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Drilldown: creatures

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creatures > strength: 14-16 & constitution: 10-14

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2)
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strength:
constitution:
race:
Human (45) · Undead (12) · Githyanki (11) · None (9) · Bugbear (9) · Elf (7) · Aberration (6) · Goblin (6) · Halfling (6) · Bear (5) · Ghost (5) · Half-Elf (5) · Werewolf (5) · Dark Justiciar (4) · Dwarf (4) · Shadow Mastiff (4) · Worg (4) · Ghoul (3) · Ooze (3) · Spider (3)
resistances:
None (112) · Poison immunity (22) · Lightning resistant full (15) · necrotic resistant full (13) · fire resistance full (12) · necrotic resistance full (11) · fire resistant full (9) · Thunder resistant full (9) · Acid resistant full (8) · Lightning resistance full (7) · Necrotic immunity (6) · Cold immunity (5) · Poison resistant full (5) · Slashing resistance full (5) · Bludgeoning resistant nm (4) · Piercing resistant nm (4) · Psychic immunity (4) · Radiant vulnerability (4) · Slashing resistant nm (4)
passives:
Opportunity Attack (178) · Darkvision (73) · Extra Attack (45) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Fey Ancestry (12) · Tenacity (passive feature) (11) · Brute (8) · Ethereal (7) · Born into Darkness (6) · Brave (6) · Halfling Luck (6) · Incorporeal Movement (6) · Sunlight Sensitivity (6) · Web Walker (6) · Magic Resistance (5) · Multiattack: Wounded (Werewolf) (5) · Pack Tactics (5) · Sunlight Weakness (5)

Showing below up to 183 results in range #1 to #183.

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