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''In the [[Angleiron's Cellar]]:''
''In the [[Angleiron's Cellar]]:''
* Tell [[Wulbren]] you'll visit the [[Gondians]] and maybe they'll see reason. {{Approval|Halsin|+1}}
* Talking to [[Wulbren]], refuse to take [[Runepowder Bomb]] but promise you'll destroy the [[Steel Watch Foundry]] your way. {{Approval|Halsin|+1}}
* Tell Wulbren that you'll only do it your way and refuse to take the [[Runepowder Bomb]]. {{Approval|Halsin|+1}}
** OR Refuse, saying that the real enemy is [[Gortash]], not the Gondians, and you'll find another way {{Approval|Halsin|+1}}
** OR Suggest to contact the [[Gondians]] first, so that they might see reason. {{Approval|Halsin|+1}}
** OR, if [[Barcus Wroot]] is nearby and butts in, agree and say it sounds like a mass murder {{Approval|Halsin|+1}}


''Dealing with [[Orin]]'s guises:''
''Dealing with [[Orin]]'s guises:''
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** OR Say you'll make it quick {{Approval|Halsin|+1}}
** OR Say you'll make it quick {{Approval|Halsin|+1}}
** OR, Playing as [[The Dark Urge]], resist the urge to torment him {{Approval|Halsin|+1}}
** OR, Playing as [[The Dark Urge]], resist the urge to torment him {{Approval|Halsin|+1}}


''Near [[Requisitioned Barn]]:''
''Near [[Requisitioned Barn]]:''
* Tell [[Mattis]] to watch himself when he remarks how big [[Baldur's Gate]] is. {{Approval|Halsin|+1}}
* Talking to [[Mattis]] outside the barn, tell him to watch himself because [[Baldur's Gate]] is big and dangerous. {{Approval|Halsin|+1}}
* Donate gold to [[Manip Nestor]]. {{Approval|Halsin|+1}}
▶ '''''Note:''' This option is available only if tiefling kids survived in Acts One and Two''
* Compliment the pig within the requisitioned barn. {{Approval|Halsin|+1}}
** OR, Playing as a [[Druid]], say it's unnerving to see a city as big as a great forest {{Approval|Halsin|+1}}
* Tell [[Biscotti]] he's a good dog the first time you meet him. {{Approval|Halsin|+1}}
* Donate some gold to [[Manip Nestor]]. {{Approval|Halsin|+1}}
** <u>Playing as a</u> [[Ranger]], tell Fortuno to relax for Biscotti.
* Make a compliment to the pig inside the barn. {{Approval|Halsin|+1}} ''(works with or without {{SAI|Speak with Animals}})''


'''[[Open Hand Temple]]'''
'''[[Open Hand Temple]]'''
* Offer to help [[Sister Yannis]] investigate Brilgor's death and prove his innocence. {{Approval|Halsin|+1}}
* Offer [[Sister Yannis]] help with investigating the double murder and proving [[Brilgor|Brilgor's]] innocence {{Approval|Halsin|+1}}
* In the [[Open Hand Temple]], talk to [[Bill|Brother Bill]] and [[Clements|Brother Clements]] and say that their god would be proud of [[Lorgan|Father Lorgan]] {{Approval|Halsin|+1}}
* Talk to [[Bill|Brother Bill]] and [[Clements|Brother Clements]] and say that their god would be proud of [[Lorgan|Father Lorgan]] {{Approval|Halsin|+1}}
** OR, Playing as a [[Monk]], say that offering alms to those in need is a sign of noble soul {{Approval|Halsin|+1}}
** OR, Playing as a [[Monk]], say that offering alms to those in need is a sign of a noble soul {{Approval|Halsin|+1}}
* Agree to bear the curse {{Approval|Halsin|+1}} and withstand [[Help the Spirit of the Amulet|Monk Manifestation's]] madness.{{Approval|Halsin|+3}}
* Agree to bear [[Help the Spirit of the Amulet|Monk Manifestation's]] curse {{Approval|Halsin|+1}} and then withstand its madness.{{Approval|Halsin|+3}}


'''[[Circus of the Last Days]]'''
'''[[Circus of the Last Days]]'''
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** Speak to [[Biscotti]] via {{SAI|Speak with Animals}} and call him a good dog {{Approval|Halsin|+1}} ''(works only the first time you speak to him)''
** Speak to [[Biscotti]] via {{SAI|Speak with Animals}} and call him a good dog {{Approval|Halsin|+1}} ''(works only the first time you speak to him)''
* Playing as a [[Druid]], threaten [[Arfur Gregorio]] to raze his mansion and reclaim the land for nature, if he doesn't come to an agreement with refugees {{Approval|Halsin|+1}}
* Playing as a [[Druid]], threaten [[Arfur Gregorio]] to raze his mansion and reclaim the land for nature, if he doesn't come to an agreement with refugees {{Approval|Halsin|+1}}
* Tell [[Saer Grotpoll]] that his own accent sounds more Rivingtonian than Baldurian {{Approval|Halsin|+1}}
* Playing as a Baldurian character, tell [[Saer Grotpoll]] that his own accent is Rivingtonian {{Approval|Halsin|+1}}
▶ '''''Note:''' This option is available only if your character is a Baldurian themselves, or has successfully deceived Grotpoll into believing so, if they're not''
* Tell [[Nayzeem|Tinker Nayzeem]] that the way people treat refugees is terrible. {{Approval|Halsin|+1}}
* Tell [[Nayzeem|Tinker Nayzeem]] that the way people treat refugees is terrible. {{Approval|Halsin|+1}}
* Try to help [[Dying Stone Lord Thug]] {{Approval|Halsin|+1}}
* Try and help [[Dying Stone Lord Thug]] {{Approval|Halsin|+1}}
▶ '''''Note:''' This option is available only if Orin '''is not''' impersonating the Thug''
** OR, Playing as a [[Druid]], apply a natural salve to his wound {{Approval|Halsin|+1}}
▶ '''''Note:''' These options are available only if Orin '''is not''' impersonating the Thug''
* Playing as a [[Barbarian]], in the [[Abandoned Windmill]] basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer {{Approval|Halsin|+1}}
* Playing as [[Astarion]] origin, at the [[Gur Camp]] tell [[Ulma]] you will do what you can for her tribe's children {{Approval|Gale|+1}}


'''[[Wyrm's Crossing]]'''
'''[[Wyrm's Crossing]]'''
* Consent to be arrested when speaking to the Steel Watcher at the South Span checkpoint. {{Approval|Halsin|+1}}
* At the entrance gate, consent to be arrested by the [[Steel Watcher]]. {{Approval|Halsin|+1}}
* Refuse to deliver the gnome leader's head to  [[Manip Falcäo]] {{Approval|Halsin|+1}}
* Refuse to deliver the gnome leader's head to  [[Manip Falcäo]] {{Approval|Halsin|+1}}
* At [[Fraygo's Flophouse]], tell [[Adventurer Drim]] that the word 'adventurer' doesn't mean anything anymore. {{Approval|Halsin|+1}} (this did not give approval for me for Halsin)
* At [[Fraygo's Flophouse]], tell [[Adventurer Drim]] that the word 'adventurer' doesn't mean anything anymore. {{Approval|Halsin|+1}} (this did not give approval for me for Halsin)
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** Choose to proceed with only one of the twins after their 'foursome' offer {{Approval|Halsin|+1}} ''(if you're partnered with the druid)''
** Choose to proceed with only one of the twins after their 'foursome' offer {{Approval|Halsin|+1}} ''(if you're partnered with the druid)''
** Choose to proceed with one of the twins when any other partner declines their offer {{Approval|Halsin|+1}} ''(if you're partnered with any other companion)''
** Choose to proceed with one of the twins when any other partner declines their offer {{Approval|Halsin|+1}} ''(if you're partnered with any other companion)''
* Get into Wyrm's Rock Fortress by either: showing the [[Archducal Coronation - Admission Pass|Admission Pass]], showing [[Lower City Pass]] obtained from [[Valeria]], using [[Urgent Report for Duke Ravengard|Nashkellan's report]], bribing [[Elin|Blaze Elin]] (''{{Ability check|Persuasion|25}} required''), or passing any of class-based checks. {{Approval|Halsin|+1}}
* Speaking to [[Valeria]], say you're here just to have a drink, and then propose a toast to ADVENTURE! {{Approval|Halsin|+1}} ''(The option is available only after you've started [[Solve the Open Hand Temple Murders]] quest)''


'''[[Sharess' Caress]]'''
'''[[Sharess' Caress]]'''
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'''[[Wyrm's Rock Fortress]]'''
'''[[Wyrm's Rock Fortress]]'''
 
* Get access into Wyrm's Rock Fortress by either: showing the [[Archducal Coronation - Admission Pass|Admission Pass]], showing [[Lower City Pass]] obtained from [[Valeria]], using [[Urgent Report for Duke Ravengard|Nashkellan's report]], bribing [[Elin|Blaze Elin]], or passing any of class-based checks. {{Approval|Halsin|+1}}
''At the Flaming Fist barracks:''
''At the Flaming Fist barracks:''
* Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Halsin|+1}}
* Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Halsin|+1}}
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* Give Reynash 300 gold to take the ferry {{Approval|Halsin|+1}}
* Give Reynash 300 gold to take the ferry {{Approval|Halsin|+1}}


''Speaking to [[Bakshi|Manip Bakshi]] (regardless if you succeeded a check to discover Reynash's thieving attempt or not):''
''Speaking to [[Bakshi|Manip Bakshi]] (regardless of whether you succeeded a check to discover Reynash's thievery or not):''
* OR Successfully detect his thoughts and pretend to be a new recruit {{Approval|Halsin|+1}}
* Successfully use {{SAI|Detect Thoughts}} on him and pretend to be a new recruit {{Approval|Halsin|+1}}
* Tell him you've spotted Reynash on stealing {{Approval|Halsin|+1}}
* Tell him you've spotted another guard on stealing {{Approval|Halsin|+1}} ''(requires {{Ability check|Persuasion|10}} if you have spotted Reynash's lockpick or {{Ability check|Persuasion|15}} if you didn't)''
** Then tell not to be hard on Reynash {{Approval|Halsin|+1}}
** Then ask him not to be hard on Reynash {{Approval|Halsin|+1}}
* OR Agree to leave barracks (or let him escort you out) {{Approval|Halsin|+1}}
* OR Leave barracks (or let him escort you out) {{Approval|Halsin|+1}}


''At the Audience Hall:''
''At the Audience Hall:''
* Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that the [[Steel Watcher]]s will eventually turn on everyone. {{Approval|Halsin|+1}}
* Speaking to [[Lord Amber's Bodyguard]] and attendants of [[Lady Durinbold's Attendant|Lady Durinbold]] and [[Lord Shattershield's Attendant|Lord Shattershield]] about the Steel Watch, say that the [[Steel Watcher]]s will eventually turn on everyone. {{Approval|Halsin|+1}}
** OR, playing as a [[Druid]], say that there's nothing natural about him {{Approval|Halsin|+1}}
* Pass the [[Steel Watcher]] that confronts you at the coronation. {{Approval|Halsin|+1}}
* Pass the [[Steel Watcher]] that confronts you at the coronation. {{Approval|Halsin|+1}}
▶''''' Note:''' This dialogue appears only if Karlach '''is not''' in the party''
▶''''' Note:''' This dialogue appears only if Karlach '''is not''' in the party''
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* As a Baldurian character, ask what has happened to the city's great hero {{Approval|Halsin|+1}}
* As a Baldurian character, ask what has happened to the city's great hero {{Approval|Halsin|+1}}


<!--''In the [[Wyrm's Rock Prison]]:''
* Talking to the [[Unusual Skull]], ask him to speak plainly {{Approval|Halsin|+1}} ''(requires {{Ability check|Persuasion|18}})''
** Solve the first riddle {{Approval|Halsin|+1}}
** Solve the second riddle {{Approval|Halsin|+1}}-->


'''[[Lower City]]'''
'''[[Lower City]]'''
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* OR Tell Yenna to get lost. {{Approval|Halsin|-1}}
* OR Tell Yenna to get lost. {{Approval|Halsin|-1}}


* Tell [[Wulbren]] you'll take the bomb but only use it as a last resort. {{Approval|Halsin|-1}}
* Stand for [[Saer Grotpoll]] protesting against refugees, saying "Out with these interlopers!" {{Approval|Halsin|-1}}
* Ready yourself to fight when challenged by the Steel Watcher at the [[South Span Checkpoint]] {{Approval|Halsin|-1}}
* Leave [[Scratch]] with [[Angry Mar'hyah]]. {{Approval|Halsin|-1}}
* Leave [[Scratch]] with [[Angry Mar'hyah]]. {{Approval|Halsin|-1}}
* If you let [[Angry Mar'hyah]] take [[Scratch]] back, speak to him and ask to be a good boy {{Approval|Halsin|-1}}
* If you let [[Angry Mar'hyah]] take [[Scratch]] back, speak to him and ask to be a good boy {{Approval|Halsin|-1}}
** OR Tell him to stop whining {{Approval|Halsin|-1}}
** OR Tell him to stop whining {{Approval|Halsin|-1}}
* Speak to the pig in the [[Requisitioned Barn]] '''without''' {{SAI|Speak with Animals}} and call her bacon {{Approval|Halsin|-1}}
* Talk to [[Broadhorn|Fist Broadhorn]] inside the barn and say you were just looking for anything worth stealing {{Approval|Halsin|-1}}
** OR, Playing as a [[Rogue]], if you are caught inside the barn by [[Madigan|Fist Madigan]], tell him this is the only place around worth stealing from {{Approval|Halsin|-1}}
* Playing as [[Astarion]] origin, at the [[Gur Camp]] tell [[Ulma]] you won't sacfirice yourself for her cause {{Approval|Halsin|-1}}
** OR Attack [[Ulma]]. {{Approval|Halsin|-1}}


''Dealing with [[Orin]]'s guises:''
''Dealing with [[Orin]]'s guises:''
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* Talk to [[Lucretious]] after defeating false [[Dribbles]], and when she asks you to find real clown, answer that you are expensive {{Approval|Halsin|-1}}
* Talk to [[Lucretious]] after defeating false [[Dribbles]], and when she asks you to find real clown, answer that you are expensive {{Approval|Halsin|-1}}
** Then say that Dribbles is probably dead now {{Approval|Halsin|-1}}
** Then say that Dribbles is probably dead now {{Approval|Halsin|-1}}
''In the [[Angleiron's Cellar]]:''
* Agree to [[Wulbren|Wulbren's]] proposal to blow up the [[Steel Watch Foundry]] and take the [[Runepowder Bomb]] {{Approval|Halsin|-1}}
▶'''''Note:''' [[Druid]], [[Rogue]] and [[Sorcerer]] characters will have unique lines for this option''
:* OR Tell him that you'll take the bomb but use it only as a last resort. {{Approval|Halsin|-1}}
:* OR Refuse, saying that his plan is too messy and you're out.{{Approval|Halsin|-1}}


'''[[Wyrm's Crossing]]'''
'''[[Wyrm's Crossing]]'''
* Reject to be arrested when speaking to the Steel Watcher at the South Span checkpoint. {{Approval|Halsin|-1}}
* At the entrance gate, refuse to be arrested by the [[Steel Watcher]] and prepare to fight.{{Approval|Halsin|-1}}
** OR Threaten [[Edwynna|Gauntlet Edwynna]] {{Approval|Halsin|-1}}
** OR Attack [[Edwynna]] {{Approval|Halsin|-1}}
* Agree to deliver the gnome leader's head to  [[Manip Falcäo]] {{Approval|Halsin|-1}}
* Agree to deliver the gnome leader's head to  [[Manip Falcäo]] {{Approval|Halsin|-1}}
** After killing [[Wulbren]], provide his head to [[Falcäo]] {{Approval|Halsin|-1}}
* At [[Sharess' Caress]], when trying to hire both [[Sorn Orlith]] and [[Nym Orlith]], refuse to invite [[Halsin]], too, if the druid is in the party {{Approval|Halsin|-1}}
* At [[Sharess' Caress]], when trying to hire both [[Sorn Orlith]] and [[Nym Orlith]], refuse to invite [[Halsin]], too, if the druid is in the party {{Approval|Halsin|-1}}


'''[[Wyrm's Rock Fortress]]
'''[[Wyrm's Rock Fortress]]'''
** Trying to get access into Wyrm's Rock Fortress, choose to leave when [[Elin|Blaze Elin]] stops you {{Approval|Halsin|-1}}
''At the Flaming Fist barracks:''
* If failed to convince [[Arkleia Oloril]] to trade, attack her {{Approval|Halsin|-1}}
''When you spot [[Fist Reynash]] trying to open a chest:''
* [[Intimidation|Intimidate]] OR blackmail him into giving you his stash {{Approval|Halsin|-1}} ''(either option)''
** OR Fail the Intimidation check to make him surrender his stash {{Approval|Halsin|-1}} ''(makes him hostile)''
** OR Attack Reynash straightaway {{Approval|Halsin|-1}}
* Speaking to [[Bakshi|Manip Bakshi]] afterwards (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you {{Approval|Halsin|-1}}


''At the Flaming Fist barracks, when you spot [[Fist Reynash]] trying to open a chest:''
* [[Intimidation|Intimidate]] or blackmail him into giving you his stash {{Approval|Halsin|-1}}
* OR Fail the Intimidation check to make him surrender his stash {{Approval|Halsin|-1}}
* Speaking to [[Bakshi|Manip Bakshi]] afterwards (regardless if you succeeded a check to discover Reynash's thieving attempt or not), let him arrest you {{Approval|Halsin|-1}}
* If failed to convince [[Arkleia Oloril]] to trade, attack her {{Approval|Halsin|-1}}
* Speaking to [[Gortash]] after killing [[Orin]], surrender two your [[Netherstone]]s to him {{Approval|Halsin|-1}}
* Speaking to [[Gortash]] after killing [[Orin]], surrender two your [[Netherstone]]s to him {{Approval|Halsin|-1}}
** OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones {{Approval|Halsin|-1}}
** OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones {{Approval|Halsin|-1}}
''In the [[Wyrm's Rock Prison]]:''
* Talking to [[Counsellor Florrick]], when she sinks into despair, say you don't need her {{Approval|Halsin|-1}}


'''[[Cazador's Dungeon]]'''
'''[[Cazador's Dungeon]]'''

Revision as of 20:44, 16 November 2024

Halsin dislikes any decisions that might involve hurting the natural world or leaving intact or letting thrive things that already defile the nature in any possible way (like supporting the existence and corruption of the shadow lands). He also approves of showing compassion and mercy for those in need, helping and defending them.

The actions and choices listed on this page will raise or lower Halsin's Approval.

For more information about the approval system, see Approval.

Approval

As a Companion character, the interactions listed below will cause Halsin to gain approval.

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

House in Deep Shadows

  • Tell Oliver you know who he really is Halsin approves +1
  • Let Halsin persuade Oliver. Halsin approves +10
  • Convince Oliver to reunite with Thaniel.Halsin approves +40

Reithwin Town

  • Agree to help Arabella find her parents. Halsin approves +1
  • Agree to take Arabella in at your camp. Halsin approves +1

At the Reithwin Tollhouse

At The Waning Moon

  • Safely drink with Thisobald Thorm (rolling Saving Throw, either general or class-based) up to three times total Halsin approves +1(each time)
    • OR successfully imitate drinking (rolling Sleight of Hand) Halsin approves +1 (gains approval only in first round)
  • Successfully entertain the brewer with your stories (through Performance roll), up to two times Halsin approves +1 (each time).
  • By any means make the Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst Halsin approves +1

Gauntlet of Shar

  • Agree to peace with the rats after interacting with the broken effigy. Halsin approves +5
  • Respond to Reconstituted Duellist as Shadowheart with answer as a believer of deity Shar.
  • After finding-out that Yurgir uses a charm to manipulate his Displacer Beast, go confront him about it and tell him that it's wrong. Halsin approves +1

Moonrise Towers

Moonrise Towers Rooftop

  • After passing the persuasion check, and a second set of dialogue, tell Ketheric Thorm either:
    • That you can help him if he lets you.
    • That it isn't too late and his story doesn't end here.
    • To come quietly and he'll be spared.
  • Tell Aylin to stand down, Ketheric has surrendered.

Mind Flayer Colony

Camp/Conversation

  • Say you wished he joined your party earlier. Halsin approves +1
  • Say you are sorry for his loss when asking about his family. Halsin approves +1
  • Thank him for sharing with you. Halsin approves +1
  • Tell him you are afraid of krakens. Halsin approves +1
    • OR, Playing as a Githyanki, tell him you once stitched your wound with your enemy's sinews.
  • Say "It hurts, I know it does." when talking to Arabella in camp
  • Tell Arabella her parents would be proud of her.
  • Thank Art Cullagh for his help after defeating Ketheric Thorm.
  • Talk to Thaniel after defeating Ketheric Thorm. Halsin approves +20

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

Talking to Yenna:

  • Offer her help:
    • Give some coin Halsin approves +1

Note: Giving Yenna food does not bring approval

  • OR Suggest to find a guard for her Halsin approves +1 (available for all characters except Cleric)
  • Playing as a Cleric or a Monk, suggest to find the nearest temple Halsin approves +1
  • Playing as a Ranger, suggest to track her mother down Halsin approves +1

Note: Promising to look for her mum after using class-based Ranger line brings another Halsin approves +1 point

At the Sword Coast Couriers:

In the Angleiron's Cellar:

  • Talking to Wulbren, refuse to take Runepowder Bomb but promise you'll destroy the Steel Watch Foundry your way. Halsin approves +1
    • OR Refuse, saying that the real enemy is Gortash, not the Gondians, and you'll find another way Halsin approves +1
    • OR Suggest to contact the Gondians first, so that they might see reason. Halsin approves +1
    • OR, if Barcus Wroot is nearby and butts in, agree and say it sounds like a mass murder Halsin approves +1

Dealing with Orin's guises:

  • If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about. Halsin approves +1

Note: When playing as Karlach or Wyll origin, this option will have an unique formulation, but still take its place (line 3)

    • OR, Playing as The Dark Urge, tell her you do all you can to keep your loved ones safe from your blade Halsin approves +1
  • If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people Halsin approves +1

Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation

    • OR Tell her that you're going to report to the commanding officer Halsin approves +1
    • OR, Playing as The Dark Urge, tell her that mindless slaughter is not the answer Halsin approves +1
  • If Orin is impersonating Dying Stone Lord Thug, succeed a passive DC 20 Perception check, and then:
  • Say you'll stay with him until the end Halsin approves +1
    • OR Say you'll make it quick Halsin approves +1
    • OR, Playing as The Dark Urge, resist the urge to torment him Halsin approves +1

Near Requisitioned Barn:

  • Talking to Mattis outside the barn, tell him to watch himself because Baldur's Gate is big and dangerous. Halsin approves +1

Note: This option is available only if tiefling kids survived in Acts One and Two

    • OR, Playing as a Druid, say it's unnerving to see a city as big as a great forest Halsin approves +1
  • Donate some gold to Manip Nestor. Halsin approves +1
  • Make a compliment to the pig inside the barn. Halsin approves +1 (works with or without Speak with Animals Speak with Animals)

Open Hand Temple

Circus of the Last Days

  • At the entrance, convince Klaus to let you in, using Persuasion or Deception on any class-based option except pretending to be a friend of Gortash's Halsin approves +1
    • OR, Playing as The Dark Urge, say you used to be a murderer Halsin approves +1
    • OR, Playing as an Archfey Warlock, first say that you never pass up a faerie mischief Halsin approves +1
  • Speaking with Zara the mummy, say you don't understand her, and then mime her grunting Halsin approves +1

Dealing with Akabi the djinni:

  • Tell him that he is VERY LOUD. Halsin approves +1
  • Play the game and accuse the djinni of rigging the wheel Halsin approves +1
    • If successful, play again and try to distract Akabi, letting out a loud fart Halsin approves +1
    • OR, Playing as a Bard, ask him about his adventures Halsin approves +1
    • OR Provoke him to transform you Halsin approves +1
  • After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it Halsin approves +1 (either option)
  • When passing Zethino's trial, choose answers:[Needs Verification]
    • First question: ★'Bear form' Halsin approves +1, OR ★'Restless and roaming' Halsin approves +2
    • Second question: ★'Saving Thaniel'Halsin approves +1, OR ★'Protecting the grove' Halsin approves +2
    • Third question: ★'Choosing a fanatic' Halsin approves +1, OR ★'Allowing the curse thrive' Halsin approves +1

Note: The ★ sign here marks the answers considered 'correct' for the purposes of the test.

  • Talking to Boney the mephit, call his wife Stoney magnificent Halsin approves +1
    • OR Note that she's a lot bigger than himself Halsin approves +1
    • OR, Playing as a Druid, say they both are magnificent Halsin approves +1

Dealing with Popper the kobold trader:

Note: Class-based Deception lines for Wizard, Warlock or Sorcerer do not give approval [Needs Verification]

  • Playing as a Paladin or a Cleric, tell him that graverobbing is a profane act Halsin approves +1
  • If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. Halsin approves +1

Dealing with caged beasts:

  • Talking to Shadow-Whiskers, break the lock on her cage. Halsin approves +1 (works with or without Speak with Animals Speak with Animals)
  • Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) Halsin approves +1 (either option)
    • After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up.Halsin approves +1 (either option)

Watching Dribbles's show:

  • Say "What a corny joke." Halsin approves +1
    • OR, Playing as a Bard, interrupt him with your own pun Halsin approves +1
  • Volunteer any companion to the stage as Dribbles's assistant, except Halsin himself Halsin approves +1
    • Then insist on your choice and cheer them Halsin approves +1 (including Halsin or unique lines for Minthara and Jaheira)
  • If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for The Dark Urge Halsin approves +1
    • If playing as a Druid, say you're special for your transformation ability Halsin approves +2

Talking to Lucretious:

  • When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh Halsin approves +1
  • After defeating false Dribbles, tell her that killing clowns is a rare treat Halsin approves +1
  • When you deliver her Dribbles's remains, say it was pleasure to meet her Halsin approves +1
    • OR Ask whether she is hiring personnel Halsin approves +1

Elsewhere:

  • Playing as a Ranger, tell Fortuno Dibbs to relax, because dogs are sensitive to emotions Halsin approves +1
  • Playing as a Druid, threaten Arfur Gregorio to raze his mansion and reclaim the land for nature, if he doesn't come to an agreement with refugees Halsin approves +1
  • Playing as a Baldurian character, tell Saer Grotpoll that his own accent is Rivingtonian Halsin approves +1
  • Tell Tinker Nayzeem that the way people treat refugees is terrible. Halsin approves +1
  • Try and help Dying Stone Lord Thug Halsin approves +1
    • OR, Playing as a Druid, apply a natural salve to his wound Halsin approves +1

Note: These options are available only if Orin is not impersonating the Thug

Wyrm's Crossing

Note: It may take several sequential attempts to speak with Naaber to get to this dialogue.

  • At The Velveteen Elixir, talking to Stylin' Horst, choose lines about "heady top notes" OR "burning rothé shit" Halsin approves +1 (either option)
  • When trying to hire both Sorn Orlith and Nym Orlith:
    • Agree to invite Halsin, too, if the druid is in the party Halsin approves +1
    • Choose to proceed with only one of the twins after their 'foursome' offer Halsin approves +1 (if you're partnered with the druid)
    • Choose to proceed with one of the twins when any other partner declines their offer Halsin approves +1 (if you're partnered with any other companion)
  • Speaking to Valeria, say you're here just to have a drink, and then propose a toast to ADVENTURE! Halsin approves +1 (The option is available only after you've started Solve the Open Hand Temple Murders quest)

Sharess' Caress

  • Invite Halsin to join an orgy with the Drow twins Halsin approves +1

Wyrm's Rock Fortress

At the Flaming Fist barracks:

  • Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. Halsin approves +1

When you spot Fist Reynash trying to open a chest:

  • Wake other guards Halsin approves +1

Note: Waking guards gains approval only after discovering by any available means that Reynash was stealing from others.

  • Give Reynash 300 gold to take the ferry Halsin approves +1

Speaking to Manip Bakshi (regardless of whether you succeeded a check to discover Reynash's thievery or not):

  • Successfully use Detect Thoughts Detect Thoughts on him and pretend to be a new recruit Halsin approves +1
  • Tell him you've spotted another guard on stealing Halsin approves +1 (requires DC 10 Persuasion check if you have spotted Reynash's lockpick or DC 15 Persuasion check if you didn't)
    • Then ask him not to be hard on Reynash Halsin approves +1
  • OR Leave barracks (or let him escort you out) Halsin approves +1

At the Audience Hall:

Note: This dialogue appears only if Karlach is not in the party

  • Agree to become allies with Gortash and slay Orin Halsin approves +1
    • OR Refuse to make an alliance with him and confirm your decision Halsin approves +1
  • Tell Gortash that you have no interest in this sham of a coronation Halsin approves +1
  • After killing Orin, speak to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards Halsin approves +1

Talking to Duke Ravengard after the coronation:

  • Ask him whether the "new dawn" is what they call tyranny now Halsin approves +1
    • OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant Halsin approves +1
    • OR Ask Ravengard whether he knows that he is infected Halsin approves +1
  • As a Baldurian character, ask what has happened to the city's great hero Halsin approves +1


Lower City

  • Pay or persuade the Captain at the Grey Harbour Docks to keep the Brislen family together
  • Offer a prayer to Flood Tide Allandra Grey at Holli's funderal
  • (Requires Jaheira) Tell Rion that "There are refugees outside. They'll need protection." when asked what to do. Halsin approves +1
  • X: -166 Y: -75 Play with the children.
  • Requires Perception Check DC 7, spot Cinnamon's "Spy Candy". Halsin approves +1
  • Allow Punkins to scan you. Halsin approves +1
  • Say "Don't be rude to your dog. He's doing a great job running" when you speak with Albert at the western entrance to Bloomridge Park. Halsin approves +1
  • Tell Havkelaag at the Society of Brilliance his experiment with the githyanki egg is barbaric and refuse to sell the egg. Halsin approves +1
  • When rencountering Araj, ask Astarion if he wishes to leave Halsin approves +1
  • Tell Araj "Forget it. I saw how you made Astarion feel. I'm done with you." Halsin approves +1
  • When you meet Dolor trying to kill Figaro Pennygood, say "Stop right there!" Halsin approves +1

Guildhall

  • When talking with Nine-Fingers Keene with Minsc in the party, Minsc will see her as an enemy and attack, succeed any check (Insight/Intimidation/Persuasion) to convince Minsc that she isn't an enemy. Halsin approves +1

The Counting House

  • Give Rags Deelarma begging outside the entrance a handful of coins. Halsin approves +1

Sorcerous Sundries

  • Tell Aradin what the Nightsong really is, then avoid revealing her location (or lie) Halsin approves +1
  • Tell Lorroakan you'll tell the Nightsong to come so she can rip him to shreds. Halsin approves +1

Grey Harbour Docks

  • Intimidate Captain Sleam to not split up the family Halsin approves +1
    • OR Intimidate Captain Sleam to take the family onboard otherwise you'll drop her into the harbour Halsin approves +1

Water Queen's House

  • Playing as Monk, tell the Flood Tide Allandra Grey: "I wish her soul the stillness of a calmed ocean" Halsin approves +1

Camp/Conversation

  • Tell Isobel that you will help Aylin take down Lorroakan Halsin approves +1
  • Let Lae'zel speak against Vlaakith when the Githyanki lich-queen projects herself in the camp when long-resting.
  • Agree with Halsin that there is a rot in the city with how Baldur's Gate treats its vulnerable and the refugees.
  • Tell Scratch you're glad he's back where he belongs after saving him from Angry Mar'hyah Halsin approves +1

Disapproval

As a Companion character, the interactions listed below will cause Halsin to lose approval. This list is most likely incomplete.

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Crèche Y'llek

  • Offer to fight Youth Varrl when Sa'varsh Kethk asks for a challenger, and then indeed kill him Halsin disapproves -1.
  • When talking to Vlaakith, rat Shadowheart out that it was she who stole the artifact Halsin disapproves -1 (the line is available only if Shadowheart is in the party)

Last Light Inn

House in Deep Shadows

  • Agree to play hide-and-seek with Oliver. Halsin disapproves -1

Moonrise Towers

  • Free the goblins when Z'rell prompts you to kill them.
  • When entering Moonrise Towers, tell the guards you infiltrated Last Light Inn.

Gauntlet of Shar

  • Lick the Spider meat twice.
  • Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her. Halsin disapproves -1

Mind Flayer Colony

Camp/Conversation

  • At camp, when asked if you have anything to share about yourself in return, say that you don't know very much about yourself.
    • OR, Playing as The Dark Urge, tell him that nothing is half as charming as when it's all crimson and rot.

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

Talking to Yenna, be rude to her:

  • Ask where did she last see her mum, then say her mother is probably dead. Halsin disapproves -1
  • OR Tell Yenna to get lost. Halsin disapproves -1

Dealing with Orin's guises:

  • If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation.Halsin disapproves -1

Note: When playing as Lae'zel origin, this option will have an unique formulation, but still take its place (line 4)

  • OR, Playing as The Dark Urge, say that you have already done it Halsin disapproves -1 (This option is available if you have killed either Isobel or your partner in Act Two on demand of your Urge)
  • If Orin is impersonating Fist Rowan, tell her that both sides need a lesson Halsin disapproves -1

Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation

    • OR, Playing as The Dark Urge, propose to kill and kill again Halsin disapproves -1
  • If Orin is impersonating Dying Stone Lord Thug:
  • Playing as an Evil Cleric, choose to make him suffer Halsin disapproves -1
    • OR, Playing as The Dark Urge, choose to prod his wound OR to spin the blade Halsin disapproves -1 (either option)
  • If you succeeded a passive DC 20 Perception check, choose to make him scream Halsin disapproves -1
    • OR, Playing as The Dark Urge, say that you'll enjoy watching him die slowly Halsin disapproves -1

Circus of the Last Days

  • At the entrance, convince Klaus to let you in, pretending to be a friend of Gortash's (class-based Deception check) Halsin disapproves -1
  • Dealing with Akabi, successfully catch him on rigging the wheel, but apologise and say you were mistaken Halsin disapproves -1
  • Talking to Boney the mephit, say his wife Stoney is not your type Halsin disapproves -1
  • Talking to Shadow-Whiskers with Speak with Animals Speak with Animals, note that her cage looks comfy. Halsin disapproves -1
    • Then tell her to murder whoever she wants OR say "Sure thing, pussycat".Halsin disapproves -1 (either option)
    • Without Speak with Animals Speak with Animals, choose the line "Kill them all, kitty". Halsin disapproves -1
  • Talking to Crimson, refuse to feed him via Speak with Animals Speak with Animals or mock him for being hungry (without the spell) Halsin disapproves -1 (either option)
    • After defeating false Dribbles, talk to Crimson again and say you'd have killed him before he hurts anyone else Halsin disapproves -1

Watching Dribbles's show:

  • Yell "Boo! Get off the stage!" Halsin disapproves -1
  • When false Dribbles asks for an assistant, choose to cross your arms and glare. Halsin disapproves -1
    • OR Just answer "No." Halsin disapproves -1
  • Talk to Lucretious after defeating false Dribbles, and when she asks you to find real clown, answer that you are expensive Halsin disapproves -1
    • Then say that Dribbles is probably dead now Halsin disapproves -1

In the Angleiron's Cellar:

Note: Druid, Rogue and Sorcerer characters will have unique lines for this option

  • OR Tell him that you'll take the bomb but use it only as a last resort. Halsin disapproves -1
  • OR Refuse, saying that his plan is too messy and you're out.Halsin disapproves -1

Wyrm's Crossing

Wyrm's Rock Fortress

    • Trying to get access into Wyrm's Rock Fortress, choose to leave when Blaze Elin stops you Halsin disapproves -1

At the Flaming Fist barracks:

When you spot Fist Reynash trying to open a chest:

  • Intimidate OR blackmail him into giving you his stash Halsin disapproves -1 (either option)
    • OR Fail the Intimidation check to make him surrender his stash Halsin disapproves -1 (makes him hostile)
    • OR Attack Reynash straightaway Halsin disapproves -1
  • Speaking to Manip Bakshi afterwards (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you Halsin disapproves -1
  • Speaking to Gortash after killing Orin, surrender two your Netherstones to him Halsin disapproves -1
    • OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones Halsin disapproves -1

In the Wyrm's Rock Prison:

Cazador's Dungeon

  • Help Astarion become a Vampire Ascendant

Sorcerous Sundries

  • When speaking to Yafeu after a different companion got trapped in his lamp, ask for gold. Halsin disapproves -1

Devil's Fee

  • Intimidate Helsik to keep the gauntlets Halsin disapproves -1