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Drilldown: creatures

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creatures > dexterity: 4-13 & constitution: 12-16 & intelligence: 3-10

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intelligence:
race:
Human (66) · Dwarf (38) · Zombie (19) · Githyanki (13) · Half-Orc (13) · Half-Elf (12) · Tiefling (10) · Drow (8) · Skeleton (8) · Mephit (7) · Ogre (7) · Werewolf (6) · Elf (5) · Gold dwarf (5) · Worg (4) · None (3) · Dark Justiciar (3) · Dragonborn (3)
type:
Human (66) · Dwarf (38) · Zombie (19) · Githyanki (13) · Half-Orc (13) · Half-Elf (12) · Tiefling (10) · Drow (8) · Skeleton (8) · Mephit (7) · Ogre (7) · Werewolf (6) · Elf (5) · Gold dwarf (5) · Worg (4) · None (3) · Dark Justiciar (3) · Dragonborn (3)
resistances:
None (155) · Poison Immunity (32) · Poison resistant full (16) · poison resistance full (13) · Fire resistant full (12) · Bludgeoning Vulnerability (9) · Psychic resistance full (9) · Necrotic immunity (7) · Poison full (7) · fire vulnerability (5) · Necrotic resistant full (5) · Bludgeoning Immunity nm (4) · Fire resistance full (4) · Piercing Immunity nm (4) · poison resistance nm (4) · Slashing Immunity nm (4)
passives:
 Opportunity Attack (194) · Darkvision (98) ·  Extra Attack (76) · Opportunity Attack (63) ·  Dwarven Resilience (39) ·  Tactical Discipline (30) ·  Sunlight Sensitivity (28) ·  Fey Ancestry (23) ·  Tenacity (passive feature) (23) ·  Superior Darkvision (21) · Extra Attack (21) ·  Divine Health (19) ·  Great Weapon Fighting (17) ·  Unarmoured Defence (Barbarian) (16) ·  Darkvision (14) · Duergar Resilience (13) ·  Fast Movement (12) ·  Undead Fortitude (12)

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