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Creatures: Difference between revisions
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| description = Creatures are all living entities in ''Baldur's Gate. | | description = Creatures are all living entities in ''Baldur's Gate. | ||
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'''Creatures''' are all living entities in ''Baldur's Gate 3''. All characters, animals and monsters are creatures. | '''Creatures''' are all living entities in ''Baldur's Gate 3''. All characters, animals and monsters are creatures. | ||
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== Features == | == Features == | ||
{{see also|Features}} | {{see also|Features}} | ||
Features give creatures access to [[actions]], [[conditions]] and passive effects. Features are usually permanent, and are generally gained from class – in which case they're know as ''class features'' – or from race, in which case they're known as ''racial features'' | Features give creatures access to [[actions]], [[conditions]] and passive effects. Features are usually permanent, and are generally gained from class – in which case they're know as ''class features'' – or from race, in which case they're known as ''racial features''. | ||
=== Feats === | === Feats === | ||
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== Footnotes == | == Footnotes == | ||
{{notelist}} | {{notelist}} | ||
{{NavCreatures}} | |||
{{NavGameplay}} | |||
[[Category: Gameplay mechanics]] | [[Category: Gameplay mechanics]] |
Latest revision as of 21:00, 3 November 2024
Creatures are all living entities in Baldur's Gate 3. All characters, animals and monsters are creatures.
Creature statistics[edit | edit source]
Every creature have assortment of properties that can be inspected by the player at any time.
Race and creature type[edit | edit source]
Every creature has a race and a creature type:
- Creature type
- All creatures are categorised as belonging to a creature type. A creature's type may affect how certain conditions or spells affect them, and may give access to special features.
- Race
- All creatures have a race that gives them access to specific racial features.
- Many creatures also belong to a subrace, which often gives them additional features.
Basic stats[edit | edit source]
Every creature has a set of basic statistics:
- Hit points
- All creatures have hit points (hp) which are reduced when they take damage. When a creature's health points are reduced to 0, the creature becomes .
- Armour Class
- A creature's Armour Class (AC) determines how difficult it is to hit them with attacks.
- Level
- A creature's level determines their maximum amount of health points and their proficiency bonus. Characters can also take one class for each level have.
- Size
- A creature's size determines how much they weigh and how much space they occupy.
- Weight
- Weight determines a creature's mass and plays a significant role when using the Throw or Shove actions.
- Movement speed
- A resource used to move on a creature's turn.
Ability scores[edit | edit source]
Abilities are a measure of a character's physical and mental abilities. Every creature has a set of 6 ability scores, each score corresponding to one of the six abilities. Ability scores gives a creatures a corresponding modifier, which they add to related dice rolls.
Ability checks and skills[edit | edit source]
An ability check is d20 roll made when a creature attempts to perform a task involving one of their abilities. Ability checks are often made using a specific skill. If a creature is proficient in a skill, they add their proficiency bonus to any ability checks made using that skill.
Proficiency[edit | edit source]
Characters have a proficiency bonus, determined by their level, that they may add to any rolls involving tasks they are proficient with. Proficiency also enables a creature to use various equipment.
Creatures usually gain proficiency from their background, class, but features, feats,
Class[edit | edit source]
Each time a playable character gains a level, they can take a class. Classes give creatures access to class features and actions. . A creature isn't limited to a single class, and can take levels in multiple classes.[note 1]
Classes can also give access to feats and spell.
Conditions[edit | edit source]
Conditions are effects, often temporary, that are usually caused by features, actions, spells or the environment. Conditions can be beneficial, neutral or harmful.
Resistances[edit | edit source]
Creatures sometimes have unique resistances and vulnerabilities, often determined by their race or creature type.
Features[edit | edit source]
Features give creatures access to actions, conditions and passive effects. Features are usually permanent, and are generally gained from class – in which case they're know as class features – or from race, in which case they're known as racial features.
Feats[edit | edit source]
Feats gained at various class levels, and give creatures access to special features.