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Drilldown: creatures

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creatures > weight kg: 50-200 & strength: 14-16

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2)
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strength:
race:
Human (52) · Githyanki (27) · Zombie (17) · Vampire Spawn (16) · Dwarf (12) · Undead (10) · Aberration (9) · Bugbear (9) · Tiefling (9) · None (8) · Half-Elf (7) · Elf (5) · Werewolf (5) · Bear (4) · Worg (4) · Mummy (3) · Ooze (3) · Spider (3)
resistances:
None (133) · Necrotic resistant full (25) · Poison Immunity (25) · Bludgeoning resistant nm (21) · Piercing resistant nm (21) · Slashing resistant nm (21) · fire resistance full (14) · Fire resistant full (13) · necrotic resistance full (11) · Poison resistant full (10) · Lightning resistant full (9) · necrotic immunity (9) · lightning resistance full (8) · Slashing resistance full (7) · Poison resistance full (6) · Fire vulnerability (5) · Piercing resistant full (4) · poison resistance nm (4)
conditions:
None (181) · Undead Fortitude (12) · Eternally Bound (7) · Astral Gravity (4) · Dead (3) · Mage Armour (3) · Reconfigured: Undead (3) · Sacred Defiance Aura (3) · Sleeping (3) · Drunk (2) · Sanctuary (2) · Stench of Death (2)
passives:
Opportunity Attack (239) · Darkvision (79) · Extra Attack (63) · Mobile (16) · Mobile: Evade Difficult Terrain (16) · Mobile: Evade Opportunity Attack (16) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Fey Ancestry (15) · Dwarven Resilience (12) · Tenacity (passive feature) (12) · Evasion (11) · Sunlight Sensitivity (11) · Undead Fortitude (10) · Danger Sense (9) · Githyanki War Magic (9) · Hellish Resistance (9)

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