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Drilldown: creatures

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creatures > xp: 0-2000 & movement m: 9-18 & strength: 14-18

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movement m:
race:
Human (87) · Githyanki (25) · Elf (16) · Vampire spawn (15) · Dwarf (13) · Zombie (13) · Bugbear (10) · Tiefling (10) · Half-Elf (9) · Worg (9) · Redcap (7) · Undead (7) · Drow (6) · Goblin (5) · Half-Orc (5) · Dark Justiciar (4) · Werewolf (4) · Wolf (4) · Hobgoblin (3)
resistances:
None (205) · Necrotic resistant full (25) · piercing resistant nm (22) · Slashing resistant nm (22) · Bludgeoning resistant nm (21) · Poison Immunity (17) · fire resistant full (12) · Fire resistance full (11) · Poison resistant full (8) · Necrotic immunity (7) · Necrotic resistance full (7) · Poison resistance full (6) · Radiant vulnerability (5) · Acid resistance full (4) · Bludgeoning resistant full (4) · Cold resistant full (4) · Lightning resistance full (4) · Psychic resistant full (4)
conditions:
None (211) · Aura of Protection (Aura) (26) · Undead Fortitude (12) · Eternally Bound (7) · Astral Gravity (4) · Stench of Death (4) · Drunk (3) · Sacred Defiance Aura (3) · Sleeping (3) · Ready to Parry (2) · Slightly Drunk (2)
passives:
Opportunity Attack (285) · Extra Attack (130) · Darkvision (95) · Divine Health (27) · Fey Ancestry (24) · Tenacity (passive feature) (24) · Sunlight Sensitivity (19) · Great Weapon Fighting (18) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Born into Darkness (14) · Dwarven Resilience (13) · Shadow Ambush (12) · Tactical Discipline (12) · Danger Sense (11) · Unarmoured Defence (Barbarian) (11)

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