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Karlach/Approval: Difference between revisions
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=== Act Three === | === Act Three === | ||
{{SpoilerBox|act=3|nograd=1|unhide=1|}} | {{SpoilerBox|act=3|nograd=1|unhide=1|}} | ||
Greetings | |||
Depending on her approval rating, Karlach may greet the player with: | |||
Low (-1 or less){{Verify}} | |||
* "Yeah?" | |||
* "What?" | |||
* "Out with it." | |||
Neutral | |||
* "Soldier?" | |||
* "Why're we slowing down?" | |||
* "Hm?" | |||
* "What can I do you for?" | |||
* "Yeah?" | |||
* "What's the story?" | |||
* "Heya." | |||
* "Hey, soldier." | |||
Medium approval (10+){{Verify}} | |||
* "Hey, soldier." | |||
* "Soldier?" | |||
* "What's on your mind?" | |||
* "Copper for your thoughts?" | |||
Romanced | |||
* "Hey, you." | |||
* "Oh, hi!" | |||
* "What're you thinking about?" | |||
* "Darling." | |||
* "Hey!" | |||
* "Soldier?" | |||
==Approval == | |||
As a Companion character, the interactions listed below will cause [[Karlach]] to gain approval. | |||
=== Act One === | |||
{{SpoilerBox|act=1|nograd=1|unhide=1| | |||
'''[[Ravaged Beach]]''' | |||
* [[Speak with Dead]] Ask the [[Abducted Nobleman]] on the Crashed Nautiloid ship if he; wants you to write his story {{Approval|Karlach|+1}}, ''([[Cleric]] or [[Paladin]])'' would like rites preformed on his body {{Approval|Karlach|+1}}, ''([[Ranger]] or [[Druid]])'' wants to be buried {{Approval|Karlach|+1}} | |||
* Use [[Animal Handling]] to calm the Scared Boar found near [[Astarion]] or tell it ([[Speak with Animals (Condition)|Speak with Animals]]) that you will not hurt it {{Approval|Karlach|+1}} | |||
'''Roadside Cliffs''' | |||
* Deceive, persuade or intimidate the tieflings who captured [[Lae'zel]] to leave ([[Bard]], [[Monk]], [[Paladin]], [[Drow]], [[Githyanki]] have extra options.) {{Approval|Karlach|+1}} | |||
* Ask [[Lae'zel]] to say 'please' after rescuing her {{Approval|Karlach|+1}} | |||
* Recruit [[Lae'zel]] {{Approval|Karlach|+1}} | |||
'''[[Chapel Entrance]]''' | |||
* Choose the 'Attack' dialogue option when speaking to Gimblebock {{Approval|Karlach|+1}} | |||
'''[[Druid Grove]]''' | |||
* Use [[Persuasion]]/[[Intimidation]] to get [[Aradin]] and [[Zevlor]] to stop fighting {{Approval|Karlach|+1}} | |||
* Take a swing at [[Aradin]] during his argument with [[Zevlor]] {{Approval|Karlach|+1}} | |||
* As a cleric of Tempus and after talking to [[Aradin]], tell [[Remira]] Liam earned a warriors rest {{Approval|Karlach|+1}} | |||
* Convince [[Nadira]] to give you her [[Soul Coin]] after saving her from the bugbear {{Approval|Karlach|+1}} | |||
* Convince [[Rolan]], [[Lia]] and [[Cal]] to stay and help. {{Approval|Karlach|+1}} | |||
* Offer to heal [[Pandirna]]. Must be a [[Paladin]],[[Druid]]. [[Cleric]] or [[Bard]] {{Approval|Karlach|+1}} | |||
* Use [[Athletics]]/[[Insight]] or [[Detect Thoughts]] to help [[Guex]] train {{Approval|Karlach|+5}} | |||
* Use [[Persuasion]]/[[Intimidation]] or [[Detect Thoughts]] to convince [[Arka]] to not shoot [[Sazza]] {{Approval|Karlach|+1}} | |||
* Tell [[Sazza]] that you will free her from her cage {{Approval|Karlach|+1}} | |||
* Agree to help [[Zevlor]] (in his cave) to try to convince to [[Kagha]] to stop the ritual. (only if you previously decline to help / skip talking to [[Zevlor]] / knockout by [[Aradin]]) {{Approval|Karlach|+5}} | |||
* While talking/buying from [[Mattis]], catch [[Silfy]] trying to pickpocket you, and see her tears as genuine or tell [[Silfy]] to relax. {{Approval|Karlach|+1}} | |||
* Tell [[Arabella]]'s mother [[Komira]] that the druids are overreacting and you'll speak with them {{Approval|Karlach|+1}} | |||
* While using [[Speak with Animals]] convince [[Topaz (Blue Jay)|Topaz]] the bird that the key in its nest is dull OR choose the bard-specific option about a song OR kick at the bird {{Approval|Karlach|+1}} | |||
* Help [[Alfira]] finish her song {{Approval|Karlach|+1}} | |||
* Persuade [[Kagha]] to free [[Arabella]] {{Approval|Karlach|+5}} | |||
* Talking to [[Kagha]] after first encounter and calling her a monster {{Approval|Karlach|+5}} | |||
* Attack [[Nettie]] (no need to kill her) {{Approval|Karlach|+1}} | |||
* With [[Speak with Animals]], tell [[Silver]] the wolf you just wanted to give them your sent OR as a [[Ranger]] or [[Druid]], sit with [[Silver]] (without speak with animals) {{Approval|Karlach|+1}} | |||
* Agree with [[Zevlor]] to kill the goblin horde's leaders {{Approval|Karlach|+5}} | |||
* If you are confronted about stealing the [[Idol of Silvanus]] return the idol and apologise {{Approval|Karlach|+1}} | |||
* Persuade [[Kagha]] to fight against the Shadow Druids | |||
'''[[Forest]]''' | |||
* While using [[Speak with Animals]] tell [[Scratch]] to follow your scent to the camp. {{Approval|Karlach|+1}} | |||
* While talking to [[Aradin]] on the bridge, say a prayer over the corpses as a cleric of Helm, Ilmater, Oghma, Tempus or Tyr {{Approval|Karlach|+1}} | |||
'''[[Owlbear Nest]]''' | |||
* Successfully make the [[Owlbear]] to let you go peacefully {{Approval|Karlach|+1}} | |||
* After killing the [[Owlbear]], spare the [[Owlbear Cub]] {{Approval|Karlach|+1}} | |||
'''[[Blighted Village]]''' | |||
* Gain entrance to the village by persuading or performing for the guard at the South gate {{Approval|Karlach|+1}} | |||
* Hire [[Lump the Enlightened]] {{Approval|Karlach|+1}} | |||
* Persuade [[Fezzerk]] at the Windmill to leave peacefully {{Approval|Karlach|+1}} | |||
* Save [[Barcus Wroot]] by the windmill in [[Blighted Village]] and tell him that he owe you nothing {{Approval|Karlach|+1}} | |||
* Drop and prepare to destroy the [[Necromancy of Thay]] {{Approval|Karlach|+1}} | |||
'''[[Sunlit Wetlands]]''' | |||
* Before entering the [[Sunlit Wetlands]], during [[Demir]] and [[Johl]] arguing with [[Auntie Ethel]], choose "calm down" option then follow by either defending or questioning [[Auntie Ethel]] | |||
* Talking to [[Demir]] and [[Johl]] after first encounter and offering to help them | |||
* When entering the [[Sunlit Wetlands]], pass the check to break the illusion, then BAA at the redcaps when you speak to them (max. 3 times). | |||
* Tell [[Gandrel]] that [[Astarion]] is under your protection {{Approval|Karlach|+1}} | |||
** Then tell [[Gandrel]] that you won't help him find your camp {{Approval|Karlach|+1}} | |||
* When talking to [[Auntie Ethel]] and [[Mayrina]], tell Mayrina that Ethel killed [[Demir]] and [[Johl]] | |||
* When talking to [[Auntie Ethel]] and [[Mayrina]], say "something isn't right" and insist on "what's ''really'' going on here" and "this woman is clearly in trouble" {{Approval|Karlach|+1}} | |||
* [[Intimidation|Intimidate]] Ethel into handing over Mayrina ''and'' +1 ability score {{Approval|Karlach|+5}} | |||
* Give Ethel's [[Bitter Divorce]] wand to [[Mayrina]] | |||
* Resurrect [[Mayrina]]'s husband then hand her the wand | |||
'''[[Goblin Camp]]''' | |||
* At the front gate, fling dung at Sentinel Olak (hidden behind other dialogue options; triggers a fight) {{Approval|Karlach|+5}} | |||
* Tap once on the War Drum at the front gate {{Approval|Karlach|+1}} | |||
* Use [[Performance]] to play a rhythm on the War Drum at the front gate {{Approval|Karlach|+1}} | |||
* In the chicken-chasing game, [[Persuasion|convince]] the [[Owlbear Cub]] to run to the gate {{Approval|Karlach|+1}} | |||
* Tell [[Eight]] "sorry for your loss" {{Approval|Karlach|+1}} | |||
* [[Intimidation|Intimidate]] Crusher {{Approval|Karlach|+1}} | |||
* Tell [[Minthara]] that the prisoner escaped and pass an [[Intelligence]] check to withhold the grove's location {{Approval|Karlach|+5}} | |||
* After moving with [[Gut]] to her "chapel" (adjacent room), allow Gut to feel around your head {{Approval|Karlach|+1}} | |||
* In [[Worg Pens]], side with the [[Halsin|bear]] against the goblins {{Approval|Karlach|+1}} | |||
* After freeing [[Halsin]], agree to [[Defeat the Goblins]] and tell Halsin to get to safety {{Approval|Karlach|+5}} | |||
'''[[The Risen Road]]''' | |||
* Speak to Karlach after her rampage in the Tollhouse and tell her she looks 'hot' | |||
* When dealing with the dying hyena: | |||
:* ''(Non-[[Oathbreaker]] [[Paladin]] only)'' Successfully bless the dying hyena {{Approval|Karlach|+1}} | |||
:* ''([[Ranger]] only)'' Mercy-kill the dying hyena {{Approval|Karlach|+1}} | |||
:* ''([[Druid]] only)'' Choose to "destroy the abomination" {{Approval|Karlach|+1}} | |||
* In the [[Zhentarim Hideout]]: | |||
:* When trying to enter the hideout: | |||
::* Successfully use [[Detect Thoughts]] to tell [[Zarys]] you're here to help [[Find the Missing Shipment|find the missing shipment]]. ''<small>(Note: if you've already found it, the "I know what became of Rugan" dialogue will not give approval.)</small>'' {{Approval|Karlach|+1}} | |||
::* Use [[Persuasion]] to tell Zarys you're just here to trade {{Approval|Karlach|+1}} | |||
::* Use [[Intimidation]] to tell Zarys you "go where you please" {{Approval|Karlach|+1}} | |||
:* Refuse to kill [[Rugan]] when Zarys tells you to {{Approval|Karlach|+1}} | |||
:* When dealing with [[Brem]] and the artist [[Oskar Fevras]]: | |||
::* [[Intimidation|Intimidate]] Brem into lowering the price {{Approval|Karlach|+1}} | |||
::* Buy Oskar. {{Approval|Karlach|+1}} | |||
::* Give Oskar an additional 200 gold after freeing him {{Approval|Karlach|+1}} | |||
'''[[Mountain Pass]]''' | |||
* Allow [[Lae'zel]] to speak with the Gith patrol | |||
* Speak with Gith patrol instead of letting [[Lae'zel]] speak | |||
'''[[Underdark]]''' | |||
* When entering the [[Myconid Colony]] for the first time, be honest with the guard and tell them about your tadpole {{Approval|Karlach|+1}} | |||
* Give an antidote to [[Thulla]] in the [[Myconid Colony]] {{Approval|Karlach|+1}} | |||
* Offer to look for [[Derryth Bonecloak|Derryth's]] husband, for a price or for free {{Approval|Karlach|+1}} | |||
* Agree to help [[Baelen Bonecloak]] {{Approval|Karlach|+1}} | |||
* Give the [[noblestalk]] to [[Derryth Bonecloak]] {{Approval|Karlach|+1}} | |||
* [[Defeat the Duergar Intruders]] and report back to Sovereign [[Spaw]] {{Approval|Karlach|+1}} | |||
* Tell Sovereign [[Spaw]] you killed Sovereign [[Glut]] after the latter decided to [[Avenge Glut's Circle|usurp]] the former {{Approval|Karlach|+1}} | |||
* Place autumncrocus on Myrna’s grave | |||
* When [[BOOOAL]] offers to share his power, say you won't let him enslave the [[Kuo-toa]] any longer {{Approval|Karlach|+1}} | |||
'''[[Grymforge]]''' | |||
* Tell Ward Magmar "you disgust me, slaver" {{Approval|Karlach|+1}} | |||
* [[Persuasion|Convince]] Skickpit you're willing to kill his slavers | |||
* Pay respect to the heap of dead Deep Gnome corpses after killing Brathwen and Viss | |||
* [[Persuasion|Convince]] the deep rothé to give in to their rage and attack the duergar {{Approval|Karlach|+1}} | |||
* After finding [[Philomeen]], talk to Lunkbug and mention she wants Laridda to move on | |||
* Stand up for the deep gnome slaves when they're threatened by [[Nere]] once he's freed | |||
* Convince [[Elder Brithvar]] to free the deep gnomes after the fight with [[Nere]] | |||
* If failed to convince [[Elder Brithvar]] to free the deep gnomes after the fight with [[Nere]], choose "I am freeing these gnomes. Just try and stop me." | |||
* After freeing Barcus, bid him farewell and good luck {{Approval|Karlach|+5}} | |||
'''Camp/Conversation''' | |||
* Tell [[Mizora]] not to lay a finger on Karlach during her first appearance {{Approval|Karlach|+5}} | |||
* Threaten to kill [[Mizora]] during her first appearance {{Approval|Karlach|+1}} | |||
* Agree to use a [[Soul Coin]] on her to power up in combat | |||
* Feed the [[Owlbear Cub]] when it arrives at the [[Campsite|Camp]] (requires food in inventory) {{Approval|Karlach|+1}} | |||
* Successfully skill check to heal the [[Owlbear Cub]] when it appears again at the [[Campsite|Camp]] {{Approval|Karlach|+1}} | |||
* Pet the [[Owlbear Cub]] after adopting it {{Approval|Karlach|+1}} | |||
* Pet [[Scratch]] | |||
* At camp, promise [[Barcus Wroot]] that you will find his friend [[Wulbren]] at [[Moonrise Towers]] | |||
* At the next long rest after the events at the Creche, encourage [[Lae'zel]] to listen to [[Kith'rak Voss]] or make her own choice when he visits the camp and speak about the [[Mysterious Artefact]] | |||
* After staking Astarion, say bringing him was a mistake {{Approval|Karlach|+1}} | |||
* After having a romantic night, tell her you'd love to be able to touch her properly {{Approval|Karlach|+5}} (Can be repeated but only the first time gives approval) | |||
* After the first upgrade of her heart tell her you still can't touch her and then "Of course I do" {{Approval|Karlach|+10}} (might not be available if you haven't tried to touch her for the first time trying cooling her down with water, needs to be checked) | |||
'''Any Area''' | |||
* After summoning [[Lump the Enlightened]] and telling him your deal is done, let him have one lick {{Approval|Karlach|+5}} | |||
'''Raphael's deal''' | |||
* Meeting [[Raphael]] "You're mad if you think I'll make a deal with a devil." OR "Then fix it. Or die by my hand!" {{Approval|Karlach|+5}} | |||
* After first encounter with [[Raphael]] speak with [[Shadowheart]] and choose dialogue option to refuse to trust [[Raphael]] twice {{Approval|Karlach|+5}} | |||
}} | |||
=== Act Two === | |||
{{SpoilerBox|act=2|nograd=1|unhide=1| | |||
'''[[Creche Y'llek]]''' | |||
* Persuade [[Sa'varsh Kethk]] to let [[Youth Varrl]] go from training. | |||
* Vandalise the portrait of [[Vlaakith]] | |||
'''[[Ruined Battlefield]]''' | |||
* Convince the hyena in the convoy that they don't belong to the goblins. | |||
* Convince the drider to not attack you after you killed the convoy before summoning him. | |||
* Tell [[Harper Lassandra]] that you can aid in traversing the darkness (Wizard only). | |||
* Tell [[Harper Meygan]], "Move. I'll take care of this." | |||
* Free [[Dolly Dolly Dolly|Dolly]] from the [[Moonlantern]] carried by [[Kar'niss]]. | |||
'''[[Last Light Inn]]''' | |||
* Show [[Jaheira]] the [[Mysterious Artefact]] when you first meet her. | |||
* Give her a hug when she has her second upgrade from [[Dammon]] at the [[Last Light Inn]], allowing her to be touched. | |||
* Drink the wine when talking to [[Jaheira]] inside. | |||
* Help [[Mol]] win the game against [[Raphael]] using the Sleight of Hand, Bard, Monk, or Wizard options | |||
* Tell [[Raphael]] to stay away from [[Mol]]. | |||
* Ask [[Counsellor Florrick]] if the Flaming Fist are just going to stand around. | |||
* Warn [[Isobel]] that [[Flaming Fist Marcus|Marcus]] plans to kidnap her when he attacks the [[Last Light Inn]]. | |||
* Call [[Wulbren]] a prick when [[Barcus Wroot]] talks to him after you [[Rescue Wulbren|rescue him]]. | |||
* As [[The Dark Urge]], tell [[Isobel]] that you have the urge to kill her, then deny the urge and ask her to forgive you. | |||
* Play the Lute to wake up [[Art Cullagh]]. | |||
* Tell [[Halsin]] "You can count on me" before he opens the portal. | |||
* Successfully protect the portal [[Halsin]] enters. | |||
'''[[House in Deep Shadows]]''' | |||
* Agree to play hide-and-seek with [[Oliver]]. | |||
'''[[Reithwin Town]]''' | |||
* Reunite [[Oliver]] with [[Thaniel]]. | |||
* Agree to help [[Arabella]] find her parents. | |||
'''[[House of Healing]]''' | |||
* Make [[Malus Thorm]] have the Sisters test their skills against each other or offer himself up to them for 'practice'. | |||
'''[[The Waning Moon]]''' | |||
* Participate in each individual drinking round (of three) against [[Thisobald Thorm]]. | |||
'''[[Moonrise Towers]]''' | |||
* Offer [[Fezzerk]] a fair fight. | |||
* Invite [[Jaheira]] to fight with you in front of Moonrise Towers. | |||
* After the first floor is secured, tell Jaheira you sense a bit of envy and ask her to join the fight against [[Ketheric Thorm]]. | |||
*Tell Ketheric you can help him if he lets you. | |||
* Tell the Nightsong to wait because Ketheric has surrendered. | |||
* Invite [[Halsin]] to your party after the fight with [[Myrkul]]. | |||
* Invite Jaheira to join your party or your camp after the fight with Myrkul. | |||
}} | |||
'''Nightsong's Prison''' | |||
* Tell [[Balthazar]] to leave or he's a dead man. | |||
* Tell Shadowheart that she should spare the Nightsong because the Nightsong may know something about her. | |||
'''[[Mind Flayer Colony]]''' | |||
* When asked, reach out and erase the mind of the [[Slack-Skinned Head]] channelling the [[Waking Mind]] in the Necrotic Laboratory. | |||
* At Tadpoling Centre, use the Neutral Apparatus to release the inhabitants of the pods. | |||
=== Act Three === | |||
{{SpoilerBox|act=3|nograd=1|unhide=1|}} | |||
'''[[Rivington]]''' | |||
* Tell [[Brother Clements]] his god would be proud of Father Lorgan. | |||
'''[[Wyrm's Crossing]]''' | '''[[Wyrm's Crossing]]''' | ||
* Consent to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing. | * Consent to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing. |
Revision as of 06:06, 5 December 2023
The actions and choices listed on this page will raise or lower Karlach's Approval.
For more information about the approval system, see Approval.
Greetings
Depending on her approval rating, Karlach may greet the player with:
Low (-1 or less)[Needs Verification]
- "Yeah?"
- "What?"
- "Out with it."
Neutral
- "Soldier?"
- "Why're we slowing down?"
- "Hm?"
- "What can I do you for?"
- "Yeah?"
- "What's the story?"
- "Heya."
- "Hey, soldier."
Medium approval (10+)[Needs Verification]
- "Hey, soldier."
- "Soldier?"
- "What's on your mind?"
- "Copper for your thoughts?"
Romanced
- "Hey, you."
- "Oh, hi!"
- "What're you thinking about?"
- "Darling."
- "Hey!"
- "Soldier?"
Approval
As a Companion character, the interactions listed below will cause Karlach to gain approval.
Act One
Act Two
Nightsong's Prison
- Tell Balthazar to leave or he's a dead man.
- Tell Shadowheart that she should spare the Nightsong because the Nightsong may know something about her.
- When asked, reach out and erase the mind of the Slack-Skinned Head channelling the Waking Mind in the Necrotic Laboratory.
- At Tadpoling Centre, use the Neutral Apparatus to release the inhabitants of the pods.
Act Three
Greetings
Depending on her approval rating, Karlach may greet the player with:
Low (-1 or less)[Needs Verification]
- "Yeah?"
- "What?"
- "Out with it."
Neutral
- "Soldier?"
- "Why're we slowing down?"
- "Hm?"
- "What can I do you for?"
- "Yeah?"
- "What's the story?"
- "Heya."
- "Hey, soldier."
Medium approval (10+)[Needs Verification]
- "Hey, soldier."
- "Soldier?"
- "What's on your mind?"
- "Copper for your thoughts?"
Romanced
- "Hey, you."
- "Oh, hi!"
- "What're you thinking about?"
- "Darling."
- "Hey!"
- "Soldier?"
Approval
As a Companion character, the interactions listed below will cause Karlach to gain approval.
Act One
Act Two
Nightsong's Prison
- Tell Balthazar to leave or he's a dead man.
- Tell Shadowheart that she should spare the Nightsong because the Nightsong may know something about her.
- When asked, reach out and erase the mind of the Slack-Skinned Head channelling the Waking Mind in the Necrotic Laboratory.
- At Tadpoling Centre, use the Neutral Apparatus to release the inhabitants of the pods.
Act Three
- Tell Brother Clements his god would be proud of Father Lorgan.
- Consent to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.
- Get into Wyrm's Rock by showing the Admission Pass at the gate. +1
- Show yourself immediately to Dolor in the Facemakers Boutique
Disapproval
As a Companion character, the interactions listed below will cause Karlach to lose approval. This list is most likely incomplete.
Act One
Act Two
- Question her encouragement of Mattis' scamming.
- Reject the 3 soul coins offered by Lann Tarv to Karlach in exchange for hearing about the souls (must have Karlach in the party to get this dialogue).