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Drilldown: creatures

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creatures > strength: 10-16 & dexterity: 11-16

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race:
Human (94) · Goblin (73) · Dwarf (40) · Tiefling (33) · Githyanki (28) · Gnome (24) · Half-Elf (23) · Halfling (22) · Elf (21) · None (16) · Vampire spawn (16) · Undead (14) · Drow (13) · Bugbear (9) · Mind Flayer (8) · Aberration (7) · Gnoll (7) · Wolf (7)
resistances:
None (380) · poison immunity (33) · Fire resistance full (32) · Necrotic resistant full (28) · Fire resistant full (27) · Bludgeoning resistant nm (21) · Piercing resistant nm (21) · Slashing resistant nm (21) · Poison resistant full (17) · poison resistance full (15) · Necrotic resistance full (11) · Lightning resistance full (10) · Lightning resistant full (10) · Psychic resistance full (10) · necrotic immunity (8) · poison resistance nm (8) · Acid resistance full (7) · Thunder resistance full (7)
conditions:
None (416) · Slightly Drunk (27) · Aura of Murder (Aura) (26) · Mage Armour (17) · Dead (12) · Death Ward (8) · Eternally Bound (7) · Sleeping (5) · Freedom of Movement (4) · Death Wish (3) · Dominated Will (3) · Astral Conduit (2) · Charmed (2) · Drenched (2) · Drunk (2) · Mind Flayer Form (2) · Permanent Mind Sanctuary (2) · Shadow-Cursed Undead (2) · Undead Ward Aura (2)
passives:
Opportunity Attack (520) · Darkvision (283) · Extra Attack (86) · Fey Ancestry (57) · Sunlight Sensitivity (42) · Dwarven Resilience (39) · Hellish Resistance (33) · Superior Darkvision (30) · Gnome Cunning (24) · Duergar Resilience (23) · Shortened Stride (23) · Brave (22) · Halfling Luck (22) · Tenacity (passive feature) (20) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · None (15) · Magic Resistance (15) · Pack Tactics (13)

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