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Drilldown: creatures

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creatures > ac: 12-14 & strength: 12-16

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name:
Act 2 differences (2) · Gordis (2)
race:
Human (47) · Goblin (27) · Dwarf (14) · Tiefling (11) · Bugbear (9) · Halfling (9) · None (8) · Ghost (6) · Gold Dwarf (6) · Undead (6) · Dark Justiciar (5) · Gnoll (5) · High Half-Elf (5) · Werewolf (5) · Wolf (5) · Dog (4)
type:
Human (47) · Goblin (27) · Dwarf (14) · Tiefling (11) · Bugbear (9) · Halfling (9) · None (8) · Ghost (6) · Gold Dwarf (6) · Undead (6) · Dark Justiciar (5) · Gnoll (5) · High Half-Elf (5) · Werewolf (5) · Wolf (5) · Dog (4)
resistances:
None (133) · Poison Immunity (25) · lightning resistant full (18) · fire resistant full (16) · Fire resistance full (14) · Necrotic resistant full (11) · poison resistant full (11) · Necrotic immunity (9) · poison resistance full (7) · Acid resistant full (6) · necrotic resistance full (6) · Thunder resistant full (6) · Bludgeoning resistant nm (5) · Lightning Resistance full (5) · Piercing resistant nm (5) · poison resistance nm (5) · Radiant vulnerability (5) · slashing resistant nm (5) · Cold immunity (4) · Fire vulnerability (4)
passives:
 Opportunity Attack (163) · Darkvision (93) · Opportunity Attack (58) ·  Extra Attack (31) ·  Darkvision (23) ·  Dwarven Resilience (20) ·  Sunlight Sensitivity (17) ·  Fey Ancestry (15) ·  Hellish Resistance (14) ·  Halfling Luck (12) ·  Superior Darkvision (11) ·  Tenacity (passive feature) (11) · Brave (10) · Extra Attack (10) · None (8) ·  Incorporeal Movement (8) · Brute (8) · Danger Sense (8) · Duergar Resilience (8)

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