Act Three
Rivington
Circus of the Last Days
- At the entrance, convince Klaus to let you in, bribing him, using Persuasion, Intimidation, Deception or any class-based option except pretending to be a friend of Gortash's +1
- OR, Playing as The Dark Urge, say you used to be a murderer +1
- OR, Playing as an Archfey Warlock, first say that you never pass up a faerie mischief +1
- Speaking with Zara the mummy, say you don't understand her, and then mime her grunting +1
Dealing with Akabi the djinni:
- Tell him that he is VERY LOUD. +1
- Play the game and accuse the djinni of rigging the wheel +1
- If successful, play again and try to distract Akabi, letting out a loud fart +1
- OR, Playing as a Bard, ask him about his adventures +1
- OR Provoke him to transform you +1
- After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it +1 (either option)
- Talking to Boney the mephit, call his wife Stoney magnificent +1
- OR Note that she's a lot bigger than himself +1
- OR, Playing as a Druid, say they both are magnificent +1
- OR Say she's not your type +1
Dealing with Popper the kobold trader:
▶ Note: Class-based Deception lines for Wizard, Warlock or Sorcerer do not give approval [Needs Verification]
- Playing as a Paladin or a Cleric, tell him that graverobbing is a profane act +1
- If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. +1
Dealing with caged beasts:
- Talking to Shadow-Whiskers, break the lock on her cage. +1 (works with or without Speak with Animals)
- Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) +1 (either option)
- After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up. +1 (either option)
- OR, Say you'd have killed him before he hurts anyone else +1
Watching Dribbles's show:
- Say "What a corny joke." +1
- OR, Playing as a Bard, interrupt him with your own pun +1
- Volunteer any companion to the stage as Dribbles's assistant, except Minsc himself and Astarion +1
- Then insist on your choice and cheer them +1 (including unique lines for Minthara and Jaheira)
▶ Note: If you volunteer Astarion to the stage, you'll get +2 instead of [+1] each time
- If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for The Dark Urge +1
Talking to Lucretious:
- When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh +1
- After defeating false Dribbles, tell her that killing clowns is a rare treat +1
- When Lucretious asks you to find real Dribbles, answer that you are expensive +1
- When you deliver her Dribbles's remains, say it was pleasure to meet her +1
- OR Ask whether she is hiring personnel +1
Open Hand Temple
Wyrm's Crossing
▶ Note: It may take several sequential attempts to speak with Naaber to get to this dialogue.
Wyrm's Rock Fortress
At the Flaming Fist barracks:
- Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. +1
When you spot Fist Reynash trying to open a chest:
- Wake other guards +1
▶ Note: Waking guards gains approval only after discovering by any available means that Reynash was stealing from others.
- OR Give Reynash 300 gold to take the ferry +1
Speaking to Manip Bakshi (regardless if you succeeded a check to discover Reynash's thieving attempt or not):
- Successfully detect his thoughts and pretend to be a new recruit +1
- OR Tell him you've spotted another guard on stealing +1
- Agree to leave barracks (or let him escort you out) +1
At the Audience Hall:
▶ Note: This dialogue appears only if Karlach is not in the party
- Playing as The Dark Urge, when Gortash explains your previous dealings, answer that you've come to end this evil plot +1
- Refuse to make an alliance with him and confirm your decision +1
- OR Threaten to "end this here" +1 (Immediately starts a combat with Gortash and all the guards and Steel Watchers)
- Tell Gortash that you have no interest in this sham of a coronation +1
- At the climax of the ceremony, prepare to object, and then do declare that Gortash and Ravengard are with the Absolute +1 (Immediately starts a combat with Gortash and all the guards and Steel Watchers)
- After killing Orin, speak to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards +1
Talking to Duke Ravengard after the coronation:
- Ask him whether the "new dawn" is what they call tyranny now +1
- OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant +1
- OR Ask Ravengard whether he knows that he is infected +1
- As a Baldurian character, ask what has happened to the city's great hero +1
Lower City
- X: -166 Y: -75 Play with the children.
- Requires Perception Check DC 7, spot Cinnamon's "Spy Candy". +1
- Allow Punkins to scan you. +1
- Give the strange beggar Sacrum north of Beehive General Goods 5 gold. +1, then give another 100 gold. +1
- Pay the Captain at the Grey Harbour Docks to keep the Brislen family together or Persuade or Intimidate him to bring the father along. +1
- Say "Don't be rude to your dog. He's doing a great job running" when you speak with Albert at the western entrance to Bloomridge Park. +1
- Tell Bhaal you would rather die than be his servant.
- Speaking to Araj Oblodra at Crimson Draughts, ask Astarion if he wishes to leave.
The Blushing Mermaid
- Tell Auntie Ethel to release Vanra immediately.
- Say "That's it - cough her up, hag."
Cazador's Dungeon
- When Sebastian asks what happens to us, say "We'll set you free" or "That depends on you". +1
Chromatic Scale
The Counting House
- Give the beggar in front of the Counting House a handful of coins.
- When speaking to Rakath Glitterbeard about losing innocent people's money, intimidate him, "I'd listen to him. Before his hamster has to give him a head rub." +1
Elerrathin's Home
- When speaking with Rion for the first time, tell her "Not in this lifetime." +1
- (Requires Jaheira in the party) Tell Rion that "There are refugees outside. They'll need protection." when asked what to do. +1
Elfsong Tavern
Facemaker's Boutique
- As a ranger, tell Dolor that there's only one way to treat rabid animals.
- After dispatching Dolor, tell Devella Fountainhead that you have a hand and that you'll investigate the Murder Tribunal.
Guildhall
- When talking to Roah Moonglow as the Zhentarim are trying to seize control of the guild, reply to her that "You're mistaken. Minsc of Rashamen always knows the right thing to do." +10
- When talking to Minsc in Guildhall after resolving the Guildhall conflict, reply to him that "Everyone has the potential for good." or "I'm just trying not to die." +10
- When talking to Minsc about the meaning of 'nydeshka', successfully persuade him. +10
House of Grief
- After defeating Viconia speak to her, then kill her. +1
House of Hope
- When outside of Raphael's Archive, tell Hope that you will get her out before the jailor kills her. +1
- Tell Haarlep that you are there to kill him when he asks why you're there. +1
- Free Hope. +1
The Lodge
- Tell Havkelaag that his experiment with the githyanki egg is barbaric and refuse to sell the egg. +1
- Tell Blurg bravery is no bad thing and this research might be helpful after rescuing Omeluum. +1
Murder Tribunal
- Say "We'll find a third way. Would you two like to kill the old man, Minsc, or shall I?" +5
- When speaking to the Echo of Illasera, tell her "Can't be that quick if someone cut you down." +1
Sorcerous Sundries
- Tell Aradin to forget about turning in the Nightsong for a reward. +1
- As a bard, tell Lorroakan that his plan to enslave the Nightsong is unoriginal.
- Tell Lorroakan that you'll bring the Nightsong to rip him to shreds.
- When Lorroakan attempts to turn you against Dame Aylin, tell him you came there to stop him.
- Tell Lorroakan that the last person to try stealing the Nightsong's immortality is dead. +1
- Tell Yafeu the Djinni to release your companion, please. +1
- Then say release your 'companion' or die. +1
Steel Watch Foundry
- Ask Zanner Toobin if he will fight back if the Gondian families were freed. +1
Water Queen's House
Camp/Conversation
- Tell him that wychlaran to him is the same as a friend. +5