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creatures > hp: 0-10000 & ac: 12-14 & strength: 12-16

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Act 2 differences (2)
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race:
Human (46) · Goblin (27) · Dwarf (22) · Tiefling (14) · Halfling (13) · Undead (12) · None (11) · Bugbear (9) · Half-Elf (9) · Elf (6) · Ghost (6) · Wolf (6) · Dark Justiciar (5) · Dog (5) · Gnoll (5) · Werewolf (5) · Gnome (4)
resistances:
None (140) · poison immunity (27) · fire resistance full (20) · Lightning resistant full (18) · fire resistant full (16) · Necrotic immunity (11) · Necrotic resistant full (11) · poison resistant full (11) · necrotic resistance full (10) · Cold immunity (7) · Lightning Resistance full (7) · Poison resistance full (7) · Acid resistant full (6) · Thunder resistant full (6) · Acid Resistance full (5) · Bludgeoning resistant nm (5) · Piercing resistant nm (5) · poison resistance nm (5) · Radiant vulnerability (5) · Slashing resistant nm (5)
passives:
Opportunity Attack (235) · Darkvision (122) · Extra Attack (43) · Dwarven Resilience (20) · Sunlight Sensitivity (17) · Fey Ancestry (15) · Hellish Resistance (14) · Brave (13) · Halfling Luck (13) · Duergar Resilience (12) · Superior Darkvision (11) · Tenacity (passive feature) (11) · Ethereal (10) · Incorporeal Movement (10) · Brute (8) · Danger Sense (8) · Pack Tactics (8) · None (7) · Unarmoured Defence (Barbarian) (7)

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