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| * After sending off [[Andrick]] and [[Brynna]] express distrust towards the power the parasite grants. {{Approval|Shadowheart|+1}} | | * After sending off [[Andrick]] and [[Brynna]] express distrust towards the power the parasite grants. {{Approval|Shadowheart|+1}} |
| * While using [[Speak with Animals]] tell [[Scratch]] to follow your scent to the camp. {{Approval|Shadowheart|+1}} | | * While using [[Speak with Animals]] tell [[Scratch]] to follow your scent to the camp. {{Approval|Shadowheart|+1}} |
| | * While talking to [[Aradin]] on the bridge, say a prayer over the corpses as a cleric Shar {{Approval|Shadowheart|+1}} |
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| '''[[Owlbear Nest]]''' | | '''[[Owlbear Nest]]''' |
Revision as of 22:26, 20 October 2023
Template:CompanionTab
Shadowheart likes finding pragmatic and efficient solutions to problems. She appreciates discretion, privacy, and open-mindedness. Shadowheart generally responds well to acts of heroism.
Shadowheart dislikes those that disapprove of her worship or people pressing her for answers or details. She does not like needless cruelty or violence and can respond unfavorably to being too open with untrustworthy or unknown individuals.
The actions and choices listed on this page will raise or lower Shadowheart's Approval.
For more information about the approval system, see Approval.
Greetings
Depending on their approval rating, Shadowheart may greet the player with:
Neutral (below 0) to Very Low (-40 or less)
- What do you want?
- What?
- What is it?
Neutral (above 0)
Medium approval (20+) to Exceptional (80+)
- All's well I hope? Aside from the obvious?
- Almost pleasant, travelling with company. If you ignore all the... less pleasant aspects.
- I wasn't expecting it, but I'm glad to have some company on this journey.
- After learning about Sharran worship:
- May the darkness protect you.
- Shar's blessing upon you.
- Lady of Sorrows guide us. Did you want something?
[Needs Verification]
Approval
As a Companion character, the interactions listed below will cause Shadowheart to gain approval.
Act One
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ravaged Beach
- Free her from her pod aboard the Nautiloid, wake her up on the Ravaged Beach and have her join your active group. (If there are too many characters and she cant join, these points will not be acquired.) +10
- Accept Astarion's apology when you meet him and say you would have done the same +1
- Use Animal Handling to calm the Scared Boar found near Astarion or tell it (Speak with Animals) that you will not hurt it +1
Roadside Cliffs
- Persuade the Tieflings to shoot open the trap holding Lae'zel. (Warning. This forces you to choose between killing Lae'zel or the tieflings. Making you lose a companion or getting a massive amount of disapproval.) +1
- Attack Lae'zel (Seems to kill her permanently.) +5
- Ask Lae'zel to say 'please' after rescuing her +1
Chapel Entrance
- Solve the encounter with Gimblebock outside the Crypt without violence +1
Dank Crypt
Druid Grove
Forest
- Tell Andrick and Brynna to forget the owlbear and go away +1
- After sending off Andrick and Brynna express distrust towards the power the parasite grants. +1
- While using Speak with Animals tell Scratch to follow your scent to the camp. +1
- While talking to Aradin on the bridge, say a prayer over the corpses as a cleric Shar +1
Owlbear Nest
- Successfully make the Owlbear to let you go peacefully +1
- After killing the Owlbear, spare the Owlbear Cub +1
- Agreeing with her on not looting the Selunite chest +5
Blighted Village
- Enter the village peacefully by talking with the goblin booyahg at the East gate or intimidate the goblin warrior on the South gate +1
- Persuade Fezzerk at the Windmill to leave peacefully +5
- Hire Lump the Enlightened +1
- Request to be compensated by Barcus Wroot after saving him from the windmill +1
Sunlit Wetlands
- When entering the Sunlit Wetlands, pass the check to break the illusion, then BAA at the redcaps when you speak to them
- When talking with Johl and Demir after Auntie Ethel leaves, tell them "You're on your own. I have enough problems."
Goblin Camp
- Using speak with animals, tell the Dishevelled Chicken to shut up and play. +1
- Using speak with animals, instruct the chicken to ran to the posts during chicken chasing. +1
- Use Illithid Persuasion to make Krolla pay you after finishing her camp of chicken chasing.
- Demand that Crusher kiss your foot.
- Pet the Owlbear Cub or send him to your camp.
- Tell Tracker Grikka that you will "get answers for them" when discussing their prisoners
- Tell Eight "Sorry for your loss"
- Get Booyahg Piddle to give you the book he's reading without using Illithid Powers +1
- Tease Klagga about his secret appreciation of poetry (requires Detect Thoughts)
- Pick a fight with Priestess Gut in her chambers +1
- Agree to Abdirak's ritual for Loviatar
- Convince the spiders in the pit that goblins taste better than you
- Tell Minthara that the prisoner escaped and pass an Intelligence check to withhold the grove's location
- Tell Minthara that Sazza is just an idiot +1
- Pick a fight with Minthara +1
- Tell Torturer Spike to let you show him how it's done +1
The Risen Road
- Save Rugan, then use Persuasion to convince him to sell his employer's wares
- Recruit Karlach into the party +2
Zhentarim Basement
- Intimidate the bandits into turning off the traps (unsure if other peaceful methods work) +1
Mountain Pass
- Pass the Deception Check when speaking to the Githyanki Patrol
Underdark
- Convince the Restless Myconid you are a traveler seeking adventure via the Persuasion check.
- When meeting the Myconids in their settlement, tell the Mysterious Voice/Sovereign the truth of your parasite situation
- Successfully intimidate Derryth Bonecloak for a reward in exchange for the Noblestalk, then take the reward and keep the Noblestalk
- Tell BOOOAL he is a fake god, tell him you are going to kill him and take his power
Grymforge
- When talking to Ward Magmar about traveling to Moonrise Towers, tell that it holds the answers you need
- Convince the Deep Rothé to excavate for Skarjall via the Persuasion check "Breathe. Focus."
- Convince the Deep Rothé to attack the duergar via the Persuasion check "Give in to your rage.."
- Convince Elder Brithvar to free the deep gnomes after the fight with Nere
- Give Shadowheart the Idol of Shar. +5
Creche Y'llek
- Do a successful persuade to convince Sa'varsh Kethk to spare Youth Varrl
- Do a successful Dexterity Ability Check to non-fatality stab Youth Varrl
- Successfully persuade Varsh Ko'kuu to let you take the githyanki egg and suggest you'll take it to a better Creche or raise it yourself
- If Lae'zel is chosen to use the zaith'isk, succeed a difficult persuasion or Wisdom check to have her get out of the it before it harms her
- If Lae'zel is chosen to use the zaith'isk, succeed a difficult deception check or a Wisdom check followed by a persuasion to have her get out it' during the second phase Will permanently lower Lae'zel's INT by 2.
- If Lae'zel is chosen to use the zaith'isk, succeed a difficult deception check or a Constitution check followed by a persuasion to have her get out of it during the third phase Will permanently lower Lae'zel's INT and WIS by 2.
- Successfully persuade Lae'zel to stand by your side when deciding to give the Mysterious Artefact to Ch'r'ai W'Wargaz
- Refuse Vlaakith's demands to enter the Mysterious Artefact
Camp/Conversation
- Say "I won't pry" when she rebuffs your attempts to know each other better +1
- In camp on the first night tell her you agree with her about finding a healer as soon as possible +8
- Talk about her missing memories, make her promise to point out Night Orchids
- When she has odd magical flare-up, choose to change the subject and ignore it
- Pet Scratch
- Tell Mizora not to lay a finger on Karlach during her first appearance +1
- Feed the Owlbear Cub when it arrives at the Camp
- Pet the Owlbear Cub when it stays at the Camp
- At the next long rest after the events at the Crèche, encourage Lae'zel to listen to Kith'rak Voss or make her own choice when he visits the camp and speak about the Mysterious Artefact
- Use Persuasion to successfully convince her to explore the illithid powers
- Do nothing when Shadowheart tries to kill Lae'zel +10 (Lae'zel permanently dies)
- After Shadowheart Kills Lae'zel, talk to her and tell her "It was always an uneasy pairing. I'm going to trust you had your reasons." +10
Raphael's deal
- Meeting Raphael
- "I need to think this over." +1
- "You're mad if you think I'll make a deal with a devil." +5
- Tell her you would never trust Raphael. +5
Sharran Worship
- Tell her that you don't care who she worships, without pushing her into telling about Shar +1
- Ask her about her faith, then persuade her that you have no problems with it +1
Any Area
Origin:Astarion
- Confess to her that you are a vampire +10
Getting caught as a vampire
- Succeed the check to explain why you didn't reveal your vampirism to Shadowheart +1
Act Two
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Disapproval
As a Companion character, the interactions listed below will cause Shadowheart to lose approval. This list is most likely incomplete.
Act One
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ravaged Beach
- Threaten Astarion in your first encounter with him
Roadside Cliffs
- Attack the Tieflings holding Lae'zel in a cage -1
- Persuade the Tieflings to shoot open the cage +1 and then attack them -5
- Recruit Lae'zel into the party -5
Druid Grove
Owlbear Nest
- Choose to go closer to the Owlbear cub or attack the Owlbear -1
- After killing the Owlbear, kill it's cub as well -1
- Unsuccessfully try to persuade or intimidate Shadowheart into looting the Selunite chest -5
- Loot the Selunite chest and fail the Sleight of Hand if you agreed not to or wasn't able to talk her into letting you do it -2
Blighted Village
- Select the option to attack Fezzerk and the goblins by the windmill -1
- Interrupt the bugbear and ogre lovers in the barn -1
Sunlit Wetlands
- When talking with Johl and Demir after Auntie Ethel leaves, tell them "Let me - I'll bring Mayrina home"
Riverside Teahouse
Goblin Camp
- Play the War Drum at the front gate -5
- Take her to the Chicken Chase in the Goblin Camp, and tell her not to be hasty
- Telling Brakkal that Gods are fickle
Shattered Sanctum
- Pick a fight with Priestess Gut while she is still on her throne -1
The Risen Road
Zhentarim Basement
- If you agree to pay the extra 200 gold to the artist Oskar Fevras after you free him
Grymforge
- Decide to attack Morghal and Orgath.
- Express contempt on the dead, skeletal Dark Justiciars
- Instigate a fight against Elder Brithvar by either taunting him to take your gold or suggesting involving Sergeant Thrinn in the conspiracy against Nere
Creche Y'llek
Camp/Conversation
- Tell Astarion you trust him
- Insist on continuing to use the tadpole's power after the second dream
- Tell her you trust Raphael -5
- At the next long rest after the events at the Crèche, encourage Lae'zel to kill to Kith'rak Voss when he visits the camp and speak about the Mysterious Artefact
- Letting Volo follow through with his attempt to remove the parasite
- Persuade her to eat the Noblestalk
Sharran Worship
- When she has the odd magical flare-up, ask if it was some form of Sharran magic
- Fail to read her mind on why she is against Selune -5
- Tell her to leave after she tells of her worship of Shar -5 (Shadowheart permanently leaves the party)
'Origin:Astarion
Getting caught as a vampire
- Fail the check to explain why you didn't reveal your vampirism to Shadowheart -1
- After getting caught, tell her secrets keep you safe -5
- Swear that you are not a vampire after being caught biting -10
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ruined Battlefield
- Call Madeline a coward.
- Tell Madeline to stop stabbing herself.
Last Light Inn
Gauntlet of Shar
- Lick the dead spider -1
- Lick the dead spider again -1
- Listen in on her thoughts at the Verge of the Shadows
- Say you're uniquely good at tracking things down when persuating Yurgir
Mind Flayer Colony
- Use the Neural Apparatus to purge everyone in the Tadpoling Centre
Unsorted
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Rivington
- Refusing to help Yenna when she first approaches the party.
Wyrm's Crossing