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Drilldown: creatures

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creatures > strength: 14-16 & wisdom: 10-19

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2)
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strength:
race:
Human (51) · Githyanki (16) · Vampire spawn (16) · Dwarf (10) · Bugbear (9) · Tiefling (9) · Elf (7) · Gnome (7) · Half-Elf (7) · Undead (7) · None (5) · Bear (5) · Ghost (5) · Halfling (5) · Werewolf (5) · Shadow Mastiff (4) · Worg (4) · Dark Justiciar (3) · Ghoul (3) · Mummy (3)
resistances:
None (129) · Necrotic resistant full (26) · Bludgeoning resistant nm (22) · Piercing resistant nm (22) · Poison immunity (22) · Slashing resistant nm (22) · Fire resistant full (15) · Lightning resistant full (14) · fire resistance full (10) · Necrotic immunity (9) · Thunder resistant full (8) · Acid resistant full (7) · necrotic resistance full (7) · poison resistant full (6) · Poison resistance full (5) · Cold immunity (4) · Lightning resistance full (4) · poison resistance nm (4) · Slashing resistance full (4)
passives:
Opportunity Attack (217) · Darkvision (89) · Extra Attack (62) · Mobile (16) · Mobile: Evade Difficult Terrain (16) · Mobile: Evade Opportunity Attack (16) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Fey Ancestry (14) · Sunlight Sensitivity (12) · Tenacity (passive feature) (12) · Dwarven Resilience (10) · Evasion (9) · Githyanki War Magic (9) · Hellish Resistance (9)

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