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| * At [[Fraygo's Flophouse]], tell [[Drim|Adventurer Drim]] that the word "adventurer" means nothing anymore. {{Approval|Jaheira|+1}} | | * At [[Fraygo's Flophouse]], tell [[Drim|Adventurer Drim]] that the word "adventurer" means nothing anymore. {{Approval|Jaheira|+1}} |
| * At [[Sharess' Caress]], speaking to [[Valeria]], say you're here just to have a drink, and then propose a toast to ADVENTURE! {{Approval|Jaheira|+1}} ''(The option is available only after you've started [[Solve the Open Hand Temple Murders]] quest)'' | | * At [[Sharess' Caress]], speaking to [[Valeria]], say you're here just to have a drink, and then propose a toast to ADVENTURE! {{Approval|Jaheira|+1}} ''(The option is available only after you've started [[Solve the Open Hand Temple Murders]] quest)'' |
| * Get into Wyrm's Rock Fortress by either: showing the [[Archducal Coronation - Admission Pass|Admission Pass]], showing [[Lower City Pass]] obtained from [[Valeria]], using [[Urgent Report for Duke Ravengard|Nashkellan's report]], bribing [[Elin|Blaze Elin]] (''{{Ability check|Persuasion|25}} required''), or passing any of class-based checks. {{Approval|Jaheira|+1}}
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| '''[[Danthelon's Dancing Axe]]''' | | '''[[Danthelon's Dancing Axe]]''' |
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| '''[[Wyrm's Rock Fortress]]''' | | '''[[Wyrm's Rock Fortress]]''' |
| | | * Get access into Wyrm's Rock Fortress by either: showing the [[Archducal Coronation - Admission Pass|Admission Pass]], showing [[Lower City Pass]] obtained from [[Valeria]], using [[Urgent Report for Duke Ravengard|Nashkellan's report]], bribing [[Elin|Blaze Elin]], or passing any of class-based checks. {{Approval|Jaheira|+1}} |
| ''At the Flaming Fist quarters:'' | | ''At the Flaming Fist quarters:'' |
| * Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Jaheira|+1}} | | * Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Jaheira|+1}} |
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| ** OR Ask Ravengard whether he knows that he is infected {{Approval|jaheira|+2}} | | ** OR Ask Ravengard whether he knows that he is infected {{Approval|jaheira|+2}} |
| * As a Baldurian character, ask what has happened to the city's great hero {{Approval|Jaheira|+1}} | | * As a Baldurian character, ask what has happened to the city's great hero {{Approval|Jaheira|+1}} |
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| | <!--''In the [[Wyrm's Rock Prison]]:'' |
| | * Talking to the [[Unusual Skull]], ask him to speak plainly {{Approval|Jaheira|+1}} ''(requires {{Ability check|Persuasion|18}})'' |
| | ** Solve the first riddle {{Approval|Jaheira|+1}} |
| | ** Solve the second riddle {{Approval|Jaheira|+1}}--> |
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| '''[[Lower City]]''' | | '''[[Lower City]]''' |
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| '''[[Wyrm's Rock Fortress]]'''<br> | | '''[[Wyrm's Rock Fortress]]'''<br> |
| | ** Trying to get access into Wyrm's Rock Fortress, choose to leave when [[Elin|Blaze Elin]] stops you {{Approval|Jaheira|-1}} |
| ''At the Flaming Fist barracks:'' | | ''At the Flaming Fist barracks:'' |
| * If failed to convince [[Arkleia Oloril]] to trade, attack her {{Approval|Jaheira|-1}} | | * If failed to convince [[Arkleia Oloril]] to trade, attack her {{Approval|Jaheira|-1}} |
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| * Speaking to [[Gortash]] after killing [[Orin]], surrender two your [[Netherstone]]s to him {{Approval|Jaheira|-1}} | | * Speaking to [[Gortash]] after killing [[Orin]], surrender two your [[Netherstone]]s to him {{Approval|Jaheira|-1}} |
| ** OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones {{Approval|Jaheira|-1}} | | ** OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones {{Approval|Jaheira|-1}} |
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| | ''In the [[Wyrm's Rock Prison]]:'' |
| | * Talking to [[Counsellor Florrick]], when she sinks into despair, say you don't need her {{Approval|Jaheira|-1}} |
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| '''[[Lower City]]''' | | '''[[Lower City]]''' |
| Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Jaheira favors direct approaches and is not interested in flattery. She loves snarky jokes even at her own expense. She approves of good deeds no matter how small they are.
Depending on their approval rating, Jaheira may greet the player with:
Negative (<0):
- "Speak, so long as you have something sensible to say."
- "What."
Neutral and Medium (0 - 39):
- "Speak."
- "Yes?"
- "Well - are we ready for the road once more?" (in camp)
High (40+):
- "The cub speaks."
- "What is it, cub?"
The following story and dialogue choices will cause Jaheira to gain approval.
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Rivington
Talking to Yenna:
- Offer her help:
- Give some coin OR some food +2 (either option, giving food available for all characters except Druid)
- OR Suggest to find a guard for her +2 (available for all characters except Cleric)
- Playing as a Druid, conjure some berries and herbs for her +2
- Playing as a Cleric or a Monk, suggest to find the nearest temple +2
- Playing as a Ranger, suggest to track her mother down +2
▶ Note: Offering Yenna food OR promising to look for her mum after using class-based Ranger line brings +2 more points
Elsewhere:
▶ Note: These options are available only if Orin is not impersonating the Thug
Near the Requisitioned Barn:
- Talking to Mattis outside the barn, tell him to watch himself because Baldur's Gate is big and dangerous. +1
▶ Note: This option is available only if tiefling kids survived in Acts One and Two
In the Angleiron's Cellar:
▶Note: Druid, Rogue and Sorcerer characters will have unique lines for this option
- OR Tell him that you'll take the bomb but use it only as a last resort. +1
- OR Suggest to contact the Gondians first, so that they might see reason. +1
- OR, if Barcus Wroot is nearby and butts in, agree and say it sounds like a mass murder +2
Dealing with Orin's guises:
- If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about. +1
▶ Note: When playing as Karlach or Wyll origin, this option will have an unique formulation, but still take its place (line 3)
- OR, Playing as The Dark Urge, tell her you do all you can to keep your loved ones safe from your blade +1
- If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people +1
▶ Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation
- OR Tell her that you're going to report to the commanding officer +1
- OR, Playing as The Dark Urge, tell her that mindless slaughter is not the answer +1
At the Sword Coast Couriers and kennels:
At the Open Hand Temple:
Circus of the Last Days:
- At the entrance, convince Klaus to let you in, bribing him, using Persuasion, Intimidation, Deception or any class-based option except pretending to be a friend of Gortash's +1
- OR, Playing as The Dark Urge, say you've used to be a murderer +1
- OR, Playing as an Archfey Warlock, first say that you never pass up a faerie mischief +1
- Speaking with Zara the mummy, say you don't understand her, and then mime her grunting +1
Dealing with Akabi the djinni:
- Tell him that he is VERY LOUD. +1
- Play the game and accuse the djinni of rigging the wheel +1
- If successful, play again and try to distract Akabi, letting out a loud fart +1
- OR, Playing as a Bard, ask him about his adventures +1
- OR Provoke him to transform you +1
- After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it +1 (either option)
- Talking to Boney the mephit, call his wife Stoney magnificent +1
- OR Note that she's a lot bigger than himself +1
- OR, Playing as a Druid, say they both are magnificent +1
Dealing with Popper the kobold trader:
▶ Note: Class-based Deception lines for Wizard, Warlock or Sorcerer do not give approval [Needs Verification]
- Playing as a Paladin or a Cleric, tell him that graverobbing is a profane act +1
- If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. +1
Dealing with caged beasts:
- Talking to Shadow-Whiskers, break the lock on her cage. +1 (works with or without Speak with Animals)
- Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) +1 (either option)
- After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up. +1 (either option)
- OR, Say you'd have killed him before he hurts anyone else +1
Watching Dribbles's show:
- Say "What a corny joke." +1
- OR, Playing as a Bard, interrupt him with your own pun +1
- Volunteer any companion to the stage as Dribbles's assistant, except Jaheira herself +1
- Then insist on your choice and cheer them +1 (including herself and unique line for Minthara)
- If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for The Dark Urge +1
Talking to Lucretious:
- After defeating false Dribbles, tell her that killing clowns is a rare treat +1
- When Lucretious asks you to find real Dribbles, answer that you are expensive +1
- When you deliver her Dribbles's remains, say it was pleasure to meet her +1
Wyrm's Crossing
- At the entrance gate, consent to be arrested by the Steel Watcher. +1
- Refuse to deliver the gnome leader's head to Manip Falcäo +1
- At Carm's Garm, when Naaber pretends to be a dog, choose "nobody likes Naaber" line. +1
▶ Note: It may take several sequential attempts to speak with Naaber to get to this dialogue.
Danthelon's Dancing Axe
- When speaking to Geraldus and Chelvin, succeed an Insight check and then:
- Expose the doppelgangers before Jaheira +2
- OR Wait for Jaheira's signal +2
- OR Ask Jaheira what does "Selûne's Tears" codeword mean. +2
- OR Attack them straightaway +2
- OR, Playing as a Sorcerer, choose class-based dialogue option +2
- Successfully probe Jaheira's thoughts for directions. +5
- Speaking to Geraldus after the fight, stand to him, telling Jaheira:
- That the choice to live or die must be his only +10
- OR That it was her fault, while Geraldus lived to warn her +10
- Agree to find Minsc right away. +2
Wyrm's Rock Fortress
At the Flaming Fist quarters:
- Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. +1
When you spot Fist Reynash trying to open a chest:
- Wake other guards +1
▶ Note: Waking guards gains approval only after discovering by any available means that Reynash was stealing from others.
- Find out that Reynash needs gold, and then:
- Tell him to get a grip +1
- OR Give him 300 gold to take the ferry +1
Speaking to Manip Bakshi (regardless of whether you succeeded a check to discover Reynash's thievery or not):
- Successfully use Detect Thoughts on him and pretend to be a new recruit +1
- OR Tell him you've spotted another guard on stealing +1 (requires DC 10 Persuasion check if you have spotted Reynash's lockpick or DC 15 Persuasion check if you didn't)
- Then Leave barracks (or let him escort you out) +1
At the Audience Hall:
▶ Note: This dialogue appears only if Karlach is not in the party
- Playing as The Dark Urge, when Gortash explains your previous dealings, answer that you've come to end this evil plot +1
- Refuse to make an alliance with him and confirm your decision +1
- Tell Gortash that you have no interest in this sham of a coronation +1
- After killing Orin, speak to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards +1
Talking to Duke Ravengard after the coronation:
- Ask him whether the "new dawn" is what they call tyranny now +2
- OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant +2
- OR Ask Ravengard whether he knows that he is infected +2
- As a Baldurian character, ask what has happened to the city's great hero +1
Lower City
Guildhall
- When talking with Nine-Fingers Keene the first time, say you are Jaheira's friend, OR say you came for the food, OR that you're exploring the local sewer-life. +2
- Then tell Keene that Jaheira is not alone, OR ask her if she really thinks that this will stop Jaheira, OR tell her you can handle it. +2
- Make Tut Thistlebog to reveal the location of the ambush against Stone Lord. +2
- Tell Uktar "The quicker I deal with the Stone Lord [...]". +2
- When talking with Nine-Fingers Keene with Minsc in the party, use any check (Insight/Intimidation/Persuasion) to convince him that Keene isn't an enemy. +10
At the Elfsong Tavern:
- X: -166 Y: -75 Play with the children.
- Requires Perception Check DC 7, spot Cinnamon's "Spy Candy". +1
- Allow Punkins to scan you. +1
- X: -210 Y: -165 Next to the Grey Harbour Docks portal, allow the father to go with their family by purchasing a 4th berth (1000 gold) or persuade/intimidate the captain. +1
- Jaheira approves when Halsin makes a donation to Mielikki at Stormshore Tabernacle. +1
- Successfully persuade Nesha Leesha that she is in danger.
- Speaking to Araj Oblodra at Crimson Draughts, ask Astarion if he wishes to leave. +1
- Then, refuse to take part in Araj's experiments, saying you saw how she made Astarion feel. +1
Elerrathin's Home
- Tell Rion to listen to her mother.
- Tell Rion to help the refugees.
- Tell Jaheira it was foolish to keep her family a secret.
- Tell Jaheira you understand her choice to keep her family a secret.
- Tell Jaheira she chose to keep her family secret was because she's afraid of Rion.
Chromatic Scale
- As a Bard, talk to Thomas C. Quirkilious and ask him what the benefits of using lute strings made of worg hair are. +1
The Counting House
- Give Rags Deelarma begging outside the entrance a handful of coins. +1
- When speaking to Rakath Glitterbeard about losing innocent people's money, intimidate him into taking half the stolen gold. +1
- After the event at the Counting House, call her ancient. +5
House of Grief
Abandoned Cistern
- Free Minsc from the Absolute's influence. +20
Water Queen's House
Murder Tribunal
- Ask "Would you like to kill the old man, or shall I?" during the conversation with Sarevok. +5
Dark Urge
- Refuse your father's gift. +10
Camp/Conversation
- When you ask how she's faring without her harpers, tell her that her "experience will be an asset" or "try to keep up." +2
- When you ask about her past experience with the Dead Three, say "Please. You're only one of those things." +3
- When you ask about what she knows about Illithids, say "Maybe I'm the parasite, puppeting this body." or "My mind is still my own." +3
- After the event at Danthelon's Dancing Axe, agree to look for Minsc.
- After reaching Lower City, ask whether or not she is interested in Gortash's offer.
- If agreed to ally with Gortash, tell her that Gortash needs to be taken care of but that you need to deal with Orin first.
- When Jaheira greets you with "The cub speaks", call her a crow. +2
- When discussing about doppelgangers, first pass the DC 15 Nature check, then say that Orin is trying to make you all paranoid. +1
- When talking about the amulet you found in her home, ask about Khalid and tell her that "He sounds like he had true strength" +5
- Encourage Lae'zel to renounce Vlaakith once and for all.
- Tell Jaheira she was staring at a statue of Minsc without realizing it was him. +3
- Tell Jaheira that her sitting at Minsc's statue, not knowing it was Minsc himself is a little funny. +3
- Tell Jaheira you'll save Minsc and that it won't take a hundred years. +3
- (As the Dark Urge) Ask her to tell you what you must do when she says she has found a better way in another time.
The following story and dialogue choices will cause Jaheira to lose approval.
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Crèche Y'llek
- When talking to Vlaakith, rat Shadowheart out that it was she who stole the artifact -1 (the line is available only if Shadowheart is in the party)
Mind Flayer Colony
- When speaking to the Fresh Mind, tell them that they will never wake again.
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Rivington
Talking to Yenna, be rude to her:
- Ask where did she last see her mum, then say her mother is probably dead. -1
- OR Tell Yenna to get lost. -1
In the Angleiron's Cellar:
- Talking to Wulbren, refuse to take the Runepowder Bomb but promise you'll destroy the Steel Watch Foundry your way. -1
- OR Refuse, saying that his plan is too messy and you're out. -1
- OR Refuse, saying that the real enemy is Gortash, not the Gondians, and you'll find another way -1
Circus of the Last Days:
- At the entrance, convince Klaus to let you in, pretending to be a friend of Gortash's (class-based Deception check) -1
- Dealing with Akabi, successfully catch him on rigging the wheel, but apologise and say you were mistaken -1
- Talking to Boney the mephit, say his wife Stoney is not your type -1
Talking to Lucretious:
- When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh -1
- When she asks you to find real Dribbles, say that he is probably dead now -1
- When you deliver her Dribbles's remains, ask whether she is hiring personnel -1
- Talking to Shadow-Whiskers with Speak with Animals, note that her cage looks comfy. -1
- Then tell her to murder whoever she wants OR say "Sure thing, pussycat". -1 (either option)
- Without Speak with Animals, choose the line "Kill them all, kitty". -1
- Talking to Crimson, refuse to feed him via Speak with Animals or mock him for being hungry (without the spell) -1 (either option)
Watching Dribbles's show:
- Yell "Boo! Get off the stage!" -1
- Volunteer Jaheira to the stage as an assistant to Dribbles, and then cheer her, saying "All hail the High Harper!" -1
- OR Choose to cross your arms and glare. -1
- OR Just answer "No." -1
Dealing with Orin's guises:
- If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation. -1
▶ Note: When playing as Lae'zel origin, this option will have an unique formulation, but still take its place (line 4)
- OR, Playing as The Dark Urge, say that you have already done it -1 (This option is available if you have killed either Isobel or your partner in Act Two on demand of your Urge)
- If Orin is impersonating Fist Rowan, tell her that both sides need a lesson -1
▶ Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation
Wyrm's Crossing
- At the entrance gate, refuse to be arrested by the Steel Watcher and prepare to fight. -1
- Agree to deliver the gnome leader's head to Manip Falcäo. -1
Sharess' Caress
- Agree to try Hoots Hooligan's special hooch at Sharess' Caress. -1
- Point out how Sorn Orlith and Nym Orlith look alike, and then call them "delicious". -1
- When trying to hire both drow twins, choose to proceed with any of them when your partner declines their offer -1 (if you're partnered with any other companion)
Wyrm's Rock Fortress
- Trying to get access into Wyrm's Rock Fortress, choose to leave when Blaze Elin stops you -1
At the Flaming Fist barracks:
When you spot Fist Reynash trying to open a chest:
- Intimidate OR blackmail him into giving you his stash -1 (either option)
- OR Fail the Intimidation check to make him surrender his stash -1 (makes him hostile)
- OR Attack Reynash straightaway -1
- Speaking to Manip Bakshi afterwards (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you -1
- OR Attack him straightaway or after speaking with him -1
At the Audience Hall:
- Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that you couldn't feel safer -1
- OR, Playing as a Drow or a Half-Orc, say that you feel safer than with some -1
- Playing as The Dark Urge, when Gortash explains your previous dealings:
- Say that you'll make Orin pay for taking your place -1
- OR Reply that you don't remember a thing, but the plan sounds brilliant -1
- Speaking to Gortash after killing Orin, surrender two your Netherstones to him -1
- OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones -1
In the Wyrm's Rock Prison:
Lower City
- Tell Rion "We're all going to die" when asked about their chances against the Cult.
- Intimidate Big Huido at the Grey Harbour Docks into giving you both the Guild shipment as well as his money. -1
Sorcerous Sundries
- Tell Lorroakan that you know where the Nightsong is.
Lower City Sewers
Dark Urge
- Accept your Father's gift. -∞ Leaves the party and becomes hostile.
Camp/Conversation
- Report to Jaheira after siding with the Zhentarim against The Guild. All dialogue options lead to the same disapproval. -2