Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Cleric

From bg3.wiki
Revision as of 20:49, 19 October 2023 by HiddenDragon (talk | contribs) (Moved spell list to Cleric/Spells)

Template:Up to date

Class Cleric Badge Icon.png
Clerics are representatives of the gods they worship, wielding potent divine magic for good or ill.

Cleric is a character Class in Baldur's Gate 3. Clerics worship and enact their deities' will to the world, for better or worse. They channel the power of their faith to cast Spells. Clerics use Wisdom as their primary ability score.

The Cleric Subclasses, or Domains, are: Life Life, Light Light, Trickery Trickery, Knowledge Knowledge, Nature Nature, Tempest Tempest, War War

Class Information

Cleric's default armour

Spellcasting

  • Spellcasting Ability: Wisdom Wisdom
  • Prepared Spells Icon.webp Prepared Spells: You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
    • Number of Prepared Spells = Cleric Level + Wisdom Wisdom Modifier (Minimum of 1 spell.)

Level Progression

Through experience, you acquire new power. You gain the following traits.

Level 1

Note that choice of deity is restricted by the race and subrace of the cleric. Only Githyanki have the option to choose Vlaakith as a deity, only Duergar Dwarves have the option to choose Laduguer as a deity, Lolth-Sworn Drow may only choose Lolth as a deity, and Seldarine Drow cannot choose Lolth as a deity.

  • 2 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 2 (You gain two Level 1 Spell Slots.)
  • Cantrips Icon.png Cantrips (Choose 3)
  • Choose a number of Prepared Spells = 1 (Cleric Level) + Wisdom Wisdom Modifier (Minimum of 1 spell.)
  • New 1st Level Spells:

Select a Subclass (Domain)

Domain Features Domain Spells and Cantrips Proficiencies
-
-
- Choose 2 skills with double the bonus: Arcana, History, Nature, Religion

Choose 1:

Heavy armour
Choose 1 skill: Animal Handling, Nature, Survival

War
  • Domain Spells are Always Prepared.

Level 2

  • Channel Divinity Charges: 1 (You gain the ability to channel divine energy, starting with two effects: Turn Undead and an effect determined by your domain. Replenished by Short or Long Rest.)
  • 3 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 3 (You gain an additional Level 1 Spell Slot.)
  • Choose a number of Prepared Spells = 2 (Cleric Level) + Wisdom Wisdom Modifier (Minimum of 1 spell.)
    • Spells: No new spells at this level

Turn Undead Turn Undead

  • As an action, present your holy symbol and cause undead creatures to flee.
Life Life Light Light Trickery Trickery Knowledge Knowledge Nature Nature Tempest Tempest War War

Level 3

  • 4 Level 1 Spell Slots.png Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slots.)
  • 2 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 2 (You gain two Level 2 Spell Slots.)
  • Choose a number of Prepared Spells = 3 (Cleric Level) + Wisdom Wisdom Modifier (Minimum of 1 spell.)
  • New 2nd Level Spells:
  • Subclass Feature - Domain Spells:
Life Life Light Light Trickery Trickery Knowledge Knowledge Nature Nature Tempest Tempest War War

Level 4

Spellcasting

  • 3 Level 2 Spell Slots.png Level 2 Spell Slots Unlocked: 3 (You gain an additional Level 2 Spell Slot.)
  • Cantrips Icon.png Cantrips (Choose 1)
  • Choose a number of Prepared Spells = 4 (Cleric Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)
    • Spells: No new spells at this level

Level 5

Destroy Undead Destroy Undead

  • When you successfully Turn an Undead creature, it also takes 4d6Damage TypesRadiant damage.

Spellcasting

  • Scaling Cantrips: Your damaging cantrips gain an additional damage die.
  • 2 Level 3 Spell Slots.png Level 3 Spell Slots Unlocked: 2 (You gain two Level 3 Spell Slots.)
  • Choose a number of Prepared Spells = 5 (Cleric Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)
  • New 3rd Level Spells:
  • Subclass Feature - Domain Spells:
Life Life Light Light Trickery Trickery Knowledge Knowledge Nature Nature Tempest Tempest War War

Level 6

  • Channel Divinity Charges: 2 (Replenished by Short or Long Rest)
  • 3 Level 3 Spell Slots.png Level 3 Spell Slot Unlocked: 3 (You gain one Level 3 Spell Slot)
  • Choose a number of Prepared Spells = 6 (Cleric Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)
    • Spells: No new spells at this level
  • Subclass Features:
Life Life Light Light Trickery Trickery Knowledge Knowledge Nature Nature Tempest Tempest War War
  • No feature.
  • No feature.
  • No feature.

Level 7

  • 1 Level 4 Spell Slots.pngLevel 4 Spell Slot Unlocked: 1 (You gain one Level 4 Spell Slot)
  • Choose a number of Prepared Spells = 7 (Cleric Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)
  • New 4th Level Spells:
  • Subclass Feature - Domain Spells:
Life Life Light Light Trickery Trickery Knowledge Knowledge Nature Nature Tempest Tempest War War

Level 8

  • Choose a Feat.
  • 2 Level 4 Spell Slots.pngLevel 4 Spell Slot Unlocked: 2 (You gain an additional Level 4 Spell Slot)
  • Choose a number of Prepared Spells = 8 (Cleric Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)
    • Spells: No new spells at this level
  • Subclass Features:
Life Life Light Light Trickery Trickery Knowledge Knowledge Nature Nature Tempest Tempest War War

Level 9

Spellcasting

  • 3 Level 4 Spell Slots.png Level 4 Spell Slot Unlocked: 3 (You gain an additional Level 4 Spell Slot)
  • 1 Level 5 Spell Slots.pngLevel 5 Spell Slot Unlocked: 1 (You gain a Level 5 Spell Slot)
  • Choose a number of Prepared Spells = 9 (Cleric Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)
  • New 5th Level Spells:
  • Subclass Feature - Domain Spells:
Life Life Light Light Trickery Trickery Knowledge Knowledge Nature Nature Tempest Tempest War War

Level 10

Divine Intervention Divine Intervention

Spellcasting

  • 2 Level 5 Spell Slots.png Level 5 Spell Slot Unlocked: 2 (You gain an additional Level 5 Spell Slot)
  • Cantrips Icon.png Cantrips (Choose 1)
  • Scaling Cantrips: Your damaging cantrips gain an additional damage die.
  • Choose a number of Prepared Spells = 10 (Cleric Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)
    • Spells: No new spells at this level

Level 11

  • 1 Level 6 Spell Slots.pngLevel 6 Spell Slot Unlocked: 1 (You gain one Level 6 Spell Slot)
  • Choose a number of Prepared Spells = 11 (Cleric Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)
  • New 6th Level Spells:

Level 12

  • Choose a number of Prepared Spells = 12 (Cleric Level) + Wisdom Wisdom Modifier (Minimum of 1 spell)
    • Spells: No new spells at this level

External Links