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Drilldown: creatures

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creatures > strength: 12-16 & constitution: 13-15

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2)
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constitution:
race:
Human (59) · Half-Elf (13) · Dwarf (10) · Tiefling (10) · Bugbear (9) · Elf (8) · Aberration (7) · Gnome (7) · None (5) · Werewolf (5) · Bear (4) · Hobgoblin (4) · Shadow mastiff (4) · Skeleton (4)
resistances:
None (138) · Poison immunity (14) · Fire resistant full (12) · Poison resistant full (9) · Slashing resistance full (7) · bludgeoning resistant nm (6) · Lightning resistance full (6) · Piercing resistant nm (6) · Slashing resistant nm (6) · Necrotic resistant full (5) · Acid resistant full (4) · Fire vulnerability (4) · Lightning resistant full (4) · Necrotic immunity (4) · Thunder resistant full (4)
passives:
Opportunity Attack (190) · Darkvision (85) · Extra Attack (71) · Fey Ancestry (24) · Archery (20) · Crossbow Expert: Point-Blank (19) · Mobile (16) · Mobile: Evade Difficult Terrain (16) · Mobile: Evade Opportunity Attack (16) · Dwarven Resilience (10) · Hellish Resistance (10) · Tenacity (passive feature) (10) · Brute (8) · Gnome Cunning (7) · Shortened Stride (7) · Evasion (6) · Prey's Scent (6) · Web Walker (6) · Multiattack: Wounded (Werewolf) (5) · Superior Darkvision (5)

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