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* Remove your clothes for [[Haarlep]] {{Approval|Gale|-1}}
* Remove your clothes for [[Haarlep]] {{Approval|Gale|-1}}
* Vow your body to [[Haarlep]] {{Approval|Gale|-1}}
* Vow your body to [[Haarlep]] {{Approval|Gale|-1}}
'''Camp/Conversation'''
* After rescuing Gale from [[Orin]], tell him "You're lucky I bothered. [...]". {{Approval|Gale|-1}}


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Revision as of 16:59, 14 March 2024

Template:CompanionTab Gale approves of doing good and helping those in need. He approves of solving conflicts with diplomacy and appreciates thoughtful or pragmatic solutions.

He dislikes harming innocents or destroying or wasting valuable knowledge or lore.

The actions and choices listed on this page will raise or lower Gale's Approval.

For more information about the approval system, see Approval.

Greetings

Depending on their approval rating, Gale may greet the player with:

Negative (-10): [Needs Verification] [note 1]

  • "Yes?"
  • "Did you need something?"
  • "What is it?"
  • "You need me?"

Neutral and up (above -10):

  • "How can I help?"
  • "Go ahead, I'm listening."
  • "What's on your mind?"

Flirting:

  • "Always a delight to speak with you. What can I do?"
  • "I do enjoy our conversations. What do you need?"
  • "Tell me - What can I do for you?"

Partnered:

  • "My time is yours. What do you need?"
  • "Whatever you need, you have only to ask."
  • "Anything I can do for you - consider it most enthusiastically done."

Partnered - following Act Three romance scene:

  • "Is something on your mind? You can always unburden yourself with me."
  • "Are you alright? If you have need [sic] me, just say the word."
  • "Yes, my love?"

Broken up:

  • "Yes. What is it?"
  • "You need something of me?"
  • "What do you need?"

Approval

When he is a companion character in your active party, the following interactions will cause Gale to gain approval.

Act One

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ravaged Beach

Roadside Cliffs

Chapel Entrance

  • Solve the encounter with Gimblebock outside the Crypt without violence Gale approves +1

Druid Grove

  • Persuade Aradin and Zevlor to stop fighting Gale approves +8
    • As a cleric of Tempus and after talking to Aradin, tell Remira Liam earned a warriors rest Gale approves +1
  • Tell Zevlor you will talk to Kagha about stopping the ritual (immediately after the conflict with Aradin or later, in Zevlor's cave) Gale approves +1
  • Agree to help the Tieflings for Wyll
  • Recruit Wyll into the party Gale approves +1
  • Use Athletics/Insight or Detect Thoughts to help Guex train Gale approves +1
  • Defend Meli from Barth over Meli stealing the locket Gale approves +1
  • Use Persuasion to convince Rolan, Lia, and Cal to stay in the Grove Gale approves +1
  • Talk about Rolan's wizard master Lorroakan and agree to set up an introduction Gale approves +1
  • Offer to heal Pandirna. Must be a Paladin,Druid. Cleric or Bard Gale approves +1
  • Step between Arka and Sazza Gale approves +8 (works if Gale has been recruited but is not an active member of your party)
  • Use Persuasion/Intimidation or Detect Thoughts to convince Arka to not shoot Sazza Gale approves +1
  • While talking/buying from Mattis, catch Silfy trying to pickpocket you, and see her tears as genuine Gale approves +1
  • After agreeing to steal the Idol of Silvanus for Mol and obtaining it, tell her you will be keeping it Gale approves +1
  • Tell Arabella's mother Komira that the druids are overreacting and you'll speak with them Gale approves +1
  • Save Arabella by talking to Kagha or her viper Gale approves +8 (works if Gale has been recruited but is not an active member of your party)
  • When speaking to Kagha after Arabella is freed or died
    • Say "You killed a child in cold blood" OR "Only a monster would threaten a child" Gale approves +1
    • As an Drow say you don't threaten/kill children Gale approves +1
  • With Speak with Animals, tell Silver the wolf you just wanted to give them your scent OR as a Ranger or Druid, sit with Silver (without speak with animals) Gale approves +1
  • Persuade Kagha to fight against the Shadow Druids Gale approves +1
  • Agree with Zevlor to kill the goblin horde's leaders Gale approves +1
  • Play with Alfira or convince her to finish her song Gale approves +1

While the Druid Grove is preparing for the goblin attack

  • Convince Memnos to join the fight against the goblins Gale approves +1
  • Refuse to open the gate for Minthara Gale approves +5

Forest

Owlbear Nest

Blighted Village

  • Enter the village without violence Gale approves +1
  • Persuade Fezzerk at the windmill to leave peacefully Gale approves +1
  • Save Barcus Wroot and tell him that he owes you nothing Gale approves +1

Sunlit Wetlands

  • Stand up for Auntie Ethel when she's confronted by Johl and Demir Gale approves +1
  • After Auntie Ethel leaves, tell Johl and Demir you'll bring Mayrina home
  • Tell Gandrel that Astarion is under your protection and refuse to reveal his whereabouts
  • Drink from the well outside Auntie Ethel's house Gale approves +1
  • When talking to Auntie Ethel and Mayrina, say "something isn't right" and insist "this woman is clearly in trouble"

Goblin Camp

Riverside Teahouse

  • Drink from the well outside the teahouse (works regardless of whether illusion is active)
  • Resurrect Mayrina's husband and give her the wand

The Risen Road

  • Side with Karlach during Wyll's confrontation with her Gale approves +2
  • Pass the check to order Flind to feast on other Gnoll Gale approves +1
  • Pass the check to order Flind to kill herself Gale approves +1

Waukeen's Rest

  • Agree to rescue Duke Ravengard when prompted by Counsellor Florrick Gale approves +1
  • Saving Benryn in the burning building Gale approves +1
  • Successfully intimidate Salazon guarding the hatch to the Zhentarim Basement Gale approves +1

Zhentarim Basement

  • Free the artist Oskar Fevras from the Zhentarim hideout
  • Agree to pay the artist Oskar Fevras an extra 200 gold after freeing him

Underdark

  • When meeting the Myconids in their settlement, Choose any peaceful means of resolving the encounter
  • Place autumncrocus on Myrna’s grave
  • Inform Sovereign Spaw once you have killed the duergar at the beach Gale approves +1

Decrepit Village

  • Attack Absolute follower Gekh Coal at the beginning of the conversation

The Festering Cove

  • Tell BOOOAL you will kill him and take his power Gale approves +1

Myconid Colony

Grymforge

  • Express your disgust toward slavery while talking to Ward Magmar Gale approves +1
  • Stand up for the deep gnome slaves once Nere is freed Gale approves +1
  • After agreeing to kill Ward Magmar and Ward Pistle, tell Skickpit to "Go find somewhere to hide..." Gale approves +1
  • Convince the Deep Rothé to attack the duergar via the Persuasion check "Give in to your rage.."

Crèche Y'llek

Camp/Conversation

  • Respond to him saying "Go to Hell" with "And good evening to you too" Gale approves +1
  • Sacrifice a magic item to keep him stable Gale approves +10
  • Say you're gratified to hear he trusts you Gale approves +1
  • After speaking to Lae'zel, talk to Shadowheart and tell her you agree
  • Tell him you're happy to help him find magic items to consume Gale approves +2
  • Agree to not ask questions when he asks you to not ask questions
  • Pet Scratch
  • At night, when Lae'zel intends to kill everyone before turning into mind flayers, talk her out of it Gale approves +5
  • Tell Mizora not to lay a finger on Karlach during her first appearance Gale approves +1
  • Threaten to kill Mizora during her first appearance Gale approves +1
  • Tell him he is among friends when he says he has something to tell you
  • Feed the Owlbear Cub when it arrives at the Camp
  • Successfully skill check to heal the Owlbear Cub when it appears again at the Camp
  • At camp, promise Barcus Wroot that you will find his friend Wulbren at Moonrise Towers
  • Question why the Gods don't directly intervene when Elminster comes to your camp
  • Tell Arabella her parents would be proud Gale approves +1
  • After staking Astarion, say bringing him was a mistake Gale approves +1
  • When you find Gale conjuring an image of Mystra, pass an Insight check and say "there's more to it than that" Gale approves +1
  • When Gale says that Mystra "is all creation"...
    • (Wizard-only) Tell him you agree and that "there's no greater deity" Gale approves +5
    • (Cleric of Mystra only) Tell him "no other god comes close to her divinity" Gale approves +5
  • Allow Gale to help you experience the Weave Gale approves +5 (Class-specific options also give approval)
  • When experiencing the Weave with Gale, and given a choice of what to imagine:
    • Picture kissing him. Gale approves +10 (starts romance)
    • Picture taking a romantic walk with him. Gale approves +5 (starts romance)

Raphael

  • Tell Raphael you need to think it over or tell him to fix it or die by your hand Gale approves +1
  • Ask Gale for advice on how to deal with RaphaelGale approves +1


Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield

  • When Yonas is captured by the shadows during the first shadow ambush:
  • Say "Move. I'll take care of this." Gale approves +1
  • Get ready to fight Gale approves +1
  • Free Dolly from the Moonlantern carried by Kar'niss.
  • When judging with He Who Was choose any response to Madeline, that judges her actions; either that she is not to be forgiven or that it wasn't her fault (formulation of answer is based on class).
  • When judging with He Who Was, choose to stop Madeline from stabing herself; at any point.

Last Light Inn

  • Play the lute to wake up Art Cullagh
  • Warn Isobel that Marcus plans to kidnap her Gale approves +10
  • As the Dark Urge, after Marcus tries to kidnap Isobel, tell her that your blood is telling you to kill her, resist the urge, and then tell her, "I'm not going to follow my order. You will live." Gale approves +1
  • Tell Halsin he can count on you before he opens the portal Gale approves +1
  • Protect the portal Halsin enters Gale approves +1
  • As a sorcerer, say to Rolan while he is drinking at the bar "Keep drinking like that and you won't be able to read your spellbook, wizard."
  • After Rolan gets upset at you for filling his siblings heads with "all that self-righteous heroic crap" respond with "Then it's my responsibility to bring them back."
  • When talking with Mol and Raphael while they are playing lanceboard, if you succeed on a Sleight of Hand check to Jostle the board Mol's way, Gale approves once Mol wins.
  • Tell Raphael to stay away from Mol

Reithwin Town

The Waning Moon

House of Healing

  • Persuade Malus Thorm to have the Sisters practice on each other Gale approves +1
  • Persuade Malus Thorm to have the Sisters practice on on him Gale approves +1

Moonrise Towers

  • Distract Z'rell with your yearning for Gale (relationship) Gale approves +1

Mind Flayer Colony

Camp/Conversation

  • Invite Halsin to join your party
  • Tell Arabella her parents would be proud of her

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

  • Give Yenna coin, food, or offer to go find a guard Gale approves +1
  • Tell Fist Rowan "They're innocent people. You can't just kill them!"
  • Try to help the Dying Stone Lord Thug Gale approves +1

Circus of the Last Days

  • Say "What a corny joke" to Dribbles the Clown Gale approves +1
  • Volunteer any companion except Gale for Dribbles' show Gale approves +1

Wyrm's Crossing

Sharess' Caress

  • Tell him his body looks great when he expresses doubts about the drow twins (romance) Gale approves +1
  • Persuade him to join you in an orgy with the drow twins (romance) Gale approves +1
  • (If you take Raphael's deal) Tell him you only said what Raphael wanted to hear Gale approves +1
  • (Whether you take Raphael's deal or not) Tell him going to Sorcerous Sundries sounds like an excellent idea Gale approves +1

Lower City

  • When rencountering Araj, ask Astarion if he wishes to leave Gale approves +1

Grey Harbour Docks

  • Persuade Captain Sleam to take the entire Brislen family Gale approves +1

House of Hope

  • Persuade Helsik to offer a free sample Gale approves +1
  • Tell Haarlep you are there to kill them or attack Haarlep Gale approves +1
  • Refuse to remove your clothes for Haarlep Gale approves +1
  • Refuse to pledge your body to Haarlep Gale approves +1

Camp/Conversation

  • After rescuing Gale from Orin, ask him "Are you hurt? Did Orin harm you in any way?" or "She made a grave mistake in taking you. [...]". Gale approves +1

Disapproval

When he is a companion character in your active party, the following interactions will cause Gale to lose approval.

Act One

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ravaged Beach

  • Accept Astarion's apology when you meet him and say you would have done the same OR that you likewise wanted to see Astarion's innards on the ground Gale disapproves -1

Druid Grove

  • Tell Zevlor that you have other things to do
  • Tell the Tielfling kids trained by Asharak that they are going to die Gale disapproves -1
  • As a Barbarian, tell Pandirna to hush or you will snap her neck Gale disapproves -1
  • Attack Findal after healing him Gale disapproves -1
  • Grab Silfy after you notice her stealing from you Gale disapproves -1
  • After saving Mirkon from the harpies, tell him to stop snivelling or the harpies will return Gale disapproves -1
  • Take Alfira's lute out of her hands and smash it Gale disapproves -1
  • Prod Nettie's bird twice Gale disapproves -1
  • If you are confronted about stealing the Idol of Silvanus return the idol and apologise Gale disapproves -1

While the Druid Grove is preparing for the goblin attack

  • As the Dark Urge, tell Zevlor the goblin horde is yours Gale disapproves -1
  • Tell Zevlor (or Asharak if Zevlor is dead) that you are here to take the grove for the goblins/are here with the goblins Gale disapproves -10
  • Betray the Grove after blowing the horn Gale disapproves -5

Forest

Owlbear Nest

Blighted Village

Goblin Camp

Creche Y'llek

  • Offer to fight Youth Varrl to the death Gale disapproves -1
  • Kill Youth Varrl Gale disapproves -1
  • Suggest you'll cook or sell the Githyanki egg when trying to convince Varsh Ko'kuu to give it to you Gale disapproves -1
  • Crush the Githyanki egg
  • Accept Vlaakith's demands to enter the Mysterious Artefact

Camp/Conversation

  • After asking Gale for initial information about himself and receiving the first response, ask the next question, which Gale will refuse to answer, then try peering into his mind. It does not matter if you succeed the Wisdom check, or not. Disapproval will ensue regardless.
  • Tell the party that Astarion will remain in the party because you trust him when it is revealed to them he is a vampire, or tell the party that if they don't like [having a vampire in the party], that they can leave Gale disapproves -1
  • Give Astarion the Necromancy of Thay Gale disapproves -5 or destroy it
  • When Elminster visits camp, joke about how you'll be rid of the Absolute and Gale when he uses the orb
  • Ask Mizora if she will leave if you turn on Karlach Gale disapproves -1
  • When Gale offers to help you experience the Weave, turn him down Gale disapproves -2
  • (Wizard, Warlock, Sorcerer or Bard) When Gale asks if the Weave feels the same way to you as it does to him, tell him you "practise magic, not melodrama" Gale disapproves -1
  • When experiencing the Weave with Gale, and given a choice of what to imagine:
    • Picture kicking him in the gut Gale disapproves -5
    • Picture his head on a spike Gale disapproves -10
  • When Gale says that Mystra "is all creation", tell him he's deluded Gale disapproves -2 (Not available for sorcerers)
  • When Gale is helping you experience the Weave and tells you to "picture the concept of harmony", tell him that it's too abstract for your tastes. Gale disapproves -1
  • As the Dark Urge: Confess to murdering the bard. Gale disapproves -1
  • If you do not give Gale enough magical artefacts and he tells the player they no longer need to give him any (because he's made a deal with Raphael), use the tadpole's powers to find out why Gale disapproves -5
  • Use the tadpole's power to delve into Gale's mind for information, why he needs to consume magical artifacts, and either fail the ensuing wisdom check, or confess to having used the tadpole afterwards. The latter leads to a choice which can result in Gale permanently leaving the party.

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield

Last Light Inn

  • Drink the truth serum-spiked wine Jaheira offers you
  • Tell Isobel she's going to meet Ketheric face-to-face Gale disapproves -10
  • Tell Rolan to stop whining and do something about it Gale disapproves -1
  • Tell Rolan that Cal and Lia are better off dead than in the cult's hands Gale disapproves -1
  • After Mol is taken, tell Mattis she's probably dead already. Gale disapproves -1

Gauntlet of Shar

  • Lick the dead spider Gale disapproves -1
  • Lick the dead spider again Gale disapproves -1

Camp

  • Tell him you don't want to listen to him wallow in self-pity if he asks you to stay with him during the star scene Gale disapproves -5
  • After sleeping with Gale, tell him it was on one-night thing and will not happen again. Gale disapproves -5

Astarion origin

  • While playing as Astarion, do not tell Gale that you are a vampire during Act One. He will confront you during Act Two:
    • Gale: "But as for the rest - well, there can be only one conclusion. You're a vampire."
    • Player: "Couldn't be further off the mark." Gale disapproves -1
    • Gale: "No need to deny it. The bat's out of the bag, so to speak. But why weren't you honest with me? "
    • Player: "I'm telling you, I'm not a vampire."
    • Gale: "I see. You're a dishonest vampire, and that's far worse. Gale disapproves -30

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

  • Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing Gale disapproves -1

Circus of the Last Days

  • Insist he participate in Dribbles' show Gale disapproves -1

Sharess' Caress

  • Tell Sauceman Chorizo you can show him pleasures his husband can't
  • (After taking Raphael's deal) Tell Gale that it was a fair trade Gale disapproves -1
  • Accept the Deal with the Gnomes quest from Manip Falcäo Gale disapproves -1

Wyrm's Rock Fortress

  • (Bard-only) Tell Lord Amber's Bodyguard that Waterdeep's walking statues are a bore Gale disapproves -2

Lower City

Graveyard

  • Tell Gothric Rillyn being buried alive 'sounds like apt punishment for thievery' Gale disapproves -1

House of Hope

Camp/Conversation

  • After rescuing Gale from Orin, tell him "You're lucky I bothered. [...]". Gale disapproves -1

Foootnotes

  1. The game's files list Gale as using these greetings when the player is below a certain threshold of approval, however he currently seems to continue using his neutral greetings at any approval rating.