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| * Tell [[Minthara]] that the prisoner escaped and pass an [[Intelligence]] check to withhold the grove's location {{Approval|Karlach|+5}} | | * Tell [[Minthara]] that the prisoner escaped and pass an [[Intelligence]] check to withhold the grove's location {{Approval|Karlach|+5}} |
| * After moving with [[Gut]] to her "chapel" (adjacent room), allow Gut to feel around your head {{Approval|Karlach|+1}} | | * After moving with [[Gut]] to her "chapel" (adjacent room), allow Gut to feel around your head {{Approval|Karlach|+1}} |
| * In [[Worg Pens]], side with the bear against the goblins {{Approval|Karlach|+1}} | | * In [[Worg Pens]], side with the [[Halsin|bear]] against the goblins {{Approval|Karlach|+1}} |
| | * After freeing [[Halsin]], agree to [[Defeat the Goblins]] and tell Halsin to get to safety {{Approval|Karlach|+5}} |
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| '''[[The Risen Road]]''' | | '''[[The Risen Road]]''' |
Revision as of 01:25, 12 October 2023
Template:CompanionTab
Karlach approves of helping people out. Due to her experiences in Avernus, she distrusts devils.
The actions and choices listed on this page will raise or lower Karlach's Approval.
For more information about the approval system, see Approval.
Greetings
Depending on her approval rating, Karlach may greet the player with:
Low (-1 or less)[Needs Verification]
- "Yeah?"
- "What?"
- "Out with it."
Neutral
- "Soldier?"
- "Why're we slowing down?"
- "Hm?"
- "What can I do you for?"
- "Yeah?"
- "What's the story?"
- "Heya."
- "Hey, soldier."
Medium approval (10+)[Needs Verification]
- "Hey, soldier."
- "Soldier?"
- "What's on your mind?"
- "Copper for your thoughts?"
Romanced
- "Hey, you."
- "Oh, hi!"
- "What're you thinking about?"
- "Darling."
- "Hey!"
- "Soldier?"
Approval
As a Companion character, the interactions listed below will cause Karlach to gain approval.
Act One
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ravaged Beach
Roadside Cliffs
Chapel Entrance
- Choose the 'Attack' dialogue option when speaking to Gimblebock +1
Druid Grove
Forest
Owlbear Nest
Blighted Village
Sunlit Wetlands
- Before entering the Sunlit Wetlands, during Demir and Johl arguing with Auntie Ethel, choose "calm down" option then follow by either defending or questioning Auntie Ethel
- Talking to Demir and Johl after first encounter and offering to help them
- When entering the Sunlit Wetlands, pass the check to break the illusion, then BAA at the redcaps when you speak to them (max. 3 times).
- Tell Gandrel that Astarion is under your protection +1
- Then tell Gandrel that you won't help him find your camp +1
- When talking to Auntie Ethel and Mayrina, tell Mayrina that Ethel killed Demir and Johl
- When talking to Auntie Ethel and Mayrina, say "something isn't right" and insist on "what's really going on here" and "this woman is clearly in trouble" +1
- Intimidate Ethel into handing over Mayrina and +1 ability score +5
- Give Ethel's Bitter Divorce wand to Mayrina
- Resurrect Mayrina's husband then hand her the wand
Goblin Camp
- At the front gate, fling dung at Sentinel Olak (hidden behind other dialogue options; triggers a fight) +5
- Tap once on the War Drum at the front gate +1
- Use Performance to play a rhythm on the War Drum at the front gate +1
- In the chicken-chasing game, convince the Owlbear Cub to run to the gate +1
- Tell Eight "sorry for your loss" +1
- Intimidate Crusher +1
- Tell Minthara that the prisoner escaped and pass an Intelligence check to withhold the grove's location +5
- After moving with Gut to her "chapel" (adjacent room), allow Gut to feel around your head +1
- In Worg Pens, side with the bear against the goblins +1
- After freeing Halsin, agree to Defeat the Goblins and tell Halsin to get to safety +5
The Risen Road
- Speak to Karlach after her rampage in the Tollhouse and tell her she looks 'hot'
- When dealing with the dying hyena:
- (Non-Oathbreaker Paladin only) Successfully bless the dying hyena +1
- (Ranger only) Mercy-kill the dying hyena +1
- (Druid only) Choose to "destroy the abomination" +1
- When trying to enter the hideout:
- Intimidate Brem into lowering the price +1
- Buy Oskar. +1
- Give Oskar an additional 200 gold after freeing him +1
Mountain Pass
- Allow Lae'zel to speak with the Gith patrol
- Speak with Gith patrol instead of letting Lae'zel speak
Underdark
Grymforge
- Use Persuasion to convince Skickpit you're willing to kill his slavers
- Pay respect to the heap of dead Deep Gnome corpses after killing Brathwen and Viss
- After finding Philomeen, talk to Lunkbug and mention she wants Laridda to move on
- Stand up for the deep gnome slaves when they're threatened by Nere once he's freed
- Convince Elder Brithvar to free the deep gnomes after the fight with Nere
- If failed to convince Elder Brithvar to free the deep gnomes after the fight with Nere, choose "I am freeing these gnomes. Just try and stop me."
- After freeing Barcus, bid him farewell and good luck +5
Camp/Conversation
- Tell Mizora not to lay a finger on Karlach during her first appearance +5
- Threaten to kill Mizora during her first appearance +1
- Agree to use a Soul Coin on her to power up in combat
- Feed the Owlbear Cub when it arrives at the Camp (requires food in inventory) +1
- Successfully skill check to heal the Owlbear Cub when it appears again at the Camp +1
- Pet the Owlbear Cub after adopting it +1
- Pet Scratch
- At camp, promise Barcus Wroot that you will find his friend Wulbren at Moonrise Towers
- At the next long rest after the events at the Creche, encourage Lae'zel to listen to Kith'rak Voss or make her own choice when he visits the camp and speak about the Mysterious Artefact
- After staking Astarion, say bringing him was a mistake +1
- After having a romantic night, tell her you'd love to be able to touch her properly +5 (Can be repeated but only the first time gives approval)
Any Area
Raphael's deal
- Meeting Raphael "You're mad if you think I'll make a deal with a devil." OR "Then fix it. Or die by my hand!" +5
- After first encounter with Raphael speak with Shadowheart and choose dialogue option to refuse to trust Raphael twice +5
Act Two
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- Consent to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.
Disapproval
As a Companion character, the interactions listed below will cause Karlach to lose approval. This list is most likely incomplete.
Act One
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Unsorted
Roadside Cliffs
- Attack the tieflings holding Lae'zel in a cage -1
Chapel Entrance
- Talk Gimblebock and his crew into leaving -1
Druid Grove
- Refuse to help Zevlor.
- Tell the Tiefling kids trained by Asharak that they are going to die -1
- Make Zorru kneel before Lae'zel -1
- After the conversation with Zorru tell Lae'zel that she is good at interrogations -1
- Let Arka shoot Sazza -1
- Free Sazza from her cage and tell her to follow you -1
- Attack Findal after healing him -1
- Swear to Nettie you will take the Wyvern poison
- Letting Barth hit Meli for stealing his locket
- After saving Mirkon from the harpies, tell him to stop snivelling or the harpies will return -1
Forest
Owlbear Nest
- Choose to go closer to the Owlbear cub or attack the Owlbear -1
- After killing the Owlbear, kill it's cub as well -1
Blighted Village
Sunlit Wetlands
Goblin Camp
- Yell "Boo, get off the stage!" at Volo in the goblin camp
- When talking to Tracker Grikka, suggest getting answers out of the prisoner yourself -1
- When talking to Minthara, suggest visiting the prisoner yourself -1
The Risen Road
- Convince Flind to attack the other Gnolls
Mountain Pass
Underdark
Grymforge
- Ask Ward Magmar how to get a slave of your own
- Convince the Deep Rothé to excavate for Skarjall via the Persuasion check "Breathe. Focus."
- Side with Elder Brithvar when confronting Nere -1
- Side with Nere against Elder Brithvar -5
- Let Elder Brithvar take the deep gnomes
Camp
- Flirt with Mizora when she shows up -1
- Ask Mizora if she will leave if you turn on Karlach -5
- Letting Volo follow through with his attempt to remove the parasite
- When meeting Raphael say "I'll do anything to get rid of the tadpole" -1
- [Dark Urge] Confess to murdering the bard -1
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Creche Y'llek
- Agree to Vlaakith's request to kill the person inside the Astral Prism.
- Offer to fight Youth Varrl to the death when Sa'varsh Kethk asks for a challenger.
Ruined Battlefield
- Side with the convoy against the Harpers.
- If you're traveling with the convoy when it's ambushed, side with the Harpers, and loot the Moonlantern, tell the Harper leader "How about I just kill you and keep the lantern for myself?"
Gauntlet of Shar
- Tell Shadowheart you will support her becoming a Dark Justiciar when in the Gauntlet of Shar.
- Agree to help Balthazar in the Gauntlet of Shar.
- Offer to search the Gauntlet of Shar to help Yurgir.
Last Light Inn
- Question her encouragement of Mattis' scamming.
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Wyrm's Crossing
- Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.
Sharess' Caress
- Pick "Delicious" after pointing out the two drow look alike.