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| description = Yafeu is a Djinni NPC in Baldur's Gate 3, found in a Djinni Lamp within the Sorcerous Vault.
| description = Yafeu is a Djinni NPC in Baldur's Gate 3, found in a Djinni Lamp within the Sorcerous Vault.
}}
}}
{{CharacterInfo
{{Infobox creature
|name = Yafeu
| name = Yafeu
|image = [[File:Yafeu_Portrait.jpg|350px]]
| image = <gallery>
|STR = 21
Yafeu_Portrait.jpg|In-game
|DEX = 16
Portrait Yafeu.png|Portrait
|CON = 22
</gallery>
|INT = 15
| race = [[Djinni]]
|WIS = 16
| title =  
|CHA = 20
| hometown = Djinni's Lamp
|str save = yes
| level = 10
|dex save = yes
| size = Medium
|con save = yes
| type = [[Elemental]]
|int save = yes
| ac = 20
|wis save = yes
| e hp = 163
|cha save = yes
| hp = 234
|level = 1
| t hp = 304
|race=[[List_of_Creature_Types#Elemental|Elemental]]
| movement m = 9
|type=Elemental
| str = 21
|HP = 234
| dex = 16
|AC = 20
| con = 22
|speed = 0m
| int = 15
|size = Medium
| wis = 16
|weight = 100kg
| cha = 20
|initiative = +3
| resistances = Lightning immunity, Thunder immunity
|passive = Extra Attack<br> Magic Resistance<br> Opportunity Attack<br> Tenacity
| passives = Extra Attack, Magic Resistance, Opportunity Attack, Tenacity (passive feature)
|lightning = Immune
| xp = 250
|thunder = Immune
}}
|magic = <!-- I wasn't sure what to put here because of the passive ability. Please feel free to correct me. -ArcaneFocus -->
'''Yafeu''' is a djinni in ''Baldur's Gate 3'', found trapped within a Djinni Lamp in the [[Sorcerous Vault]].
|location = [[Sorcerous Vault]]<br>(Djinni Lamp)
|exp = 10
|alt-image =  
}}[[Category:Djinni]]
'''Yafeu''' is a Djinni NPC in Baldur's Gate 3, found in a Djinni Lamp within the [[Sorcerous Vault]].


==Gameplay==
{{DiQ| A rescuer?! Oh, you've arrived in the nick of time, saintly adventurer - I've been trapped for so long, I daresay I'm half mad, ho-ho!|Yafeu}}
* When a character interacts with Yafeu's lamp, a few things happen in short succession:
** The character who interacted with the lamp is teleported ''inside'' the lamp, and a conversation between Yafeu and this character is started.
** When the prior conversation finishes, Yafeu swaps places in the world with the character who became trapped. A conversation will be triggered between Yafeu and ''all characters standing within the same room as the lamp.'' Any characters who attempt to enter the room after the conversation is started will immediately be pulled into the conversation, even if they are in stealth.
* Once he is outside the lamp, Certain player choices can cause Yafeu to attack the player. Killing Yafeu once hostile does not reward the player with any items.


===Escaping the Lamp===
== Involvement ==
Players have a few options for escaping the lamp, if their character becomes trapped inside.
Within a room hidden behind an illusory wall in the Sorcerous Vault {{coords|374|1039}}, the party will come across a peculiar lamp. A party member who touches or interacts with the lamp in any way will be transported inside the lamp, where they will meet Yafeu.
* Summon any creature, and have them interact with the lamp to swap places with your trapped character. Dismissing the trapped summon will destroy the lamp (assuming it was the only occupant)!
 
** Click, hold, drag to move the lamp is sometimes required instead of "Use"
Yafeu will be ecstatic to meet his rescuer, explaining that someone must be inside the lamp at all times, and any new occupant will take the place of the previous one. Yafeu will be released back into the world, and the party member trapped within the lamp.
** If a summon trapped inside the lamp casts a spell that would spawn a summon, the summon who cast the spell is removed from the lamp.
 
** There is sometimes a [[Scroll of Summon Quasit]] in one of the Gilded Chests {{coords|-1602|113}}).
Back outside in the vault, Yafeu will greet anyone who remained in the room, addressing them as servants. {{note|Dialogue with Yafeu outside the lamp will trigger with {{em|all}} those party members standing within the same room as the lamp. Any party members who attempt to enter the room after the conversation is started will immediately be pulled into the conversation, even if they are in stealth.}} If the party member responds indignantly that they are not servants, or tell Yafeu that it is "time to die", he will attack the party. Otherwise, Yafeu can be asked to give a little gold as compensation for the loss of the trapped party member, or be allowed to leave.
* If you have the spell Banishment can also be used to escape the lamp.{{Verify}}
 
If the player uses a summon to move the lamp, it'll be trapped instead and Yafeu is freed. If selecting the dialogue option that the party sent a summon to the lamp purposely, the djinni will be irritated and comment on their cleverness, but will instantly leave without any conflict.
 
==Escaping the lamp==
There are a few options for escaping the lamp, if a party member becomes trapped inside. Clicking, holding and dragging to move the lamp is sometimes required instead of "Use".
* Summoning any creature, and letting them interact with the lamp to swap places with the trapped party member.
* Summoning any creature from within the lamp will free the summoner, and trap the summoned creature. Within the lamp there is a [[Scroll of Summon Quasit]] in one of the gilded chests {{coords|-1602|113}} which can be used for this purpose.
* A trapped party member can cast [[Banishment]] on themself to escape.
 
If the lamp is left unoccupied, for example through dismissing a summon or banishing oneself, the lamp will be destroyed.


==Interactions==
==Interactions==


====Conversation: Inside the Lamp====
===Inside the lamp===
* Player is given 4 possible responses, including ''Attack.'' All of these options have the ''same result'', causing Yafeu to give one response, before he ends the conversation and leaves the lamp.
* There are four possible responses, including ''Attack.'' All of these options have the ''same result'', causing Yafeu to give one response, before he ends the conversation and leaves the lamp.
* [Wizard] unlocks an additional option: ''"High level magic is afoot here, but what?"'', prompting a DC 10 Arcana check that is rolled with advantage. If passed, the narrator responds with a few lines of dialogue, but this does not change the outcome of the scene.
* [[Wizard|Wizards]] have an additional option: ''"High level magic is afoot here, but what?"'', prompting a DC 10 [[Arcana]] check that is rolled with advantage. If passed, the narrator responds with a few lines of dialogue, but this does not change the outcome of the scene.
 
===Outside the lamp===
It is not possible to pickpocket from Yafeu and nothing appears on his corpse when he is killed.
 
There are initially four possible responses. Some choices cause [[approval]] changes, but only with party members who are standing inside the same room as the conversation.
* Asking "Who are you?" gives the talking party member three more options afterward.
** Asking him to release the trapped party member will cause approval changes and will cause him to attack.
** Saying that you don't like your master will provide the party with 1000gp and cause approval changes.
** Let him leave has no impact.
* Asking for gold will provide the party with 1000gp and cause approval changes.
* Asking him to release the trapped party member will cause approval changes, giving the talking party member three more options afterward. [[Wizard]]s replace this option with "I know what magic prisons do to a person - that won't happen to my friend."
** Asking him to release the trapped party member will cause approval changes and will cause him to attack.
** Saying that you don't like your companion will provide the party with 1000gp and cause approval changes.
** Let him leave has no impact.
* Saying "How dare you - I have no master!" will cause him to attack.
 
== Combat ==
===Attacks and Abilities===
{{Feature box|Drunken Inhale}}
{{Feature box|Main Hand Attack|item=Scimitar}}
{{Feature box|Shifting Winds}}
{{Feature box|Thunderwave}}
 
== Related literature ==
* {{MdRarityItem|A Little Djinni Ditty}}
* {{MdRarityItem|A Note from Vompter}}
 
== Notes ==
{{reflist|note}}


====Conversation: Outside the Lamp====
{{Lower City}}
Player is initially given 4 possible responses. Some choices cause [[Approval]] changes, but only with characters who are standing inside the same room as the conversation.
[[Category:Djinni]]
* ''"Who are you?"'' allows the player to select a second response, but has no further impacts.
[[Category:Elementals]]
* Asking for gold will provide the player with 1000gp, but will cause small [[Approval]] changes with other companions involved in the conversation. It is not possible to pickpocket this gold from him, even if other party members attack him, and it does not appear on his corpse if he is killed.
[[Category:Characters]]
* Asking him to release your companion will cause [[Approval]] changes for some characters, giving the player 3 more options afterward. [Wizard] replaces this option with ''"I know what magic prisons do to a person - that won't happen to my friend."''
[[Category:Characters in the Lower City]]
* ''"How dare you - I have no master!"'' will cause Yafeu to attack.
[[Category:Characters in Act Three]]

Latest revision as of 02:14, 23 November 2024

Yafeu is a djinni in Baldur's Gate 3, found trapped within a Djinni Lamp in the Sorcerous Vault.


Portrait Yafeu.png
A rescuer?! Oh, you've arrived in the nick of time, saintly adventurer - I've been trapped for so long, I daresay I'm half mad, ho-ho!
Yafeu

Involvement[edit | edit source]

Within a room hidden behind an illusory wall in the Sorcerous Vault X: 374 Y: 1039, the party will come across a peculiar lamp. A party member who touches or interacts with the lamp in any way will be transported inside the lamp, where they will meet Yafeu.

Yafeu will be ecstatic to meet his rescuer, explaining that someone must be inside the lamp at all times, and any new occupant will take the place of the previous one. Yafeu will be released back into the world, and the party member trapped within the lamp.

Back outside in the vault, Yafeu will greet anyone who remained in the room, addressing them as servants. [note 1] If the party member responds indignantly that they are not servants, or tell Yafeu that it is "time to die", he will attack the party. Otherwise, Yafeu can be asked to give a little gold as compensation for the loss of the trapped party member, or be allowed to leave.

If the player uses a summon to move the lamp, it'll be trapped instead and Yafeu is freed. If selecting the dialogue option that the party sent a summon to the lamp purposely, the djinni will be irritated and comment on their cleverness, but will instantly leave without any conflict.

Escaping the lamp[edit | edit source]

There are a few options for escaping the lamp, if a party member becomes trapped inside. Clicking, holding and dragging to move the lamp is sometimes required instead of "Use".

  • Summoning any creature, and letting them interact with the lamp to swap places with the trapped party member.
  • Summoning any creature from within the lamp will free the summoner, and trap the summoned creature. Within the lamp there is a Scroll of Summon Quasit in one of the gilded chests X: -1602 Y: 113 which can be used for this purpose.
  • A trapped party member can cast Banishment on themself to escape.

If the lamp is left unoccupied, for example through dismissing a summon or banishing oneself, the lamp will be destroyed.

Interactions[edit | edit source]

Inside the lamp[edit | edit source]

  • There are four possible responses, including Attack. All of these options have the same result, causing Yafeu to give one response, before he ends the conversation and leaves the lamp.
  • Wizards have an additional option: "High level magic is afoot here, but what?", prompting a DC 10 Arcana check that is rolled with advantage. If passed, the narrator responds with a few lines of dialogue, but this does not change the outcome of the scene.

Outside the lamp[edit | edit source]

It is not possible to pickpocket from Yafeu and nothing appears on his corpse when he is killed.

There are initially four possible responses. Some choices cause approval changes, but only with party members who are standing inside the same room as the conversation.

  • Asking "Who are you?" gives the talking party member three more options afterward.
    • Asking him to release the trapped party member will cause approval changes and will cause him to attack.
    • Saying that you don't like your master will provide the party with 1000gp and cause approval changes.
    • Let him leave has no impact.
  • Asking for gold will provide the party with 1000gp and cause approval changes.
  • Asking him to release the trapped party member will cause approval changes, giving the talking party member three more options afterward. Wizards replace this option with "I know what magic prisons do to a person - that won't happen to my friend."
    • Asking him to release the trapped party member will cause approval changes and will cause him to attack.
    • Saying that you don't like your companion will provide the party with 1000gp and cause approval changes.
    • Let him leave has no impact.
  • Saying "How dare you - I have no master!" will cause him to attack.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Drunken Inhale.webp
Drunken Inhale Drunken Inhale ()
D8 Poison.png 4d8 (4~32) Damage TypesPoison

Compel foes toward you with an intoxicating wind that makes them Drunk Drunk.

CON Save
 Range: Self
AoE: 5 m / 17 ft (Cone)
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Scimitar
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Shifting Winds.webp
Shifting Winds Shifting Winds ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Thunderwave.webp
Thunderwave Thunderwave ()
D8 Thunder.png 2d8 (2~16) Damage TypesThunder

Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Damage TypesThunder damage.

CON Save
 Melee: 1.5 m / 5  ft
AoE: 5 m / 17 ft (Cube)

Related literature[edit | edit source]

Notes[edit | edit source]

  1. Dialogue with Yafeu outside the lamp will trigger with all those party members standing within the same room as the lamp. Any party members who attempt to enter the room after the conversation is started will immediately be pulled into the conversation, even if they are in stealth.