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Drilldown: creatures

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creatures > ac: 12-14 & strength: 12-20 & conditions: None

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race:
Human (50) · Dwarf (27) · Goblin (24) · Halfling (13) · None (9) · Elf (9) · Half-Elf (9) · Tiefling (9) · Wolf (9) · Redcap (8) · Worg (8) · Bugbear (7) · Half-Orc (7) · Ogre (7) · Undead (7) · Werewolf (6) · Ghost (5) · Gnoll (5)
type:
Human (50) · Dwarf (27) · Goblin (24) · Halfling (13) · None (9) · Elf (9) · Half-Elf (9) · Tiefling (9) · Wolf (9) · Redcap (8) · Worg (8) · Bugbear (7) · Half-Orc (7) · Ogre (7) · Undead (7) · Werewolf (6) · Ghost (5) · Gnoll (5)
resistances:
None (179) · Poison Immunity (24) · Lightning resistant full (18) · Fire resistant full (15) · poison resistance full (11) · fire resistance full (10) · Poison resistant full (10) · necrotic immunity (8) · Acid resistant full (7) · necrotic resistance full (7) · Necrotic resistant full (7) · Bludgeoning resistant nm (6) · Piercing resistant nm (6) · slashing resistant nm (6) · thunder resistant full (6) · Fire vulnerability (5) · poison resistance nm (5) · Radiant vulnerability (5)
conditions: (Click arrow to add another value)
passives:
 Opportunity Attack (201) · Darkvision (107) · Opportunity Attack (73) ·  Extra Attack (52) ·  Darkvision (29) ·  Dwarven Resilience (26) ·  Sunlight Sensitivity (23) ·  Fey Ancestry (20) ·  Superior Darkvision (19) ·  Unarmoured Defence (Barbarian) (17) ·  Tenacity (passive feature) (16) · Extra Attack (16) ·  Halfling Luck (13) · Duergar Resilience (13) ·  Fast Movement (12) ·  Hellish Resistance (12) · Danger Sense (12) ·  Pack Tactics (11) · Brave (10) ·  Shadow Ambush (8)

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