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Drilldown: creatures

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creatures > ac: 8-14 & strength: 14-16

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name:
Act 2 differences (2) · Zombie (2)
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strength:
race:
Human (26) · Zombie (17) · Githyanki (12) · Bugbear (9) · Dwarf (8) · Undead (7) · Ghost (6) · Half-Elf (6) · None (5) · Elf (5) · Tiefling (5) · Werewolf (5) · Bear (4) · Gnome (4) · Skeleton (4) · Worg (4)
resistances:
None (96) · Poison immunity (29) · Necrotic immunity (13) · lightning resistant full (12) · fire resistance full (10) · Fire resistant full (10) · Necrotic resistant full (9) · lightning resistance full (7) · Poison resistant full (7) · necrotic resistance full (6) · Slashing resistance full (6) · Acid resistant full (5) · Cold immunity (5) · Poison resistance full (5) · Thunder resistant full (5) · Bludgeoning resistant nm (4) · Fire vulnerability (4) · Piercing resistant nm (4) · Slashing resistant nm (4)
passives:
Opportunity Attack (170) · Darkvision (83) · Extra Attack (22) · Tenacity (passive feature) (11) · Undead Fortitude (10) · Danger Sense (9) · Dwarven Resilience (9) · Fey Ancestry (9) · Brute (8) · Unarmoured Defence (Barbarian) (8) · Ethereal (7) · Incorporeal Movement (7) · Sunlight Sensitivity (7) · Blindsight (5) · Born into Darkness (5) · Fast Movement (5) · Hellish Resistance (5) · Multiattack: Wounded (Werewolf) (5) · Superior Darkvision (5)

Showing below up to 176 results in range #1 to #176.

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