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Drilldown: creatures

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creatures > strength: 14-16 & wisdom: 10-20

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2)
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strength:
race:
Human (52) · Githyanki (16) · Vampire Spawn (16) · Undead (11) · Bugbear (9) · Dwarf (9) · Tiefling (9) · None (8) · Gnome (8) · Elf (7) · Half-Elf (7) · Ghost (6) · Halfling (6) · Bear (5) · Werewolf (5) · Dark Justiciar (4) · Shadow Mastiff (4) · Worg (4) · Ghoul (3) · Mummy (3)
resistances:
None (132) · Necrotic resistant full (27) · Bludgeoning resistant nm (24) · piercing resistant nm (24) · Poison immunity (24) · Slashing resistant nm (24) · Fire resistance full (15) · Fire resistant full (15) · Lightning resistant full (14) · Necrotic immunity (11) · Necrotic resistance full (11) · Thunder resistant full (8) · Acid resistant full (7) · Lightning resistance full (6) · Poison resistant full (6) · Cold immunity (5) · poison resistance full (5)
conditions:
None (189) · Eternally Bound (7) · Astral Gravity (4) · Aura of Protection (Aura) (3) · dead (3) · Sacred Defiance Aura (3) · Sleeping (3) · Drunk (2) · Sanctuary (2)
passives:
Opportunity Attack (229) · Darkvision (92) · Extra Attack (64) · Mobile (16) · Mobile: Evade Difficult Terrain (16) · Mobile: Evade Opportunity Attack (16) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Fey Ancestry (14) · Sunlight Sensitivity (12) · Tenacity (passive feature) (12) · Dwarven Resilience (11) · Evasion (9) · Githyanki War Magic (9) · Hellish Resistance (9)

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