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| * Talk Gimblebock and his crew into leaving OR choose the 'attack' dialogue option {{Approval|Wyll|+1}} | | * Talk Gimblebock and his crew into leaving OR choose the 'attack' dialogue option {{Approval|Wyll|+1}} |
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| '''[[Druid Grove]]''' | | '''[[Emerald Grove]]''' |
| * Get [[Zevlor]] and [[Aradin]] to stop arguing without punching either of them {{Approval|Wyll|+1}} | | * Get [[Zevlor]] and [[Aradin]] to stop arguing without punching either of them {{Approval|Wyll|+1}} |
| * Take a swing at [[Aradin]] during his argument with [[Zevlor]] {{Approval|Wyll|+1}} | | * Take a swing at [[Aradin]] during his argument with [[Zevlor]] {{Approval|Wyll|+1}} |
Revision as of 19:16, 6 June 2024
| Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Template:CompanionTab
Wyll likes acts of heroism and defending the innocent or defenseless.
Wyll dislikes villainous acts like killing the innocent or defenseless.
The actions and choices listed on this page will raise or lower Wyll's Approval.
For more information about the approval system, see Approval.
Greetings
Depending on their approval rating, Wyll may greet the player with:
Negative (<0):
- "You've got something to say?"
- "Go ahead."
Neutral (0 - 29):
Medium and up (30+) - After Gortash coronation in Act Three
- "Let's talk."
- "Always good to talk, my friend."
When spoken to by someone other than the player character:
- "I'm all chatted out, I'm afraid - though I may have a word with the chief."
Romance
Partnered
- "I'm here for you, always."
Approval
As a Companion character, the interactions listed below will cause Wyll to gain approval.
Act One
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ravaged Beach
Roadside Cliffs
Chapel Entrance
- Talk Gimblebock and his crew into leaving OR choose the 'attack' dialogue option +1
Emerald Grove
- Get Zevlor and Aradin to stop arguing without punching either of them +1
- Take a swing at Aradin during his argument with Zevlor +1
- Use Athletics/Insight or Detect Thoughts to help Guex train +1
- Tell Guex to not shout out his moves after helping him train +1
- Order Lae'zel to stand down when talking to Zorru +1
- Offer to heal Pandirna. Must be a Paladin,Druid. Cleric or Bard +1
- As a cleric of Tempus and after talking to Aradin, tell Remira Liam earned a warriors rest +1
- Let Arka shoot Sazza +1
- Talk about Rolan and his wizard master Lorroakan and agree to set up an introduction (requires Gale in party) +1
- Agree to help Zevlor (in his cave) to try to convince to Kagha to stop the ritual. (only if you previously decline to help / skip talking to Zevlor / knockout by Aradin) +5
- While talking/buying from Mattis, catch Silfy trying to pickpocket you, and see her tears as genuine
- Tell Arabella's mother Komira that the druids are overreacting and you'll speak with them +1
- Persuade Kagha to free Arabella +5
- When speaking to Kagha after Arabella is freed or died
- Say "You killed a child in cold blood" OR "Only a monster would threaten a child" +1
- As an Drow say you don't threaten/kill children +1
- Attack her +1
- With Speak with Animals, tell Silver the wolf you just wanted to give them your sent OR as a Ranger or Druid, sit with Silver (without speak with animals) +1
- Persuade Kagha to fight against the Shadow Druids +1
- When confronting Kagha about the shadow druids, choose to attack her instead of persuading her +1
- Tell Zevlor you'll kill the goblin's leaders +5
- Help Alfira finish her song by playing with her OR advising her on the lyrics +1
- Defend Meli from Barth over Meli stealing his locket +1
- If you are confronted about stealing the Idol of Silvanus return the idol and apologise +1
While the Druid Grove is preparing for the goblin attack
- Convince Memnos to join the fight against the goblins +1
- Tell Lakrissa to buy you a drink +1
- Refuse to open the gate for Minthara +5
Forest
- While using Speak with Animals tell Scratch to follow your scent to the camp. +1
- While talking to Aradin on the bridge, say a prayer over the corpses as a cleric of Helm, Ilmater, Oghma, Selune, Tempus or Tyr +1
Owlbear Nest
Blighted Village
Sunlit Wetlands
Goblin Camp
- Successfully deceive the goblins, and fling poo at them
- Demand that Crusher kiss your foot +1
- Make Crusher kiss your foot after defeating him in a fight +1
- Continue to attack Crusher after he is defeated, if he attacks you This will make the whole camp hostile +1
- Successfully pass a check to take the Owlbear Cub from Goblin Krolla
- Pick a fight with Priestess Gut in the throne room +1
- Pick a fight with Priestess Gut in her chambers +5
- Tell Minthara that Sazza was too stupid to understand you +1
- Successfully deceive Minthara by misleading her when ordered for directions to the Emerald Grove
- Convince the spiders in the pit that goblins taste better than you
- Stop the goblin children from throwing stones at the bear
- Recruiting Halsin into the party after rescuing him
- Telling Halsin to stay at where he's at after recruiting him into the party
The Risen Road
Waukeen's Rest
Crèche Y'llek
- Ask the Inquisitor how he knows so much about the player character
Underdark
- When first speaking to the guard at the Myconid Colony, successfully persuade them that you are a traveller seeking adventure
- Tell Spaw "Sure, I can handle those Duergar nearby"
- When talking to Thulla, choose "Give her an antitoxin"
- Offer to look for Derryth's husband, for a price or for free +1
- When you Defeat the Duergar Intruders and speak to Sovereign Glut, side with Sovereign Spaw
- Agree to help the trapped Baelen Bonecloak in the field of Bibberbang mushrooms
- When BOOOAL offers to share his power, say you won't let him enslave the Kuo-toa any longer +1
Grymforge
- When first speaking to Ward Magmar in front of the elevator choose either:
- "Enslaving the meek? I see you live up to your cruel reputation." (Dwarf only) +1
- "You disgust me, slaver. How do you live with yourself." +1
- Agree to do what you can to find Philomeen and her explosives
- Bow your head in respect to the fallen deep gnomes
- Tell True Soul Nere that no more innocents will die today
- Attack True Soul Nere by siding with mercenaries against absolutists
- Convince Elder Brithvar or Kirgrath to free the deep gnomes after the fight with True Soul Nere
- Wish Barcus Wroot luck with his search for his friend
- After killing Nere and you ask Kirgrath about the slaves, Reply with either "[INTIMIDATION] Set them free, or I will thrash you like I thrashed Nere. " or " [PERSUASION] Let the gnomes go. They'll just slow you down." +1
Camp/Conversation
- Ask him how he came to be the Blade of Frontiers +5
- Tell him that he must have been proud of saving a little boy from goblins +2
- Tell Lae'zel that "No one is dying tonight. We still have time." +5
- Tell Wyll you should rescue Duke Ravengard +3
- At camp, promise Barcus Wroot that you will find his friend Wulbren at Moonrise Towers +1
- Say "Hail to the Blade"/"Hail to us" during the '!' conversation after killing Karlach +2
- When asking what it's like being the duke's son, say "Good wine? I'll toast to that"
- Pet Scratch
- Feed the Owlbear Cub when it arrives at Camp
- Successfully heal the Owlbear Cub when it appears at Camp
- When discussing the tadpole and its lack of side-effects, choose any option besides the "poison mushroom" one +3
- Ask him if he's worried about his father's abduction +3
Raphael's Deal
- Meeting Raphael
- "You're mad if you think I'll make a deal with a devil." +5
- "Then fix it. Or die by my hand!" +1
- Say you are not taking Raphael's deal +1
Dialogue with Mizora, if Karlach was spared.
- Tell Mizora not to lay a finger on Karlach during her first appearance +5
- Ask him how it feels to be a devil +3
- Tell him he looks like a handsome devil or that you see the Blade of Frontiers +3
Pact Dialogue
- Encourage him to get of out his pact with Mizora +5
- Encourage him further by saying you two can figure it out if you put your worms together +3
- Ask him how he ended up making a pact +5
Act Two
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Wyrm's Crossing
Open Hand Temple
Camp/Conversation
- Say that Baldur's Gate has a responsibility to people in need. +3
- Accept Mizora's offer for a night of lust but then change your mind and don't completely follow through with it. +10
Disapproval
As a Companion character, the interactions listed below will cause Wyll to lose approval. This list is most likely incomplete.
Act One
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ravaged Beach
- Accept Astarion's apology when you meet him and say you would have done the same OR likewise wanted to see Astarion's innards on the ground -1
- As the Dark Urge, tear off Gale's hand -1
Druid Grove
- Take a swing at Zevlor during his argument with Aradin -1
- Refuse to help Zevlor persuade Kagha to let the Tieflings stay -1
- Tell Arron "Seems like most are tieflings. They'll be fine. They have devilish powers" -1
- Tell the Tielfling kids trained by Asharak that they are going to die -1
- Scold Elegis for being scared of a few goblins OR tell her to get to digging their own graves -1
- Kick Timber the squirrel -1.
- If you miss, try to kick her again -1
- As Dark Urge, when you are confronted by a companion about kicking Timber, say she came right at you OR that your instincts are sharp and to stay out of the way -1
- As a Barbarian, tell Pandirna to hush or you will snap her neck -1
- Use Persuasion/Intimidation or Detect Thoughts to convince Arka to not shoot Sazza -1
- Tell Sazza that you will free her from her cage -1
- Free Sazza from her cage and tell her to follow you -1
- In the cave, refuse to help take out the goblin leaders when Zevlor asks -1
- Threaten Mol when first meeting her in the Tiefling Hideout -1
- After agreeing to steal the Idol of Silvanus for Mol and obtaining it, tell her you will be keeping it -1
- During Meli and Barth's confrontation about the stolen locket
- Choose not to get involved -1
- Tell Meli to hand over the locket and when he says he doesn't have it, tell him he's on his own -1
- If Arabella has died, tell Meli "Better do what he says, boy. There's already one thief to bury today." -1
- If you get his locket back from Meli, have Barth pay you for handing over the locket -1
- Grab Silfy after you notice her stealing from you -1
- Prod Nettie's bird twice -1
- After saving Mirkon from the harpies, tell him to stop sniveling or the harpies will return -1
- As a Rogue, pick Mirkon's pockets while he is distracted by the harpies -1
- Steal Alfira's extra lute -1
- Take Alfira's lute out of her hands and smash it -1
- Tell Alfira she should give up on her song -1
- As the Dark Urge, do nothing when Kagha is threatening Arabella -1
- When speaking to Kagha after Arabella is freed or died
- Tell Kagha that you would have killed Arabella outright -5
- Tell her you just wanted to see what would happen -5
- Tell her that it was quite a show -5
- Say you're protecting your own/protected your own -1
While the Druid Grove is preparing for the goblin attack
- As the Dark Urge, tell Zevlor the goblin horde is yours -1
- Tell Zevlor (or Asharak if Zevlor is dead) that you are here to take the grove for the goblins/are here with the goblins -10
- Tell Mirkon you are not here to save them -1
- Betray the Grove after blowing the horn -10
Forest
- While using Speak with Animals to talk with Scratch, start shouting at the corpse to prove Gomwick is dead. -1
- While talking to Aradin on the bridge, say you don't waste your time with devil spawn -1
- Say a prayer over the corpses as a cleric of Bhaal, Bane, Myrkul or Shar -1
Blighted Village
- Request to be compensated by Barcus Wroot after saving him -1
- Interrupt the bugbear and ogre lovers in the barn -1
- Pay Fezzerk a lot of gold to let you pass -1
Waukeen's Rest
Riverside Teahouse
- When Auntie Ethel's true form surrenders, accept the deal to let her keep Mayrina -5
- Let Auntie Ethel do her magic on your eye
- Roar at Lorin -1
Goblin Camp
- Tell Tracker Grikka that you will "get answers for them" when discussing their prisoners. -1
- Convince Minthara to spare Sazza -1
- Kiss Crusher's foot -1
- Help up Crusher after defeating him in a fight -1
- Using speak with animals, instruct the chicken to ran to the posts during chicken chasing.
- Tell Torturer Spike that you will torture the prisoner. -1
Underdark
Grymforge
- When first speaking to Ward Magmar in front of the elevator, ask how you might get your own captive. -1
Camp/Conversation
- Be dismissive of him saving a little boy from goblins -2
- At camp, when Astarion reveals to the party he is a vampire, say that Astarion can stay in the party because you trust him -1, or say to the party that if they don't like [having a vampire in the party] they can leave -1
- When discussing the tadpole and its lack of side-effects, choose tell him you "could probably dig up some poison mushrooms" -1
- After it is revealed he is Duke Ravengard's son, tell him you don't care about his lineage -3
- As the Dark Urge: Confess to murdering the bard -1
- (Sorcerer) When asking him if his stone eye is a sending stone, pass a Wisdom check. -5
Raphael's deal
- "I'll do anything to get rid of the tadpole." -1
- Say you are considering Raphael's deal -1
Pact with Mizora
- If Karlach was spared:
- Flirt with Mizora -1
- Ask Mizora if she will leave if you turn on Karlach -1
- While asking what it is like to be a devil, tell him he looks like a freak -3
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ruined Battlefield
- Tell Madeline to "keep going" when she stops stabbing herself -3
Moonrise Towers
Gauntlet of Shar
Mind Flayer Colony
- Choosing to consume the Waking Mind
- When speaking to the Fresh Mind, tell them that they will never wake again.
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Bugs
- As of Patch #5, Wyll will use his neutral greetings regardless of approval.[Needs Verification]