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{{Party interactions|image=Jaheira Approval.png}}
{{Party interactions}}
{{CompanionTab|Jaheira}}
{{Companion tab}}
Jaheira favors direct approaches and is not interested in flattery. She loves snarky jokes even at her own expense. She approves of good deeds no matter how small they are.
Jaheira favors direct approaches and is not interested in flattery. She loves snarky jokes even at her own expense. She approves of good deeds no matter how small they are.


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Depending on their approval rating, Jaheira may greet the player with:
Depending on their approval rating, Jaheira may greet the player with:


Very Low (-40 or less){{Verify}}
Negative (<0):
*
 
Low (-20 or less){{Verify}}
* "Speak, so long as you have something sensible to say."
*
* "What."
Neutral (-19 - 20)
 
*
Neutral and Medium (0 - 39):
Medium approval (20+){{Verify}}
 
*
* "Speak."
High approval (40+){{Verify}}
* "Yes?"
*
* "Well - are we ready for the road once more?" (in camp)
Very High approval (60+){{Verify}}
 
*
High (40+):
Exceptional approval (80+){{Verify}}
 
*
* "The cub speaks."
* "What is it, cub?"


== Approval ==
== Approval ==
The following story and dialogue choices will cause Jaheira to gain [[approval]].  
The following story and dialogue choices will cause Jaheira to gain [[approval]].  
==== Act Three====
=== Act Two===
{{SpoilerBox|act=3|nograd=1|unhide=1|1='''[[Rivington]]'''
{{SpoilerBox|act=2|nograd=1|unhide=1|1=
* As a ranger, offer to track down Yenna's mother.
 
* Give [[Yenna]] coins.
'''[[Mind Flayer Colony]]'''
* Volunteer a companion, including her, to [[Dribbles]]' show
* <u>Tell</u> the [[Fresh Mind]] to go back to sleep.
* Tell [[Dribbles]] his joke is corny, or as a Bard, finish his scarecrow joke for him.
}}
* If going on stage with [[Dribbles]] yourself, say you're special because you treat the people around you with kindness ({{Approval|Jaheira|+1}})
=== Act Three===
* Tell [[Yannis]] you'll look into the murder for her {{Approval|Jaheira|+1}}
{{SpoilerBox|act=3|nograd=1|unhide=1|1=
* Tell [[Fist Rowan]] "They're innocent people.  You can't just kill them!"
'''[[Rivington]]'''
* Tell [[Tinker Nayzeem]] that the way people treat refugees is terrible.
 
* As a Baldurian, tell [[Saer Grotpoll]] that his accent sounds more Rivington than Baldur's Gate ({{Approval|Jaheira|+1}})
''Talking to [[Yenna]]:''
* Try to help the [[Dying Stone Lord Thug]] ({{Approval|Jaheira|+1}})
* Offer her help:
* Donate 500 gold for refugees to [[Manip Nestor]]. ({{Approval|Jaheira|+1}})
** Give some coin OR some food {{Approval|Jaheira|+2}} ''(either option, giving food available for all characters except [[Druid]])''
* As a [[Ranger]], Tell Fortuno Dibbs to relax for Biscotti.
** OR Suggest to find a guard for her {{Approval|Jaheira|+2}} ''(available for all characters except [[Cleric]])''
* Tell Tara to stop eating the carrier pigeons
** Playing as a [[Druid]], conjure some berries and herbs for her {{Approval|Jaheira|+2}}
* Tell [[Commander Lightfeather]] that his soldiers fought to the last feather against a truly formidable foe.
** Playing as a [[Cleric]] or a [[Monk]], suggest to find the nearest temple {{Approval|Jaheira|+2}}
* [[Persuasion|Persuade]] Angry Mar'hyah (found near the post office) to let you keep [[Scratch]].
** Playing as a [[Ranger]], suggest to track her mother down {{Approval|Jaheira|+2}}
* [[Deception|Deceive]] Angry Mar'hyah about animal abuse rules.
▶ '''''Note:''' Offering Yenna food OR promising to look for her mum '''after''' using class-based [[Ranger]] line brings {{Approval|Jaheira|+2}}  more points''
* [[Intimidation|Intimidate]] Angry Mar'hyah into leaving her job. (Approval on both checks)
 
* Pick "I do all I can to keep my loved ones safe from my blade" in the first dialogue with [[Gyldro Angleiron]] the Smith.
''Elsewhere:''
* If [[Orin]] is impersonating [[Gyldro Angleiron]], tell him you would never kill someone you cared about. {{Approval|Jaheira|+1}}
* Tell [[Nayzeem|Tinker Nayzeem]] that the way people treat refugees is terrible. {{Approval|Jaheira|+1}}
* Consent to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.
* Playing as a Baldurian character, tell [[Saer Grotpoll]] that his own accent is Rivingtonian {{Approval|Jaheira|+1}}
*Tell [[Wulbren]] That you are convinced and to give you the bomb -or- You'll contact the [[Gondians]] and maybe they'll see reason. ({{Approval|Jaheira|+1}})
* Near [[Requisitioned Barn]], donate some gold to [[Manip Nestor]]. {{Approval|Jaheira|+2}}
**If contacting the [[Gondians]], accept the bomb anyway. ({{Approval|Jaheira|+1}})
* Playing as a [[Ranger]], tell [[Fortuno Dibbs]] to relax, because dogs are sensitive to emotions {{Approval|Jaheira|+1}}
* After agreeing to bear curse, withstand [[the cursed monk]]'s madness and earn Tasha's Hideous Laughter. ({{Approval|Jaheira|+3}})
* Try and help the [[Dying Stone Lord Thug]]. {{Approval|Jaheira|+1}}
** OR, Playing as a [[Druid]], apply a natural salve to his wound {{Approval|Jaheira|+1}}
▶ '''''Note:''' These options are available only if Orin '''is not''' impersonating the Thug''
* Playing as a [[Barbarian]], in the [[Abandoned Windmill]] basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer {{Approval|Jaheira|+1}}
* Playing as [[Astarion]] origin, at the [[Gur Camp]] tell [[Ulma]] you will do what you can for her tribe's children {{Approval|Jaheira|+1}}
 
''Near the [[Requisitioned Barn]]'':
* Talking to [[Mattis]] outside the barn, tell him to watch himself because [[Baldur's Gate]] is big and dangerous. {{Approval|Jaheira|+1}}
▶ '''''Note:''' This option is available only if tiefling kids survived in Acts One and Two''
* Donate gold to [[Manip Nestor]]. {{Approval|Jaheira|+1}}
 
''In the [[Angleiron's Cellar]]:''
* Agree to [[Wulbren|Wulbren's]] proposal to blow up the [[Steel Watch Foundry]] and take the [[Runepowder Bomb]] {{Approval|Jaheira|+1}}
▶'''''Note:''' [[Druid]], [[Rogue]] and [[Sorcerer]] characters will have unique lines for this option''
:* OR Tell him that you'll take the bomb but use it only as a last resort. {{Approval|Jaheira|+1}}
:* OR Suggest to contact the [[Gondians]] first, so that they might see reason. {{Approval|Jaheira|+1}}
:* OR, if [[Barcus Wroot]] is nearby and butts in, agree and say it sounds like a mass murder {{Approval|Jaheira|+2}}
 
''Dealing with [[Orin]]'s guises:''
* If [[Orin]] is impersonating [[Gyldro Angleiron]], tell her you would ''never'' kill someone you cared about. {{Approval|Jaheira|+1}}
▶ '''''Note:''' When playing as [[Karlach]] or [[Wyll]] origin, this option will have an unique formulation, but still take its place (line 3)''
** OR, Playing as [[The Dark Urge]], tell her you do all you can to keep your loved ones safe from your blade {{Approval|Jaheira|+1}}
* If [[Orin]] is impersonating [[Fist Rowan]], tell her that one can't just kill innocent people {{Approval|Jaheira|+1}}
▶ '''''Note:''' This line goes for the Custom origin (Tav). If playing as any other Origin, except [[Dark Urge]], it might have unique formulation''
:* OR Tell her that you're going to report to the commanding officer {{Approval|Jaheira|+1}}
:* OR, Playing as [[The Dark Urge]], tell her that mindless slaughter is not the answer {{Approval|Jaheira|+1}}
* If [[Orin]] is impersonating [[Dying Stone Lord Thug]], succeed a passive {{Ability check|Perception|20}}, and then:
* Say you'll stay with him until the end {{Approval|Jaheira|+2}}
** OR Say you'll make it quick {{Approval|Jaheira|+2}}
** OR, Playing as [[The Dark Urge]], resist the urge to torment him {{Approval|Jaheira|+2}}
 


'''[[Open Hand Temple]]'''
''At the [[Sword Coast Couriers]] and kennels:''
* Offer to help [[Sister Yannis]] investigate Brilgor's death and prove his innocence. {{Approval|Jaheira|+1}}
* Report to [[Commander Lightfeather]] that his soldiers fought to the last feather OR that you've found the enemy and pigeons fought bravely against it. {{Approval|Jaheira|+1}} ''(formulation varies depending on whether you have met [[Tara]] on the roof or not)''
* Resist the madness when accepting the monk's curse after delivering his amulet.
* Make [[Angry Mar'hyah]] to let you keep [[Scratch]], using [[Persuasion]], [[Intimidation]] or class-based [[Druid]], [[Fighter]] or [[Paladin]] options. {{Approval|Jaheira|+1}}
** Then force Mar'hyah to leave the kennels via [[Deception]] or [[Intimidation]]. {{Approval|Jaheira|+1}}


'''[[Carm's Garm]]'''
''At the [[Open Hand Temple]]:''
* Tell [[Naaber]] "Correct. But nobody likes Naaber", when he's pretending to be a dog.
* Offer [[Sister Yannis]] help with investigating the double murder and proving [[Brilgor|Brilgor's]] innocence {{Approval|Jaheira|+1}}
* Agree to bear [[Help the Spirit of the Amulet|Monk Manifestation's]] curse and withstand its madness. {{Approval|Jaheira|+3}}
* <u>Tell</u> [[Tara]] to stop eating the carrier pigeons.


''[[Circus of the Last Days]]:''
* At the entrance, convince [[Klaus]] to let you in, bribing him, using [[Persuasion]], [[Intimidation]], [[Deception]] or any class-based option  '''except pretending to be a friend of Gortash's'''{{Approval|Jaheira|+1}}
** OR, Playing as [[The Dark Urge]], say you've ''used to'' be a murderer {{Approval|Jaheira|+1}}
** OR, Playing as an [[The Archfey|Archfey Warlock]], first say that you never pass up a faerie mischief {{Approval|Jaheira|+1}}
* Speaking with [[Zara]] the mummy, say you don't understand her, and then mime her grunting {{Approval|Jaheira|+1}}
''Dealing with [[Akabi]] the djinni:''
* Tell him that he is VERY LOUD. {{Approval|Jaheira|+1}}
* Play the game and accuse the djinni of rigging the wheel {{Approval|Jaheira|+1}}
** If successful, play again and try to distract Akabi, letting out a loud fart {{Approval|Jaheira|+1}}
** OR, Playing as a [[Bard]], ask him about his adventures {{Approval|Jaheira|+1}}
** OR Provoke him to transform you {{Approval|Jaheira|+1}}
* After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it {{Approval|Jaheira|+1}} ''(either option)''<br>
* Talking to [[Boney]] the mephit, call his wife [[Stoney]] magnificent {{Approval|Jaheira|+1}}
** OR Note that she's a lot bigger than himself {{Approval|Jaheira|+1}}
** OR, Playing as a [[Druid]], say they both are magnificent {{Approval|Jaheira|+1}}
''Dealing with [[Popper]] the kobold trader:''
* Grab [[Clown's Severed Hand|Dribbles's hand]] from his counter, and then:
** [[Persuasion|Persuade]] him to give you the hand for free {{Approval|Jaheira|+1}}
** [[Intimidation|Intimidate]] him to let you go with the hand {{Approval|Jaheira|+1}}
** Use [[Deception]] to make him lower the price {{Approval|Jaheira|+1}}
▶ '''''Note:''' Class-based [[Deception]] lines for [[Wizard]], [[Warlock]] or [[Sorcerer]] '''do not''' give approval'' {{verify}}
* Playing as a [[Paladin]] or a [[Cleric]], tell him that graverobbing is a profane act {{Approval|Jaheira|+1}}
* If talking to Popper after defeating false [[Dribbles]], say that offering 'treatoes' now is a bit callous. {{Approval|Jaheira|+1}} <br>
''Dealing with caged beasts:''
* Talking to [[Shadow-Whiskers]], break the lock on her cage. {{Approval|Jaheira|+1}} ''(works with or without {{SAI|Speak with Animals}})''
* Talking to [[Crimson]], give him some meat OR promise to bring it later (if you don't have any in inventory) {{Approval|Jaheira|+1}} ''(either option)''
** After defeating false [[Dribbles]], talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up.{{Approval|Jaheira|+1}} ''(either option)''
** OR, Say you'd have killed him before he hurts anyone else {{Approval|Jaheira|+1}}
''Watching [[Dribbles the Clown|Dribbles's]] show:''
* Say "What a corny joke." {{Approval|Jaheira|+1}}
** OR, Playing as a [[Bard]], interrupt him with your own pun {{Approval|Jaheira|+1}}
* Volunteer any companion to the stage as Dribbles's assistant, '''except Jaheira herself''' {{Approval|Jaheira|+1}}
** Then insist on your choice and cheer them {{Approval|Jaheira|+1}} ''(including herself and unique line for Minthara)''
* If going on stage yourself, suggest any available explanation on why you're special, '''except''' "something about my brain" '''and''' unique line for [[The Dark Urge]] {{Approval|Jaheira|+1}}
''Talking to [[Lucretious]]:''
* After defeating false [[Dribbles]], tell her that killing clowns is a rare treat {{Approval|Jaheira|+1}}
* When Lucretious asks you to find real Dribbles, answer that you are expensive {{Approval|Jaheira|+1}}
* When you deliver her Dribbles's remains, say it was pleasure to meet her {{Approval|Jaheira|+1}}


'''[[Wyrm's Crossing]]'''
'''[[Wyrm's Crossing]]'''
* Agree with Adventurer Drim at the [[Fraygo's Flophouse]] that people don't respect adventurers anymore.
* At the entrance gate, consent to be arrested by the [[Steel Watcher]]. {{Approval|Jaheira|+1}}
* Reject the [[Deal with the Gnomes]] quest from Falcäo. {{Approval|Jaheira|+1}}
* Refuse to deliver the gnome leader's head to [[Manip Falcäo]] {{Approval|Jaheira|+1}}
* Get into Wyrm's Rock by showing the [[Archducal Coronation - Admission Pass|Admission Pass]] at the gate. {{Approval|Jaheira|+1}}
* At [[Carm's Garm]], when [[Naaber]] pretends to be a dog, choose ''"nobody likes Naaber"'' line. {{Approval|Jaheira|+1}}
* Successfully probe Jaheira's thoughts for direction when talking to [[Harper Chelvin]].
▶ '''''Note:''' It may take several sequential attempts to speak with Naaber to get to this dialogue.''
* At [[The Velveteen Elixir]], talking to [[Stylin' Horst]], choose lines about "heady top notes" OR "burning rothé shit" {{Approval|Jaheira|+1}} ''(either option)''
* At [[Fraygo's Flophouse]], tell [[Drim|Adventurer Drim]] that the word "adventurer" means nothing anymore. {{Approval|Jaheira|+1}}
* At [[Sharess' Caress]], speaking to [[Valeria]], say you're here just to have a drink, and then propose a toast to ADVENTURE! {{Approval|Jaheira|+1}} ''(The option is available only after you've started [[Solve the Open Hand Temple Murders]] quest)''


'''[[Danthelon's Dancing Axe]]'''
'''[[Danthelon's Dancing Axe]]'''
* During [[The High Harper]]
* When speaking to [[Geraldus]] and [[Chelvin]], succeed an [[Insight]] check and then:
** Succeed an [[Insight]] check when meeting [[Geraldus]] and attack or wait for Jaheira's signal. {{Approval|Jaheira|+2}}
** Expose the doppelgangers before Jaheira {{Approval|Jaheira|+2}}
** Choose the [[Sorcerer]] dialogue option after succeeding the [[Insight]] check
** OR Wait for Jaheira's signal {{Approval|Jaheira|+2}}
** Take [[Geraldus]]'s side after the fight. {{Approval|Jaheira|+10}}
** OR Ask Jaheira what does ''"Selûne's Tears"'' codeword mean.{{Approval|Jaheira|+2}}
* Agree to find [[Minsc]] right away
** OR Attack them straightaway {{Approval|Jaheira|+2}}
** OR, Playing as a [[Sorcerer]], choose class-based dialogue option {{Approval|Jaheira|+2}}
** Successfully probe Jaheira's thoughts for directions. {{Approval|Jaheira|+5}}
* Speaking to [[Geraldus]] after the fight, stand to him, telling Jaheira:
** That the choice to live or die must be his only {{Approval|Jaheira|+10}}
** OR That it was her fault, while Geraldus lived to warn her {{Approval|Jaheira|+10}}
* Agree to find [[Minsc]] right away. {{Approval|Jaheira|+2}}
 
'''[[Wyrm's Rock Fortress]]'''
* Get access into Wyrm's Rock Fortress by either: showing the [[Archducal Coronation - Admission Pass|Admission Pass]], showing [[Lower City Pass]] obtained from [[Valeria]], using [[Urgent Report for Duke Ravengard|Nashkellan's report]], bribing [[Elin|Blaze Elin]], or passing any of class-based checks. {{Approval|Jaheira|+1}}
''At the Flaming Fist quarters:''
* Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Jaheira|+1}}
''When you spot [[Reynash|Fist Reynash]] trying to open a chest:''
* Wake other guards {{Approval|Jaheira|+1}}
▶''''' Note:''' Waking guards gains approval only '''after''' discovering by any available means that Reynash was stealing from others.''
* Find out that Reynash needs gold, and then:
** Tell him to get a grip {{Approval|Jaheira|+1}}
** OR Give him 300 gold to take the ferry {{Approval|Jaheira|+1}}


''Speaking to [[Bakshi|Manip Bakshi]] (regardless of whether you succeeded a check to discover Reynash's thievery or not):''
* Successfully use {{SAI|Detect Thoughts}} on him and pretend to be a new recruit {{Approval|Jaheira|+1}}
* OR Tell him you've spotted another guard on stealing {{Approval|Jaheira|+1}} ''(requires {{Ability check|Persuasion|10}} if you have spotted Reynash's lockpick or {{Ability check|Persuasion|15}} if you didn't)''
** Then Leave barracks (or let him escort you out) {{Approval|Jaheira|+1}}


'''[[Wyrm's Rock Fortress]]'''
''At the Audience Hall:''
* When confronting [[Fist Reynash]] in the Flaming Fist barracks:
* Speaking to [[Lord Amber's Bodyguard]] and attendants of [[Lady Durinbold's Attendant|Lady Durinbold]] and [[Lord Shattershield's Attendant|Lord Shattershield]] about the Steel Watch, say:
** Give him 300 gold to flee. {{Approval|Jaheira|+1}}
** That you have seen the army of the Absolute and no where's safe. {{Approval|Jaheira|+1}}
** Wake the guards ''after'' discovering (by succeeding a perception, persuasion, or detect thoughts check) that he was trying to steal. {{Approval|Jaheira|+1}} After waking the guards, regardless if you succeeded a check to discover Reynash's thieving attempt or not:
** OR, That the [[Steel Watcher]]s will eventually turn on everyone. {{Approval|Jaheira|+1}}
*** Persuade Manip Bakshi that another Fist was trying to steal from him. {{Approval|Jaheira|+2}}
** OR, playing as a [[Druid]], say that there's nothing natural about him {{Approval|Jaheira|+1}}
*** Convince Manip Bakshi that you are a new recruit after passing a detect thoughts check. {{Approval|Jaheira|+1}}
* Pass the [[Steel Watcher]] that confronts you at the coronation {{Approval|Jaheira|+1}}
* Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you.
''''' Note:''' This dialogue appears only if Karlach '''is not''' in the party''
* When asked your opinion about the Steel Watch, tell to Lord Amber's bodyguard and the attendants of Lady Durinbold and Lord Shattershield:
* Playing as [[The Dark Urge]], when [[Gortash]] explains your previous dealings, answer that you've come to end this evil plot {{Approval|Jaheira|+1}}
** You have seen the army of the Absolute and that no where's safe, Steel Watch or not. {{Approval|Jaheira|+1}}
* Refuse to make an alliance with him and confirm your decision {{Approval|Jaheira|+1}}
** You should not trust the [[Steel Watcher]]s because they will turn on everyone. {{Approval|Jaheira|+1}}
* Tell [[Gortash]] that you have no interest in this sham of a coronation {{Approval|Jaheira|+1}}
* Tell the [[Steel Watcher]] that confronts you at the coronation "Point taken" {{Approval|Jaheira|+1}}
* After killing [[Orin]], speak to [[Gortash]] and surrender two your [[Netherstone]]s to him, then fight when he attacks afterwards {{Approval|Jaheira|+1}}
* Use the Baldurian option when talking to [[Duke Ravengard]] right after [[Gortash]]'s inauguration, wondering what has befallen the city's great hero.
 
''Talking to [[Duke Ravengard]] after the coronation:''
* Ask him whether the "new dawn" is what they call tyranny now {{Approval|Jaheira|+2}}
** OR Tell the Duke that [[Florrick]] sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant {{Approval|Jaheira|+2}}
** OR Ask Ravengard whether he knows that he is infected {{Approval|jaheira|+2}}
* As a Baldurian character, ask what has happened to the city's great hero {{Approval|Jaheira|+1}}
 
<!--''In the [[Wyrm's Rock Prison]]:''
* Talking to the [[Unusual Skull]], ask him to speak plainly {{Approval|Jaheira|+1}} ''(requires {{Ability check|Persuasion|18}})''
** Solve the first riddle {{Approval|Jaheira|+1}}
** Solve the second riddle {{Approval|Jaheira|+1}}-->
 
'''[[Lower City]]'''


'''[[Guildhall]]'''
'''[[Guildhall]]'''
* When talking with [[Nine-Fingers Keene]] the first time, say you are Jaheira's friend, or say you came for the food or that you're exploring the local sewer-life. {{Approval|Jaheira|+1}}
* When talking with [[Nine-Fingers Keene]] the first time, say you are Jaheira's friend, OR say you came for the food, OR that you're exploring the local sewer-life. {{Approval|Jaheira|+2}}
* When talking with [[Nine-Fingers Keene]], in the same conversation as above, say Jaheira is not alone or ask Nine-Fingers if she really thinks that this will stop Jaheira or tell Nine-Fingers you can handle it. {{Approval|Jaheira|+1}}
** Then tell [[Nine-Fingers Keene|Keene]] that Jaheira is not alone, OR ask her if she really thinks that this will stop Jaheira, OR tell her you can handle it. {{Approval|Jaheira|+2}}
* When talking with [[Nine-Fingers Keene]] with [[Minsc]] in the party, Minsc will see her as an enemy and attack, succeed any check (Insight/Intimidation/Persuasion) to convince Minsc that she isn't an enemy. {{Approval|Jaheira|+10}}
* Make [[Tut Thistlebog]] to reveal the location of the ambush against [[Stone Lord]]. {{Approval|Jaheira|+2}}
* Tell [[Uktar]] "The quicker I deal with the Stone Lord [...]". {{Approval|Jaheira|+2}}
* When talking with [[Nine-Fingers Keene]] with [[Minsc]] in the party, use any check (Insight/Intimidation/Persuasion) to convince him that Keene isn't an enemy. {{Approval|Jaheira|+10}}
 
''At the [[Elfsong Tavern]]:''
* Tell [[Devella Fountainhead]] that the [[Flaming Fist]]s should be protecting everyone. {{Approval|Jaheira|+1}}
* Agree to help [[Devella Fountainhead]] warn the victims. {{Approval|Jaheira|+1}}


'''[[Lower City]]'''
* {{Coords|-166|-75}} Play with the children.
* {{Coords|-166|-75}} Play with the children.
:* Requires Perception Check DC 7, spot Cinnamon's "Spy Candy". {{Approval|Jaheira|+1}}
:* Requires Perception Check DC 7, spot Cinnamon's "Spy Candy". {{Approval|Jaheira|+1}}
Line 102: Line 215:
* {{Coords|-210|-165}} Next to the Grey Harbour Docks portal, allow the father to go with their family by purchasing a 4th berth (1000 gold) or persuade/intimidate the captain. {{Approval|Jaheira|+1}}
* {{Coords|-210|-165}} Next to the Grey Harbour Docks portal, allow the father to go with their family by purchasing a 4th berth (1000 gold) or persuade/intimidate the captain. {{Approval|Jaheira|+1}}
* Jaheira approves when Halsin makes a donation to Mielikki at Stormshore Tabernacle. {{Approval|Jaheira|+1}}
* Jaheira approves when Halsin makes a donation to Mielikki at Stormshore Tabernacle. {{Approval|Jaheira|+1}}
* Successfully persuade [[Nesha Leesha]] that she is in danger. {{Approval|Jaheira|+1}}
* <u>Successfully</u> persuade [[Nesha Leesha]] that she is in danger.  
 
* Speaking to [[Araj Oblodra]] at [[Crimson Draughts]], ask Astarion if he wishes to leave. {{Approval|Jaheira|+1}}
'''[[Elfsong Tavern]]'''
** Then, refuse to take part in Araj's experiments, saying you saw how she made Astarion feel. {{Approval|Jaheira|+1}}
* Tell [[Devella Fountainhead]] that the [[Flaming Fist]]s should be protecting everyone. {{Approval|Jaheira|+1}}
* Agree to help [[Devella Fountainhead]] warn the victims. {{Approval|Jaheira|+1}}


'''[[Elerrathin's Home]]'''
'''[[Elerrathin's Home]]'''
* Tell [[Rion]] to listen to her mother.
* <u>Tell</u> [[Rion]] to listen to her mother.
* Tell [[Rion]] to help the refugees.
* <u>Tell</u> [[Rion]] to help the refugees.
* Tell Jaheira it was foolish to keep her family a secret.
*<u> Tell</u> Jaheira it was foolish to keep her family a secret.
* Tell Jaheira you understand her choice to keep her family a secret.
* <u>Tell</u> Jaheira you understand her choice to keep her family a secret.
* Tell Jaheira she chose to keep her family secret was because she's afraid of [[Rion]].
* <u>Tell</u> Jaheira she chose to keep her family secret was because she's afraid of [[Rion]].


'''[[Chromatic Scale]]'''
'''[[Chromatic Scale]]'''
Line 120: Line 231:
'''[[The Counting House]]'''
'''[[The Counting House]]'''
* Give Rags Deelarma begging outside the entrance a handful of coins. {{Approval|Jaheira|+1}}
* Give Rags Deelarma begging outside the entrance a handful of coins. {{Approval|Jaheira|+1}}
* When speaking to [[Rakath Glitterbeard]] about losing innocent people's money, intimidate him into taking half the stolen gold. {{Approval|Jaheira|+1}}
* After the event at the [[Counting House]], call her ancient. {{Approval|Jaheira|+5}}


'''[[Cloister of Sombre Embrace]]'''
'''[[House of Grief]]'''
* After fighting the Sharrans with [[Shadowheart]], spare [[Viconia DeVir]]. {{Approval|Jaheira|+5}}
* After fighting the Sharrans with [[Shadowheart]], spare [[Viconia DeVir]]. {{Approval|Jaheira|+5}}


Line 137: Line 250:


'''Camp/Conversation'''
'''Camp/Conversation'''
* When you ask about her past experiences with the Dead Three and when she has answered as your wise and wizened elder, say "Please. You're only one of those things."  
* When you ask how she's faring without her harpers, tell her that her "experience will be an asset" or "try to keep up." {{Approval|Jaheira|+2}}
* Tell her, "Who are you speaking to? Maybe I'm the parasite, puppeting this body," while asking about her past.
* When you ask about her past experience with the Dead Three, say "Please. You're only one of those things." {{Approval|Jaheira|+3}}
* Tell her, "My mind is still my own," while asking her what she knows about Illithids.
* When you ask about what she knows about Illithids, say "Maybe I'm the parasite, puppeting this body." or "My mind is still my own." {{Approval|Jaheira|+3}}
* After the event at [[Danthelon's Dancing Axe]], agree to look for [[Minsc]].
* <u>After</u> the event at [[Danthelon's Dancing Axe]], agree to look for [[Minsc]].
* After reaching [[Lower City]], ask whether or not she is interested in Gortash's offer.
* <u>After</u> reaching [[Lower City]], ask whether or not she is interested in Gortash's offer.
* Call her ancient
** <u>If agreed</u> to ally with [[Gortash]], tell her that Gortash needs to be taken care of but that you need to deal with [[Orin]] first.
* Say that [[Orin]] is trying to make you paranoid (Nature check required)
* When Jaheira greets you with "The cub speaks", call her a crow. {{Approval|Jaheira|+2}}
* When talking about the amulet you found in her home, talk about Khalid and then tell her that "He sounds like he had true strength" {{Approval|Jaheira|+5}}
* When discussing about doppelgangers, first pass the {{SkillCheck|Nature|15}}, then say that [[Orin]] is trying to make you all paranoid. {{Approval|Jaheira|+1}}
* Tell her that her experience will be an asset.
* When talking about the amulet you found in her home, ask about Khalid and tell her that "He sounds like he had true strength" {{Approval|Jaheira|+5}}
* Tease her to keep up.
* <u>Encourage</u> [[Lae'zel]] to renounce [[Vlaakith]] once and for all.
* Encourage [[Lae'zel]] to renounce [[Vlaakith]] once and for all.
 
* After agreeing to an alliance with [[Gortash]], agree with her that Gortash needs to be taken care of but that they agreed to deal with [[Orin]] first.
* Tell Jaheira she was staring at a statue of [[Minsc]] without realizing it was him. {{Approval|Jaheira|+3}}
* (As the Dark Urge) Ask her to tell you what you must do when she says she has found a better way in another time.
* Tell Jaheira that her sitting at Minsc's statue, not knowing it was Minsc himself is a little funny. {{Approval|Jaheira|+3}}
* Tell Jaheira you'll save Minsc and that it won't take a hundred years. {{Approval|Jaheira|+3}} 
* <u>(As the Dark Urge)</u> Ask her to tell you what you must do when she says she has found a better way in another time.
}}
}}


== Disapproval ==
== Disapproval ==
The following story and dialogue choices will cause Jaheira to lose [[approval]].
The following story and dialogue choices will cause Jaheira to lose [[approval]].
=== Act Two ===
{{SpoilerBox|act=2|nograd=1|unhide=1|
'''[[Crèche Y'llek]]'''
* When talking to [[Vlaakith]], rat [[Shadowheart]] out that it was she who stole the artifact {{Approval|Jaheira|-1}} ''(the line is available only if Shadowheart '''is in the party''')''


==== Act Three====
'''[[Mind Flayer Colony]]'''
* When speaking to the [[Fresh Mind]], tell them that they will never wake again.
}}
 
=== Act Three===
{{SpoilerBox|act=3|nograd=1|unhide=1|
{{SpoilerBox|act=3|nograd=1|unhide=1|
'''[[Rivington]]'''
'''[[Rivington]]'''
* Say "All hail the High Harper!" when you chose her as [[Dribbles]]' assistant.
 
* Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.
''Talking to [[Yenna]],'' be rude to her:
* Tell [[Wulbren]] Gortash is the enemy -not the [[Gondians]] and that you'll find another way -or- This is too messy for you.
* Ask where did she last see her mum, then say her mother is probably dead. {{Approval|Jaheira|-1}}
**If contacting the [[Gondians]], insist on refusing the bomb.
* OR Tell Yenna to get lost. {{Approval|Jaheira|-1}}
* Boo at [[Dribbles]]' scarecrow joke.
 
''In the [[Angleiron's Cellar]]:''
* Talking to [[Wulbren]], refuse to take the [[Runepowder Bomb]] but promise you'll destroy the [[Steel Watch Foundry]] your way. {{Approval|Jaheira|-1}}
** OR Refuse, saying that his plan is too messy and you're out.{{Approval|Jaheira|-1}}
** OR Refuse, saying that the real enemy is [[Gortash]], not the Gondians, and you'll find another way {{Approval|Jaheira|-1}}
 
* Talk to [[Broadhorn|Fist Broadhorn]] inside the barn and say you were just looking for anything worth stealing {{Approval|Jaheira|-1}}
** OR, Playing as a [[Rogue]], if you are caught inside the [[Requisitioned Barn]] by [[Madigan|Fist Madigan]], tell him this is the only place around worth stealing from {{Approval|Jaheira|-1}}
* Playing as [[Astarion]] origin, at the [[Gur Camp]] attack [[Ulma]]. {{Approval|Jaheira|-1}}
 
'''[[Circus of the Last Days]]:'''
* At the entrance, convince [[Klaus]] to let you in, pretending to be a friend of Gortash's ''(class-based [[Deception]] check)'' {{Approval|Jaheira|-1}}
* Dealing with [[Akabi]], successfully catch him on rigging the wheel, but apologise and say you were mistaken {{Approval|Jaheira|-1}}
* Talking to [[Boney]] the mephit, say his wife [[Stoney]] is not your type {{Approval|Jaheira|-1}}
''Talking to [[Lucretious]]:''
* When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh {{Approval|Jaheira|-1}}
** When she asks you to find real [[Dribbles]], say that he is probably dead now {{Approval|Jaheira|-1}}
** When you deliver her Dribbles's remains, ask whether she is hiring personnel {{Approval|Jaheira|-1}}
* Talking to [[Shadow-Whiskers]] with {{SAI|Speak with Animals}}, note that her cage looks comfy. {{Approval|Jaheira|-1}}
** Then tell her to murder whoever she wants OR say "Sure thing, pussycat".{{Approval|Jaheira|-1}} ''(either option)''
** Without {{SAI|Speak with Animals}}, choose the line "Kill them all, kitty". {{Approval|Jaheira|-1}}
* Talking to [[Crimson]], refuse to feed him via {{SAI|Speak with Animals}} or mock him for being hungry (without the spell) {{Approval|Jaheira|-1}} ''(either option)''
 
''Watching [[Dribbles the Clown|Dribbles's]] show:''
* Yell "Boo! Get off the stage!" {{Approval|Jaheira|-1}}
* Volunteer Jaheira to the stage as an assistant to [[Dribbles]], and then cheer her, saying "All hail the High Harper!" {{Approval|Jaheira|-1}}
** OR Choose to cross your arms and glare. {{Approval|Jaheira|-1}}
** OR Just answer "No." {{Approval|Jaheira|-1}}
 
''Dealing with [[Orin]]'s guises:''
* If [[Orin]] is impersonating [[Gyldro Angleiron]], say you would kill someone close to you without hesitation.{{Approval|Jaheira|-1}}
▶ '''''Note:''' When playing as [[Lae'zel]] origin, this option will have an unique formulation, but still take its place (line 4)''
:* OR, Playing as [[The Dark Urge]], say that you have already done it {{Approval|Jaheira|-1}} ''(This option is available if you have killed either [[Isobel]] or your partner in [[Act Two]] on demand of your [[Sceleritas Fel|Urge]])''
* If [[Orin]] is impersonating [[Fist Rowan]], tell her that both sides need a lesson {{Approval|Jaheira|-1}}
▶ '''''Note:''' This line goes for the Custom origin (Tav). If playing as any other Origin, except [[Dark Urge]], it might have unique formulation''
:* OR, Playing as [[The Dark Urge]], propose to kill and kill again {{Approval|Jaheira|-1}}
* If [[Orin]] is impersonating [[Dying Stone Lord Thug]]:
* Playing as an Evil [[Cleric]], choose to make him suffer {{Approval|Jaheira|-1}}
** OR, Playing as [[The Dark Urge]], choose to prod his wound OR to spin the blade {{Approval|Jaheira|-1}} ''(either option)''
* If you succeeded a passive {{Ability check|Perception|20}}, choose to make him scream {{Approval|Jaheira|-1}}
** OR, Playing as [[The Dark Urge]], say that you'll enjoy watching him die slowly {{Approval|Jaheira|-1}}
 


'''[[Wyrm's Crossing]]'''
'''[[Wyrm's Crossing]]'''
* Accept the [[Deal with the Gnomes]] quest from [[Manip Falcäo]] {{Approval|Jaheira|-1}}
* At the entrance gate, refuse to be arrested by the [[Steel Watcher]] and prepare to fight.{{Approval|Jaheira|-1}}
* Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing. {{Approval|Jaheira|-1}}
** OR Threaten [[Edwynna|Gauntlet Edwynna]] {{Approval|Jaheira|-1}}
** OR Attack [[Edwynna]] {{Approval|Jaheira|-1}}
* Agree to deliver the gnome leader's head to [[Manip Falcäo]]. {{Approval|Jaheira|-1}}
** After killing [[Wulbren]], provide his head to [[Falcäo]] {{Approval|Jaheira|-1}}


'''[[Sharess' Caress]]'''
'''[[Sharess' Caress]]'''
* Try Hoots Hooligan's special hooch at Sharess' Caress.
* Agree to try [[Hoots Hooligan|Hoots Hooligan's]] special hooch at Sharess' Caress. {{Approval|Jaheira|-1}}
* Point out how [[Sorn Orlith]] and [[Nym Orlith]] look alike, and then call them "delicious". {{Approval|Jaheira|-1}}
** When trying to hire both drow twins, choose to proceed with any of them when your partner declines their offer {{Approval|Jaheira|-1}} ''(if you're partnered with any other companion)''


'''[[Wyrm's Rock Fortress]]'''
'''[[Wyrm's Rock Fortress]]'''<br>
* Blackmail or intimidate [[Fist Reynash]] in the barracks into giving you gold. {{Approval|Jaheira|-1}}
** Trying to get access into Wyrm's Rock Fortress, choose to leave when [[Elin|Blaze Elin]] stops you {{Approval|Jaheira|-1}}
''At the Flaming Fist barracks:''
* If failed to convince [[Arkleia Oloril]] to trade, attack her {{Approval|Jaheira|-1}}
''When you spot [[Fist Reynash]] trying to open a chest:''
* [[Intimidation|Intimidate]] OR blackmail him into giving you his stash {{Approval|Jaheira|-1}} ''(either option)''
** OR Fail the Intimidation check to make him surrender his stash {{Approval|Jaheira|-1}} ''(makes him hostile)''
** OR Attack Reynash straightaway {{Approval|Jaheira|-1}}
* Speaking to [[Bakshi|Manip Bakshi]] afterwards (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you {{Approval|Jaheira|-1}}
** OR Attack him straightaway or after speaking with him {{Approval|Jaheira|-1}}
 
''At the Audience Hall:''
* Speaking to [[Lord Amber's Bodyguard]] and attendants of [[Lady Durinbold's Attendant|Lady Durinbold]] and [[Lord Shattershield's Attendant|Lord Shattershield]] about the Steel Watch, say that you couldn't feel safer {{Approval|Jaheira|-1}}
** OR, Playing as a [[Drow]] or a [[Half-Orc]], say that you feel safer than with some {{Approval|Jaheira|-1}}
* Playing as [[The Dark Urge]], when [[Gortash]] explains your previous dealings:
** Say that you'll make Orin pay for taking your place {{Approval|Jaheira|-1}}
** OR Reply that you don't remember a thing, but the plan sounds brilliant {{Approval|Jaheira|-1}}
* Speaking to [[Gortash]] after killing [[Orin]], surrender two your [[Netherstone]]s to him {{Approval|Jaheira|-1}}
** OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones {{Approval|Jaheira|-1}}
 
''In the [[Wyrm's Rock Prison]]:''
* Talking to [[Counsellor Florrick]], when she sinks into despair, say you don't need her {{Approval|Jaheira|-1}}


'''[[Lower City]]'''
'''[[Lower City]]'''
* Tell [[Rion]] "We're all going to die" when asked about their chances against the Cult.
* Tell [[Rion]] "We're all going to die" when asked about their chances against the Cult.
* Intimidate Big [[Huido]] at the Grey Harbour Docks into giving you both the Guild shipment as well as his money. {{Approval|Jaheira|-1}}
* Intimidate Big [[Huido]] at the Grey Harbour Docks into giving you both the Guild shipment as well as his money. {{Approval|Jaheira|-1}}
'''[[Sorcerous Sundries]]'''
* Tell Lorroakan that you know where the [[Nightsong]] is.


'''[[Lower City Sewers]]'''
'''[[Lower City Sewers]]'''
* Tell [[Lorna Esthelian]] "I'm sure he'll show up eventually." {{Approval|Jaheira|-1}}
* Tell [[Lorna Esthelian]] that her date will show up eventually. {{Approval|Jaheira|-1}}


'''[[Dark Urge]]'''
'''[[Dark Urge]]'''
* Accept your father's gift. {{Approval|Jaheira|-∞ Leaves the party and becomes hostile.}}
* Accept your Father's gift. {{Approval|Jaheira|-∞ Leaves the party and becomes hostile.}}
 
'''Camp/Conversation'''
* Report to Jaheira after siding with the [[Zhentarim]] against [[The Guild]]. All dialogue options lead to the same disapproval. {{Approval|Jaheira|-2}}
}}
}}
[[Category:Approval]]
[[Category:Approval]]

Latest revision as of 20:45, 16 November 2024

Jaheira favors direct approaches and is not interested in flattery. She loves snarky jokes even at her own expense. She approves of good deeds no matter how small they are.

Greetings[edit | edit source]

Depending on their approval rating, Jaheira may greet the player with:

Negative (<0):

  • "Speak, so long as you have something sensible to say."
  • "What."

Neutral and Medium (0 - 39):

  • "Speak."
  • "Yes?"
  • "Well - are we ready for the road once more?" (in camp)

High (40+):

  • "The cub speaks."
  • "What is it, cub?"

Approval[edit | edit source]

The following story and dialogue choices will cause Jaheira to gain approval.

Act Two[edit | edit source]

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Mind Flayer Colony

Act Three[edit | edit source]

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

Talking to Yenna:

  • Offer her help:
    • Give some coin OR some food Jaheira approves +2 (either option, giving food available for all characters except Druid)
    • OR Suggest to find a guard for her Jaheira approves +2 (available for all characters except Cleric)
    • Playing as a Druid, conjure some berries and herbs for her Jaheira approves +2
    • Playing as a Cleric or a Monk, suggest to find the nearest temple Jaheira approves +2
    • Playing as a Ranger, suggest to track her mother down Jaheira approves +2

Note: Offering Yenna food OR promising to look for her mum after using class-based Ranger line brings Jaheira approves +2 more points

Elsewhere:

Note: These options are available only if Orin is not impersonating the Thug

Near the Requisitioned Barn:

  • Talking to Mattis outside the barn, tell him to watch himself because Baldur's Gate is big and dangerous. Jaheira approves +1

Note: This option is available only if tiefling kids survived in Acts One and Two

In the Angleiron's Cellar:

Note: Druid, Rogue and Sorcerer characters will have unique lines for this option

  • OR Tell him that you'll take the bomb but use it only as a last resort. Jaheira approves +1
  • OR Suggest to contact the Gondians first, so that they might see reason. Jaheira approves +1
  • OR, if Barcus Wroot is nearby and butts in, agree and say it sounds like a mass murder Jaheira approves +2

Dealing with Orin's guises:

  • If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about. Jaheira approves +1

Note: When playing as Karlach or Wyll origin, this option will have an unique formulation, but still take its place (line 3)

    • OR, Playing as The Dark Urge, tell her you do all you can to keep your loved ones safe from your blade Jaheira approves +1
  • If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people Jaheira approves +1

Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation

  • OR Tell her that you're going to report to the commanding officer Jaheira approves +1
  • OR, Playing as The Dark Urge, tell her that mindless slaughter is not the answer Jaheira approves +1


At the Sword Coast Couriers and kennels:

At the Open Hand Temple:

Circus of the Last Days:

  • At the entrance, convince Klaus to let you in, bribing him, using Persuasion, Intimidation, Deception or any class-based option except pretending to be a friend of Gortash'sJaheira approves +1
    • OR, Playing as The Dark Urge, say you've used to be a murderer Jaheira approves +1
    • OR, Playing as an Archfey Warlock, first say that you never pass up a faerie mischief Jaheira approves +1
  • Speaking with Zara the mummy, say you don't understand her, and then mime her grunting Jaheira approves +1

Dealing with Akabi the djinni:

  • Tell him that he is VERY LOUD. Jaheira approves +1
  • Play the game and accuse the djinni of rigging the wheel Jaheira approves +1
    • If successful, play again and try to distract Akabi, letting out a loud fart Jaheira approves +1
    • OR, Playing as a Bard, ask him about his adventures Jaheira approves +1
    • OR Provoke him to transform you Jaheira approves +1
  • After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it Jaheira approves +1 (either option)
  • Talking to Boney the mephit, call his wife Stoney magnificent Jaheira approves +1
    • OR Note that she's a lot bigger than himself Jaheira approves +1
    • OR, Playing as a Druid, say they both are magnificent Jaheira approves +1

Dealing with Popper the kobold trader:

Note: Class-based Deception lines for Wizard, Warlock or Sorcerer do not give approval [Needs Verification]

  • Playing as a Paladin or a Cleric, tell him that graverobbing is a profane act Jaheira approves +1
  • If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. Jaheira approves +1

Dealing with caged beasts:

  • Talking to Shadow-Whiskers, break the lock on her cage. Jaheira approves +1 (works with or without Speak with Animals Speak with Animals)
  • Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) Jaheira approves +1 (either option)
    • After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up.Jaheira approves +1 (either option)
    • OR, Say you'd have killed him before he hurts anyone else Jaheira approves +1

Watching Dribbles's show:

  • Say "What a corny joke." Jaheira approves +1
    • OR, Playing as a Bard, interrupt him with your own pun Jaheira approves +1
  • Volunteer any companion to the stage as Dribbles's assistant, except Jaheira herself Jaheira approves +1
    • Then insist on your choice and cheer them Jaheira approves +1 (including herself and unique line for Minthara)
  • If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for The Dark Urge Jaheira approves +1

Talking to Lucretious:

  • After defeating false Dribbles, tell her that killing clowns is a rare treat Jaheira approves +1
  • When Lucretious asks you to find real Dribbles, answer that you are expensive Jaheira approves +1
  • When you deliver her Dribbles's remains, say it was pleasure to meet her Jaheira approves +1

Wyrm's Crossing

  • At the entrance gate, consent to be arrested by the Steel Watcher. Jaheira approves +1
  • Refuse to deliver the gnome leader's head to Manip Falcäo Jaheira approves +1
  • At Carm's Garm, when Naaber pretends to be a dog, choose "nobody likes Naaber" line. Jaheira approves +1

Note: It may take several sequential attempts to speak with Naaber to get to this dialogue.

Danthelon's Dancing Axe

  • When speaking to Geraldus and Chelvin, succeed an Insight check and then:
    • Expose the doppelgangers before Jaheira Jaheira approves +2
    • OR Wait for Jaheira's signal Jaheira approves +2
    • OR Ask Jaheira what does "Selûne's Tears" codeword mean.Jaheira approves +2
    • OR Attack them straightaway Jaheira approves +2
    • OR, Playing as a Sorcerer, choose class-based dialogue option Jaheira approves +2
    • Successfully probe Jaheira's thoughts for directions. Jaheira approves +5
  • Speaking to Geraldus after the fight, stand to him, telling Jaheira:
    • That the choice to live or die must be his only Jaheira approves +10
    • OR That it was her fault, while Geraldus lived to warn her Jaheira approves +10
  • Agree to find Minsc right away. Jaheira approves +2

Wyrm's Rock Fortress

At the Flaming Fist quarters:

  • Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. Jaheira approves +1

When you spot Fist Reynash trying to open a chest:

  • Wake other guards Jaheira approves +1

Note: Waking guards gains approval only after discovering by any available means that Reynash was stealing from others.

  • Find out that Reynash needs gold, and then:
    • Tell him to get a grip Jaheira approves +1
    • OR Give him 300 gold to take the ferry Jaheira approves +1

Speaking to Manip Bakshi (regardless of whether you succeeded a check to discover Reynash's thievery or not):

  • Successfully use Detect Thoughts Detect Thoughts on him and pretend to be a new recruit Jaheira approves +1
  • OR Tell him you've spotted another guard on stealing Jaheira approves +1 (requires DC 10 Persuasion check if you have spotted Reynash's lockpick or DC 15 Persuasion check if you didn't)
    • Then Leave barracks (or let him escort you out) Jaheira approves +1

At the Audience Hall:

Note: This dialogue appears only if Karlach is not in the party

  • Playing as The Dark Urge, when Gortash explains your previous dealings, answer that you've come to end this evil plot Jaheira approves +1
  • Refuse to make an alliance with him and confirm your decision Jaheira approves +1
  • Tell Gortash that you have no interest in this sham of a coronation Jaheira approves +1
  • After killing Orin, speak to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards Jaheira approves +1

Talking to Duke Ravengard after the coronation:

  • Ask him whether the "new dawn" is what they call tyranny now Jaheira approves +2
    • OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant Jaheira approves +2
    • OR Ask Ravengard whether he knows that he is infected jaheira approves +2
  • As a Baldurian character, ask what has happened to the city's great hero Jaheira approves +1


Lower City

Guildhall

  • When talking with Nine-Fingers Keene the first time, say you are Jaheira's friend, OR say you came for the food, OR that you're exploring the local sewer-life. Jaheira approves +2
    • Then tell Keene that Jaheira is not alone, OR ask her if she really thinks that this will stop Jaheira, OR tell her you can handle it. Jaheira approves +2
  • Make Tut Thistlebog to reveal the location of the ambush against Stone Lord. Jaheira approves +2
  • Tell Uktar "The quicker I deal with the Stone Lord [...]". Jaheira approves +2
  • When talking with Nine-Fingers Keene with Minsc in the party, use any check (Insight/Intimidation/Persuasion) to convince him that Keene isn't an enemy. Jaheira approves +10

At the Elfsong Tavern:

  • X: -166 Y: -75 Play with the children.
  • Requires Perception Check DC 7, spot Cinnamon's "Spy Candy". Jaheira approves +1
  • Allow Punkins to scan you. Jaheira approves +1
  • X: -210 Y: -165 Next to the Grey Harbour Docks portal, allow the father to go with their family by purchasing a 4th berth (1000 gold) or persuade/intimidate the captain. Jaheira approves +1
  • Jaheira approves when Halsin makes a donation to Mielikki at Stormshore Tabernacle. Jaheira approves +1
  • Successfully persuade Nesha Leesha that she is in danger.
  • Speaking to Araj Oblodra at Crimson Draughts, ask Astarion if he wishes to leave. Jaheira approves +1
    • Then, refuse to take part in Araj's experiments, saying you saw how she made Astarion feel. Jaheira approves +1

Elerrathin's Home

  • Tell Rion to listen to her mother.
  • Tell Rion to help the refugees.
  • Tell Jaheira it was foolish to keep her family a secret.
  • Tell Jaheira you understand her choice to keep her family a secret.
  • Tell Jaheira she chose to keep her family secret was because she's afraid of Rion.

Chromatic Scale

  • As a Bard, talk to Thomas C. Quirkilious and ask him what the benefits of using lute strings made of worg hair are. Jaheira approves +1

The Counting House

  • Give Rags Deelarma begging outside the entrance a handful of coins. Jaheira approves +1
  • When speaking to Rakath Glitterbeard about losing innocent people's money, intimidate him into taking half the stolen gold. Jaheira approves +1
  • After the event at the Counting House, call her ancient. Jaheira approves +5

House of Grief

Abandoned Cistern

  • Free Minsc from the Absolute's influence. Jaheira approves +20

Water Queen's House

Murder Tribunal

  • Ask "Would you like to kill the old man, or shall I?" during the conversation with Sarevok. Jaheira approves +5

Dark Urge

  • Refuse your father's gift. Jaheira approves +10

Camp/Conversation

  • When you ask how she's faring without her harpers, tell her that her "experience will be an asset" or "try to keep up." Jaheira approves +2
  • When you ask about her past experience with the Dead Three, say "Please. You're only one of those things." Jaheira approves +3
  • When you ask about what she knows about Illithids, say "Maybe I'm the parasite, puppeting this body." or "My mind is still my own." Jaheira approves +3
  • After the event at Danthelon's Dancing Axe, agree to look for Minsc.
  • After reaching Lower City, ask whether or not she is interested in Gortash's offer.
    • If agreed to ally with Gortash, tell her that Gortash needs to be taken care of but that you need to deal with Orin first.
  • When Jaheira greets you with "The cub speaks", call her a crow. Jaheira approves +2
  • When discussing about doppelgangers, first pass the DC 15 Nature check, then say that Orin is trying to make you all paranoid. Jaheira approves +1
  • When talking about the amulet you found in her home, ask about Khalid and tell her that "He sounds like he had true strength" Jaheira approves +5
  • Encourage Lae'zel to renounce Vlaakith once and for all.
  • Tell Jaheira she was staring at a statue of Minsc without realizing it was him. Jaheira approves +3
  • Tell Jaheira that her sitting at Minsc's statue, not knowing it was Minsc himself is a little funny. Jaheira approves +3
  • Tell Jaheira you'll save Minsc and that it won't take a hundred years. Jaheira approves +3
  • (As the Dark Urge) Ask her to tell you what you must do when she says she has found a better way in another time.

Disapproval[edit | edit source]

The following story and dialogue choices will cause Jaheira to lose approval.

Act Two[edit | edit source]

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Crèche Y'llek

  • When talking to Vlaakith, rat Shadowheart out that it was she who stole the artifact Jaheira disapproves -1 (the line is available only if Shadowheart is in the party)

Mind Flayer Colony

  • When speaking to the Fresh Mind, tell them that they will never wake again.

Act Three[edit | edit source]

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

Talking to Yenna, be rude to her:

  • Ask where did she last see her mum, then say her mother is probably dead. Jaheira disapproves -1
  • OR Tell Yenna to get lost. Jaheira disapproves -1

In the Angleiron's Cellar:

  • Talking to Wulbren, refuse to take the Runepowder Bomb but promise you'll destroy the Steel Watch Foundry your way. Jaheira disapproves -1
    • OR Refuse, saying that his plan is too messy and you're out.Jaheira disapproves -1
    • OR Refuse, saying that the real enemy is Gortash, not the Gondians, and you'll find another way Jaheira disapproves -1

Circus of the Last Days:

  • At the entrance, convince Klaus to let you in, pretending to be a friend of Gortash's (class-based Deception check) Jaheira disapproves -1
  • Dealing with Akabi, successfully catch him on rigging the wheel, but apologise and say you were mistaken Jaheira disapproves -1
  • Talking to Boney the mephit, say his wife Stoney is not your type Jaheira disapproves -1

Talking to Lucretious:

  • When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh Jaheira disapproves -1
    • When she asks you to find real Dribbles, say that he is probably dead now Jaheira disapproves -1
    • When you deliver her Dribbles's remains, ask whether she is hiring personnel Jaheira disapproves -1
  • Talking to Shadow-Whiskers with Speak with Animals Speak with Animals, note that her cage looks comfy. Jaheira disapproves -1
    • Then tell her to murder whoever she wants OR say "Sure thing, pussycat".Jaheira disapproves -1 (either option)
    • Without Speak with Animals Speak with Animals, choose the line "Kill them all, kitty". Jaheira disapproves -1
  • Talking to Crimson, refuse to feed him via Speak with Animals Speak with Animals or mock him for being hungry (without the spell) Jaheira disapproves -1 (either option)

Watching Dribbles's show:

  • Yell "Boo! Get off the stage!" Jaheira disapproves -1
  • Volunteer Jaheira to the stage as an assistant to Dribbles, and then cheer her, saying "All hail the High Harper!" Jaheira disapproves -1
    • OR Choose to cross your arms and glare. Jaheira disapproves -1
    • OR Just answer "No." Jaheira disapproves -1

Dealing with Orin's guises:

  • If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation.Jaheira disapproves -1

Note: When playing as Lae'zel origin, this option will have an unique formulation, but still take its place (line 4)

  • OR, Playing as The Dark Urge, say that you have already done it Jaheira disapproves -1 (This option is available if you have killed either Isobel or your partner in Act Two on demand of your Urge)
  • If Orin is impersonating Fist Rowan, tell her that both sides need a lesson Jaheira disapproves -1

Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation

  • OR, Playing as The Dark Urge, propose to kill and kill again Jaheira disapproves -1
  • If Orin is impersonating Dying Stone Lord Thug:
  • Playing as an Evil Cleric, choose to make him suffer Jaheira disapproves -1
    • OR, Playing as The Dark Urge, choose to prod his wound OR to spin the blade Jaheira disapproves -1 (either option)
  • If you succeeded a passive DC 20 Perception check, choose to make him scream Jaheira disapproves -1
    • OR, Playing as The Dark Urge, say that you'll enjoy watching him die slowly Jaheira disapproves -1


Wyrm's Crossing

Sharess' Caress

  • Agree to try Hoots Hooligan's special hooch at Sharess' Caress. Jaheira disapproves -1
  • Point out how Sorn Orlith and Nym Orlith look alike, and then call them "delicious". Jaheira disapproves -1
    • When trying to hire both drow twins, choose to proceed with any of them when your partner declines their offer Jaheira disapproves -1 (if you're partnered with any other companion)

Wyrm's Rock Fortress

    • Trying to get access into Wyrm's Rock Fortress, choose to leave when Blaze Elin stops you Jaheira disapproves -1

At the Flaming Fist barracks:

When you spot Fist Reynash trying to open a chest:

  • Intimidate OR blackmail him into giving you his stash Jaheira disapproves -1 (either option)
    • OR Fail the Intimidation check to make him surrender his stash Jaheira disapproves -1 (makes him hostile)
    • OR Attack Reynash straightaway Jaheira disapproves -1
  • Speaking to Manip Bakshi afterwards (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you Jaheira disapproves -1
    • OR Attack him straightaway or after speaking with him Jaheira disapproves -1

At the Audience Hall:

  • Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that you couldn't feel safer Jaheira disapproves -1
    • OR, Playing as a Drow or a Half-Orc, say that you feel safer than with some Jaheira disapproves -1
  • Playing as The Dark Urge, when Gortash explains your previous dealings:
    • Say that you'll make Orin pay for taking your place Jaheira disapproves -1
    • OR Reply that you don't remember a thing, but the plan sounds brilliant Jaheira disapproves -1
  • Speaking to Gortash after killing Orin, surrender two your Netherstones to him Jaheira disapproves -1
    • OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones Jaheira disapproves -1

In the Wyrm's Rock Prison:

Lower City

  • Tell Rion "We're all going to die" when asked about their chances against the Cult.
  • Intimidate Big Huido at the Grey Harbour Docks into giving you both the Guild shipment as well as his money. Jaheira disapproves -1

Sorcerous Sundries

  • Tell Lorroakan that you know where the Nightsong is.

Lower City Sewers

Dark Urge

  • Accept your Father's gift. Jaheira disapproves -∞ Leaves the party and becomes hostile.

Camp/Conversation

  • Report to Jaheira after siding with the Zhentarim against The Guild. All dialogue options lead to the same disapproval. Jaheira disapproves -2