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Drilldown: creatures

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creatures > dexterity: 10-11 & intelligence: 6-20 & conditions: None

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dexterity:
intelligence:
race:
Human (261) · Tiefling (25) · None (21) · Gnome (21) · Half-orc (21) · Dwarf (19) · Elf (19) · Lightfoot Halfling (17) · Gold Dwarf (16) · High Elf (15) · Rock gnome (13) · Deity (12) · Half-Elf (12) · Halfling (12) · Drow (8) · Githyanki (8) · Skeleton (7) · Dragonborn (6) · Myconid (6)
type:
Human (261) · Tiefling (25) · None (21) · Gnome (21) · Half-orc (21) · Dwarf (19) · Elf (19) · Lightfoot Halfling (17) · Gold Dwarf (16) · High Elf (15) · Rock gnome (13) · Deity (12) · Half-Elf (12) · Halfling (12) · Drow (8) · Githyanki (8) · Skeleton (7) · Dragonborn (6) · Myconid (6)
resistances:
None (483) · Poison immunity (25) · Lightning resistant full (21) · Fire resistance full (19) · Fire resistant full (17) · Poison full (13) · fire magical (12) · Necrotic resistant full (12) · Psychic immunity (12) · Acid resistant full (9) · piercing resistant full (9) · Poison resistant full (9) · Cold resistant full (8) · Thunder resistant full (8) · Bludgeoning resistant full (7) · Fire vulnerability (7) · Necrotic immunity (7) · Slashing resistant full (7)
conditions: (Click arrow to add another value)
passives:
 Opportunity Attack (241) · Opportunity Attack (184) · None (162) · Darkvision (135) · Extra Attack (52) ·  Tactical Discipline (43) ·  Fey Ancestry (41) ·  Dwarven Resilience (33) ·  Shortened Stride (32) ·  Hellish Resistance (31) ·  Darkvision (29) ·  Extra Attack (29) ·  Gnome Cunning (25) ·  Halfling Luck (19) · Brave (16) ·  Infernal Weapon (14) ·  Sunlight Sensitivity (13) ·  Superior Darkvision (13) ·  Forever Indebted (12)

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