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| * Ask [[Counsellor Florrick]] if the Flaming Fist are just going to stand around. | | * Ask [[Counsellor Florrick]] if the Flaming Fist are just going to stand around. |
| * Warn [[Isobel]] that [[Flaming Fist Marcus|Marcus]] plans to kidnap her when he attacks the [[Last Light Inn]]. | | * Warn [[Isobel]] that [[Flaming Fist Marcus|Marcus]] plans to kidnap her when he attacks the [[Last Light Inn]]. |
| | * Call [[Wulbren]] a prick when [[Barcus Wroot]] talks to him after you [[Rescue Wulbren|rescue him]]. |
| * As [[The Dark Urge]], tell [[Isobel]] that you have the urge to kill her, then deny the urge and ask her to forgive you. | | * As [[The Dark Urge]], tell [[Isobel]] that you have the urge to kill her, then deny the urge and ask her to forgive you. |
| * Play the Lute to wake up [[Art Cullagh]]. | | * Play the Lute to wake up [[Art Cullagh]]. |
Revision as of 15:46, 26 November 2023
Template:CompanionTab
Karlach approves of helping people out. Due to her experiences in Avernus, she distrusts devils.
The actions and choices listed on this page will raise or lower Karlach's Approval.
For more information about the approval system, see Approval.
Greetings
Depending on her approval rating, Karlach may greet the player with:
Low (-1 or less)[Needs Verification]
- "Yeah?"
- "What?"
- "Out with it."
Neutral
- "Soldier?"
- "Why're we slowing down?"
- "Hm?"
- "What can I do you for?"
- "Yeah?"
- "What's the story?"
- "Heya."
- "Hey, soldier."
Medium approval (10+)[Needs Verification]
- "Hey, soldier."
- "Soldier?"
- "What's on your mind?"
- "Copper for your thoughts?"
Romanced
- "Hey, you."
- "Oh, hi!"
- "What're you thinking about?"
- "Darling."
- "Hey!"
- "Soldier?"
Approval
As a Companion character, the interactions listed below will cause Karlach to gain approval.
Act One
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ravaged Beach
Roadside Cliffs
Chapel Entrance
- Choose the 'Attack' dialogue option when speaking to Gimblebock +1
Druid Grove
Forest
- While using Speak with Animals tell Scratch to follow your scent to the camp. +1
- While talking to Aradin on the bridge, say a prayer over the corpses as a cleric of Helm, Ilmater, Oghma, Tempus or Tyr +1
Owlbear Nest
Blighted Village
Sunlit Wetlands
- Before entering the Sunlit Wetlands, during Demir and Johl arguing with Auntie Ethel, choose "calm down" option then follow by either defending or questioning Auntie Ethel
- Talking to Demir and Johl after first encounter and offering to help them
- When entering the Sunlit Wetlands, pass the check to break the illusion, then BAA at the redcaps when you speak to them (max. 3 times).
- Tell Gandrel that Astarion is under your protection +1
- Then tell Gandrel that you won't help him find your camp +1
- When talking to Auntie Ethel and Mayrina, tell Mayrina that Ethel killed Demir and Johl
- When talking to Auntie Ethel and Mayrina, say "something isn't right" and insist on "what's really going on here" and "this woman is clearly in trouble" +1
- Intimidate Ethel into handing over Mayrina and +1 ability score +5
- Give Ethel's Bitter Divorce wand to Mayrina
- Resurrect Mayrina's husband then hand her the wand
Goblin Camp
- At the front gate, fling dung at Sentinel Olak (hidden behind other dialogue options; triggers a fight) +5
- Tap once on the War Drum at the front gate +1
- Use Performance to play a rhythm on the War Drum at the front gate +1
- In the chicken-chasing game, convince the Owlbear Cub to run to the gate +1
- Tell Eight "sorry for your loss" +1
- Intimidate Crusher +1
- Tell Minthara that the prisoner escaped and pass an Intelligence check to withhold the grove's location +5
- After moving with Gut to her "chapel" (adjacent room), allow Gut to feel around your head +1
- In Worg Pens, side with the bear against the goblins +1
- After freeing Halsin, agree to Defeat the Goblins and tell Halsin to get to safety +5
The Risen Road
- Speak to Karlach after her rampage in the Tollhouse and tell her she looks 'hot'
- When dealing with the dying hyena:
- (Non-Oathbreaker Paladin only) Successfully bless the dying hyena +1
- (Ranger only) Mercy-kill the dying hyena +1
- (Druid only) Choose to "destroy the abomination" +1
- When trying to enter the hideout:
- Intimidate Brem into lowering the price +1
- Buy Oskar. +1
- Give Oskar an additional 200 gold after freeing him +1
Mountain Pass
- Allow Lae'zel to speak with the Gith patrol
- Speak with Gith patrol instead of letting Lae'zel speak
Underdark
Grymforge
- Tell Ward Magmar "you disgust me, slaver" +1
- Convince Skickpit you're willing to kill his slavers
- Pay respect to the heap of dead Deep Gnome corpses after killing Brathwen and Viss
- Convince the deep rothé to give in to their rage and attack the duergar +1
- After finding Philomeen, talk to Lunkbug and mention she wants Laridda to move on
- Stand up for the deep gnome slaves when they're threatened by Nere once he's freed
- Convince Elder Brithvar to free the deep gnomes after the fight with Nere
- If failed to convince Elder Brithvar to free the deep gnomes after the fight with Nere, choose "I am freeing these gnomes. Just try and stop me."
- After freeing Barcus, bid him farewell and good luck +5
Camp/Conversation
- Tell Mizora not to lay a finger on Karlach during her first appearance +5
- Threaten to kill Mizora during her first appearance +1
- Agree to use a Soul Coin on her to power up in combat
- Feed the Owlbear Cub when it arrives at the Camp (requires food in inventory) +1
- Successfully skill check to heal the Owlbear Cub when it appears again at the Camp +1
- Pet the Owlbear Cub after adopting it +1
- Pet Scratch
- At camp, promise Barcus Wroot that you will find his friend Wulbren at Moonrise Towers
- At the next long rest after the events at the Creche, encourage Lae'zel to listen to Kith'rak Voss or make her own choice when he visits the camp and speak about the Mysterious Artefact
- After staking Astarion, say bringing him was a mistake +1
- After having a romantic night, tell her you'd love to be able to touch her properly +5 (Can be repeated but only the first time gives approval)
- After the first upgrade of her heart tell her you still can't touch her and then "Of course I do" +10 (might not be available if you haven't tried to touch her for the first time trying cooling her down with water, needs to be checked)
Any Area
Raphael's deal
- Meeting Raphael "You're mad if you think I'll make a deal with a devil." OR "Then fix it. Or die by my hand!" +5
- After first encounter with Raphael speak with Shadowheart and choose dialogue option to refuse to trust Raphael twice +5
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Creche Y'llek
Ruined Battlefield
- Convince the hyena in the convoy that they don't belong to the goblins.
- Convince the drider to not attack you after you killed the convoy before summoning him.
- Tell Harper Lassandra that you can aid in traversing the darkness (Wizard only).
- Tell Harper Meygan, "Move. I'll take care of this."
- Free Dolly from the Moonlantern carried by Kar'niss.
Last Light Inn
House in Deep Shadows
- Agree to play hide-and-seek with Oliver.
Reithwin Town
House of Healing
- Make Malus Thorm have the Sisters test their skills against each other or offer himself up to them for 'practice'.
The Waning Moon
- Participate in each individual drinking round (of three) against Thisobald Thorm.
Moonrise Towers
- Offer Fezzerk a fair fight.
- Invite Jaheira to fight with you in front of Moonrise Towers.
- After the first floor is secured, tell Jaheira you sense a bit of envy and ask her to join the fight against Ketheric Thorm.
- Tell Ketheric you can help him if he lets you.
- Tell the Nightsong to wait because Ketheric has surrendered.
- Invite Halsin to your party after the fight with Myrkul.
- Invite Jaheira to join your party or your camp after the fight with Myrkul.
Nightsong's Prison
- Tell Balthazar to leave or he's a dead man.
- Tell Shadowheart that she should spare the Nightsong because the Nightsong may know something about her.
Mind Flayer Colony
- When asked, reach out and erase the mind of the Slack-Skinned Head channelling the Waking Mind in the Necrotic Laboratory.
- At Tadpoling Centre, use the Neutral Apparatus to release the inhabitants of the pods.
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Wyrm's Crossing
- Consent to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.
- Get into Wyrm's Rock by showing the Admission Pass at the gate. +1
Disapproval
As a Companion character, the interactions listed below will cause Karlach to lose approval. This list is most likely incomplete.
Act One
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Roadside Cliffs
- Attack the tieflings holding Lae'zel in a cage -1
Chapel Entrance
- Talk Gimblebock and his crew into leaving -1
Druid Grove
- Refuse to help Zevlor
- Take a swing at Zevlor during his argument with Aradin -1
- Tell the Tiefling kids trained by Asharak that they are going to die -1
- Scold Elegis for being scared of a few goblins OR tell her to get to digging their own graves -1
- Kick Timber the squirrel -1.
- If you miss, try to kick her again -1
- As Dark Urge, when you are confronted by a companion about kicking Timber, say she came right at you OR that your instincts are sharp and to stay out of the way -1
- Make Zorru kneel before Lae'zel -1
- After the conversation with Zorru tell Lae'zel that she is good at interrogations -1
- Offer to heal Pandirna for a price but pocket the money and leave -1
- As a Barbarian, tell Pandirna to hush or you will snap her neck -1
- Let Arka shoot Sazza -1
- Free Sazza from her cage and tell her to follow you -1
- Attack Findal after healing him -1
- Tell Arron "Seems like most are tieflings. They'll be fine. They have devilish powers" -1
- Prod Nettie's bird twice -1
- Swear to Nettie that you will take the wyvern poison if you start turning -1
- Letting Barth hit Meli for stealing his locket
- As a Rogue, pick Mirkon's pockets while he is distracted by the harpies -1
- After saving Mirkon from the harpies, tell him to stop snivelling or the harpies will return -1
- While Mirkon is trying to give you a story for saving him, say you've heard enough of his chatter -1
- After agreeing to steal the Idol of Silvanus for Mol and obtaining it, tell her you will be keeping it -1
- Tell Locke and Komira (Arabella's parents) that it's their fault and they should have tried parenting her -1
- If Arabella has died, lie and tell Locke and Komira that Kagha will release her soon -1
Forest
- While using Speak with Animals to talk with Scratch, start shouting at the corpse to prove Gomwick is dead. -1
- While talking to Aradin on the bridge, say you don't waste your time with devil spawn -5
Owlbear Nest
- Choose to go closer to the Owlbear cub or attack the Owlbear -1
- After killing the Owlbear, kill it's cub as well -1
Blighted Village
Sunlit Wetlands
Goblin Camp
- Yell "Boo, get off the stage!" at Volo in the goblin camp
- When talking to Tracker Grikka, suggest getting answers out of the prisoner yourself -1
- When talking to Minthara, suggest visiting the prisoner yourself -1
- Using speak with animals, instruct the chicken to ran to the posts during chicken chasing.
The Risen Road
- Convince Flind to attack the other Gnolls
Mountain Pass
Underdark
Grymforge
- Ask Ward Magmar how to get a slave of your own
- Convince the Deep Rothé to excavate for Skarjall via the Persuasion check "Breathe. Focus."
- Side with Elder Brithvar when confronting Nere -1
- Side with Nere against Elder Brithvar -5
- Let Elder Brithvar take the deep gnomes
Camp
- Flirt with Mizora when she shows up -1
- Ask Mizora if she will leave if you turn on Karlach -5
- Letting Volo follow through with his attempt to remove the parasite
- When meeting Raphael say "I'll do anything to get rid of the tadpole" -1
- Dark Urge Confess to murdering the bard -1
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Creche Y'llek
- Agree to Vlaakith's request to kill the person inside the Astral Prism.
- Offer to fight Youth Varrl to the death when Sa'varsh Kethk asks for a challenger.
Ruined Battlefield
- Side with the convoy against the Harpers.
- If you're traveling with the convoy when it's ambushed, side with the Harpers, and loot the Moonlantern, tell the Harper leader "How about I just kill you and keep the lantern for myself?"
Gauntlet of Shar
- Tell Shadowheart you will support her becoming a Dark Justiciar when in the Gauntlet of Shar.
- Agree to help Balthazar in the Gauntlet of Shar.
- Offer to search the Gauntlet of Shar to help Yurgir.
Last Light Inn
- Question her encouragement of Mattis' scamming.
Moonrise Towers
- Reject the 3 soul coins offered by Lann Tarv to Karlach in exchange for hearing about the souls (must have Karlach in the party to get this dialogue).
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Rivington
- Accept the Runepowder bomb from Wulbren Bongle.
Wyrm's Crossing
- Tell Farlin that you're happy to help them against Cairos and his men.
- Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.
Sharess' Caress
- Pick "Delicious" after pointing out the two drow look alike.
Wyrm's Rock Fortress