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Drilldown: creatures

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creatures > ac: 16-18 & movement m: 8-9 & constitution: 12-30

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movement m:
race:
Human (141) · Dwarf (33) · Githyanki (19) · Vampire spawn (16) · Elf (12) · Half-Elf (10) · Gnome (8) · Aberration (7) · Half-orc (7) · Halfling (7) · Drow (6) · Elemental (5) · Fiend (5) · Gold dwarf (5) · Tiefling (5) · None (4) · Redcap (4) · Cambion (3) · Merregon (3) · Skeleton (3)
resistances:
None (248) · Piercing resistant nm (27) · Bludgeoning resistant nm (26) · Slashing resistant nm (26) · Poison resistant full (21) · Necrotic resistant full (20) · Poison immunity (15) · fire resistant full (8) · Cold resistant full (7) · Poison resistance full (6) · Fire resistance full (5) · Lightning resistant full (5) · Piercing resistant full (5) · poison full (5) · Acid resistant full (4) · Bludgeoning resistant full (4) · Fire immunity (4) · Thunder resistant full (4)
conditions:
None (262) · Aura of Protection (Aura) (20) · Eternally Bound (7) · Mage Armour (5) · Dead (3) · Aura of Murder (Aura) (2) · Elixir of Viciousness (2) · Longstrider (2) · Marshal Undead (2) · Necrotic Veil (2) · Ready to Parry (2) · See Invisibility (2) · Soul Oath (2) · Undead Ward Aura (2)
passives:
Opportunity Attack (328) · Extra Attack (224) · Darkvision (98) · Great Weapon Fighting (52) · Tactical Discipline (44) · Protection (38) · Dwarven Resilience (37) · Phalanx Formation (32) · Riposte (28) · Fey Ancestry (25) · Crossbow Expert: Point-Blank (22) · Divine Health (21) · Archery (20) · Sunlight Hypersensitivity (17) · Vampire Regeneration (17) · Infernal Weapon (15) · Land's Stride: Difficult Terrain (13) · Magic Resistance (13) · Sunlight Sensitivity (13) · Evasion (12)

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