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Drilldown: creatures

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creatures > movement m: 9-15 & dexterity: 9-12 & constitution: 10-18

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movement m:
race:
Human (179) · Tiefling (41) · Elf (36) · Dwarf (31) · Half-Elf (30) · Goblin (20) · Half-orc (20) · Drow (17) · Githyanki (12) · Skeleton (9) · Ogre (7) · Hobgoblin (6) · Mephit (6) · None (5) · Dragonborn (5) · Elemental (5) · Beast (4) · Dark Justiciar (4)
resistances:
None (361) · Poison immunity (30) · Fire resistance full (23) · fire resistant full (18) · fire magical (10) · Necrotic resistant full (9) · Psychic resistance full (9) · Bludgeoning resistant full (7) · Cold resistant full (7) · piercing resistant full (7) · Poison resistance full (7) · Fire immunity (6) · Poison resistant full (6) · Slashing resistant full (6)
conditions:
None (391) · Aura of Protection (Aura) (27) · Dead (11) · Death Ward (8) · Slightly Drunk (6) · Drunk (4) · Undead Fortitude (3) · Astral Conduit (2) · Elixir of Viciousness (2) · Ephemeral Whispers (2) · Longstrider (2) · Mage Armour (2) · Necrotic Veil (2) · Stench of Death (2) · Undead Ward Aura (2)
passives:
Opportunity Attack (460) · Darkvision (210) · Extra Attack (125) · Fey Ancestry (75) · Hellish Resistance (43) · Tactical Discipline (40) · Sunlight Sensitivity (34) · Tenacity (passive feature) (29) · Divine Health (28) · Dwarven Resilience (28) · Born into Darkness (17) · Superior Darkvision (16) · Duergar Resilience (15) · Great Weapon Fighting (15) · Shadow Ambush (15) · Danger Sense (13) · Unarmoured Defence (Barbarian) (13) · Infernal Weapon (12) · Charger (11) · Forever Indebted (10)

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