|
Name |
Spell School |
Classes |
C |
C |
R |
A |
![Saving Throw Icon.png](/w/images/thumb/e/e7/Saving_Throw_Icon.png/20px-Saving_Throw_Icon.png) |
![Range Icon.png](/w/images/thumb/0/08/Range_Icon.png/20px-Range_Icon.png) |
![](/w/images/thumb/d/d0/Aoe_Icon.png/25px-Aoe_Icon.png) |
D |
Description |
![Animal Friendship](/w/images/thumb/3/36/Animal_Friendship_Icon.webp/40px-Animal_Friendship_Icon.webp.png) |
Animal Friendship |
Enchantment |
Bard
Druid
Ranger |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
18m |
|
|
Convince a beast not to attack you. |
![Armour of Agathys](/w/images/thumb/7/77/Armour_of_Agathys_Icon.webp/40px-Armour_of_Agathys_Icon.webp.png) |
Armour of Agathys |
Abjuration |
Warlock |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
0 |
|
|
Gain 5 temporary hit points and deal 5 Cold damage to any creature that hits you with a melee attack. |
![Arms of Hadar](/w/images/thumb/3/3e/Arms_of_Hadar_Icon.webp/40px-Arms_of_Hadar_Icon.webp.png) |
Arms of Hadar |
Conjuration |
Warlock |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
0 |
3m |
![Damage Types](/w/images/thumb/3/39/Necrotic_Damage_Icon.png/25px-Necrotic_Damage_Icon.png) |
Prevent targets from using reactions. |
![Bane (spell)](/w/images/thumb/1/19/Bane_spell_Icon.webp/40px-Bane_spell_Icon.webp.png) |
Bane |
Enchantment |
Bard
Cleric |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
9 m |
|
|
Up to 3 creatures receive a -1d4 penalty to Attack rolls and Saving throws. |
![Bless](/w/images/thumb/c/c4/Bless_Icon.webp/40px-Bless_Icon.webp.png) |
Bless |
Enchantment |
Cleric
Paladin |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
9 m |
|
|
Bless up to 3 creatures. They gain a +1d4 bonus to Attack rolls and Saving throws. |
![Burning Hands](/w/images/thumb/c/cf/Burning_Hands_Icon.webp/40px-Burning_Hands_Icon.webp.png) |
Burning Hands |
Evocation |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
0 |
5m |
![Damage Types](/w/images/thumb/8/84/Fire_Damage_Icon.png/25px-Fire_Damage_Icon.png) |
Each flammable target is hit with 3d6 Fire damage. |
![Charm Person](/w/images/thumb/b/bc/Charm_Person_Icon.webp/40px-Charm_Person_Icon.webp.png) |
Charm Person |
Enchantment |
Bard
Druid
Sorcerer
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
18m |
|
|
Charm a humanoid to prevent it from attacking you. You gain Advantage on Charisma Checks in dialogue. |
![Chromatic Orb](/w/images/thumb/8/8e/Chromatic_Orb_Icon.webp/40px-Chromatic_Orb_Icon.webp.png) |
Chromatic Orb |
Evocation |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
|
18m |
|
|
Hurl a sphere of energy.
It deals 3d8 Thunder damage, or 2d8 Acid, Cold, Fire, Lightning or Poison damage and creates a surface. |
![Colour Spray](/w/images/thumb/2/24/Colour_Spray_Icon.webp/40px-Colour_Spray_Icon.webp.png) |
Colour Spray |
Illusion |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
0 |
5m |
|
Blind creatures up to a combined 33 Hit Points. |
![Command](/w/images/thumb/7/7f/Command_Halt_Icon.webp/40px-Command_Halt_Icon.webp.png) |
Command |
Enchantment |
Cleric
Paladin |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
18m |
|
|
Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon. The target must succeed on a Wisdom saving throw in order to resist the effects. |
![Compelled Duel](/w/images/thumb/7/73/Compelled_Duel_Icon.webp/40px-Compelled_Duel_Icon.webp.png) |
Compelled Duel |
Enchantment |
Paladin |
![Bonus Action](/w/images/thumb/c/c9/Bonus_Action_Icon.png/25px-Bonus_Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
9 m |
|
|
Force an enemy to attack only you, giving it Disadvantage against other targets. |
![Create or Destroy Water](/w/images/thumb/d/d1/Create_Water_Icon.webp/40px-Create_Water_Icon.webp.png) |
Create or Destroy Water |
Transmutation |
Cleric
Druid |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
9 m |
4m |
|
Choose to call forth rain or destroy a water-based surface. |
![Cure Wounds](/w/images/thumb/4/40/Cure_Wounds_Icon.webp/40px-Cure_Wounds_Icon.webp.png) |
Cure Wounds |
Evocation |
Bard
Cleric
Druid
Paladin
Ranger |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
1.5m |
|
![](/w/images/thumb/a/ac/Healing_Icon.png/25px-Healing_Icon.png) |
Heal a creature you can touch. |
![Disguise Self](/w/images/thumb/8/8d/Disguise_Self_Icon.webp/40px-Disguise_Self_Icon.webp.png) |
Disguise Self |
Illusion |
Bard
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
![Ritual](/w/images/thumb/f/fa/Ritual_Spell_Icon.png/16px-Ritual_Spell_Icon.png) |
|
|
0 |
|
|
Magically change all aspects of your appearance. |
![Dissonant Whispers](/w/images/thumb/4/40/Dissonant_Whispers_Icon.webp/40px-Dissonant_Whispers_Icon.webp.png) |
Dissonant Whispers |
Enchantment |
Bard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
18m |
|
![Damage Types](/w/images/thumb/0/04/Psychic_Damage_Icon.png/25px-Psychic_Damage_Icon.png) |
Frighten a creature: they'll have Disadvantage on Ability checks and Attack rolls and they cannot move. |
![Divine Favour](/w/images/thumb/4/44/Divine_Favour_Icon.webp/40px-Divine_Favour_Icon.webp.png) |
Divine Favour |
Evocation |
Paladin |
![Bonus Action](/w/images/thumb/c/c9/Bonus_Action_Icon.png/25px-Bonus_Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
0 |
|
|
Your prayer empowers you with divine radiance. Your weapons deal an additional 1d4 Radiant damage. |
![Enhance Leap](/w/images/thumb/4/46/Enhance_Leap_Icon.webp/40px-Enhance_Leap_Icon.webp.png) |
Enhance Leap |
Transmutation |
Druid
Ranger
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
![Ritual](/w/images/thumb/f/fa/Ritual_Spell_Icon.png/16px-Ritual_Spell_Icon.png) |
|
|
1.5m |
|
|
Triple a creature's Jumping distance. |
![Ensnaring Strike](/w/images/thumb/6/60/Ensnaring_Strike_Ranged_Icon.webp/40px-Ensnaring_Strike_Ranged_Icon.webp.png) |
Ensnaring Strike |
Conjuration |
Ranger |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
|
m |
|
![Damage Types](/w/images/thumb/f/f0/Slashing_Damage_Icon.png/25px-Slashing_Damage_Icon.png) |
Your attack summons thorny vines that possibly Ensnare your target. |
![Entangle](/w/images/thumb/d/d9/Entangle_Icon.webp/40px-Entangle_Icon.webp.png) |
Entangle |
Conjuration |
Druid |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
18m |
3m |
|
Vines sprout from the ground, turning it into Difficult Terrain and possibly Entangling creatures within. |
![Expeditious Retreat](/w/images/thumb/d/d6/Expeditious_Retreat_Icon.webp/40px-Expeditious_Retreat_Icon.webp.png) |
Expeditious Retreat |
Transmutation |
Sorcerer
Warlock
Wizard |
![Bonus Action](/w/images/thumb/c/c9/Bonus_Action_Icon.png/25px-Bonus_Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
0 |
|
|
Gain Dash immediately and as a bonus action on each of your turns until this spell ends. |
![Faerie Fire](/w/images/thumb/a/a1/Faerie_Fire_Icon.webp/40px-Faerie_Fire_Icon.webp.png) |
Faerie Fire |
Evocation |
Bard
Druid |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
18 m |
6m |
|
All targets within the light turn visible, and Attack rolls against them have Advantage. |
![False Life](/w/images/thumb/f/f2/False_Life_Icon.webp/40px-False_Life_Icon.webp.png) |
False Life |
Necromancy |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
0 |
|
|
Bolster yourself with a necromantic facsimile of life to gain 7 temporary hit points. |
![Feather Fall](/w/images/thumb/0/00/Feather_Fall_Icon.webp/40px-Feather_Fall_Icon.webp.png) |
Feather Fall |
Transmutation |
Bard
Sorcerer
Wizard |
![Bonus Action](/w/images/thumb/c/c9/Bonus_Action_Icon.png/25px-Bonus_Action_Icon.png) |
|
![Ritual](/w/images/thumb/f/fa/Ritual_Spell_Icon.png/16px-Ritual_Spell_Icon.png) |
|
|
0 |
9m |
|
You and nearby allies gain Immunity to Falling damage. |
![Find Familiar](/w/images/thumb/8/8b/Find_Familiar_Cat_Icon.webp/40px-Find_Familiar_Cat_Icon.webp.png) |
Find Familiar |
Conjuration |
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
![Ritual](/w/images/thumb/f/fa/Ritual_Spell_Icon.png/16px-Ritual_Spell_Icon.png) |
|
|
18 m |
|
|
Summon a familiar, a fey spirit that takes an animal form of your choosing |
![Fog Cloud](/w/images/thumb/c/c0/Fog_Cloud_Icon.webp/40px-Fog_Cloud_Icon.webp.png) |
Fog Cloud |
Conjuration |
Druid
Ranger
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
18 m |
5m |
|
Create a cloud of dense fog to Heavily Obscure and Blind creatures within. |
![Goodberry](/w/images/thumb/4/42/Goodberry_Icon.webp/40px-Goodberry_Icon.webp.png) |
Goodberry |
Transmutation |
Druid
Ranger |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
1.5m |
|
|
Conjure four magical berries for yourself or a companion. Creatures who eat a berry regain 1d4 hit points.
Each berry counts as one Camp Supplies.
The berries appear in the targeted creature's inventory and disappear after a Long Rest. |
![Grease](/w/images/thumb/7/7a/Grease_Icon.webp/40px-Grease_Icon.webp.png) |
Grease |
Conjuration |
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
18 m |
|
|
Cover the ground in flammable grease. It becomes Difficult Terrain and creatures within can fall Prone. |
![Guiding Bolt](/w/images/thumb/2/2c/Guiding_Bolt_Icon.webp/40px-Guiding_Bolt_Icon.webp.png) |
Guiding Bolt |
Evocation |
Cleric |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
|
18 m |
|
![Damage Types](/w/images/thumb/7/78/Radiant_Damage_Icon.png/25px-Radiant_Damage_Icon.png) |
The next attack roll against this target has Advantage. |
![Hail of Thorns](/w/images/thumb/6/63/Hail_of_Thorns_Icon.webp/40px-Hail_of_Thorns_Icon.webp.png) |
Hail of Thorns |
Conjuration |
Ranger |
![Bonus Action](/w/images/thumb/c/c9/Bonus_Action_Icon.png/25px-Bonus_Action_Icon.png) |
|
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
|
18m |
2m |
|
Shoot a volley of thorns. The thorns deal weapon damage to the target and then explode. The explosion deals an additional 1d10 Piercing damage to the target and surrounding creatures. On miss, the thorns still explode. On save, targets still take half damage from the explosion. |
![Healing Word](/w/images/thumb/e/ef/Healing_Word_Icon.webp/40px-Healing_Word_Icon.webp.png) |
Healing Word |
Evocation |
Bard
Cleric
Druid |
![Bonus Action](/w/images/thumb/c/c9/Bonus_Action_Icon.png/25px-Bonus_Action_Icon.png) |
|
|
|
|
18 m |
|
![](/w/images/thumb/a/ac/Healing_Icon.png/25px-Healing_Icon.png) |
Heal a creature you can see. |
![Hellish Rebuke](/w/images/thumb/8/82/Hellish_Rebuke_Icon.webp/40px-Hellish_Rebuke_Icon.webp.png) |
Hellish Rebuke |
Evocation |
Warlock |
![Reaction](/w/images/thumb/c/c1/Reaction_Icon.png/25px-Reaction_Icon.png) |
|
|
|
|
m |
|
![Damage Types](/w/images/thumb/8/84/Fire_Damage_Icon.png/25px-Fire_Damage_Icon.png) |
React to your next attacker with flames that deal 2d10 Fire damage. |
![Heroism](/w/images/thumb/1/19/Heroism_Icon.webp/40px-Heroism_Icon.webp.png) |
Heroism |
Enchantment |
Bard
Paladin |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
1.5m |
|
|
Make yourself or a target immune to Frightened and gain 5 Temporary Hit Points each turn. |
![Hex](/w/images/thumb/9/9f/Hex_Icon.webp/40px-Hex_Icon.webp.png) |
Hex |
Enchantment |
Warlock |
![Bonus Action](/w/images/thumb/c/c9/Bonus_Action_Icon.png/25px-Bonus_Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
18m |
|
![Damage Types](/w/images/thumb/3/39/Necrotic_Damage_Icon.png/25px-Necrotic_Damage_Icon.png) |
Make your attacks deal an additional 1d6 Necrotic damage to the target and give it Disadvantage on an Ability of your choosing. |
![Hunter's Mark](/w/images/thumb/f/f6/Hunter%27s_Mark_Icon.webp/40px-Hunter%27s_Mark_Icon.webp.png) |
Hunter's Mark |
Divination |
Ranger |
![Bonus Action](/w/images/thumb/c/c9/Bonus_Action_Icon.png/25px-Bonus_Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
18m |
|
![Damage Types](/w/images/thumb/f/f0/Slashing_Damage_Icon.png/25px-Slashing_Damage_Icon.png) |
Mark a creature as your quarry to deal an additional 1d6 Weapon damage whenever you hit it with a weapon attack. |
![Ice Knife](/w/images/thumb/1/17/Ice_Knife_Icon.webp/40px-Ice_Knife_Icon.webp.png) |
Ice Knife |
Conjuration |
Druid
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
|
18 m |
2m |
![Damage Types](/w/images/thumb/0/0b/Piercing_Damage_Icon.png/25px-Piercing_Damage_Icon.png) |
Throw a shard of ice that deals 1d10 Piercing damage. It explodes and deals 2d6 Cold damage to anyone nearby. It leaves an Ice surface. On miss, the shard of ice still explodes. |
![Inflict Wounds](/w/images/thumb/3/3d/Inflict_Wounds_Icon.webp/40px-Inflict_Wounds_Icon.webp.png) |
Inflict Wounds |
Necromancy |
Cleric |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
|
1.5m |
|
![Damage Types](/w/images/thumb/3/39/Necrotic_Damage_Icon.png/25px-Necrotic_Damage_Icon.png) |
Putrefy a creature with Necrotic energy filling your hands. |
![Longstrider](/w/images/thumb/3/35/Longstrider_Icon.webp/40px-Longstrider_Icon.webp.png) |
Longstrider |
Transmutation |
Bard
Druid
Ranger
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
![Ritual](/w/images/thumb/f/fa/Ritual_Spell_Icon.png/16px-Ritual_Spell_Icon.png) |
|
|
1.5m |
|
|
Increase a creature's Movement Speed by 3 m / 10 ft. |
![Mage Armour](/w/images/thumb/0/0d/Mage_Armour_Icon.webp/40px-Mage_Armour_Icon.webp.png) |
Mage Armour |
Abjuration |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
1.5m |
|
|
Surround an unarmoured creature in a protective magical force. Its Armour Class increases to 13 + its Dexterity modifier. |
![Magic Missile](/w/images/thumb/d/d4/Magic_Missile_Icon.webp/40px-Magic_Missile_Icon.webp.png) |
Magic Missile |
Evocation |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
18 m |
|
![Damage Types](/w/images/thumb/d/d1/Force_Damage_Icon.png/25px-Force_Damage_Icon.png) |
Create three darts of magical force, each dealing 1d4 + 1 Force damage to its target.
The darts always hit their target, and can each be targeted individually. |
![Protection from Evil and Good](/w/images/thumb/3/35/Protection_from_Evil_and_Good_Icon.webp/40px-Protection_from_Evil_and_Good_Icon.webp.png) |
Protection from Evil and Good |
Abjuration |
Cleric
Paladin
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
1.5m |
|
|
Protect an ally against the attacks and powers of Aberrations, Celestials, Elementals, Fey, Fiends, and Undead. |
![Ray of Sickness](/w/images/thumb/7/74/Ray_of_Sickness_Icon.webp/40px-Ray_of_Sickness_Icon.webp.png) |
Ray of Sickness |
Necromancy |
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
CON |
18m |
|
![Damage Types](/w/images/thumb/5/55/Poison_Damage_Icon.png/25px-Poison_Damage_Icon.png) |
Possibly Poisons the target. |
![Sanctuary](/w/images/thumb/c/c1/Sanctuary_Icon.webp/40px-Sanctuary_Icon.webp.png) |
Sanctuary |
Abjuration |
Cleric |
![Bonus Action](/w/images/thumb/c/c9/Bonus_Action_Icon.png/25px-Bonus_Action_Icon.png) |
|
|
|
|
18m |
|
|
You or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area spells. |
![Searing Smite](/w/images/thumb/5/50/Searing_Smite_Icon.webp/40px-Searing_Smite_Icon.webp.png) |
Searing Smite |
Evocation |
Paladin |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
CON |
Weapon Range |
|
![Damage Types](/w/images/thumb/f/f0/Slashing_Damage_Icon.png/25px-Slashing_Damage_Icon.png) |
Your weapon flares with white-hot intensity. It deals, on top of weapon damage, an extra 1d6 Fire damage and marks the target with Searing Smite. |
![Shield (spell)](/w/images/thumb/c/cf/Shield_spell_Icon.webp/40px-Shield_spell_Icon.webp.png) |
Shield |
Abjuration |
Sorcerer
Wizard |
![Reaction](/w/images/thumb/c/c1/Reaction_Icon.png/25px-Reaction_Icon.png) |
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0 |
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When you are about to be hit by an enemy, use your Reaction to increase your Armour Class by 5. You also take no damage from Magic Missile. These effects last until the start of your next turn. |
![Shield of Faith](/w/images/thumb/8/83/Shield_of_Faith_Icon.webp/40px-Shield_of_Faith_Icon.webp.png) |
Shield of Faith |
Abjuration |
Cleric
Paladin |
![Bonus Action](/w/images/thumb/c/c9/Bonus_Action_Icon.png/25px-Bonus_Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
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18m |
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Surround a creature with a shimmering field of magic that increases its Armour Class by 2. |
![Sleep](/w/images/thumb/a/ae/Sleep_Icon.webp/40px-Sleep_Icon.webp.png) |
Sleep |
Enchantment |
Bard
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
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18m |
|
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Put creatures into a magical slumber. Select targets up to a combined 24 Hit Points. |
![Speak with Animals](/w/images/thumb/2/24/Speak_with_Animals_Icon.webp/40px-Speak_with_Animals_Icon.webp.png) |
Speak with Animals |
Divination |
Bard
Druid
Ranger |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
![Ritual](/w/images/thumb/f/fa/Ritual_Spell_Icon.png/16px-Ritual_Spell_Icon.png) |
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0 |
|
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Gain the ability to comprehend and communicate with beasts. |
![Tasha's Hideous Laughter](/w/images/thumb/2/27/Tasha%27s_Hideous_Laughter_Icon.webp/40px-Tasha%27s_Hideous_Laughter_Icon.webp.png) |
Tasha's Hideous Laughter |
Enchantment |
Bard
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
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WIS |
18 m |
|
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Leave a creature Prone with laughter, without the ability to get up. |
![Thunderous Smite](/w/images/thumb/d/dd/Thunderous_Smite_Icon.webp/40px-Thunderous_Smite_Icon.webp.png) |
Thunderous Smite |
Evocation |
Paladin |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
STR |
Weapon Range |
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Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone. |
![Thunderwave](/w/images/thumb/0/04/Thunderwave_Icon.webp/40px-Thunderwave_Icon.webp.png) |
Thunderwave |
Evocation |
Bard
Druid
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
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|
|
1.5m |
5m |
![Damage Types](/w/images/thumb/8/87/Thunder_Damage_Icon.png/25px-Thunder_Damage_Icon.png) |
Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Thunder damage. |
![Witch Bolt](/w/images/thumb/d/d2/Witch_Bolt_Icon.webp/40px-Witch_Bolt_Icon.webp.png) |
Witch Bolt |
Evocation |
Sorcerer
Warlock
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
|
18m |
|
![Damage Types](/w/images/thumb/3/31/Lightning_Damage_Icon.png/25px-Lightning_Damage_Icon.png) |
Link yourself to a target with a bolt of lightning. Deal an additional 1d12 Lightning each turn by activating it. |
![Wrathful Smite](/w/images/thumb/7/79/Wrathful_Smite_Icon.webp/40px-Wrathful_Smite_Icon.webp.png) |
Wrathful Smite |
Evocation |
Paladin |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
WIS |
Weapon Range |
|
|
Your weapon absorbs your wrath as you strike, possibly Frightening your target. |