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Drilldown: creatures

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creatures > strength: 12-18 & wisdom: 3-10 & conditions: None

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name:
Ghoul (3) · Act 2 differences (2) · Cashguard Artillerist Morra (2) · Zombie (2)
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race:
Goblin (28) · Human (28) · Githyanki (11) · Undead (10) · None (9) · Vampire spawn (9) · Elemental (8) · Ghoul (8) · Half-Elf (8) · Half-orc (8) · Halfling (7) · Tiefling (7) · Dwarf (5) · Elf (5) · Beast (4) · Boar (4) · Skeleton (4)
resistances:
None (123) · Poison Immunity (40) · bludgeoning resistant nm (23) · Piercing resistant nm (23) · Slashing resistant nm (23) · Necrotic resistant full (14) · Fire resistant full (13) · Fire resistance full (9) · Necrotic immunity (7) · necrotic resistance full (7) · Poison resistant full (7) · Acid resistant full (5) · Fire vulnerability (5) · lightning resistance full (5) · Lightning resistant full (5) · Thunder resistant full (5) · bludgeoning vulnerability (4) · psychic immunity (4) · Radiant vulnerability (4) · Slashing resistance full (4)
conditions: (Click arrow to add another value)
passives:
Opportunity Attack (200) · Darkvision (100) · Extra Attack (44) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Fey Ancestry (10) · Sunlight Hypersensitivity (9) · Vampire Regeneration (9) · Ethereal (8) · Hellish Resistance (8) · Brave (7) · Halfling Luck (7) · None (6) · Blindsight (6) · Danger Sense (6) · Sunlight Sensitivity (6) · Superior Darkvision (6) · Unarmoured Defence (Barbarian) (6)

Showing below up to 213 results in range #1 to #213.

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