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* [[Birthright]] (cloth hat): +2 [[Charisma]], which can increase it past the soft cap of 20. | * [[Birthright]] (cloth hat): +2 [[Charisma]], which can increase it past the soft cap of 20. | ||
* [[The Deathstalker Mantle]] (cloak): Turns you [[Invisible (Condition)|Invisible]] every time you kill an enemy, which among other things grants you [[Advantage]] on your next attack. | * [[The Deathstalker Mantle]] (cloak): Turns you [[Invisible (Condition)|Invisible]] every time you kill an enemy, which among other things grants you [[Advantage]] on your next attack. | ||
* [[Cloak of Displacement]]: Gives you a displacement effect each turn making enemies have [[Disadvantage]] on attack rolls against you, until you take damage. Warlocks are considered dangerous by enemy NPCs and will be very frequently targeted, particularly by ranged attackers. | |||
* [[Daredevil Gloves]] (handwear): +1 to spell attack rolls, and if you are in a [[Threatened (Condition)|Threatened]] state from a nearby enemy you can attack them with [[Eldritch Blast]] without being at [[Disadvantage]] | * [[Daredevil Gloves]] (handwear): +1 to spell attack rolls, and if you are in a [[Threatened (Condition)|Threatened]] state from a nearby enemy you can attack them with [[Eldritch Blast]] without being at [[Disadvantage]] | ||
Revision as of 19:29, 25 October 2023
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Bound by a pact to an all-powerful patron, Warlocks trade their loyalty for supernatural abilities and unique magic.
Bound by a pact to an all-powerful patron, Warlocks trade their loyalty for supernatural abilities and unique magic.
Warlock is a character Class in Baldur's Gate 3. Warlocks channel their patron's pact magic to fight enemies and aid allies in combat. Warlocks use Charisma as their primary ability score.
The Warlock Subclasses are:
, ,The Warlock Class Progression | |||||||
---|---|---|---|---|---|---|---|
Level | Proficiency Bonus | Features | Cantrips Known | Spells Known | Spell Slots | Slot Level | Invocations Known |
1st | +2 | Pact Magic, Choose a Subclass | 2 | 2 | 1 | 1st | - |
2nd | +2 | Eldritch Invocations (+2) | 2 | 3 | 2 | 1st | 2 |
3rd | +2 | Pact Boon | 2 | 4 | 2 | 2nd | 2 |
4th | +2 | 3 | 5 | 2 | 2nd | 2 | |
5th | +3 | Deepened Pact, Eldritch Invocations (+1) | 3 | 6 | 2 | 3rd | 3 |
6th | +3 | Subclass feature | 3 | 7 | 2 | 3rd | 3 |
7th | +3 | Eldritch Invocations (+1) | 3 | 8 | 2 | 4th | 4 |
8th | +3 | 3 | 9 | 2 | 4th | 4 | |
9th | +4 | Eldritch Invocations (+1) | 3 | 10 | 2 | 5th | 5 |
10th | +4 | Subclass feature | 4 | 11 | 2 | 5th | 5 |
11th | +4 | Mystic Arcanum (6th level spell) | 4 | 12 | 3 | 5th | 5 |
12th | +4 | Eldritch Invocations (+1) | ,4 | 13 | 3 | 5th | 6 |
Class Information
- Level 1 Maximum Hit Points: 8 + Modifier
- Hit points at higher levels: 5 + Modifier
- Important Ability Scores: for Spells, for Hit Points and Concentration, and for Armour Class.
- Saving Throw Proficiencies: ,
- Equipment Proficiencies:
- Skills with Proficiency (Choose 2):
- Arcana, Deception, History, Intimidation, Investigation, Nature, Religion
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- Arcana, Deception, History, Intimidation, Investigation, Nature, Religion
- Starting Equipment: Padded Armor, Dagger, Scroll of Revivify
Pact Magic
For a list of spells available to the Warlock, see: Warlock/Spells
- Spellcasting Ability:
- Known Spells: Warlock Spells are Always Prepared. In exchange, Warlocks know fewer Spells at low levels.
- Pact Magic: Warlock spell slots (also known as "pact slots") are not like those of other spellcasters.
- Warlock spell slots are equal to the highest level of Spells the Warlock has access to. Casting a lower level Spell will always "upcast" it to the highest level available.
- Warlocks have a very limited number of spell slots, but also regain those slots by taking a Short Rest or Long Rest.
- As a result, Warlocks can cast fewer Spells per battle than other spellcasters, but also more high level Spells per day.
Level Progression
Through experience, you acquire new power. You gain the following traits.
Level 1
- Warlock Spell Slots: 1 (Used to cast Warlock spells. Regain Warlock Spell Slots by taking a Short Rest.)
- Cantrips (Choose 2):
- New 1st Level Spells available (Choose 2):
- Choose a Patron (Subclass):
|
|
|
Level 2
- Choose 2 Eldritch Invocations
- Warlock Spell Slots: 2 (You gain an additional Warlock Spell Slot.)
- Spells Known: Choose 1 additional 1st Level Spell from the Warlock Spell List.
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Warlock Spell List.
Level 3
Pact Boon
- (Choose 1)
Pacts | Description | Grants |
---|---|---|
Gain the service of a familiar, a fey spirit that takes a form you choose. This can be an animal, imp, or quasit. |
| |
You can Summon a pact weapon, or Bind the one you are wielding, making it magical.
Pact weapons use the wielder's Spellcasting Ability Modifier instead of Strength or Dexterity. |
| |
Your patron grants you a grimoire called 'The Book of Shadows', which allows you to cast | , , and .
|
- Improved Warlock Spell Slots: Most of your Warlock spells have become stronger. You always cast Warlock Spells at 2nd Level.
- Spells Known: Choose 1 additional Spell up to 2nd Level from the Warlock Spell List.
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Warlock Spell List.
- New 2nd Level Spells available:
- Subclass Features:
|
|
|
Level 4
- Choose a Feat.
- Cantrips (Choose 1):
- Spells Known: Choose 1 additional 1st or 2nd Level Spell from the Warlock Spell List.
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Warlock Spell List.
Level 5
- Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus.)
- Choose 1 additional Eldritch Invocation
Deepened Pact
- Pleased with your service, your otherworldly patron added new boons to the terms of your pact.:
Pacts | Description |
---|---|
Your familiar gains an | .|
Gain an | with your pact weapon.|
You can cast Long Rest. | , , and once per
Spellcasting
- Scaling Cantrips: Your damaging cantrips gain an additional damage die.
- For example, 2d8Necrotic damage. now deals
- Unlike other cantrips,
- Eldritch Invocations are applied to each beam. and
instead fires an additional beam, allowing you to attack two targets once or the same target twice.
- Improved Warlock Spell Slots: Most of your Warlock spells have become stronger. You always cast Warlock Spells at 3rd Level.
- Spells Known: Choose 1 additional Spell up to 3rd Level from the Warlock Spell List.
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Warlock Spell List.
- New 3rd Level Spells available:
- Subclass Features:
|
|
|
Level 6
- Subclass Features:
|
|
|
- Spells Known: Choose 1 additional Spell up to 3rd Level from the Warlock Spell List.
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Warlock Spell List.
Level 7
- Improved Warlock Spell Slots: Most of your Warlock spells have become stronger. You always cast Warlock Spells at 4th Level.
- Spells Known: Choose 1 additional Spell up to 4th Level from the Warlock Spell List.
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Warlock Spell List.
- New 4th Level Spells available:
- Choose 1 additional Eldritch Invocation
- Subclass Feature:
|
|
|
Level 8
- Choose a Feat.
- Spells Known: Choose 1 additional Spell up to 4th Level from the Warlock Spell List.
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Warlock Spell List.
Level 9
- Proficiency Bonus: +4 (You gain +1 to your Proficiency Bonus.)
- Improved Warlock Spell Slots: Most of your Warlock spells have become stronger. You always cast Warlock Spells at 5th Level.
- Spells Known: Choose 1 additional Spell up to 5th Level from the Warlock Spell List.
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Warlock Spell List.
- New 5th Level Spells available:
- Choose 1 additional Eldritch Invocation
- Subclass Feature:
|
|
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Level 10
- Spells Known: Choose 1 additional Spell up to 5th Level from the Warlock Spell List.
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Warlock Spell List.
- Scaling Cantrips: Your damaging cantrips gain an additional damage die.
- For example, 3d8Necrotic damage. now deals
- Unlike other cantrips,
- Eldritch Invocations are applied to every beam. and
instead fires an additional beam, allowing you to attack three targets once or the same target thrice.
- Subclass Feature:
|
|
|
Level 11
- Warlock Spell Slots: 3 (You gain an additional Warlock Spell Slot.)
- Spells Known: Choose 1 additional 1st Level Spell from the Warlock Spell List.
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Warlock Spell List
Mystic Arcanum
- Your patron bestows upon you a magical secret called an arcanum. Choose one 6th Level spell from the Warlock Spell list. You can cast your arcanum spell once without expending a spell slot. You must finish a Long Rest before you can do so again.
Level 12
- Choose a Feat.
- Choose 1 additional Eldritch Invocation.
- Spells Known: Choose 1 additional Spell up to 5th Level from the Warlock Spell List.
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Warlock Spell List.
Notable Equipment
The following is a list of equipment that a Warlock may find particularly useful.
- Potent Robe (clothing): Improved defense and has the effect Gregarious Caster, adding your Charisma modifier to your Cantrip damage. This STACKS with Agonizing Blast on each beam of your Eldritch Blast, allowing for very significant long range damage.
- Hat of the Sharp Caster (cloth hat): Automatically rerolls 1s or 2s on your spell damage dice, allowing for more effective damage output.
- Birthright (cloth hat): +2 Charisma, which can increase it past the soft cap of 20.
- The Deathstalker Mantle (cloak): Turns you Invisible every time you kill an enemy, which among other things grants you Advantage on your next attack.
- Cloak of Displacement: Gives you a displacement effect each turn making enemies have Disadvantage on attack rolls against you, until you take damage. Warlocks are considered dangerous by enemy NPCs and will be very frequently targeted, particularly by ranged attackers.
- Daredevil Gloves (handwear): +1 to spell attack rolls, and if you are in a Threatened state from a nearby enemy you can attack them with Eldritch Blast without being at Disadvantage
External Links
- Warlock on the Forgotten Realms Wiki