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Drilldown: creatures

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creatures > constitution: 12-18 & wisdom: 3-10 & conditions: None

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Lady Durinbold's Attendant (2) · Zombie (2)
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race:
Human (41) · Gnome (17) · Half-Elf (15) · Half-orc (14) · None (11) · Githyanki (11) · Elemental (9) · Halfling (9) · Skeleton (9) · Tiefling (9) · Vampire spawn (9) · Elf (8) · Ogre (8) · Undead (8) · Dwarf (7) · Drow (6) · Boar (5) · Goblin (4)
resistances:
None (160) · Poison immunity (35) · Bludgeoning resistant nm (26) · Piercing resistant nm (26) · Slashing resistant nm (26) · fire resistant full (15) · Necrotic resistant full (13) · Bludgeoning vulnerability (10) · poison resistant full (10) · Necrotic immunity (9) · Acid resistant full (8) · Lightning resistant full (8) · Thunder resistant full (8) · fire resistance full (7) · Necrotic resistance full (7) · Fire immunity (6) · Fire vulnerability (5) · Radiant vulnerability (5) · slashing resistance full (5) · Cold resistant full (4)
conditions: (Click arrow to add another value)
passives:
Opportunity Attack (232) · Darkvision (112) · Extra Attack (58) · Fey Ancestry (24) · Gnome Cunning (17) · Shortened Stride (16) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Tenacity (passive feature) (14) · Danger Sense (11) · Sunlight Sensitivity (11) · Unarmoured Defence (Barbarian) (11) · Ethereal (10) · Brave (9) · Halfling Luck (9) · Hellish Resistance (9) · Sunlight Hypersensitivity (9) · Superior Darkvision (9) · Vampire Regeneration (9)

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