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Halsin/Approval: Difference between revisions
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=== Act Two === | === Act Two === | ||
{{SpoilerBox|act=2|nograd=1|unhide=1| | {{SpoilerBox|act=2|nograd=1|unhide=1| | ||
'''[[House in Deep Shadows]] | |||
''If entering the [[Shadow-Cursed Lands]] from the [[Grymforge]]:'' | |||
* Playing as a {{Class|Bard}}, a {{Class|Druid}}, a {{Class|Fighter}}, a {{Class|Monk}}, a {{Class|Wizard}} or a {{Class|Paladin}} ({{Class|Oath of Devotion}} and {{Class|Oath of the Ancients}} only), use a class-based answer when [[Lassandra|Harper Lassandra]] orders you to come closer.{{Approval|Halsin|+1}} | |||
* When the shadows warp [[Yonas|Harper Yonas]], tell [[Meygan|Harper Meygan]], "Move. I'll take care of this." {{Approval|Halsin|+1}} | |||
** OR Prepare to fight, using basic or unique {{Class|Fighter}}, {{Class|Ranger}}, {{Class|Rogue}} or {{Class|Paladin}} ({{Class|Oath of Devotion}} and {{Class|Oath of the Ancients}} only) option {{Approval|Halsin|+1}} | |||
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, choose to try and save them instead of abandoning them {{Approval|Halsin|+1}} | |||
''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:'' | |||
* Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them. {{Approval|Halsin|+1}} ''(requires sequentive {{Ability check|Persuasion|10}} and then {{Ability check|Persuasion|14}} or {{Ability check|Intimidation|14}})'' | |||
* Traversing Shadow-Cursed Lands with the convoy, betray them and side with the ambushing [[Harpers]] {{Approval|Halsin|+1}} | |||
''At the [[House in Deep Shadows]]:'' | |||
* Tell [[Oliver]] you know who he really is {{Approval|Halsin|+1}} | * Tell [[Oliver]] you know who he really is {{Approval|Halsin|+1}} | ||
* Let Halsin persuade Oliver. {{Approval|Halsin|+10}} | * Let Halsin persuade Oliver. {{Approval|Halsin|+10}} ''(Comes +5 points when you ask Halsin and +5 more after he succeeds)'' | ||
* Convince [[Oliver]] to reunite with [[Thaniel]].{{Approval|Halsin|+40}} | * Convince [[Oliver]] to reunite with [[Thaniel]].{{Approval|Halsin|+40}} ''(If Halsin is in the party while talking to Oliver, it will gain {{Approval|Halsin|+5}} additional points of approval)'' | ||
''When dealing with [[He Who Was]]:'' | |||
* Agree to find [[Madeline's Ledger]] for [[He Who Was]] {{Approval|Halsin|+1}} | |||
* After ordering [[Madeline]] to hurt herself as Ben and Marc did {{Approval|Halsin|-1}}, stop her, saying she had done enough {{Approval|Halsin|+1}} | |||
** OR Say her willing to hurt herself was enough {{Approval|Halsin|+1}} | |||
** OR Accuse her of cowardice, using basic or unique {{Class|Barbarian}}, {{Class|Bard}}, {{Class|Monk}} lines {{Approval|Halsin|+1}} | |||
** OR Say that it wasn't her fault, using basic or unique {{Class|Bard}}, Good {{Class|Cleric}} or {{Class|Monk}} lines {{Approval|Halsin|+1}} | |||
''Elsewhere:'' | |||
* After saving [[Rolan]] from the [[Shadow]]s, tell him not to be hard on himself for trying to save his family {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Sorcerer}} or a {{Class|Wizard}}, use a class-based option {{Approval|Halsin|+1}} | |||
'''[[Last Light Inn]]''' | |||
''Speaking to [[Jaheira]]:'' | |||
* When talking to Jaheira inside the inn, drink the spiked wine {{Approval|Halsin|+1}} | |||
* If you have talked to [[Marcus Falgor|Marcus]] already and know his mission, try to convince Jaheira that he is a spy {{Approval|Halsin|+1}} | |||
''Speaking to [[Isobel]]:'' | |||
* During [[Marcus Falgor|Marcus's]] assault: | |||
** After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her {{Approval|Halsin|+10}} | |||
* Playing as {{Background|Haunted One|The Dark Urge}}, after the assault: | |||
** OR Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior {{Approval|Halsin|+1}} | |||
''Talking to [[Florrick|Councellor Florrick]]:'' | |||
* Ask whether the Flaming Fist are just going to stay around {{Approval|Halsin|+1}} | |||
** If [[Wyll]] is in the party, tell Florrick it's your business what had happened to him {{Approval|Halsin|+1}} | |||
** OR, Playing as [[Wyll]], say it was a devil deal that has gone terribly wrong {{Approval|Halsin|+1}} | |||
'' Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:'' | |||
* Say you only wanted to admire him close {{Approval|Halsin|+1}}, and then indeed choose to quietly admire him {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Class|Ranger}}, say you do not seek his territory {{Approval|Halsin|+1}} | |||
''Speaking to [[Cerys]]:'' | |||
* When she tell you about their misfortunes and says they ran until found the inn, say that she did the right thing {{Approval|Halsin|+1}} ''(use basic line or unique for {{Class|Cleric}} or {{Class|Oathbreaker|Oathbreaker Paladin}})'' | |||
* Ask her what they are doing here, if they headed for Baldur's Gate, and then tell her not to lose hope to see others alive {{Approval|Halsin|+1}} | |||
''Talking to [[Alfira]] at the inn:'' | |||
* After Marcus's assault, when she asks whether they cannot trust anyone: | |||
** Playing as a {{Race|Half-Orc}}, tell her to use her anger.{{Approval|Halsin|+1}} | |||
* Ask her about others, and then say that running was right call {{Approval|Halsin|+1}} | |||
* When Alfira asks you how do you keep going, answer: | |||
** That you take one step at a time {{Approval|Halsin|+1}} | |||
** OR That danger is your life {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Druid}}, a {{Class|Ranger}}, or a {{Class|Rogue}}, use a class-based line {{Approval|Halsin|+1}} | |||
** OR, Playing as a {{Race|Drow}}, a {{Race|Deep Gnome}} or a {{Race|Duergar}}, say that only the strong survive {{Approval|Halsin|+1}} | |||
* When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]], promise you will find them {{Approval|Halsin|+1}} | |||
* If you successfully [[Rescue the Tieflings]], speak to Alfira again. When she asks how did you do it, answer that you were being a hero {{Approval|Halsin|+1}} | |||
** Talk to [[Alfira]] after [[Rescue the Tieflings|rescuing the tieflings]] from [[Moonrise Towers]] and take the reward {{Approval|Halsin|+1}} ''(If [[Lakrissa]] survived, talking to her starts the same cutscene)'' | |||
''Dealing with [[Raphael]] and [[Mol]]:'' | |||
* After Mol wins the game of lanceboard against Raphael, tell him to stay away from Mol {{Approval|Halsin|+1}} | |||
▶ '''''Note:''' This line appears only if '''Astarion is not in the party''', otherwise Raphael will turn the talk to the spawn's scars''. | |||
:* Then tell Raphael to leave you alone {{Approval|Halsin|+1}} | |||
''Elsewhere in the inn:'' | |||
* Talking to [[Meygan|Harper Meygan]] mourning [[Yonas]], give her his sword (if you looted his body) {{Approval|Halsin|+1}} | |||
'''[[Reithwin Town]]''' | '''[[Reithwin Town]]''' | ||
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'''[[Moonrise Towers]]''' | '''[[Moonrise Towers]]''' | ||
* <u>Sever</u> the connection between [[Linsella]] and [[Barnabus]] | * <u>Sever</u> the connection between [[Linsella]] and [[Barnabus]] | ||
* Thank [[Art Cullagh]] for his help after defeating [[Ketheric Thorm]]. | |||
'''[[Moonrise Towers Rooftop]]''' | '''[[Moonrise Towers Rooftop]]''' | ||
* <u>After</u> passing the persuasion check, and a second set of dialogue, tell [[Ketheric Thorm]] either: | * <u>After</u> passing the persuasion check, and a second set of dialogue, tell [[Ketheric Thorm]] either: | ||
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* <u>Say</u> "It hurts, I know it does." when talking to [[Arabella]] in camp | * <u>Say</u> "It hurts, I know it does." when talking to [[Arabella]] in camp | ||
* <u>Tell</u> [[Arabella]] her parents would be proud of her. | * <u>Tell</u> [[Arabella]] her parents would be proud of her. | ||
* | * Talk to [[Thaniel]] after defeating [[Ketheric Thorm]] and say your work here is done. {{Approval|Halsin|+20}} | ||
}} | }} | ||
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{{SpoilerBox|act=3|nograd=1|unhide=1| | {{SpoilerBox|act=3|nograd=1|unhide=1| | ||
'''[[Rivington]]'''<br> | '''[[Rivington]]'''<br> | ||
''Talking to [[Yenna]]:'' | ''Talking to [[Yenna]]:'' | ||
* Give | * Offer her help: | ||
* | ** Give some coin {{Approval|Halsin|+1}} | ||
* | ▶ '''''Note:''' Giving Yenna food '''does not''' bring approval'' | ||
* | :* OR Suggest to find a guard for her {{Approval|Halsin|+1}} ''(available for all characters except [[Cleric]])'' | ||
:* Playing as a [[Cleric]] or a [[Monk]], suggest to find the nearest temple {{Approval|Halsin|+1}} | |||
:* Playing as a [[Ranger]], suggest to track her mother down {{Approval|Halsin|+1}} | |||
▶ '''''Note:''' Promising to look for her mum '''after''' using class-based [[Ranger]] line brings another {{Approval|Halsin|+1}} point'' | |||
''At the [[Sword Coast Couriers]] | ''At the [[Sword Coast Couriers]]:'' | ||
* | * Report to [[Commander Lightfeather]] that his soldiers fought to the last feather OR that you've found the enemy and pigeons fought bravely against it. {{Approval|Halsin|+1}} ''(formulation varies depending on whether you have met [[Tara]] on the roof or not)'' | ||
* Make [[Angry Mar'hyah]] to let you keep Scratch, using [[Persuasion]] or [[ | * Playing as a [[Druid]], tell [[Angry Mar'hyah|Mar'hyah]] that Scratch is not a 'property'. {{Approval|Halsin|+1}} | ||
* Then force Mar'hyah to leave the kennels via [[Deception]] or [[Intimidation]]. {{Approval|Halsin|+1}} | * Make [[Angry Mar'hyah]] to let you keep [[Scratch]], using [[Persuasion]], [[Intimidation]] or class-based [[Druid]], [[Fighter]] or [[Paladin]] options. {{Approval|Halsin|+1}} | ||
** Then force Mar'hyah to leave the kennels via [[Deception]] or [[Intimidation]]. {{Approval|Halsin|+1}} | |||
''In the [[Angleiron's Cellar]]:'' | ''In the [[Angleiron's Cellar]]:'' | ||
* | * Talking to [[Wulbren]], refuse to take [[Runepowder Bomb]] but promise you'll destroy the [[Steel Watch Foundry]] your way. {{Approval|Halsin|+1}} | ||
* | ** OR Refuse, saying that the real enemy is [[Gortash]], not the Gondians, and you'll find another way {{Approval|Halsin|+1}} | ||
** OR Suggest to contact the [[Gondians]] first, so that they might see reason. {{Approval|Halsin|+1}} | |||
** OR, if [[Barcus Wroot]] is nearby and butts in, agree and say it sounds like a mass murder {{Approval|Halsin|+1}} | |||
''Dealing with [[Orin]]'s guises:'' | ''Dealing with [[Orin]]'s guises:'' | ||
* If [[Orin]] is impersonating [[Gyldro Angleiron]], tell her you would ''never'' kill someone you cared about. {{Approval|Halsin|+1}} | |||
▶ '''''Note:''' When playing as [[Karlach]] or [[Wyll]] origin, this option will have an unique formulation, but still take its place (line 3)'' | |||
** OR, Playing as [[The Dark Urge]], tell her you do all you can to keep your loved ones safe from your blade {{Approval|Halsin|+1}} | |||
* If [[Orin]] is impersonating [[Fist Rowan]], tell her that one can't just kill innocent people {{Approval|Halsin|+1}} | * If [[Orin]] is impersonating [[Fist Rowan]], tell her that one can't just kill innocent people {{Approval|Halsin|+1}} | ||
▶ '''''Note:''' This line goes for the Custom origin (Tav). If playing as any other Origin, except [[Dark Urge]], it might have unique formulation'' | |||
** OR Tell her that you're going to report to the commanding officer {{Approval|Halsin|+1}} | ** OR Tell her that you're going to report to the commanding officer {{Approval|Halsin|+1}} | ||
** OR, Playing as [[The Dark Urge]], tell her that mindless slaughter is not the answer {{Approval|Halsin|+1}} | ** OR, Playing as [[The Dark Urge]], tell her that mindless slaughter is not the answer {{Approval|Halsin|+1}} | ||
* If [[Orin]] is impersonating [[ | * If [[Orin]] is impersonating [[Dying Stone Lord Thug]], succeed a passive {{Ability check|Perception|20}}, and then: | ||
* Say you'll stay with him until the end {{Approval|Halsin|+1}} | |||
** OR Say you'll make it quick {{Approval|Halsin|+1}} | |||
* | ** OR, Playing as [[The Dark Urge]], resist the urge to torment him {{Approval|Halsin|+1}} | ||
''Near [[Requisitioned Barn]]:'' | ''Near [[Requisitioned Barn]]:'' | ||
* | * Talking to [[Mattis]] outside the barn, tell him to watch himself because [[Baldur's Gate]] is big and dangerous. {{Approval|Halsin|+1}} | ||
* Donate gold to [[Manip Nestor]]. {{Approval|Halsin|+1}} | ▶ '''''Note:''' This option is available only if tiefling kids survived in Acts One and Two'' | ||
* | ** OR, Playing as a [[Druid]], say it's unnerving to see a city as big as a great forest {{Approval|Halsin|+1}} | ||
* Donate some gold to [[Manip Nestor]]. {{Approval|Halsin|+1}} | |||
* Make a compliment to the pig inside the barn. {{Approval|Halsin|+1}} ''(works with or without {{SAI|Speak with Animals}})'' | |||
'''[[Open Hand Temple]]''' | '''[[Open Hand Temple]]''' | ||
* Offer | * Offer [[Sister Yannis]] help with investigating the double murder and proving [[Brilgor|Brilgor's]] innocence {{Approval|Halsin|+1}} | ||
* | * Talk to [[Bill|Brother Bill]] and [[Clements|Brother Clements]] and say that their god would be proud of [[Lorgan|Father Lorgan]] {{Approval|Halsin|+1}} | ||
* | ** OR, Playing as a [[Monk]], say that offering alms to those in need is a sign of a noble soul {{Approval|Halsin|+1}} | ||
* Agree to bear [[Help the Spirit of the Amulet|Monk Manifestation's]] curse {{Approval|Halsin|+1}} and then withstand its madness.{{Approval|Halsin|+3}} | |||
'''[[Circus of the Last Days]]''' | '''[[Circus of the Last Days]]''' | ||
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''Elsewhere:'' | ''Elsewhere:'' | ||
* * | * Playing as a [[Ranger]], tell [[Fortuno Dibbs]] to relax, because dogs are sensitive to emotions {{Approval|Halsin|+1}} | ||
** Speak to [[Biscotti]] via {{SAI|Speak with Animals}} and call him a good dog {{Approval|Halsin|+1}} ''(works only the first time you speak to him)'' | |||
* Playing as a [[Druid]], threaten [[Arfur Gregorio]] to raze his mansion and reclaim the land for nature, if he doesn't come to an agreement with refugees {{Approval|Halsin|+1}} | |||
* Playing as a Baldurian character, tell [[Saer Grotpoll]] that his own accent is Rivingtonian {{Approval|Halsin|+1}} | |||
* Tell [[Nayzeem|Tinker Nayzeem]] that the way people treat refugees is terrible. {{Approval|Halsin|+1}} | * Tell [[Nayzeem|Tinker Nayzeem]] that the way people treat refugees is terrible. {{Approval|Halsin|+1}} | ||
* Try and help [[Dying Stone Lord Thug]] {{Approval|Halsin|+1}} | |||
** OR, Playing as a [[Druid]], apply a natural salve to his wound {{Approval|Halsin|+1}} | |||
▶ '''''Note:''' These options are available only if Orin '''is not''' impersonating the Thug'' | |||
* Playing as a [[Barbarian]], in the [[Abandoned Windmill]] basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer {{Approval|Halsin|+1}} | |||
* Playing as [[Astarion]] origin, at the [[Gur Camp]] tell [[Ulma]] you will do what you can for her tribe's children {{Approval|Gale|+1}} | |||
'''[[Wyrm's Crossing]]''' | '''[[Wyrm's Crossing]]''' | ||
* | * At the entrance gate, consent to be arrested by the [[Steel Watcher]]. {{Approval|Halsin|+1}} | ||
* Refuse to deliver the gnome leader's head to [[Manip Falcäo]] {{Approval|Halsin|+1}} | * Refuse to deliver the gnome leader's head to [[Manip Falcäo]] {{Approval|Halsin|+1}} | ||
* At [[Fraygo's Flophouse]], tell [[Adventurer Drim]] that the word 'adventurer' doesn't mean anything anymore. {{Approval|Halsin|+1}} (this did not give approval for me for Halsin) | * At [[Fraygo's Flophouse]], tell [[Adventurer Drim]] that the word 'adventurer' doesn't mean anything anymore. {{Approval|Halsin|+1}} (this did not give approval for me for Halsin) | ||
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** Choose to proceed with only one of the twins after their 'foursome' offer {{Approval|Halsin|+1}} ''(if you're partnered with the druid)'' | ** Choose to proceed with only one of the twins after their 'foursome' offer {{Approval|Halsin|+1}} ''(if you're partnered with the druid)'' | ||
** Choose to proceed with one of the twins when any other partner declines their offer {{Approval|Halsin|+1}} ''(if you're partnered with any other companion)'' | ** Choose to proceed with one of the twins when any other partner declines their offer {{Approval|Halsin|+1}} ''(if you're partnered with any other companion)'' | ||
* | * Speaking to [[Valeria]], say you're here just to have a drink, and then propose a toast to ADVENTURE! {{Approval|Halsin|+1}} ''(The option is available only after you've started [[Solve the Open Hand Temple Murders]] quest)'' | ||
'''[[Sharess' Caress]]''' | '''[[Sharess' Caress]]''' | ||
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'''[[Wyrm's Rock Fortress]]''' | '''[[Wyrm's Rock Fortress]]''' | ||
* Get access into Wyrm's Rock Fortress by either: showing the [[Archducal Coronation - Admission Pass|Admission Pass]], showing [[Lower City Pass]] obtained from [[Valeria]], using [[Urgent Report for Duke Ravengard|Nashkellan's report]], bribing [[Elin|Blaze Elin]], or passing any of class-based checks. {{Approval|Halsin|+1}} | |||
''At the Flaming Fist barracks:'' | ''At the Flaming Fist barracks:'' | ||
* Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Halsin|+1}} | * Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Halsin|+1}} | ||
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* Give Reynash 300 gold to take the ferry {{Approval|Halsin|+1}} | * Give Reynash 300 gold to take the ferry {{Approval|Halsin|+1}} | ||
''Speaking to [[Bakshi|Manip Bakshi]] (regardless | ''Speaking to [[Bakshi|Manip Bakshi]] (regardless of whether you succeeded a check to discover Reynash's thievery or not):'' | ||
* | * Successfully use {{SAI|Detect Thoughts}} on him and pretend to be a new recruit {{Approval|Halsin|+1}} | ||
* Tell him you've spotted | * Tell him you've spotted another guard on stealing {{Approval|Halsin|+1}} ''(requires {{Ability check|Persuasion|10}} if you have spotted Reynash's lockpick or {{Ability check|Persuasion|15}} if you didn't)'' | ||
** Then | ** Then ask him not to be hard on Reynash {{Approval|Halsin|+1}} | ||
* OR | * OR Leave barracks (or let him escort you out) {{Approval|Halsin|+1}} | ||
''At the Audience Hall:'' | ''At the Audience Hall:'' | ||
* Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that the [[Steel Watcher]]s will eventually turn on everyone. {{Approval|Halsin|+1}} | * Speaking to [[Lord Amber's Bodyguard]] and attendants of [[Lady Durinbold's Attendant|Lady Durinbold]] and [[Lord Shattershield's Attendant|Lord Shattershield]] about the Steel Watch, say that the [[Steel Watcher]]s will eventually turn on everyone. {{Approval|Halsin|+1}} | ||
** OR, playing as a [[Druid]], say that there's nothing natural about him {{Approval|Halsin|+1}} | |||
* Pass the [[Steel Watcher]] that confronts you at the coronation. {{Approval|Halsin|+1}} | * Pass the [[Steel Watcher]] that confronts you at the coronation. {{Approval|Halsin|+1}} | ||
▶''''' Note:''' This dialogue appears only if Karlach '''is not''' in the party'' | ▶''''' Note:''' This dialogue appears only if Karlach '''is not''' in the party'' | ||
* Agree to become allies with [[Gortash]] and slay [[Orin]] {{Approval|Halsin|+1}} | * Agree to become allies with [[Gortash]] and slay [[Orin]] {{Approval|Halsin|+1}} | ||
** OR Refuse to | ** OR Refuse to make an alliance with him and confirm your decision {{Approval|Halsin|+1}} | ||
* Tell [[Gortash]] that you have no interest in this sham of a coronation {{Approval|Halsin|+1}} | * Tell [[Gortash]] that you have no interest in this sham of a coronation {{Approval|Halsin|+1}} | ||
* After killing [[Orin]], speak to [[Gortash]] and surrender two your [[Netherstone]]s to him, then fight when he attacks afterwards {{Approval|Halsin|+1}} | * After killing [[Orin]], speak to [[Gortash]] and surrender two your [[Netherstone]]s to him, then fight when he attacks afterwards {{Approval|Halsin|+1}} | ||
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* As a Baldurian character, ask what has happened to the city's great hero {{Approval|Halsin|+1}} | * As a Baldurian character, ask what has happened to the city's great hero {{Approval|Halsin|+1}} | ||
<!--''In the [[Wyrm's Rock Prison]]:'' | |||
* Talking to the [[Unusual Skull]], ask him to speak plainly {{Approval|Halsin|+1}} ''(requires {{Ability check|Persuasion|18}})'' | |||
** Solve the first riddle {{Approval|Halsin|+1}} | |||
** Solve the second riddle {{Approval|Halsin|+1}}--> | |||
'''[[Lower City]]''' | '''[[Lower City]]''' | ||
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* Tell [[Aradin Beno|Aradin]] what the [[Nightsong]] really is, then avoid revealing her location (or lie) {{Approval|Halsin|+1}} | * Tell [[Aradin Beno|Aradin]] what the [[Nightsong]] really is, then avoid revealing her location (or lie) {{Approval|Halsin|+1}} | ||
* Tell [[Lorroakan]] you'll tell the [[Nightsong]] to come so she can rip him to shreds. {{Approval|Halsin|+1}} | * Tell [[Lorroakan]] you'll tell the [[Nightsong]] to come so she can rip him to shreds. {{Approval|Halsin|+1}} | ||
'''[[Chromatic Scale]]''' | |||
* As a Bard, talk to [[Thomas C. Quirkilious]] and ask him what the benefits of using lute strings made of worg hair are. {{Approval|Halsin|+1}} | |||
'''[[Grey Harbour Docks]]''' | '''[[Grey Harbour Docks]]''' | ||
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* Offer to fight [[Youth Varrl]] when [[Sa'varsh Kethk]] asks for a challenger, and then indeed kill him {{Approval|Halsin|-1}}. | * Offer to fight [[Youth Varrl]] when [[Sa'varsh Kethk]] asks for a challenger, and then indeed kill him {{Approval|Halsin|-1}}. | ||
* When talking to [[Vlaakith]], rat [[Shadowheart]] out that it was she who stole the artifact {{Approval|Halsin|-1}} ''(the line is available only if Shadowheart '''is in the party''')'' | * When talking to [[Vlaakith]], rat [[Shadowheart]] out that it was she who stole the artifact {{Approval|Halsin|-1}} ''(the line is available only if Shadowheart '''is in the party''')'' | ||
'''[[Ruined Battlefield]]'''<br> | |||
''If entering the [[Shadow-Cursed Lands]] from the [[Grymforge]]:'' | |||
* When the shadows warp [[Yonas|Harper Yonas]], choose to run from the fight {{Approval|Halsin|-1}} | |||
''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:'' | |||
* Traversing Shadow-Cursed Lands with the convoy and [[Kar'niss]] the drider, protect them from [[Harpers]], thus maintaining your cover as a True Soul {{Approval|Halsin|-1}} | |||
** OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the lantern.{{Approval|Halsin|-1}} ''(Taking this course immediately starts the fight with remaining Harpers)''. | |||
▶''''' Note:''' Works, too, if you managed to pick up the lantern during the battle.'' | |||
* If ambushing the convoy '''with''' the Harpers, start the dialogue with the drider and reveal the ambush to it {{Approval|Halsin|-1}} | |||
''When dealing with [[He Who Was]]:'' | |||
* Order [[Madeline]] to hurt herself as Ben and Marc did {{Approval|Halsin|-1}} ''(Evil {{Class|Cleric}} will have a unique line)'' | |||
** Then tell her to stab herself and don't stop OR to prove she is sorry {{Approval|Halsin|-1}} ''(either option)'' | |||
** Finally succeed a [[Persuasion]] roll to keep her going {{Approval|Halsin|-1}} | |||
''Elsewhere:'' | |||
* After saving [[Rolan]] from the [[Shadow]]s, tell him to shut up and be grateful {{Approval|Halsin|-1}} | |||
'''[[Last Light Inn]]''' | '''[[Last Light Inn]]''' | ||
* Call [[Wulbren]] a prick when [[Barcus Wroot]] talks to him after you [[Rescue Wulbren|rescue him]].{{Approval|Halsin|-1}} | * Call [[Wulbren]] a prick when [[Barcus Wroot]] talks to him after you [[Rescue Wulbren|rescue him]].{{Approval|Halsin|-1}} | ||
* Talking to [[Florrick|Councellor Florrick]], tell her you have no intentions to go to [[Moonrise Towers]] {{Approval|Halsin|-1}} | |||
* Talking to [[His Majesty]] via {{SAI|Speak with Animals}}, hiss back at him, say that he is in your territory, and order to get out {{Approval|Halsin|-1}} | |||
** OR, Playing as a {{Class|Barbarian}}, WOOF at him {{Approval|Halsin|-1}} | |||
'''[[House in Deep Shadows]]''' | '''[[House in Deep Shadows]]''' | ||
* Agree to play hide-and-seek with [[Oliver]]. {{Approval|Halsin|-1}} | * Agree to play hide-and-seek with [[Oliver]]. {{Approval|Halsin|-2}} ''(one point for each round of the game)'' | ||
* When convincing Oliver to reunite with [[Thaniel]], say that people are dying for his fun OR call him a thieving shadow {{Approval|Halsin|-1}} ''(either option)'' <!-- comes only if Halsin is in th party - verify--> | |||
'''[[Moonrise Towers]]''' | '''[[Moonrise Towers]]''' | ||
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{{SpoilerBox|act=3|nograd=1|unhide=1| | {{SpoilerBox|act=3|nograd=1|unhide=1| | ||
'''[[Rivington]]''' | '''[[Rivington]]''' | ||
* Tell [[ | |||
* | ''Talking to [[Yenna]],'' be rude to her: | ||
* Ask where did she last see her mum, then say her mother is probably dead. {{Approval|Halsin|-1}} | |||
* OR Tell Yenna to get lost. {{Approval|Halsin|-1}} | |||
* Stand for [[Saer Grotpoll]] protesting against refugees, saying "Out with these interlopers!" {{Approval|Halsin|-1}} | |||
* Leave [[Scratch]] with [[Angry Mar'hyah]]. {{Approval|Halsin|-1}} | |||
* If you let [[Angry Mar'hyah]] take [[Scratch]] back, speak to him and ask to be a good boy {{Approval|Halsin|-1}} | |||
** OR Tell him to stop whining {{Approval|Halsin|-1}} | |||
* Speak to the pig in the [[Requisitioned Barn]] '''without''' {{SAI|Speak with Animals}} and call her bacon {{Approval|Halsin|-1}} | |||
* Talk to [[Broadhorn|Fist Broadhorn]] inside the barn and say you were just looking for anything worth stealing {{Approval|Halsin|-1}} | |||
** OR, Playing as a [[Rogue]], if you are caught inside the barn by [[Madigan|Fist Madigan]], tell him this is the only place around worth stealing from {{Approval|Halsin|-1}} | |||
* Playing as [[Astarion]] origin, at the [[Gur Camp]] tell [[Ulma]] you won't sacfirice yourself for her cause {{Approval|Halsin|-1}} | |||
** OR Attack [[Ulma]]. {{Approval|Halsin|-1}} | |||
''Dealing with [[Orin]]'s guises:'' | ''Dealing with [[Orin]]'s guises:'' | ||
* If [[Orin]] is impersonating [[Gyldro Angleiron]], say you would kill someone close to you without hesitation.{{Approval|Halsin|-1}} | |||
▶ '''''Note:''' When playing as [[Lae'zel]] origin, this option will have an unique formulation, but still take its place (line 4)'' | |||
:* OR, Playing as [[The Dark Urge]], say that you have already done it {{Approval|Halsin|-1}} ''(This option is available if you have killed either [[Isobel]] or your partner in [[Act Two]] on demand of your [[Sceleritas Fel|Urge]])'' | |||
* If [[Orin]] is impersonating [[Fist Rowan]], tell her that both sides need a lesson {{Approval|Halsin|-1}} | * If [[Orin]] is impersonating [[Fist Rowan]], tell her that both sides need a lesson {{Approval|Halsin|-1}} | ||
▶ '''''Note:''' This line goes for the Custom origin (Tav). If playing as any other Origin, except [[Dark Urge]], it might have unique formulation'' | |||
** OR, Playing as [[The Dark Urge]], propose to kill and kill again {{Approval|Halsin|-1}} | ** OR, Playing as [[The Dark Urge]], propose to kill and kill again {{Approval|Halsin|-1}} | ||
* If [[Orin]] is impersonating [[ | * If [[Orin]] is impersonating [[Dying Stone Lord Thug]]: | ||
* Playing as an Evil [[Cleric]], choose to make him suffer {{Approval|Halsin|-1}} | |||
** OR, Playing as [[The Dark Urge]], choose to prod his wound OR to spin the blade {{Approval|Halsin|-1}} ''(either option)'' | |||
* If you succeeded a passive {{Ability check|Perception|20}}, choose to make him scream {{Approval|Halsin|-1}} | |||
** OR, Playing as [[The Dark Urge]], say that you'll enjoy watching him die slowly {{Approval|Halsin|-1}} | |||
'''[[Circus of the Last Days]]''' | '''[[Circus of the Last Days]]''' | ||
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* Talk to [[Lucretious]] after defeating false [[Dribbles]], and when she asks you to find real clown, answer that you are expensive {{Approval|Halsin|-1}} | * Talk to [[Lucretious]] after defeating false [[Dribbles]], and when she asks you to find real clown, answer that you are expensive {{Approval|Halsin|-1}} | ||
** Then say that Dribbles is probably dead now {{Approval|Halsin|-1}} | ** Then say that Dribbles is probably dead now {{Approval|Halsin|-1}} | ||
''In the [[Angleiron's Cellar]]:'' | |||
* Agree to [[Wulbren|Wulbren's]] proposal to blow up the [[Steel Watch Foundry]] and take the [[Runepowder Bomb]] {{Approval|Halsin|-1}} | |||
▶'''''Note:''' [[Druid]], [[Rogue]] and [[Sorcerer]] characters will have unique lines for this option'' | |||
:* OR Tell him that you'll take the bomb but use it only as a last resort. {{Approval|Halsin|-1}} | |||
:* OR Refuse, saying that his plan is too messy and you're out.{{Approval|Halsin|-1}} | |||
'''[[Wyrm's Crossing]]''' | '''[[Wyrm's Crossing]]''' | ||
* | * At the entrance gate, refuse to be arrested by the [[Steel Watcher]] and prepare to fight.{{Approval|Halsin|-1}} | ||
** OR Threaten [[Edwynna|Gauntlet Edwynna]] {{Approval|Halsin|-1}} | |||
** OR Attack [[Edwynna]] {{Approval|Halsin|-1}} | |||
* Agree to deliver the gnome leader's head to [[Manip Falcäo]] {{Approval|Halsin|-1}} | * Agree to deliver the gnome leader's head to [[Manip Falcäo]] {{Approval|Halsin|-1}} | ||
** After killing [[Wulbren]], provide his head to [[Falcäo]] {{Approval|Halsin|-1}} | |||
* At [[Sharess' Caress]], when trying to hire both [[Sorn Orlith]] and [[Nym Orlith]], refuse to invite [[Halsin]], too, if the druid is in the party {{Approval|Halsin|-1}} | * At [[Sharess' Caress]], when trying to hire both [[Sorn Orlith]] and [[Nym Orlith]], refuse to invite [[Halsin]], too, if the druid is in the party {{Approval|Halsin|-1}} | ||
'''[[Wyrm's Rock Fortress]] | '''[[Wyrm's Rock Fortress]]''' | ||
** Trying to get access into Wyrm's Rock Fortress, choose to leave when [[Elin|Blaze Elin]] stops you {{Approval|Halsin|-1}} | |||
''At the Flaming Fist barracks:'' | |||
* If failed to convince [[Arkleia Oloril]] to trade, attack her {{Approval|Halsin|-1}} | |||
''When you spot [[Fist Reynash]] trying to open a chest:'' | |||
* [[Intimidation|Intimidate]] OR blackmail him into giving you his stash {{Approval|Halsin|-1}} ''(either option)'' | |||
** OR Fail the Intimidation check to make him surrender his stash {{Approval|Halsin|-1}} ''(makes him hostile)'' | |||
** OR Attack Reynash straightaway {{Approval|Halsin|-1}} | |||
* Speaking to [[Bakshi|Manip Bakshi]] afterwards (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you {{Approval|Halsin|-1}} | |||
* Speaking to [[Gortash]] after killing [[Orin]], surrender two your [[Netherstone]]s to him {{Approval|Halsin|-1}} | * Speaking to [[Gortash]] after killing [[Orin]], surrender two your [[Netherstone]]s to him {{Approval|Halsin|-1}} | ||
** OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones {{Approval|Halsin|-1}} | ** OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones {{Approval|Halsin|-1}} | ||
''In the [[Wyrm's Rock Prison]]:'' | |||
* Talking to [[Counsellor Florrick]], when she sinks into despair, say you don't need her {{Approval|Halsin|-1}} | |||
'''[[Cazador's Dungeon]]''' | '''[[Cazador's Dungeon]]''' |
Latest revision as of 08:44, 25 November 2024
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Overview | Approval | Banter | Location Remarks | Romance |
Halsin dislikes any decisions that might involve hurting the natural world or leaving intact or letting thrive things that already defile the nature in any possible way (like supporting the existence and corruption of the shadow lands). He also approves of showing compassion and mercy for those in need, helping and defending them.
The actions and choices listed on this page will raise or lower Halsin's Approval.
For more information about the approval system, see Approval.
Approval[edit | edit source]
As a Companion character, the interactions listed below will cause Halsin to gain approval.
Act Two[edit | edit source]
Act Three[edit | edit source]
Disapproval[edit | edit source]
As a Companion character, the interactions listed below will cause Halsin to lose approval. This list is most likely incomplete.