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Korrilla: Difference between revisions
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{{DiQ|Tr-tread carefully. You are still necessary.|Korilla}} | {{DiQ|Tr-tread carefully. You are still necessary.|Korilla}} | ||
== | ==Involvement== | ||
Korrilla's behavior during Acts One and Two is not typical of most NPCs in Baldur's Gate 3, due to her nature as an agent of Raphael. If she spots the party getting too close to her, she will disappear, with the player character making a remark about a "bizarre" smell of sulphur. If the party can get close enough without being detected, it is possible to [[Stealing#Picking Pockets|pickpocket]] her for some common items and a small amount of gold, or trigger two lines of dialogue before she disappears. "You and I will have time aplenty to speak - but not tonight. This night is one of celebration - enjoy it while you can." | Korrilla's behavior during Acts One and Two is not typical of most NPCs in Baldur's Gate 3, due to her nature as an agent of Raphael. If she spots the party getting too close to her, she will disappear, with the player character making a remark about a "bizarre" smell of sulphur. If the party can get close enough without being detected, it is possible to [[Stealing#Picking Pockets|pickpocket]] her for some common items and a small amount of gold, or trigger two lines of dialogue before she disappears. "You and I will have time aplenty to speak - but not tonight. This night is one of celebration - enjoy it while you can." | ||
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Her low level and hit points make it easy to kill her, prompting Hope to mourn her sister when the fight is over. Recruiting Yurgir makes this more likely, as he's uncontrollable and likely to target her with sweeping area attacks. It is possible to avoid killing Korrilla by knocking her out via {{SAI|Toggle Non-Lethal Attacks}} or other means of crowd control. In this case, Hope will be happy about Korrilla's survival. | Her low level and hit points make it easy to kill her, prompting Hope to mourn her sister when the fight is over. Recruiting Yurgir makes this more likely, as he's uncontrollable and likely to target her with sweeping area attacks. It is possible to avoid killing Korrilla by knocking her out via {{SAI|Toggle Non-Lethal Attacks}} or other means of crowd control. In this case, Hope will be happy about Korrilla's survival. | ||
==Combat== | |||
===Attacks and abilities=== | |||
{{Feature box|Acid Splash}} | |||
{{Feature box|Poison Spray}} | |||
{{Feature box|Witch Bolt}} | |||
{{Feature box|Scorching Ray}} | |||
===Loot=== | |||
{{MdRarityItem|Simple Robe}} | |||
{{MdRarityItem|Quarterstaff}} | |||
{{MdRarityItem|Report for Raphael}} | |||
{{Goblin Camp}} | {{Goblin Camp}} |
Revision as of 01:06, 10 July 2024
Involvement
Korrilla's behavior during Acts One and Two is not typical of most NPCs in Baldur's Gate 3, due to her nature as an agent of Raphael. If she spots the party getting too close to her, she will disappear, with the player character making a remark about a "bizarre" smell of sulphur. If the party can get close enough without being detected, it is possible to pickpocket her for some common items and a small amount of gold, or trigger two lines of dialogue before she disappears. "You and I will have time aplenty to speak - but not tonight. This night is one of celebration - enjoy it while you can."
Act One
If the party is captured by Gut, Korrilla will stab the Goblin Priestess, killing her instantly. She will then free the party and reveal that Raphael sent her. She will then tell the party to watch their back, as Raphael is not always going to be around to save them.
Regardless of interacting with Korrilla before, she can briefly be found at the Campsite, during the 'Celebrate at Camp' stage of the Save the Refugees Quest. Shortly after the party starts, Korrilla appears to teleport into the northern part of the camp and can briefly be found sneaking around, near the spot where Gale is camped, before disappearing.
Act Two
Korilla can briefly be seen spying on the party at the gates of the Mason's Guild. She will teleport away quickly when the party gets too near to her. It is possible to trigger a brief dialogue if the party is fast enough. She will teleport away if the party attempts to attack, preventing all damage.
Act Three
She can be spotted and briefly talked to in the Circus of the Last Days, between the tents near Lucretious and Popper. Later on, the party will finally encounter her on the ground floor of Sharess' Caress, her only relatively permanent location. After explaining her role under Raphael, she will inform the party that Raphael has been expecting them upstairs.
If choosing to enter the House of Hope, she can be found next to the Archivist in the Archive. Korilla will provide some background information on her sister, Hope, explaining that Raphael once offered them both power but only she accepted it while Hope was tortured for refusing. After the conversation, Korilla will teleport away.
If stealing the Orphic Hammer and attempting to leave the House of Hope, then Korrilla will appear alongside Raphael and Yurgir to stop the party. She can be asked to betray Raphael but she will always refuse and has no dialogue check to be convinced otherwise.
Her low level and hit points make it easy to kill her, prompting Hope to mourn her sister when the fight is over. Recruiting Yurgir makes this more likely, as he's uncontrollable and likely to target her with sweeping area attacks. It is possible to avoid killing Korrilla by knocking her out via
or other means of crowd control. In this case, Hope will be happy about Korrilla's survival.Combat
Attacks and abilities
Loot