorable when you're thinking what to say."
- "I hope there's nothing troubling you, my dear?"
- "Yes, love?"
Dark Urge exclusive
Spoiler warning! This section reveals interactions with The Dark Urge.
Astarion also has some greetings exclusive to the Dark Urge origin. He will only say these once:
- "You have a manner of irresistible desperation about you. I like it."
- "My sweet, conflicted villain. What can I do for you?" (after killing Isobel)
- "Come to kill me again, darling?" (when romanced, if the player fully refrained from killing him after failing to kill Isobel)
- "My dagger-happy friend. What troubles you?"
- "Precious little Bhaal-Babe!" (after the player discovers the truth about their parentage in Act 3, might need high approval)
Approval
The following story and dialogue choices will cause Astarion to gain approval.
Act One
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- Attack the Tieflings holding Lae'zel in a cage after initiating dialogue. +1
- Ask Lae'zel to say 'please' after rescuing her. +1
- Refuse to help Zevlor persuade Kagha to let the Tieflings stay. +2
- Scold Elegis for being scared of a few goblins OR tell her to get to digging their own graves. +1
- While speaking with Arron, say the refugees will be fine due to their devilish powers. +1
- Tell the Tielfling kids trained by Asharak that they are going to die. +1
- Make Zorru bow to Lae'zel. +1
- After the conversation with Zorru tell Lae'zel that she is good at interrogations. +1
- Offer to heal Pandirna for a price but pocket the money and leave. +1
- As the Dark Urge, break Pandirna's legs and kill her. +1
- As a Barbarian, tell Pandirna to hush or you will snap her neck. +1
- Let Arka shoot Sazza. +1
- In the Underground Passage, after reviving Findal tell him you are here to finish the job and kill him. +1
- While using Speak with Animals convince Topaz the bird that the key in its nest is dull, choose the bard-specific option about a song, kick the bird or tell Topaz that the metal's bad quality as a Dwarf. +1
- Prod Nettie's bird twice. +1
- Attack Nettie after she poisoned you, or if she tries to make you swear to poison yourself if you show signs of transforming. (No need to kill her.) +5
- When confronting Kagha about the shadow druids, choose to attack her instead of persuading her. +1
- Tell Auntie Ethel about the tadpole in your head. +1
- When speaking to Mattis, keep the ring. +1
- As a Rogue, pick Mirkon's pockets while he is distracted by the harpies. +1
- After saving Mirkon, tell him to "stop snivelling or they'll be back". +1
- Threaten Mol when first meeting her in the Tiefling Hideout. +1
- After agreeing to steal the Idol of Silvanus for Mol and obtaining it, say that you will be keeping it, or as a Rogue tell her, don't bargain, just take.. +1
- If Arabella has died, lie and tell Locke and Komira that Kagha will release her soon. +1
- Kick Timber the squirrel +1.
- If you miss, try to kick her again +1
- As Dark Urge, when you are confronted by a companion about kicking Timber, say she came right at you or that your instincts are sharp and to stay out of the way +1
- As a Bard, when you walk up to Alfira and talk to the squirrels, first choose the option "Shhh - you're ruining the song", and only afterwards the class-specific "Sing along with them..." +1
- Take Alfira's lute out of her hands and smash it +1
- Tell Alfira she should give up on her song +1
When speaking to Kagha after Arabella is freed or died
- Tell Kagha that you would have killed Arabella outright. +1
- Tell her you just wanted to see what would happen. +1
- Tell her that it was quite a show. +1
- Attack her. +1
- During the confrontation with the Shadow Druids, if you failed to convince Kagha to fight against them, attack her. +1
While the Druid Grove is preparing for the goblin attack
- Tell Zevlor (or Asharak if Zevlor is dead) that you are here to take the grove for the goblins/are here with the goblins. +5
- As the Dark Urge, tell Zevlor the goblin horde is yours. +1
- Tell Mirkon you are not here to save them. +1
- Tell Lakrissa to buy you a drink. +1
- If you start attacking the Tieflings before Minthara arrives, betray her while speaking to her. +5
- Tell Pandirna "I'm just here for the show. Make it a good one, won't you?" +1
- When talking with Johl and Demir after Auntie Ethel leaves, ask them to "Trust a more experienced soul." as a Ranger or Sorcerer +1
- In the Sunlit Wetlands, say 'BAA' to the sheep or redcaps when you speak to them. +1
- Say 'BAA' to the redcaps a second time. +1
- If Astarion has revealed being a vampire spawn to you, let him kill Gandrel. +10
- Tell Auntie Ethel about the tadpole if not already done so in the Druid Grove. +1
- Speak to Lorin and roar at him. +1
- When Auntie Ethel's true form surrenders, accept the deal to let her go, with or without Mayrina. +5
- Enter the Village by either attacking the goblin at the East gate, by persuading the goblin at the South gate, or performing for him as a Bard. +1
- Deliver the final blow to the goblin Fezzerk. +1
- Intimidate The Ornate Mirror into letting you pass. +1
- Give Astarion the Necromancy of Thay during the cutscene. +5
- Request to be compensated by Barcus Wroot after saving him from the windmill. +1
- Interrupt the bugbear and ogre in the barn +1 or let Astarion interrupt them. +5
- Side with Karlach during Wyll's confrontation with her. +2
- At the tollhouse, tell the merchant Cyrel that you'll take the supplies and everything else she owns. +1
- Tell Rugan, you are here for the cargo, not to rescue him. +1
- Pass the check to order Flind, the Gnoll warlord to attack the survivors in the cave instead of you. +1
- Pass the check to order Flind to feast on other gnoll. +1
- Pass the check to order Flind to kill herself. +1
- Tell Counceller Florrick, she needs to find someone else to rescue Duke Ravengard. +1
- Obey and eliminate Rugan when asked by Zarys. +1
- If Rugan survived being beaten and tortured and you talk to him after you fought the Zentharim, finish him off. +1
- After purchasing Oskar Fevras, tell him "my slaves do not speak until they are spoken to" and then say "I don't make jokes with my slaves". +1
- Fling worg dung at Sentinel Olak or him and the other guards at the check point. +1
- Boo Volo as he performs. +1
- Succeed a DC 15 Animal Handling check, a DC 15 Persuasion check, or as a Barbarian a DC 10 Persuasion check to influence the Owlbear Cub to attack the goblins. +1
- When Krolla tries to scam you after you won chicken chase, demand your gold back and all of hers. +1
- Tell Tracker Grikka that you will "get answers for them" when discussing their prisoners. +1
- As a Dwarf tell Tracker Grikka to save you a piece of dwarf meat. +1
- If Warrior Trinzas questions you about the ruckus, tell her, it was the sound of her friends dying. +1
- Remove the ring from Crusher's foot after you kneel in front of him. +1
- Make Crusher kneel and kiss your foot. +1
- Make Crusher kiss your foot after defeating him in a fight. +1
- Continue to attack Crusher after he is defeated, if he attacks you. This will make the whole camp hostile +1
- Tell Torturer Spike to let you show him how it's done. +1
- Pick a fight with Priestess Gut in the throne room or in her chambers. +1
- Tell Roah Moonglow that you killed her friends in the Zhentarim Hideout. +1
- Agree to endure Abdirak's teachings on Loviatar's love. +5
- Tell Minthara that Sazza was too stupid to understand you, or as a Drow that she should have immediately known, you are her superior. +1
- Agree to attack the Grove with Minthara with or without asking for a reward. +1
- When finding goblin children throwing rocks at jailed Halsin, tell them to keep at it, aim for his eye, or to use sharper stones. +1
- Turn down Halsin's request to help him save the grove in favor of saving yourself first. +1
- Upon entering the Créche, first tell Gish Far'aag, Voss sent you and then pretend, you are an avatar of Vlaakith and succeed a DC 30 Performance check. +1
- Vandalise the portrait of Vlaakith. +1
- When convincing Varsh Ko'kuu to give you the Githyanki egg, tell him you will use it for an omelet or sell it. +1
- In the classroom offer to fight Youth Varrl, then kill him. +1
- If you spared Youth Varrl and he thanks you, reply that you did it for the gold and tell him to pay up. +1
- Refuse to show Kith'rak Therezzyn the Mysterious Artefact. +1
- Ask the Inquisitor how he knows so much about you. +1
- Ask the Inquisitor what you'll get in return for producing the weapon. +1
- Tell the Inquisitor you accept gold as a reward. +1
- Refuse to hand over the artefact and convince Lae'zel to trust you by either succeeding a DC 21 Persuasion check or reminding her of the Zaith'isk if you've discovered the truth about it prior. +1
- If Lae'zel is chosen to use the zaith'isk, either
- Succeed a DC 30 Wisdom check (only available after a successful passive DC 14 Perception check) or a DC 30 Persuasion check, to have her get out of the device before it harms her. +1
- Let Lae'zel continue first, then succeed a DC 21 Wisdom check followed by a DC 21 Persuasion check, or a DC 30 Deception check to stop the procedure during the second phase. +1
- Have Lae'zel endure until the third phase, then succeed either a DC 21 Constitution check followed by a DC 21 Persuasion check or a DC 30 Deception check to have her get out of the zaith'isk in phase three. +1
- Tell BOOOAL he is a fake god and tell him you'll just kill him and take his power +5
- Agree to be BOOOAL's chosen +1
- Tell Spaw "Sure, I can handle those Duergar nearby" +1
- Tell Glut you will kill Spaw for him. +1
- Tell Glut "I'll have no part of this" or "If you're so eager for blood, Glut, then let me give it to you" when asked to eliminate Spaw. +1
- Steal the Boots of Speed from Thulla. +1
- Ask Baelen for compensation before throwing him a Misty Step scroll to escape the Bibberbang field. +1
- Push Corsair Greymoon off of the boat on your first voyage to Grymforge. +1
- Decide to attack Morghal and Orgath after finding out they use slaves. +1
- Ask Ward Magmar how to get a slave of your own. +1
- As a Drow or a Githyanki tell Ward Magmar that he is squandering his slave on mundane tasks. +1
- When talking to Ward Magmar about traveling to Moonrise Towers, choose "Moonrise Tower holds the answers we need". +1
- After poisoning Ward Magmar, tell Skickpit to take the elevator to the surface. +1
- When attempting to take the elevator, tell Ward Magmar that saving Nere is a distraction +1
- When Lunkbug tells you where to find Philomeen, answer "Excellent. I can add Philomeen's head to my collection." +1
- After finding Philomeen, talk to Lunkbug and mention she wants Laridda to move on, or tell Laridda directly. +1
- Instigate a fight against Elder Brithvar by either taunting him to take your gold or suggesting involving Sergeant Thrinn in the conspiracy against Nere +1
- After rescuing Nere, tell him to finish the slaves, or choose to say nothing +1
- After killing Nere, ask Kirgrath about the slaves, and reply with either "Good idea. They're a valuable asset." or "Understood. I won't interfere." +1
- If you get to decide the gnomes' fate after Nere and Thrinn died, tell the duergar approaching you, that they will make a fine offering. +1
Camp/Conversation
- Tell him you'll sleep better for it when he says he'll keep watch +3
- In camp on the first night, tell Shadowheart to remain cautious +1
- Tell him how you'd like to die (decapitation, stabbing, or poison) +5
- Feed the Owlbear Cub when it arrives at the Camp +1
- Pet the Owlbear Cub in your camp after it had a nightmare +1
- After he asks you to tell him that he is beautiful, choose any option +1
- Threaten to kill Mizora during her first appearance +1
- Agree to sleep with him. +5
Spoiler warning! This section reveals interactions with The Dark Urge.
Raphael's deal
- Meeting Raphael
- Tell him that you are not the devil's plaything in regards to Raphael's offer +1
- As a Warlock, when he says you understand how dangerous the wrong deal can be, reply: "I do. We can't fall into whatever trap Raphael is planning." +1
Vampirism
- Letting him bite you:
- When the rest of the camp finds out Astarion is a vampire, tell them that if they don't like it, they can leave. +5
- Agree with Astarion that him feeding on your enemies sounds good. +5
- When he asks whose blood you'd hypothetically drink, choose any option. +1
- While speaking about Cazador, tell him that you'll watch his back or that you'll keep each other safe. +5
Any Area
- After summoning Lump the Enlightened and telling him your deal is done, let him have one lick. +1
- Agree with Astarion that using illithid powers to manipulate others could be useful, after using them for the first time in a conversation. +1
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- Tell Jaheira that you are here on holiday. +1
- Help Mol win the game against Raphael using the Sleight of Hand, Bard, Monk, or Wizard options. +1
- Do not drink the truth serum-spiked wine Jaheira offers you. +3
- Talk to the Strange Ox in the stables and agree to keep its secret +1
- As The Dark Urge, give in to your urge to kill the Strange Ox. +1
- Tell Isobel to follow the winged freak when Flaming Fist Marcus arrives. +1
- As The Dark Urge, after Marcus attempts to kidnap her, tell Isobel that your blood is telling you to kill her. Resist the urges, then say, "I'm not going to follow my order. You will live.", "I'm cursed with spells of madness, forgive me what I said." or "I won't harm you... I don't know what came over me." +1
- Call Wulbren a prick when speaking with him and Barcus. +1
- After Mol is taken, tell Mattis she's probably dead already. +1
While talking with His Majesty and using Speak with Animals:
- When Lassandra asks who's there, say:
- "A nightmare in the dark." +1
- "An escaped lunatic. Be careful, or the madman will take over..." as Dark Urge. +1
- "I'm a sorcerer, so kindly lower your weapons - or who knows what my magic might do." as a Wild Magic Sorcerer. +1
- "I'm a sorcerer, so kindly lower your weapons or things might get ugly. Very ugly." as a Sorcerer. +1
- "Someone who will snap both you and your weapons in two unless you lower them." as a Barbarian +1
- "A paladin - one who will only take you down if you're foolish enough to strike first." as a Vengeance Paladin +1
- Run from the shadow ambush +1
- Convince Warrior Gronag to fetch the bone in the shadows. +1
- Successfully convince the hyena in the convoy that they don't belong to the goblins. +1
- Tell the drider they are amazing after watching them berate a goblin who "fed the shadows"
- Convince the drider to not attack you when you killed the convoy before summoning him
- Convince the drider through deception to give you the lantern +1
- Convince the drider through deception to walk into the shadows +1
- If you're traveling with the convoy when it's ambushed, protect the convoy and maintain your cover as a True Soul
- If you're traveling with the convoy when it's ambushed, side with the Harpers, and loot the Moonlantern, tell the Harper leader "How about I just kill you and keep the lantern for myself?"
- When talking to [Dolly], ignore the pixie two times and keep the lantern. +1
- Persuade Madeline to stab herself
- Tell Madeline to prove she's sorry
- Beat Oliver at hide-and-seek without being spotted. +1
- Tell Oliver not to startle people, ask if he doesn't have anyone else to play with, and then what his parents' names are. If you succeed a passive DC 14 Wisdom check, offer him to come to your camp. Agree to play with him after he declined. Once Oliver explained the rules, tell him, you've changed your mind. +1
- Beat Gerringothe Thorm through either persuasion or deception +1
- Drink with Thisobald Thorm up to three times +1
- Tell him your stories up to two times. +1
- Persuade Malus Thorm to have the Sisters practice on, or spar with each other +1
- Persuade Malus Thorm to operate on himself +1
- Sever the connection between Linsella and Barnabus
- Tell Araj Oblodra that Astarion is his own person +5
- Tell Astarion to not do anything he doesn't want to when Araj Oblodra asks you to pressure him into agreeing with her offer +5
- Kill Fezzerk without combat (through dialogue options) +1
- Successfully distract Disciple Z'rell with "your lusts for Astarion" when she searches your mind for proof of your faith (relationship) +1
- Ask Disciple Z'rell to show the power the Absolute has given her
- Tell Ketheric Thorm that seeing your enemies cowed never gets old
- Invite Minthara to your camp after saving her.
- When talking to Minthara after killing Ketheric Thorm, tell her "We make a good team."
- Persuade Balthazar to give you the bell to summon Flesh +1
- With Mother Dearest in your inventory, ask "What happened to your mother?"
- Tell him the carving must have been excruciating after the initial conversation about his scars with Raphael. +1
- Attack Yurgir. +5
- Talk to Yurgir about his pact instead of attacking him immediately -2, then pass an insight check (unless playing as a Bard or Warlock) and three Persuasion checks to get him to kill his Merregons, his Displacer Beast and himself. +5
- If you agreed to help Yurgir, reassure Astarion that this is all part of the plan. +1
- Detect thoughts on the Hoarding Merregon and ask for the potions used to charm the Displacer Beast. +1
- When talking to the Waking Mind via the Slack-Skinned Head in the Necrotic Laboratory choose to "consume" the mind.
Camp/Conversation
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- Tell Yenna to get lost. +1
- Give Yenna coin or food, offer to go find a guard, or tell her that her mum is probably dead. +1
- Agree with Astarion that Ulma's children already dead when talking with Ulma in Gur Camp. +1
- As a Baldurian, tell Saer Grotpoll that his accent sounds more Rivington than Baldur's Gate +1
- If you opened the bundle, get more money out of Danzo Arkwright by using any check when returning the Zhentarim letters. +1
- Tell Commander Lightfeather that his soldiers died horrible, painful deaths. +1
- Tell Commander Lightfeather that his soldiers were eaten by a flying cat. +1
- Say "Woof" a second time to Mar'hyah. +1
- Tell the Strange Ox that "It takes worse than a bit of gore to turn my gullet" as the Dark Urge. +1
- Tell the Strange Ox you will keep its secret. +1
- Tell Manip Nestor you'll take a donation. +1
- Tell Wulbren That you are convinced and to give you the bomb -or- This is too messy for you. ( +1)
- If contacting the Gondians, accept the bomb anyway. ( +1)
- After agreeing to bear curse, withstand the cursed monk's madness and earn Tasha's Hideous Laughter. ( +3)
- Boo at Dribbles the Clown, say "What a corny joke", or (Bard-specific option) interrupting with your own pun +1
- Volunteer anyone other than Astarion to Dribbles' show. +1
- If going on stage with Dribbles yourself, say you're special because you treat the people around you with kindness.
During the "Test your love" game with the dryad Zethino:
- Answer to the first question: "When he's elbow deep in gore." +2
- Reply with "Revenge." to the second question +1
- Answer "Breaking a nail" to the third question +2
- Agree with Brother Bill that if Father Logan had been pickier, he might still be alive.
- Resist the madness when accepting the monk's curse after delivering his amulet. +1
- Tell Farlin that you're happy to help them against Cairos and his men.
- Accept the Deal with the Gnomes quest from Manip Falcäo +1
- Tell Adventurer Drin in Fraygo's Flophouse that "'Adventurer' means nothing here anymore"
- Pass the Investigation check to find the body in Fraygo's Flophouse during Solve the Open Hand Temple Murders questline +1
- Tell Blase Elin you're needed by Valeria or show the Admission Pass to gain admission to Wyrm's Rock.
- Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. +1
- Tell Fist Reynash to get a grip
- Agree to watch Gortash's coronation
- Escort Counsellor Florrick out of the prison
- Tell him you would never ask such a thing of him when he expresses discomfort with the drow twins' offer of an orgy +1
- When first speaking to Araj, ask Astarion if he wishes to leave. +1
- When first speaking to Arves, a man with memory loss in front of the House of Grief, convince him with a deception check that he owes money to the bank. +1
- When you arrive at Facemaker Boutique and find the Bhaal Cultist trying to kill Figaro, say " back off that's my kill" +1
- When speaking to Lorna Esthelian, tell Lorna "I’m sure he will show up eventually". +1
- When speaking to Yafeu after a different companion got trapped in his lamp, ask for gold. +1
- Betraying Aylin and handing her over to Lorroakan. +1
- When speaking to Auntie Ethel, say “That’s so evil, even I’m impressed.”. +2
- When speaking to Auntie Ethel, say “No. Return the child immediately". +1
- After using Hag's Bane on Auntie Ethel, say “That’s it – cough her up, hag.” +1
- When speaking to Helsik, persuade her to do the ritual at no cost. +1
- When speaking to Helsik about gloves, intimidate her "I just killed a Devil in his own home." +1
- Successfully persuade him not to ascend +3
- When speaking to Sebastian in Cazador's Dungeons choose "Like I said -we'll set you free." or "That depends on you. Can you control your hunger?" +1
- When given the choice over Viconia DeVir's fate, choose to kill her +?
- Persuade Helsik to give you free passage to the House of Hope in exchange for one of Raphael's artefacts +1
- Tell Haarlep you are there to kill them or attack Haarlep +1
- Refuse to remove your clothes for Haarlep +1
- Refuse to pledge your body to Haarlep +1
- During Raphael fight knock out Korilla using a non-lethal attack. Afterward, when speaking to Hope, say "She was under Raphael’s influence. She didn’t deserve to die." +1
Camp/Conversations
During and after the party is ambushed by a group of vampire spawn at night:
- Deceive Leon and Aurelia that Astarion is going to save them if they follow him. +1
- Persuade or intimidate them to stand against Cazador, if you haven't learned of the Rite of Profane Ascension yet. +1
- Tell Astarion, you are sorry, or to move forward and get revenge after the assault. +1
- Say, the world can be a wonderful, kind place, when you find a home in it or that there are many others who will care for him, if he cares for them. +1
- Ask "I am rather special, aren't I?" +1
- Agree that it doesn't matter, that the other spawn have to die in the Black Mass. +1
Disapproval
The following story and dialogue choices will cause Astarion to lose approval.
Act One
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- Agree to kill the goblin horde's leaders for Zevlor and Wyll without asking for payment -1
- When speaking with Zevlor after his confrontation with Aradin, agree to help persuade Kagha to stop the ritual -1
- Admonish Lae'zel for being rough after letting her interrogate Zorru as a Halfling. -1
- After interrupting Lae'zel's interrogation of Zorru, call her cruel and cold after she threatens you for questioning her judgement as a Good Cleric. -1
- Soothe Silfy after she steals from you and tell her, you won't get angry. -1
- Tell Locke and Komira (Arabella's parents) that the druids are overreacting and that you will talk to them -1
- Swear to Nettie you'll take the Wyvern Poison -1
- Persuade Kagha to fight against the Shadow Druids -1
- After fighting the Shadow Druids, tell Zevlor you will kill the goblin camp's leaders without asking for compensation -1
- If you are confronted about stealing the Idol of Silvanus return the idol and apologise -1
- Reveal his identity to Gandrel -10
- Don't let him kill Gandrel -5
- Disagree with Auntie Ethel and tell her you believe Mayrina is in trouble
- Tell Mayrina that Auntie Ethel killed Demir and Johl -1
- Reject the offer to get Auntie Ethel's Hair -5
- Reject Mayrina's reward for saving her -1
- Read the Necromancy of Thay -1
- Drop and prepare to destroy the Necromancy of Thay -5
- Pay Fezzerk a lot of gold to let you pass -1
- Tell Barcus Wroot that he owes you nothing after rescuing him -1
- Follow Sentinel Olak's instruction and smear worg dung on your face. -1
- Tell Eight that you are sorry for the loss of his parents. -1
- Tell Priestess Gut you are ready to clear your head. -1
- Accept the Brand of the Absolute from Priestess Gut. -1
- Agree to help Halsin after freeing him. -1
- Tell Minthara that Sazza didn't know who you were. -1
- When talking with Rugan, agree to fight the gnolls outside the cave. -1
- Buy Oskar Fevras from Brem -1
- Agree to give Oskar Fevras 200 gold once you free him -1
- When speaking with Kith'rak Therezzyn in the Captain's Quarters, give the artifact to her -1
- When convincing Varsh Ko'kuu to give you the Githyanki egg, tell him you will raise it as your own or find a more forgiving creche -1
- If you spared Youth Varrl and he thanks you, reply that a capacity for mercy is what separates us from feral beasts or tell him that his teacher obviously failed to instill discipline. -1
- Express your disgust toward slavery when talking to Ward Magmar. -1
- Pay your respect to the corpes of dead deep gnomes after killing Brathwen and Viss. -1
- Persuade Skickpit you're willing to kill his slavers. -1
- Agree to help Lunkbug find Philomeen. -1
- Say that you need to free Nere for the Moonlantern. -1
- Stand up for the deep gnome slaves when they're threatened by Nere once he's freed -1
- Convince Elder Brithvar to free the deep gnomes after fighting Nere alongside the Duergar -1
Camp/Conversations
- When telling him how you'd like to die, tell him you'll spill his guts, or that you would prefer another party member do it -1
- Give Gale the Necromancy of Thay, or destroy it. -5
- When speaking to him at camp about the Necromancy of Thay after he's forced to stop reading it, suggest that he give the book to Gale or tell him to stop reading it -1
- Allow Volo to follow through with his attempt to remove the parasite
- Say "I brought you back, didn't I?" or "I thought the mind flayer parasite protects you from light?" or "I think I preferred you as a pile of ash." when speaking to him after reviving him if he died from the Sun Lance blast in Rosymorn Monastery. -5
Vampirism
- When you first catch him trying to drink your blood in camp:
- Forbid him to drink blood from other people -5
- During the first conversation about Cazador, tell him he's on his own -5
Raphael's Deal
- When meeting Raphael, tell him "I'll do anything to get rid of the tadpole." -5
- After meeting Raphael, tell Astarion that "you might not be able to outfox him, but I will." -1
- As a Warlock, say that he's "only a cambion" and that you can handle him after meeting Raphael. -1
Celebration at the Camp
- If you already have a partner, tell him "I'm looking forward to it. It'll be fun." or ask him if he's feeling jealous. -1
- Speak to him, end the conversation without agreeing to sleep with him, then make arrangements with another companion. Then talk to Astarion again and tell him you're spending the night with someone else. -1
- Turn him down if he offers to sleep with you. -1
- Fail the Persuasion roll (DC 15) to make Astarion say 'please' when offering to sleep with you. -1
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- Free Dolly from the Moonlantern carried by Kar'niss. -1
- When Harper Lassandra asks who's there, reply
- "I find the best introductions are made while sitting around a fire, perhaps with drinks?" as a Bard. -1
- "Peace - I am a druid. This land and its festering shadows, what do you know of it?" as a Druid -1
- or "An expert in magic. Perhaps I can aid you in traversing this darkness. What do you know of it?" as a Wizard. -1
- Fail to convince the hyena in the convoy that they do not belong to the goblins. -1
- Free Dolly from the Moonlantern carried by Kar'niss. -1
- When judging with He Who Was, choose any response to Madeline, that judges her actions; either that she is not to be forgiven or that it wasn't her fault (formulation of answer is based on class).
- When judging with He Who Was, choose to stop Madeline from stabing herself. -1
- Drink the truth serum-spiked wine Jaheira offers you. -1
- Warn Isobel that Marcus plans to kidnap her. -5
- As The Dark Urge, refuse your urge to kill the Strange Ox. -1
- Give up all your gold to Gerringothe Thorm. -1
- Loose when playing hide-and-seek with Oliver. -1
- Tell Araj Oblodra that Astarion does what you tell him to -3
- Convince Astarion to drink Araj Oblodra's blood -3
- Offer Fezzerk a fair fight
- Tell the guards to release Fezzerk -1
- When Yurgir says "That perfumed trickster swindled me - trapped me," talk to him instead of attacking -1
- Persuade Yurgir to let you help him find something to get him out of his contract with Raphael -3
- Agree to peace with the rats after interacting with the broken effigy -1
Camp/Conversations
- Tell him he's mad when he mentions enlisting Raphael's help in finding out what his scars mean
- Refuse to help Astarion to stop Cazador after Raphael revealed his scars purpose -3
- Tell him you regret stopping him from drinking Araj's blood because the potion would have really helped -15
- Tell him you slept with him because you wanted some fun, not to deal with this -15
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- Every dialogue option with Fist Rowan:
- Refuse to tear the Strange Ox apart, though you yearn to as the Dark Urge. -1
- Promise Ulma to save the children after Astarion said, that they're already dead. -1
- Tell newspaper-seller Lilly Beanbottom "You know murder's not a good thing, right?." -1
- Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing. -1
- Tell Wulbren Gortash is the enemy, not the Gondians, and that you'll find another way. -1
- Refuse to take the Runepowder Bomb from Wulbren. -1
- Tell Tara to stop eating the carrier pigeons. -1
- Donate gold to Manip Nestor. -1
During the "Test your love" game with the dryad Zethino:
- Answer to the first question: "I don't think he's ever been happy." or " He's happy right now - look at that smile!" -1
- Reply with "Freedom." to the second question -1
- Answer "Sharp wooden sticks." to the third question -1
- Agree with the Brother Clements in the Open Hand Temple that Father Lorgan was right to accept everyone at the temple. -1
- When Araj asks you to follow her inside, say "Lead on". -1
- Donate 10 gold to Rags Deelarma in front of the Counting House. -1
- Tell Gothric Rillyn that being buried alive was a fitting punishment for thievery. -1
- When Allandra Grey comes to collect Redhammer after you've completed the Iron Throne, side with the clerics of Umberlee. -1
- Give Rags Deelarma begging outside the entrance a handful of coins. -1
- Vow your body to Haarlep. -1
- Interrupt Dolor's assassination attempt by saying "Stop right there!". -1
Elfsong Tavern (Can also trigger in Facemaker's Boutique if Devella Fountainhead moved away from the Elfsong Tavern before talking to her.)
- Tell Devella "I'll do my best" when she asks to follow the trial of the murders. -1
- Tell Devella "I'll see what I can do" when she asks to warn the other potential murder victims. -1
- Tell Orin "Baldur's Gate deserves such a fate. Your vision is exquisite". -1
Camp/Conversations
During and after the party is ambushed by a group of vampire spawn at night:
- Tell Leon and Aurelia that they can take Astarion to Cazador. -1
- Berate Astarion for deceiving the other spawn about their part in the Rite of Profane Ascension. -3
- Tell Astarion not to act haughty or what his life matters during the conversation following the assault. -1
- Tell him that Cazador truly broke him, or that he shouldn't have given up. -1