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{{Infobox character
{{PageSeo
| name = Counselor Florrick
| title = Florrick
| role = [[Temporary companion]]
| description = Counsellor Florrick is a close ally and confidant of Grand Duke Ravengard.
| full_name = Desiré Florrick
| image = Counsellor Florrick.png
}}
{{Infobox creature
| name = Counsellor Florrick
| identity = Female
| title = Advisor to the Archduke
| image =
<gallery>
Counsellor Florrick.png|In-game
Counsellor Florrick Model.png|Model
Portrait Counsellor Florrick.png|Portrait
</gallery>
| va = Karen Bryson
| role = [[Attached Follower]]
| faction = [[Flaming Fist]]
| size = Medium
| type = [[Humanoid]]
| race = [[High Elf]]
| class = [[Wizard]]
| class = [[Wizard]]
| image = Counsellor Florrick.png
| e hp = 30
| voice = Karen Bryson
| hp = 44
| titles = Advisor to the Archduke
| t hp = 57
| race = [[Elf]]
| hometown = [[Baldur's Gate]]
| level = 6
| level = 6
 
| ac = 12
| modules =
| movement m = 9
{{Infobox statistics
| xp = 150
| child = yes
| weight kg = 75
| size = Medium
| type = Humanoid
| armour_class = 12
| hit_points = 44
| hit_points_tactician = 57
| movement_speed_meters = 9
| movement_speed_feet = 30
| weight_kg = 75
| weight_lb =
| hiddenlevel = 6
| str = 12
| str = 12
| dex = 14
| dex = 14
Line 30: Line 35:
| wis = 11
| wis = 11
| cha = 16
| cha = 16
| con_save_proficiency = Yes
| con save prof = yes
| int_save_proficiency = Yes
| int save prof = yes
| wis_save_proficiency = Yes
| wis save prof = yes
| feature1_name = Darkvision
| passives = Darkvision, Fey Ancestry, Opportunity Attack, Resilient: Constitution
| feature1_description = Can see in the dark up to 12m.
| athletics = 1
| feature2_name = Fey Ancestry
| acrobatics = 2
| feature2_description = Immunity to sleep and advantage on saves against Charmed.
| perception = 0
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
| feature4_name = Resilient: Constitution
| feature4_description = +1 to CON, up to 20. Proficiency in CON saving throws.
}}
}}
}}'''Counsellor Florrick''' is a [[Elf|elven]] [[wizard]] and advisor to the Archduke, personally leading a mission with the [[Flaming Fist]] to find the missing [[Ulder Ravengard|Grand Duke Ravengard]]. She plays a notable role in the politics brewing within [[Baldur's Gate]] mainly through the [[Rescue the Grand Duke]] questline.
{{Infobox creature
| name = Act 3 differences and additions
| image = Act 3 Florrick.webp
| level = 11
| ac = 15
| hp = 79
| t hp = 92
| str = 12
| dex = 14
| con = 14
| int = 20
| wis = 11
| cha = 16
| con save proficiency = yes
| int save proficiency = yes
| wis save proficiency = yes
| conditions = Mage Armour
}}
'''Counsellor Florrick''' is an [[Elf|elven]] [[wizard]] and advisor to the Archduke, and her loyalty to {{CharLink|Ulder Ravengard|Grand Duke Ravengard}} is beyond question. Steady as [[Tyr]]'s heartbeat, as upstanding as the Sword Mountains,{{ref|name=wyll|[[Last Light Inn]], lines spoken by {{CharLink|Wyll}} when asked if Florrick can be trusted. This dialogue happens after Florrick was present at the Inn and spoken to. <br>''"The councillor's loyalty to my father is beyond question. She's as steady as Tyr's heartbeat, as upstanding as the Sword Mountains."''}} Florrick plays a notable role in the politics brewing within [[Baldur's Gate]], mainly through the [[Rescue the Grand Duke]] questline.
{{DiQ|A scorched throat, a few hairs singed off. Nothing a bit of time and fresh air can't cure.|Florrick| after rescuing her.}}


== Overview ==
==Overview==
=== Description ===
===Background===
Florrick is a professional and dutiful leading member of Baldur's Gate's government. While an advisor, she prefers to be direct and on-hand when it comes to handling problems that plague the city, such as the disappearance of Ulder Ravengard. Being such a straightforward and honest leader makes her quite a rarity in the corrupt ranks of the city's elite, along with being an enemy to most of them.  
Florrick is a professional and dutiful leading member of Baldur's Gate's government. While an advisor, she prefers to be direct and on-hand when it comes to handling problems that plague the city, such as the disappearance of Ulder Ravengard. Being such a straightforward and honest leader makes her quite a rarity in the corrupt ranks of the city's elite.


===Quests===
==Involvement==
* [[Rescue the Grand Duke]]
===Act One===
* [[The Grand Duke]]
{{main|Rescue the Grand Duke}}
* [[Free Counsellor Florrick]]
'''Florrick''' can first be encountered at [[Waukeen's Rest]] on [[The Risen Road]] leading west towards the [[Mountain Pass]]. When the party arrives, the place is on fire after an attack by goblins and drow serving the [[Cult of the Absolute]]. Trapped on the second floor in the east-most room of the inn, Florrick can be rescued from the blaze. Once saved, she informs the party of Duke Ravengard's recent kidnapping by the drow, assuming they took him west to [[Moonrise Towers]].
* [[Gather Your Allies]]


== Involvement ==
She urges the party to help in saving the Duke, even more so if {{CharLink|Wyll}} is present. Upon recognizing him, she unintentionally reveals that he is Ulder's son. Once the party is rewarded for saving her, she will depart from Waukeen's Rest, taking the Flaming Fist soldiers with her to personally lead the mission to find the missing {{CharLink|Ulder Ravengard}}.
=== Act One ===
{{main|Rescue the Grand Duke}}
'''Florrick''' is first encountered at [[Waukeen's Rest]] out on [[The Risen Road]] leading west towards the [[Mountain Pass]]. When arriving at the outpost, the place is on fire after an attack by goblins and Drow serving the [[Cult of the Absolute]]. Trapped on the second floor in the east-most room of the inn, she can be rescued from the blaze. Once saved, she informs the party of Duke Ravengard's recent kidnapping by the Drow, with them taking him west to [[Moonrise Towers]].


She urges the party to help in saving the Duke, even more so if [[Wyll]] is in the party, who she reveals is Ulder's son. Once the party is rewarded for saving her, she will depart from Waukeen's Rest, taking the Flaming Fist soldiers with her to search for the Grand Duke.
===Act Two===
Upon traversing the [[Shadow-Cursed Lands]], Florrick can be found at [[Last Light Inn]], in the north-eastern room on the ground floor of the inn. She and her Flaming Fist troops are still planning a rescue for Ravengard. Without a safe way through the cursed shadows surrounding Moonlight Towers, her efforts unfortunately are in vain. As are their attempts to get information from {{CharLink|Art Cullagh}}.


=== Act Two ===
While there, the party can speak with Florrick, and gain some news from the city and its new Lord Gortash. She will then inform the party of her plans and depart for Baldur's Gate the next day, intending to convince the council to send reinforcements for rescuing the duke.
After reaching the [[Shadow-Cursed Lands]], Florrick can be found at [[Last Light Inn]]. While there, she and her Flaming Fist troops are still planning a rescue for Ravengard. The player can speak with her, and gain some news from the city and its new Lord Gortash.  


However, with their attempts to get information from [[Art Cullagh]] having failed, and [[Ketheric Thorm]] being invincible and nigh impossible to approach besides, Florrick will eventually depart for Baldur's Gate, intending to convince the council to send reinforcements for rescuing the duke.
Note that once the party reaches [[Moonrise Towers]], Florrick and her party will depart for Baldur's Gate, leaving a note on the table in Last Light Inn. Thus visiting Moonrise before Last Light Inn will result in finding only the note.


=== Act Three ===
===Act Three===
{{main|Free Counsellor Florrick}}
{{main|Free Counsellor Florrick}}
In Act Three, the party will find Florrick imprisoned in [[Wyrm's Rock Prison]]. Once rescued she pledges to aid the party and becomes one of the potential forces they can call upon during the final battle.
In Act Three, Florrick can be found in [[Wyrm's Rock Prison]] where she awaits execution after being found guilty of crimes against the city of Baldur's Gate by none other than Ulder Ravengard. If the party decides to rescue her, she pledges her aid in the final battle and {{SAI|Florrick's Cohort}} becomes one of the forces the party can call upon.
In case Florrick isn't rescued within five long rests after the quest [[Free Counsellor Florrick]] starts, she will be hanged by the neck until dead and her body will remain hanging from the gallows at the Basilisk Gate.
 
If Wyll decides to break his pact with {{CharLink|Mizora}} during [[The Blade of Frontiers]] and forsake his father, Florrick will approach Wyll and the party while they are in Baldur's Gate, with the intent to avenge Ravengard. The attack can be avoided if the party succeeds a {{Ability check|Persuasion|18}} or a {{Ability check|History|15}}.
Once convinced, and presuming Ravengard is dead, Florrick will hand Wyll {{SmRarityItem|The Legend of Ansur}} and direct the party to the next step of his personal quest.
If all attempts to reason with Florrick fail, she and her retinue of Flaming Fists will become hostile. In that case, the book needs to be acquired by other means.


If Wyll decides to break his pact with [[Mizora]] during [[The Blade of Frontiers]] and forsake his father, she'll approach Wyll and the party while they are in Baldur's Gate, and threaten to attack to avenge Ravengard. She can be convinced to stand down with a {{Ability check|Persuasion|18}} or a {{Ability check|History|15}}.
==Combat==
If the party wishes to kill her in Waukeen's Rest, it is best to do so as soon as she is freed from the burning room to avoid triggering the guards downstairs. In Wyrm's Rock Prison, she can be engaged through the prison cell door with ranged attacks and spells, and the nearby patrolling guards won't react to the fight.


If convinced, and since Ravengard is presumed dead, Florrick will direct the party to the next step of Wyll's companion quest: given by [[The Legend of Ansur]].
===Attacks and Abilities (Act 1)===
{{Feature box|hypnotic pattern}}
{{Feature box|mage armour}}
{{Feature box|magic missile}}
{{Feature box|main hand attack|item=Quarterstaff}}
{{Feature box|misty step}}
{{Feature box|ray of frost}}


Otherwise, she and her retinue of Flaming Fists will become hostile. The Legend of Ansur will need to be acquired by other means.
=== Additional Abilities (Act 3) ===
{{Feature box|cone of cold}}
{{Feature box|fire shield}}
{{Feature box|otto's irresistible dance}}
 
=== Notable Loot ===
*{{MdRarityItem|Potion of Greater Healing}} - if not consumed during combat
*{{MdRarityItem|Potion of Healing}} 2x - if not consumed during combat
*{{MdRarityItem|Pouch}} - Act 3
*{{MdRarityItem|Quarterstaff}} - Act 1
*{{MdRarityItem|Simple Robe}}


== Gallery ==
== Gallery ==
<gallery>
<gallery heights="250px">
Act 3 Florrick.webp|Florrick in Act Three.
Counsellor Florrick Model.png|Model
Counsellor Florrick Model.png|Florrick's model.
Alena-dubrovina-hex-florrik-copy.jpg|Renders by Alena Dubrovina
</gallery>
</gallery>


== Notes ==
== Related quests ==
{{notebegin}}
* {{Quest|Free Counsellor Florrick}}
*Florrick's sub-race is not listed. It is possible she is a [[high elf]], due to having a movement speed of 9m.
* {{Quest|Gather Your Allies}}
*When encountered in [[Act Three]], Florrick is lvl 11 instead of lvl 6.
* {{Quest|Rescue the Grand Duke}}
{{noteend}}
* {{Quest|The Grand Duke}}
 
==Related literature==
* {{MdRarityItem|Counsellor Florrick's Sentence}}
* {{MdRarityItem|Florrick's Demotion Notice}}, a demotion decree signed by Grand Duke Ravengard in witness of {{CharLink|Enver Gortash}}
* {{MdRarityItem|Letter from Counsellor Florrick}}, a notice and a warning from Florrick to those still searching for {{CharLink|Ulder Ravengard|Grand Duke Ravengard}}
* {{MdRarityItem|Letter from Florrick}}
* {{MdRarityItem|Prison Log}}
 
==References==
{{reflist}}


== External links ==
==External links==
{{FRWiki|Florrick|long}}
{{FRWiki|Florrick|long}}


{{NavCompanions}}
{{NavCompanions}}
{{NavRisenRoad}}
{{The Risen Road}}
[[Category:Characters in Act 2]]
{{Shadow-Cursed Lands}}
[[Category:Characters in Act 3]]
{{Wyrm's Rock Fortress}}
[[Category:Elves]]
[[Category:Elves]]
[[Category:Flaming Fist]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters in the Risen Road]]
[[Category:Characters in the Shadow-Cursed Lands]]
[[Category:Characters in Wyrm's Rock Fortress]]
[[Category:Characters in Act One]]
[[Category:Characters in Act Two]]
[[Category:Characters in Act Three]]
[[Category:Members of the Flaming Fist]]
[[Category:Wizards]]
[[Category:Attached Followers]]

Latest revision as of 00:07, 23 November 2024

Counsellor Florrick is an elven wizard and advisor to the Archduke, and her loyalty to Ulder Ravengard Grand Duke Ravengard is beyond question. Steady as Tyr's heartbeat, as upstanding as the Sword Mountains,[1] Florrick plays a notable role in the politics brewing within Baldur's Gate, mainly through the Rescue the Grand Duke questline.

Portrait Florrick.png
A scorched throat, a few hairs singed off. Nothing a bit of time and fresh air can't cure.
Florrick after rescuing her.

Overview[edit | edit source]

Background[edit | edit source]

Florrick is a professional and dutiful leading member of Baldur's Gate's government. While an advisor, she prefers to be direct and on-hand when it comes to handling problems that plague the city, such as the disappearance of Ulder Ravengard. Being such a straightforward and honest leader makes her quite a rarity in the corrupt ranks of the city's elite.

Involvement[edit | edit source]

Act One[edit | edit source]

Main article: Rescue the Grand Duke

Florrick can first be encountered at Waukeen's Rest on The Risen Road leading west towards the Mountain Pass. When the party arrives, the place is on fire after an attack by goblins and drow serving the Cult of the Absolute. Trapped on the second floor in the east-most room of the inn, Florrick can be rescued from the blaze. Once saved, she informs the party of Duke Ravengard's recent kidnapping by the drow, assuming they took him west to Moonrise Towers.

She urges the party to help in saving the Duke, even more so if Wyll Wyll is present. Upon recognizing him, she unintentionally reveals that he is Ulder's son. Once the party is rewarded for saving her, she will depart from Waukeen's Rest, taking the Flaming Fist soldiers with her to personally lead the mission to find the missing Ulder Ravengard Ulder Ravengard.

Act Two[edit | edit source]

Upon traversing the Shadow-Cursed Lands, Florrick can be found at Last Light Inn, in the north-eastern room on the ground floor of the inn. She and her Flaming Fist troops are still planning a rescue for Ravengard. Without a safe way through the cursed shadows surrounding Moonlight Towers, her efforts unfortunately are in vain. As are their attempts to get information from Art Cullagh Art Cullagh.

While there, the party can speak with Florrick, and gain some news from the city and its new Lord Gortash. She will then inform the party of her plans and depart for Baldur's Gate the next day, intending to convince the council to send reinforcements for rescuing the duke.

Note that once the party reaches Moonrise Towers, Florrick and her party will depart for Baldur's Gate, leaving a note on the table in Last Light Inn. Thus visiting Moonrise before Last Light Inn will result in finding only the note.

Act Three[edit | edit source]

In Act Three, Florrick can be found in Wyrm's Rock Prison where she awaits execution after being found guilty of crimes against the city of Baldur's Gate by none other than Ulder Ravengard. If the party decides to rescue her, she pledges her aid in the final battle and Florrick's Cohort Florrick's Cohort becomes one of the forces the party can call upon. In case Florrick isn't rescued within five long rests after the quest Free Counsellor Florrick starts, she will be hanged by the neck until dead and her body will remain hanging from the gallows at the Basilisk Gate.

If Wyll decides to break his pact with Mizora Mizora during The Blade of Frontiers and forsake his father, Florrick will approach Wyll and the party while they are in Baldur's Gate, with the intent to avenge Ravengard. The attack can be avoided if the party succeeds a DC 18 Persuasion check or a DC 15 History check. Once convinced, and presuming Ravengard is dead, Florrick will hand Wyll The Legend of Ansur and direct the party to the next step of his personal quest. If all attempts to reason with Florrick fail, she and her retinue of Flaming Fists will become hostile. In that case, the book needs to be acquired by other means.

Combat[edit | edit source]

If the party wishes to kill her in Waukeen's Rest, it is best to do so as soon as she is freed from the burning room to avoid triggering the guards downstairs. In Wyrm's Rock Prison, she can be engaged through the prison cell door with ranged attacks and spells, and the nearby patrolling guards won't react to the fight.

Attacks and Abilities (Act 1)[edit | edit source]

Hypnotic Pattern.webp
Hypnotic Pattern Hypnotic Pattern ()

Hypnotise Hypnotise creatures that can see the pattern. They cannot attack you. They cannot move nor act.

This spell can be cast while you are Silenced Silenced.

WIS Save
 Range: 18 m / 60 ft
AoE: 9 m / 30 ft (Radius)
Mage Armour.webp
Mage Armour Mage Armour ()
Surround an unarmoured creature in a protective magical force. Its Armour Class Armour Class increases to 13 + its Dexterity modifier.
 Melee: 1.5 m / 5  ft
Magic Missile.webp
Magic Missile Magic Missile ()
D4 Force.png 1d4 + 1 (2~5) Damage TypesForce

Create three darts of magical force, each dealing 1d4 + 1Damage TypesForce damage to its target.

The darts always hit their target, and can each be targeted individually.

 Range: 18 m / 60 ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Quarterstaff
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Misty Step.webp
Misty Step Misty Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Ray of Frost.webp
Ray of Frost Ray of Frost ()
D8 Cold.png 1d8 (1~8) Damage TypesCold

Reduces the target's Movement Speed by 3 m / 10 ft.

 Range: 18 m / 60 ft

Additional Abilities (Act 3)[edit | edit source]

Cone of Cold.webp
Cone of Cold Cone of Cold ()
D8 Cold.png 8d8 (8~64) Damage TypesCold

Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands.

CON Save
 Range: Self
AoE: 9 m / 30 ft (Cone)
Fire Shield.webp
Fire Shield Fire Shield ()
Wreathe your body in flames that shed light in a 3 m / 10 ft radius, provide Resistance to Damage TypesFire or Damage TypesCold damage, and retaliate against melee attacks.
 Range: Self
Otto's Irresistible Dance.webp
Otto's Irresistible Dance Otto's Irresistible Dance ()

Cause a creature to start dancing, making it unable to take Actions or Move. Its attackers have Advantage Icon.png Advantage on Attack rolls.

The dancer has Disadvantage Icon.png Disadvantage on Attack Rolls and Dexterity Saving throws.

WIS Save
 Range: 9 m / 30 ft

Notable Loot[edit | edit source]

Gallery[edit | edit source]

Related quests[edit | edit source]

Related literature[edit | edit source]

References[edit | edit source]

  1. Last Light Inn, lines spoken by Wyll Wyll when asked if Florrick can be trusted. This dialogue happens after Florrick was present at the Inn and spoken to.
    "The councillor's loyalty to my father is beyond question. She's as steady as Tyr's heartbeat, as upstanding as the Sword Mountains."

External links[edit | edit source]

Florrick on the Forgotten Realms Wiki