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Drilldown: creatures

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creatures > strength: 13-16 & constitution: 13-15

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2)
constitution:
race:
Human (35) · Bugbear (9) · Tiefling (8) · Half-Elf (7) · Aberration (6) · Dwarf (5) · Elf (5) · Werewolf (5) · Bear (4) · Hobgoblin (4) · Rock Gnome (4) · Skeleton (4) · None (3) · Gnome (3) · Mummy (3) · Ooze (3) · Worg (3)
type:
Human (35) · Bugbear (9) · Tiefling (8) · Half-Elf (7) · Aberration (6) · Dwarf (5) · Elf (5) · Werewolf (5) · Bear (4) · Hobgoblin (4) · Rock Gnome (4) · Skeleton (4) · None (3) · Gnome (3) · Mummy (3) · Ooze (3) · Worg (3)
resistances:
None (91) · Poison immunity (14) · fire resistant full (11) · Slashing resistance full (7) · bludgeoning resistant nm (6) · Lightning resistance full (6) · Piercing resistant nm (6) · Slashing resistant nm (6) · necrotic resistant full (5) · poison resistant full (5) · Acid resistant full (4) · Lightning resistant full (4) · Necrotic immunity (4) · Thunder resistant full (4)
passives:
 Opportunity Attack (106) · Darkvision (37) ·  Extra Attack (35) · Opportunity Attack (28) ·  Darkvision (24) ·  Mobile (16) ·  Mobile: Evade Opportunity Attack (16) · Mobile: Evade Difficult Terrain (14) ·  Fey Ancestry (13) · Extra Attack (13) ·  Hellish Resistance (9) ·  Tenacity (passive feature) (9) · Brute (8) ·  Gnome Cunning (7) ·  Shortened Stride (7) · Multiattack: Wounded (Werewolf) (5)

Showing below up to 140 results in range #1 to #140.

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