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creatures > hp: 0-90 & movement m: 9 & strength: 14-16

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2) · Zombie (2)
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movement m:
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race:
Human (38) · Vampire spawn (16) · Zombie (14) · Githyanki (10) · Bugbear (9) · Tiefling (8) · Elf (7) · Undead (7) · Dwarf (6) · Half-Elf (6) · None (4) · Aberration (4) · Skeleton (4) · Worg (4) · Goblin (3) · Ooze (3) · Werewolf (3)
resistances:
None (96) · Necrotic resistant full (26) · Poison immunity (23) · Bludgeoning resistant nm (18) · Piercing resistant nm (18) · Slashing resistant nm (18) · fire resistance full (11) · Fire resistant full (9) · Lightning resistance full (7) · necrotic resistance full (7) · Necrotic immunity (6) · Poison resistant full (6) · Slashing resistance full (5) · Acid resistance full (4) · poison resistance nm (4)
passives:
Opportunity Attack (174) · Darkvision (67) · Extra Attack (49) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Fey Ancestry (12) · Tenacity (passive feature) (11) · Githyanki War Magic (9) · Brute (8) · Hellish Resistance (8) · Sunlight Sensitivity (8) · Undead Fortitude (8) · Danger Sense (7) · Dwarven Resilience (6) · Superior Darkvision (6) · Unarmoured Defence (Barbarian) (6) · Born into Darkness (5)

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