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Drilldown: creatures

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creatures > hp: 22-200 & wisdom: 2-10 & conditions: None

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2) · Lady Durinbold's Attendant (2) · Zombie (2)
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race:
Human (37) · Gnome (16) · Half-orc (13) · Undead (13) · None (12) · Githyanki (11) · Elemental (10) · Half-Elf (9) · Tiefling (9) · Vampire spawn (9) · Elf (8) · Ogre (8) · Dwarf (7) · Ghoul (7) · Halfling (6) · Drow (4) · Skeleton (4)
resistances:
None (133) · Poison immunity (39) · Bludgeoning resistant nm (24) · Piercing resistant nm (24) · Slashing resistant nm (24) · Necrotic resistant full (16) · fire resistant full (15) · fire resistance full (12) · Necrotic immunity (11) · necrotic resistance full (11) · Acid resistant full (8) · Lightning resistant full (8) · Poison resistant full (8) · Thunder resistant full (8) · Radiant vulnerability (6) · bludgeoning vulnerability (5) · Fire immunity (5) · Fire vulnerability (5) · Cold resistant full (4)
conditions: (Click arrow to add another value)
passives:
Opportunity Attack (214) · Darkvision (103) · Extra Attack (59) · Fey Ancestry (16) · Gnome Cunning (16) · Shortened Stride (16) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Tenacity (passive feature) (14) · Danger Sense (11) · Ethereal (11) · Sunlight Sensitivity (11) · Unarmoured Defence (Barbarian) (11) · Evasion (9) · Sunlight Hypersensitivity (9) · Uncanny Dodge (9) · Vampire Regeneration (9)

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