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Drilldown: creatures

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creatures > hp: 20-200 & movement m: 9-15 & strength: 14-16

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2) · Zombie (2)
movement m:
strength:
race:
Human (40) · Githyanki (17) · Vampire Spawn (16) · Zombie (15) · Aberration (8) · Bugbear (8) · Tiefling (8) · Elf (7) · Dwarf (6) · Half-Elf (6) · Undead (6) · None (5) · Werewolf (5) · Dark Justiciar (4) · Worg (4) · Ooze (3) · Skeleton (3)
type:
Human (40) · Githyanki (17) · Vampire Spawn (16) · Zombie (15) · Aberration (8) · Bugbear (8) · Tiefling (8) · Elf (7) · Dwarf (6) · Half-Elf (6) · Undead (6) · None (5) · Werewolf (5) · Dark Justiciar (4) · Worg (4) · Ooze (3) · Skeleton (3)
resistances:
None (110) · Necrotic resistant full (28) · Poison immunity (26) · Bludgeoning resistant nm (20) · Piercing resistant nm (20) · Slashing resistant nm (20) · fire resistance full (10) · fire resistant full (9) · Lightning resistance full (7) · Necrotic immunity (7) · necrotic resistance full (7) · Poison resistant full (6) · slashing resistance full (6) · Acid resistant full (4) · Lightning resistant full (4) · Piercing resistant full (4) · poison resistance nm (4) · Radiant vulnerability (4) · Thunder resistant full (4)
conditions:
None (147) · Undead Fortitude (10) · Eternally Bound (7) · Astral Gravity (4) · Sacred Defiance Aura (3) · Aura of Protection (Aura) (2) · dead (2) · Drunk (2) · Reconfigured: Undead (2) · Sanctuary (2) · Sleeping (2) · Stench of Death (2)
passives:
 Opportunity Attack (144) · Opportunity Attack (55) · Darkvision (46) ·  Extra Attack (45) ·  Darkvision (28) · Extra Attack (17) ·  Sunlight Hypersensitivity (16) ·  Vampire Regeneration (16) ·  Mobile (15) ·  Mobile: Evade Opportunity Attack (15) ·  Fey Ancestry (14) · Mobile: Evade Difficult Terrain (14) ·  Tenacity (passive feature) (11) ·  Sunlight Sensitivity (10) ·  Evasion (9)

Showing below up to 203 results in range #1 to #203.

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