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Cleric is a character Class in Baldur's Gate 3. Clerics worship and enact their deities' will to the world, for better or worse. They channel the power of their faith to cast Spells. Clerics use Wisdom as their primary ability score.
The Cleric Subclasses, or Domains, are:
, , , , , ,Class Information
- Level 1 Maximum Hit Points: 8 + Modifier
- Hit points at higher levels: 5 + Modifier
- Important Ability Scores: for Spells, for Hit Points and Concentration Checks, and for Armour Class.
- Saving Throw Proficiencies: ,
- Equipment Proficiencies:
- Simple weapons, Flail, Morningstar (5e change; all proficiencies are granted on multiclass as well)
- Light armour, Medium armour
- Shields
- Skills with Proficiency (Choose 2):
- History, Insight, Medicine, Persuasion, Religion
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- History, Insight, Medicine, Persuasion, Religion
Spellcasting
- Spellcasting Ability:
- Prepared Spells: You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
- Number of Prepared Spells = Cleric Level + Modifier (Minimum of 1 spell.)
Level Progression
Through experience, you acquire new power. You gain the following traits.
Level 1
- Select Deity:
Note that choice of deity is restricted by the race and subrace of the cleric. Only Githyanki have the option to choose Vlaakith as a deity, only Duergar Dwarves have the option to choose Laduguer as a deity, Lolth-Sworn Drow may only choose Lolth as a deity, and Seldarine Drow cannot choose Lolth as a deity.
- Level 1 Spell Slots Unlocked: 2 (You gain two Level 1 Spell Slots.)
- Cantrips (Choose 3)
- Choose a number of Prepared Spells = 1 (Cleric Level) + Modifier (Minimum of 1 spell.)
- New 1st Level Spells:
Select a Subclass (Domain)
Domain | Features | Domain Spells and Cantrips | Proficiencies |
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Choose 2 skills with double the bonus: Arcana, History, Nature, Religion | |
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Heavy armour
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- Domain Spells are Always Prepared.
Level 2
- Channel Divinity Charges: 1 (You gain the ability to channel divine energy, starting with two effects: Turn Undead and an effect determined by your domain. Replenished by Short or Long Rest.)
- Level 1 Spell Slots Unlocked: 3 (You gain an additional Level 1 Spell Slot.)
- Choose a number of Prepared Spells = 2 (Cleric Level) + Modifier (Minimum of 1 spell.)
- Spells: No new spells at this level
- As an action, present your holy symbol and cause undead creatures to flee.
- Subclass Feature - Channel Divinity Action:
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Level 3
- Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slots.)
- Level 2 Spell Slots Unlocked: 2 (You gain two Level 2 Spell Slots.)
- Choose a number of Prepared Spells = 3 (Cleric Level) + Modifier (Minimum of 1 spell.)
- New 2nd Level Spells:
- Subclass Feature - Domain Spells:
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Level 4
- Choose a Feat.
Spellcasting
- Level 2 Spell Slots Unlocked: 3 (You gain an additional Level 2 Spell Slot.)
- Cantrips (Choose 1)
- Choose a number of Prepared Spells = 4 (Cleric Level) + Modifier (Minimum of 1 spell)
- Spells: No new spells at this level
Level 5
- Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus.)
- When you successfully Turn an Undead creature, it also takes 4d6Radiant damage.
Spellcasting
- Scaling Cantrips: Your damaging cantrips gain an additional damage die.
- Level 3 Spell Slots Unlocked: 2 (You gain two Level 3 Spell Slots.)
- Choose a number of Prepared Spells = 5 (Cleric Level) + Modifier (Minimum of 1 spell)
- New 3rd Level Spells:
- Subclass Feature - Domain Spells:
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Level 6
- Channel Divinity Charges: 2 (Replenished by Short or Long Rest)
- Level 3 Spell Slot Unlocked: 3 (You gain one Level 3 Spell Slot)
- Choose a number of Prepared Spells = 6 (Cleric Level) + Modifier (Minimum of 1 spell)
- Spells: No new spells at this level
- Subclass Features:
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Level 7
- Level 4 Spell Slot Unlocked: 1 (You gain one Level 4 Spell Slot)
- Choose a number of Prepared Spells = 7 (Cleric Level) + Modifier (Minimum of 1 spell)
- New 4th Level Spells:
- Subclass Feature - Domain Spells:
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Level 8
- Choose a Feat.
- Level 4 Spell Slot Unlocked: 2 (You gain an additional Level 4 Spell Slot)
- Choose a number of Prepared Spells = 8 (Cleric Level) + Modifier (Minimum of 1 spell)
- Spells: No new spells at this level
- Subclass Features:
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- Divine Strike deals 1d8 of a specified element upon a weapon strike, while Potent Spellcasting adds the Wisdom Modifier to Cleric Cantrip damage.
Level 9
- Proficiency Bonus: +4 (You gain +1 to your Proficiency Bonus.)
Spellcasting
- Level 4 Spell Slot Unlocked: 3 (You gain an additional Level 4 Spell Slot)
- Level 5 Spell Slot Unlocked: 1 (You gain a Level 5 Spell Slot)
- Choose a number of Prepared Spells = 9 (Cleric Level) + Modifier (Minimum of 1 spell)
- New 5th Level Spells:
- Subclass Feature - Domain Spells:
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Level 10
- Once per Character. Invoke your God's aid.
- : 8d10 Radiant damage to a group of enemies.
- legendary weapon. : Grants you a
- Long Rested. : Resurrect fallen Companions with half health and restore nearby allies as if they had
- Potions and Camp Supplies. : Provides a rich bounty of
Spellcasting
- Level 5 Spell Slot Unlocked: 2 (You gain an additional Level 5 Spell Slot)
- Cantrips (Choose 1)
- Scaling Cantrips: Your damaging cantrips gain an additional damage die.
- Choose a number of Prepared Spells = 10 (Cleric Level) + Modifier (Minimum of 1 spell)
- Spells: No new spells at this level
Level 11
- Level 6 Spell Slot Unlocked: 1 (You gain one Level 6 Spell Slot)
- Choose a number of Prepared Spells = 11 (Cleric Level) + Modifier (Minimum of 1 spell)
- New 6th Level Spells:
Level 12
- Choose a Feat.
- Choose a number of Prepared Spells = 12 (Cleric Level) + Modifier (Minimum of 1 spell)
- Spells: No new spells at this level
External Links
- Cleric on the Forgotten Realms Wiki