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Cleric is a character Class in Baldur's Gate 3. Clerics worship and enact their deities' will to the world, for better or worse. They channel the power of their faith to cast Spells. Clerics use Wisdom as their primary ability score.
The Cleric Subclasses, or Domains, are:
, , , , , ,Class Information
- Hit points
- At level 1: 8 + modifier
- On level up: 5 + modifier
- Key abilities
- for Spells
- for Hit Points and Concentration Checks
- for Armour Class.
- Saving throw proficiencies
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- Equipment proficiencies
- Skill proficiencies (Choose 2)
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- You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
- Starting Equipment
- Mace, Chain Shirt, Studded Shield, Leather Boots
Spellcasting
- Spellcasting Ability
- Prepared Spells
- You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
- Number of Prepared Spells
- = Cleric Level + Modifier (Minimum of 1 spell.)
Level Progression
Through experience, you acquire new power. You gain the following traits.
Level 1
- Select Deity
A Cleric's choice of deity provides access to some unique conversation options throughout the game. Some Cleric spells have visual effects that incorporate the chosen deity's symbol.
Note that choice of deity is restricted by the race and subrace of the cleric. Only Githyanki have the option to choose Vlaakith as a deity, only Duergar Dwarves have the option to choose Laduguer as a deity, Lolth-Sworn Drow may only choose Lolth as a deity, and Seldarine Drow cannot choose Lolth as a deity.
Spellcasting
- Level 1 Spell Slots Unlocked: 2
- You gain two Level 1 Spell Slots.
- Cantrips Known: 3
- Choose 3 Cantrips from the Cleric Spell List.
- Prepared Spells
- Choose a number of Spells = 1 (Cleric Level) + Modifier (Minimum of 1 spell.)
- New Cantrips Available
- New 1st Level Spells
Select a Subclass (Domain)
Domain | Features | Domain Spells and Cantrips | Proficiencies |
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Choose 1 cantrip:
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*Denotes a spell not otherwise part of the Cleric spell list.
- Domain Spells are Always Prepared.
Level 2
- Channel Divinity Charges: 1
- You gain the ability to channel divine energy, starting with two effects: Turn Undead and an effect determined by your domain. Replenished by Short or Long Rest.
- Spellcasting
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- Channel Divinity Action
- As an action, present your holy symbol and cause undead creatures to flee.
Subclass Feature
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Level 3
- Spellcasting
- New 2nd Level Spells
Subclass Feature - Domain Spells:
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*Denotes a spell not otherwise part of the Cleric spell list.
Level 4
- Choose a Feat.
- Spellcasting
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- Level 2 Spell Slots Unlocked: 3
- You gain an additional Level 2 Spell Slot.
- Cantrips Known: 4
- Choose 1 Cantrip from the Cleric Spell List.
- Prepared Spells
- Choose a number of Spells = 4 (Cleric Level) + Modifier (Minimum of 1 spell.)
Level 5
- Spellcasting
- New 3rd Level Spells
Subclass Feature - Domain Spells:
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*Denotes a spell not otherwise part of the Cleric spell list.
Level 6
- Spellcasting
Subclass Features
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Level 7
- Spellcasting
- New 4th Level Spells
Subclass Feature - Domain Spells:
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*Denotes a spell not otherwise part of the Cleric spell list.
Level 8
- Choose a Feat.
- Spellcasting
Subclass Features
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- Divine Strike deals 1d8 of a specified element upon a weapon strike, while Potent Spellcasting adds the Wisdom Modifier to Cleric Cantrip damage.
Level 9
- Spellcasting
- New 5th Level Spells
Subclass Feature - Domain Spells:
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*Denotes a spell not otherwise part of the Cleric spell list.
Level 10
- Once per Character. Invoke your God's aid.
- 8d10Radiant damage to a group of enemies.
- Grants you a legendary weapon.
- Resurrect fallen Companions with half health and restore nearby allies as if they had Long Rested.
- Provides a rich bounty of Potions and Camp Supplies.
- Spellcasting
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- Level 5 Spell Slot Unlocked: 2
- You gain an additional Level 5 Spell Slot.
- Cantrips Known: 5
- Choose 1 Cantrip from the Cleric Spell List.
- Prepared Spells
- Choose a number of Spells = 10 (Cleric Level) + Modifier (Minimum of 1 spell)
Level 11
- Spellcasting
- New 6th Level Spells
Level 12
- Choose a Feat.
External Links
- Cleric on the Forgotten Realms Wiki