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Drilldown: creatures

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creatures > ac: 13-21 & strength: 14-16

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2)
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strength:
race:
Human (42) · Githyanki (17) · Vampire spawn (16) · Bugbear (8) · Aberration (7) · Ghost (7) · Undead (7) · Dwarf (6) · Goblin (6) · None (5) · Gnome (5) · Half-Elf (5) · Tiefling (5) · Dark Justiciar (4) · Shadow Mastiff (4) · Skeleton (4) · Elf (3) · Halfling (3) · Spider (3) · Worg (3)
resistances:
None (104) · Necrotic resistant full (30) · Poison immunity (27) · Bludgeoning resistant nm (24) · Piercing resistant nm (24) · Slashing resistant nm (24) · Fire resistant full (16) · Lightning resistant full (16) · Thunder resistant full (10) · Acid resistant full (9) · fire resistance full (9) · Necrotic immunity (9) · necrotic resistance full (7) · poison resistant full (5) · Cold immunity (4) · Cold resistant full (4) · Lightning resistance full (4) · Psychic Immunity (4) · Radiant vulnerability (4)
conditions:
None (155) · Eternally Bound (7) · Astral Gravity (4) · Aura of Protection (Aura) (3) · Sacred Defiance Aura (3) · Drunk (2) · Mage Armour (2) · Sanctuary (2) · Sleeping (2)
passives:
Opportunity Attack (189) · Darkvision (73) · Extra Attack (59) · Mobile (16) · Mobile: Evade Difficult Terrain (16) · Mobile: Evade Opportunity Attack (16) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Sunlight Sensitivity (12) · Fey Ancestry (11) · Tenacity (passive feature) (11) · Evasion (10) · Githyanki War Magic (9) · Danger Sense (8) · Ethereal (8)

Showing below up to 197 results in range #1 to #197.

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