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Wyll/Approval: Difference between revisions
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'''[[Ravaged Beach]]''' | '''[[Ravaged Beach]]''' | ||
* [[Speak with Dead]] | * When talking to the corpse of the [[Abducted Nobleman]] in the Crashed Nautiloid ship via [[Speak with Dead]]: | ||
* Demand more than apologies from [[Astarion]] | ** Playing as a [[Bard]], ask if he wants you to write his story {{Approval|Wyll|+1}} | ||
* Use [[Animal Handling]] to calm the Scared Boar found near [[Astarion]] | ** Playing as a [[Cleric]] or [[Paladin]], ask if he would like rites to be performed on his body {{Approval|Wyll|+1}} | ||
** Playing as a [[Ranger]] or [[Druid]] ask if he wants to be buried {{Approval|Wyll|+1}} | |||
* Demand more than apologies from [[Astarion]] after the spawn attacks you {{Approval|Wyll|+1}} | |||
* Use [[Animal Handling]] to calm the Scared Boar found near [[Astarion]]'s pod OR tell it that you won't hurt it via [[Speak with Animals]] {{Approval|Wyll|+1}} (''any option'') | |||
* Recruit Gale {{Approval|Wyll|+1}} | * Recruit Gale {{Approval|Wyll|+1}} | ||
'''Roadside Cliffs''' | '''[[Roadside Cliffs]]''' | ||
* | * Convince the tieflings holding [[Lae'zel]] to leave (using [[Deception]], [[Persuasion]] or [[Intimidation]] lines or unique [[Bard]], [[Monk]], [[Paladin]], [[Drow]], [[Githyanki]] options). {{Approval|Wyll|+1}} | ||
* Speaking to [[Gimblebock]] near [[Chapel Entrance]], choose the '' 'Attack' '' dialogue option {{Approval|Wyll|+1}} | |||
** OR Resolve the encounter without violence {{Approval|Wyll|+1}} | |||
'''[[ | '''[[Emerald Grove]]/[[The Hollow]]''' | ||
* Convince [[Aradin]] and [[Zevlor]] to stop arguing without punching either of them (using [[Persuasion]] or [[Intimidation]]) {{Approval|Wyll|+1}} | |||
** OR Take a swing at [[Aradin]] during his argument with [[Zevlor]] {{Approval|Wyll|+1}} | |||
* Assist [[Guex]] in training (using [[Athletics]], [[Insight]] or [[Detect Thoughts]]) {{Approval|Wyll|+1}} | |||
* | * Tell [[Guex]] not to shout out his moves after helping him train {{Approval|Wyll|+1}} | ||
* Take a swing at [[Aradin]] during his argument with [[Zevlor]] {{Approval|Wyll|+1}} | |||
* | |||
* Tell [[Guex]] to | |||
* Order [[Lae'zel]] to stand down when talking to [[Zorru]] {{Approval|Wyll|+1}} | * Order [[Lae'zel]] to stand down when talking to [[Zorru]] {{Approval|Wyll|+1}} | ||
* | * Playing as a [[Paladin]], [[Druid]], [[Cleric]] or [[Bard]], offer [[Pandirna]] to heal her (for free) {{Approval|Wyll|+1}} | ||
* | * Playing as a [[Cleric]] of [[Tempus]] and after talking to [[Aradin]], tell [[Remira]] that [[Liam]] earned a warriors' rest {{Approval|Wyll|+1}} | ||
* Let [[Arka]] shoot [[Sazza]] {{Approval|Wyll|+1}} | * Let [[Arka]] shoot [[Sazza]] {{Approval|Wyll|+1}} | ||
* Talk | * ''(If [[Gale]] '''is''' in your party)'' Talk with [[Rolan]] about his wizard master [[Lorroakan]] and agree to set up an introduction {{Approval|Wyll|+1}} | ||
* Agree to help [[Zevlor]] (in his cave) to try to convince | * Agree to help [[Zevlor]] (in his cave) to try to convince [[Kagha]] to stop the ritual. (''<small>Note: This option appears only if you previously refused to help Zevlor, skipped talking to him, or he was knocked out by [[Aradin]]''</small>) {{Approval|Wyll|+5}} | ||
* While talking/ | * While talking to/trading with [[Mattis]], catch [[Silfy]] trying to pickpocket you ''(passive [[Perception]] check)'', and tell her to relax (either straightaway or after successful [[Insight]] check). | ||
* Tell [[Arabella]]'s mother [[Komira]] that the druids are overreacting and you'll speak with them {{Approval|Wyll|+1}} | * Tell [[Arabella]]'s mother [[Komira]] that the druids are overreacting and you'll speak with them {{Approval|Wyll|+1}} | ||
* Persuade [[Kagha]] to free [[Arabella]] {{Approval|Wyll|+5}} | * Persuade [[Kagha]] to free [[Arabella]] {{Approval|Wyll|+5}} | ||
''After resolving Arabella's fate'' | |||
* | * Tell [[Kagha]] that she killed a child in cold blood OR call her a monster ({{Approval|Wyll|+1}} any option) | ||
* | * Playing as a [[Drow]], say you don't threaten/kill children {{Approval|Wyll|+1}} | ||
* | * Persuade Kagha to fight against the [[Shadow Druids]] (if uncovered her conspiring with them) {{Approval|Wyll|+1}} | ||
* | ** OR Choose to attack [[Kagha]] instead of persuading her {{Approval|Wyll|+1}} | ||
* | * Tell [[Silver]] the wolf you just wanted to give them your scent (using [[Speak with Animals]]) {{Approval|Wyll|+1}} | ||
** OR, playing as a [[Ranger]] or [[Druid]], sit with [[Silver]] (without this spell) {{Approval|Wyll|+1}} | |||
* Tell [[Zevlor]] you'll kill the goblin's leaders {{Approval|Wyll|+5}} | * Tell [[Zevlor]] you'll kill the goblin's leaders {{Approval|Wyll|+5}} | ||
* Help [[Alfira]] finish her song | * After being confronted about stealing the [[Idol of Silvanus]], return the idol and apologise {{Approval|Karlach|+1}} | ||
* | * Help [[Alfira]] finish her song {{Approval|Wyll|+1}} | ||
* In the confrontation with [[Barth]] about the locket, stand for [[Meli]] {{Approval|Wyll|+1}} | |||
* If you are confronted about stealing the [[Idol of Silvanus]] return the idol and apologise {{Approval|Wyll|+1}} | * If you are confronted about stealing the [[Idol of Silvanus]] return the idol and apologise {{Approval|Wyll|+1}} | ||
''While the | ''While the Emerald Grove is preparing for the goblin attack'' | ||
* Convince [[Memnos]] to join the fight against the goblins {{Approval|Wyll|+1}} | * Convince [[Memnos]] to join the fight against the goblins {{Approval|Wyll|+1}} | ||
* Tell [[Lakrissa]] to buy you a drink {{Approval|Wyll|+1}} | * Tell [[Lakrissa]] to buy you a drink {{Approval|Wyll|+1}} | ||
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'''[[Forest]]''' | '''[[Forest]]''' | ||
* | * Tell [[Scratch]] to follow your scent to the camp, using [[Speak with Animals]]. {{Approval|Wyll|+1}} | ||
* | * Playing as a [[Cleric]] of [[Helm]], [[Ilmater]], [[Oghma]], [[Selune]], [[Tempus]] or [[Tyr]], say a prayer over the corpses near the bridge to [[Blighted Village]], while talking to [[Aradin]] there (''<small>Note:this scene appears only if Aradin has previously left the grove''</small>) {{Approval|Wyll|+1}} | ||
'''[[Owlbear Nest]]''' | '''[[Owlbear Nest]]''' | ||
* | * Spare the [[Owlbear Cub]] after killing the mother [[Owlbear]] {{Approval|Wyll|+1}} | ||
'''[[Sunlit Wetlands]]''' | |||
* When find [[Demir]] and [[Johl]] arguing with [[Auntie Ethel]], tell them all to "Calm down", and then say you know Ethel | |||
* At the [[Riverside Teahouse]], tell [[Mayrina]] straightaway that Ethel killed [[Demir]] and [[Johl]] {{Approval|Wyll|+1}} | |||
* Reject [[Mayrina]]'s reward for saving her {{Approval|Wyll|+1}} | |||
* Resurrect [[Connor Vinderblad]], and then hand [[Mayrina]] the [[Bitter Divorce]] wand {{Approval|Wyll|+1}} | |||
** OR Attack [[Connor Vinderblad|Connor]] {{Approval|Wyll|+1}} | |||
'''[[Blighted Village]]''' | '''[[Blighted Village]]''' | ||
* Gain entrance to the village by intimidating the | * Gain entrance to the village by intimidating the the goblin booyahg at the southern gate {{Approval|Wyll|+1}} | ||
* Attack [[Fezzerk]] and his gang {{Approval|Wyll|+5}} | * Attack [[Fezzerk]] and his gang {{Approval|Wyll|+5}} | ||
* Deliver the final blow to | * Deliver the final blow to [[Fezzerk]] when confronting him near the windmill {{Approval|Wyll|+5}} | ||
* | ** Untie [[Barcus Wroot]] off the windmill wing and tell him that he owes you nothing {{Approval|Wyll|+1}} | ||
* Drop and prepare to destroy the [[Necromancy of Thay]] | * Drop and prepare to destroy the [[Necromancy of Thay]] in the [[Apothecary's Cellar]] {{Approval|Wyll|+1}} | ||
'''[[Goblin Camp]]''' | '''[[Goblin Camp]]''' | ||
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'''[[Waukeen's Rest]]''' | '''[[Waukeen's Rest]]''' | ||
* Agree to rescue Duke Ravengard when prompted by [[Counsellor Florrick]] {{Approval|Wyll|+10}} | * Agree to rescue Duke Ravengard when prompted by [[Counsellor Florrick]] {{Approval|Wyll|+10}} | ||
* | * Save [[Benryn]] in the burning building | ||
* Successfully intimidate the guard guarding the hatch to the [[Zhentarim Basement]] | * Successfully intimidate the guard guarding the hatch to the [[Zhentarim Basement]] | ||
* Intimidate, persuade or pay [[Brem]] to give you [[Oskar Fevras|the artist]] in the [[Zhentarim Basement]] {{Approval|Wyll|+1}} | * Intimidate, persuade or pay [[Brem]] to give you [[Oskar Fevras|the artist]] in the [[Zhentarim Basement]] {{Approval|Wyll|+1}} | ||
** Get Brem to lower the price {{Approval|Wyll|+1}} | ** Get Brem to lower the price {{Approval|Wyll|+1}} | ||
* Agree to pay the extra 200 gold to the artist after you free him | * Agree to pay the extra 200 gold to the artist after you free him | ||
'''[[Underdark]]''' | '''[[Underdark]]''' | ||
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* Wish [[Barcus Wroot]] luck with his search for his friend | * Wish [[Barcus Wroot]] luck with his search for his friend | ||
* After killing [[Nere]] and you ask [[Kirgrath]] about the slaves, Reply with either "[INTIMIDATION] Set them free, or I will thrash you like I thrashed Nere. " or " [PERSUASION] Let the gnomes go. They'll just slow you down." {{Approval|Wyll|+1}} | * After killing [[Nere]] and you ask [[Kirgrath]] about the slaves, Reply with either "[INTIMIDATION] Set them free, or I will thrash you like I thrashed Nere. " or " [PERSUASION] Let the gnomes go. They'll just slow you down." {{Approval|Wyll|+1}} | ||
'''[[Crèche Y'llek]]''' | |||
* Ask the Inquisitor how he knows so much about the player character | |||
'''Camp/Conversation''' | '''Camp/Conversation''' |
Revision as of 18:27, 8 June 2024
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Template:CompanionTab Wyll likes acts of heroism and defending the innocent or defenseless.
Wyll dislikes villainous acts like killing the innocent or defenseless.
The actions and choices listed on this page will raise or lower Wyll's Approval.
For more information about the approval system, see Approval.
Greetings
Depending on their approval rating, Wyll may greet the player with:
Negative (<0):
- "You've got something to say?"
- "Go ahead."
Neutral (0 - 29):
- "Well met."
Medium and up (30+) - After Gortash coronation in Act Three
- "Let's talk."
- "Always good to talk, my friend."
When spoken to by someone other than the player character:
- "I'm all chatted out, I'm afraid - though I may have a word with the chief."
Romance
Partnered
- "I'm here for you, always."
Approval
As a Companion character, the interactions listed below will cause Wyll to gain approval.
Act One
Act Two
Act Three
Disapproval
As a Companion character, the interactions listed below will cause Wyll to lose approval. This list is most likely incomplete.
Act One
Act Two
- Choosing to consume the Waking Mind
- When speaking to the Fresh Mind, tell them that they will never wake again.
Act Three
Bugs
- As of Patch #5, Wyll will use his neutral greetings regardless of approval.[Needs Verification]