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Drilldown: creatures

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creatures > ac: 8-13 & movement m: 9-40 & strength: 12-18

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name:
Act 2 differences (2) · Mask of Vengeance (2) · Zombie (2)
movement m:
race:
Human (52) · Goblin (24) · Zombie (17) · Tiefling (14) · Dwarf (11) · None (10) · Elf (9) · Undead (6) · Werewolf (6) · Ghoul (5) · High Half-Elf (5) · Hobgoblin (4) · Worg (4) · Asmodeus Tiefling (3) · Beast (3) · Ghast (3) · Githyanki (3) · Ooze (3) · Wolf (3)
type:
Human (52) · Goblin (24) · Zombie (17) · Tiefling (14) · Dwarf (11) · None (10) · Elf (9) · Undead (6) · Werewolf (6) · Ghoul (5) · High Half-Elf (5) · Hobgoblin (4) · Worg (4) · Asmodeus Tiefling (3) · Beast (3) · Ghast (3) · Githyanki (3) · Ooze (3) · Wolf (3)
resistances:
None (144) · Poison immunity (27) · Fire resistance full (15) · Fire resistant full (15) · lightning resistance full (8) · Necrotic immunity (6) · necrotic resistance full (6) · Necrotic resistant full (6) · poison resistant full (6) · poison resistance full (5) · poison resistance nm (5) · Acid resistance full (4) · Bludgeoning Immunity nm (4) · bludgeoning resistant nm (4) · Piercing Immunity nm (4) · Piercing resistant nm (4) · Slashing Immunity nm (4) · Slashing resistance full (4) · Slashing resistant nm (4)
passives:
 Opportunity Attack (147) · Darkvision (84) · Opportunity Attack (75) ·  Darkvision (24) ·  Extra Attack (24) ·  Fey Ancestry (20) ·  Hellish Resistance (20) · Extra Attack (13) ·  Dwarven Resilience (12) ·  Sunlight Sensitivity (11) ·  Superior Darkvision (11) ·  Shadow Ambush (10) ·  Undead Fortitude (10) · Duergar Resilience (8) ·  Unarmoured Defence (Barbarian) (7) ·  Born into Darkness (6) ·  Tenacity (passive feature) (6) · Born into Darkness (6) · Danger Sense (6) · Multiattack: Wounded (Werewolf) (6)

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