Ad placeholder

Gale: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
Line 46: Line 46:
}}
}}
{{CompanionTab|Gale}}
{{CompanionTab|Gale}}
'''Gale''' is an [[Origins|Origin]] character and [[Companion]] in [[Baldur's Gate 3]]. He is a [[Human]] [[Wizard]] with the [[Sage]] background.
'''Gale''' is an [[Origins|Origin]] character and [[Companion]] in ''Baldur's Gate 3''. He is a [[Human]] [[Wizard]] with the [[Sage]] background.
{{Q|There's a gust of Weave about you, but it's a mere breeze. I need a tempest.|Gale, in search of powerful magic}}


Origin characters can be played as the main character, otherwise, they can be recruited as a [[companion]] early on.
== Overview ==
=== Background ===
Gale is a magical prodigy – a wizard of great talent and incredible knowledge. Imbued the devastating power of a Netherese artefact, Gale must continually consume magical artefact, lest he unleash that explosive force upon himself and his surroundings.


Can be spoken to with {{SmallIcon|Speak with Dead Icon.png}} [[Speak with Dead]].
=== Recruitment ===
: <small> Gale can be recruited in [[Act One]]. </small>
When approaching the ''Roadside Cliffs'' [[Ancient Rune Circle]], north of the [[Ravaged Beach]], it will appear to be flickering erratically. The player can choose to investigate the circle more closely, or leave it alone. Choosing to investigate the circle has Gale stick his hand out from inside the circle and ask for a helping hand.


{{Q|There's a gust of Weave about you, but it's a mere breeze. I need a tempest.|Gale, in search of powerful magic}}
A [[Strength]] check (DC 7) is required to pull Gale free from the circle. Certain classes have alternative checks they can make instead:
* ([[Wizard]]) [[Intelligence]] (DC 7)
* ([[Warlock]], [[Sorcerer]], [[Bard]]) [[Charisma]] (DC 7)
* ([[Druid]], [[Cleric]]) [[Wisdom]] (DC 7)
* ([[Rogue]]) [[Dexterity]] (DC 12)


== Gameplay ==
If the first check is failed, a second can be attempted:
As a [[Wizard]], Gale excels at learning and casting a wide variety of arcane [[Spells]]. Using his [[Arcane Recovery]] ability, he can keep casting spells long after other spellcasters have run out of [[Spells#Spell_Slots|Spell Slots]].
* If the first check was Strength, the second will be a DC 12 Strength check.
* If the first check was a class-specific one, the second will be a DC 7 Strength check.


Wizards have the unique ability to learn more spells from spell scrolls they find in their travels, although these spells must be ones that appear on the Wizard spell list.
Succeeding any of the above checks will pull Gale out of the circle, at which point he can be recruited. {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
<br>Failing two checks, or choosing to leave him to his fate, will mean Gale falls back into the circle and cannot be recruited.


At Level 2, Gale can specialise in a school of magic, allowing him to learn spells from that school of magic for reduced cost.
[[The Dark Urge]] has access to an additional option to ''"fantasise about hacking off the hand"''. If this option is chosen, then Gale will not be recruitable – instead the player will receive [[Gale's Severed Hand]] as a souvenir. {{Approval|Lae'zel|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}}}}


=== Proficiencies ===
=== Companion quest ===
Gale's companion quest is [[The Wizard of Waterdeep]].


===== Equipment =====
=== Approval ===
* {{WeaponType|Daggers}}, {{WeaponType|Quarterstaves}}, {{WeaponType|Light Crossbows}}, {{WeaponType|Spears}}, {{WeaponType|Pikes}}, {{WeaponType|Halberds}}, {{WeaponType|Glaives}}
{{hatnote|Main article: [[Gale/Approval]].}}
* {{LightArmour}}, {{Shields}}
[[File:Gale Approval.png|44px|left|alt=Gale Approves|link=|Gale Approves]]Gale generally approves of doing good and helping those in need. He approves of solving conflicts with diplomacy and appreciates thoughtful or pragmatic solutions.


===== Saving throws =====
Gale dislikes harming innocents or destroying or wasting valuable knowledge or lore. He also usually reacts with disapproval to criticism of his convictions and attitudes.
* {{Icon|Intelligence Ability Icon.png|35|link=Intelligence}} [[Intelligence]]
* {{Icon|Wisdom Ability Icon.png|35|link=Wisdom}} [[Wisdom]]


===== Skills =====
=== Personality ===
* [[Arcana]]
Gale is an intelligent, thoughtful wizard, with a good-hearted and peaceful nature. He has a scholarly, slightly pompous speaking style. He speaks openly about himself when asked, describing himself as a "wizard of some renown" who enjoys good wine and ocasionally writing poetry. He frequently shares anecdotes from his youth or his career as a wizard.  Like [[Karlach]] and [[Wyll]], he generally approves of the player's good-aligned choices.  
* [[History]]
* [[Insight]]
* [[Investigation]]
* [[Persuasion]]
 
=== Spells known ===
* As a [[Wizard]], Gale can learn additional spells from spell [[Scrolls]].


===== Level 1 spells known =====
=== Gameplay ===
{{hatnote|See also: [[Wizard]].}}
==== Spells known ====
: {{strong|As a Wizard, Gale can learn additional spells from [[Scrolls]].}}
==== Level 1 spells known ====
{{div col | style = column-width: 18em; list-style-type: none;}}
{{div col | style = column-width: 18em; list-style-type: none;}}
* [[File:Mage Armour Icon.png|frameless|upright=0.1|link=Mage Armour]] [[Mage Armour]]
* [[File:Mage Armour Icon.png|frameless|upright=0.1|link=Mage Armour]] [[Mage Armour]]
Line 97: Line 104:
* [[File:Mage Hand Icon.png|frameless|upright=0.1|link=Mage Hand]] [[Mage Hand]]
* [[File:Mage Hand Icon.png|frameless|upright=0.1|link=Mage Hand]] [[Mage Hand]]
{{div col end}}
{{div col end}}
==== Proficiencies ====
===== Equipment =====
* {{WeaponType|Daggers}}, {{WeaponType|Quarterstaves}}, {{WeaponType|Light Crossbows}}, {{WeaponType|Spears}}, {{WeaponType|Pikes}}, {{WeaponType|Halberds}}, {{WeaponType|Glaives}}
* {{LightArmour}}, {{Shields}}


== Recruitment ==
===== Saving throws =====
Gale can be recruited in [[Act One]].
* {{Icon|Intelligence Ability Icon.png|35|link=Intelligence}} [[Intelligence]]
* {{Icon|Wisdom Ability Icon.png|35|link=Wisdom}} [[Wisdom]]


When approaching the ''Roadside Cliffs'' [[Ancient Rune Circle]], north of the [[Ravaged Beach]], it will appear to be flickering erratically. The player can choose to investigate the circle more closely, or leave it alone. Choosing to investigate the circle has Gale stick his hand out from inside the circle and ask for a helping hand.
===== Skills =====
 
* [[Arcana]]
A [[Strength]] check (DC 7) is required to pull Gale free from the circle. Certain classes have alternative checks they can make instead:
* [[History]]
* ([[Wizard]]) [[Intelligence]] (DC 7)
* [[Insight]]
* ([[Warlock]], [[Sorcerer]], [[Bard]]) [[Charisma]] (DC 7)
* [[Investigation]]
* ([[Druid]], [[Cleric]]) [[Wisdom]] (DC 7)
* [[Persuasion]]
* ([[Rogue]]) [[Dexterity]] (DC 12)
 
If the first check is failed, a second can be attempted:
* If the first check was Strength, the second will be a DC 12 Strength check.
* If the first check was a class-specific one, the second will be a DC 7 Strength check.


Succeeding any of the above checks will pull Gale out of the circle, at which point he can be recruited. {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
== History ==
<br>Failing two checks, or choosing to leave him to his fate, will mean Gale falls back into the circle and cannot be recruited.
{{SpoilerWarning}}
 
If playing as [[the Dark Urge]], {{Blur|there is an additional option to ''"fantasise about hacking off the hand"''. If this option is chosen, then Gale will not be recruitable - though you will get [[Gale's Severed Hand]] as a souvenir, at least! {{Approval|Lae'zel|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}}}}
 
== Background ==
From a young age, Gale was a prodigy with magic, manipulating magic like a skilled virtuoso plays music. He summoned a tressym, Tara, after his parents refused to get him a kitten. Gale's talent eventually drew the attention of the Goddess of Magic, [[Mystra]], who made him one of her Chosen. Mystra became a teacher, muse, and eventually lover to Gale.  
From a young age, Gale was a prodigy with magic, manipulating magic like a skilled virtuoso plays music. He summoned a tressym, Tara, after his parents refused to get him a kitten. Gale's talent eventually drew the attention of the Goddess of Magic, [[Mystra]], who made him one of her Chosen. Mystra became a teacher, muse, and eventually lover to Gale.  


Gale, longing to impress his Goddess, begged her to give him access to forbidden levels of magic, which she repeatedly refused. He sought out a tome containing a scrap of Netherese Weave, hoping to impress Mystra by returning it to her. However, when he opened the book, something shot from the book into his chest, and his body became an unwitting host to an extremely destructive Netherese orb. To keep the orb inhabiting and corrupting his body in check, Gale must continually sate it with powerful magical artefacts - if he fails, the orb will detonate, bearing enough destructive power to bring down even whole cities, and Gale with them. As a punishment for his hubris, Gale lost his position as Chosen, and Mystra ceased contact with him.
Gale, longing to impress his Goddess, begged her to give him access to forbidden levels of magic, which she repeatedly refused. He sought out a tome containing a scrap of Netherese Weave, hoping to impress Mystra by returning it to her. However, when he opened the book, something shot from the book into his chest, and his body became an unwitting host to an extremely destructive Netherese orb. To keep the orb inhabiting and corrupting his body in check, Gale must continually sate it with powerful magical artefacts - if he fails, the orb will detonate, bearing enough destructive power to bring down even whole cities, and Gale with them. As a punishment for his hubris, Gale lost his position as Chosen, and Mystra ceased contact with him.


Prior to his abduction by mind flayers, Gale lived in a tower in [[Waterdeep]]. He and Tara spent most of their time locating magic items for him to consume. After his abandonment by Mystra, Gale became something of a recluse, and describes himself as having few friends.  
Prior to his abduction by mind flayers, Gale lived in a tower in [[Waterdeep]]. He and Tara spent most of their time locating magic items for him to consume. After his abandonment by Mystra, Gale became something of a recluse, and describes himself as having few friends.


At some point, Gale was mentored by [[Elminster]], who acts as Gale's friend and as a parental figure.
== Interactions ==
=== Personal quest ===
Over the course of Gale's personal quest, the game offers the player the choice to encourage, guide or simply mistrust him. While Gale can lie about the danger his condition poses to the party, he can eventually open up to the player character and look to them for guidance.


== Personal quest ==
After the end of [[Act Two]], Gale becomes fascinated by the existence of the [[Crown of Karsus]], developing an obsession with it – and its power. Depending on the player's choices, he either soon regrets his hubris and makes a commitment to become more humble, or decides to reforge the crown and use it to ascend to godlike status, using his new powers to help people.
Gale's [[:Category:Companion Quests|Companion Quest]] is: [[The Wizard of Waterdeep]]
 
== Personality ==
Gale is an intelligent, thoughtful wizard, with a good-hearted and peaceful nature. He has a scholarly, slightly pompous speaking style. He speaks openly about himself when asked, describing himself as a "wizard of some renown" who enjoys good wine and ocasionally writing poetry. He frequently shares anecdotes from his youth or his career as a wizard.  Like [[Karlach]] and [[Wyll]], he generally approves of the player's good-aligned choices.
 
Despite this, the game offers the player the choice to mistrust Gale {{Blur|as soon as he is pulled free of the rock in Act 1}}. His attitude towards the player character is often presumptuous, condescending and manipulative. He lies reapetedly by omission about the danger posed to the rest of the party by his "condition". {{Blur|If pressed, or if the player character uses the tadpole's powers to delve into his mind for extra information, he will invoke his right to privacy, [[Gale/Approval|disapprove]] and insult them.}}
 
After the end of [[Act Two]], Gale becomes fascinated by the existence of the [[Crown of Karsus]], and shows an obsessive, power-hungry side to his personality. Depending on the player's choices, he either regrets his hubris and makes a commitment to become more humble, or decides to reforge the crown and use it to ascend to godlike status, using his new powers to help people.
 
== Interactions ==
=== Unique Events===
Extra scenes/events you can get if you take Gale to specific locations or do specific things.
{{SpoilerBox|


=== Unique events ===
==== Act Two ====
==== Act Two ====
'''[[Moonrise Towers]]'''
===== Moonrise Towers =====
* Bring Gale to the hidden room in [[Balthazar]]'s chamber and interact with the ritual circle. He will give you unique dialogue. Then control Gale and interact with the ritual circle to combine a [[Broken Moonlantern]] and [[Dead Pixie]] to create a [[Shadow Lantern]].
* Bring Gale to the hidden room in [[Balthazar]]'s chamber and interact with the ritual circle. He will give you unique dialogue. Then control Gale and interact with the ritual circle to combine a [[Broken Moonlantern]] and [[Dead Pixie]] to create a [[Shadow Lantern]].
}}
===  Approval & disapproval ===
[[File:Gale Approval.png|44px|left|alt=Gale Approves|link=|Gale Approves]]Gale generally approves of doing good and helping those in need. He approves of solving conflicts with diplomacy and appreciates thoughtful or pragmatic solutions.
Gale dislikes harming innocents or destroying or wasting valuable knowledge or lore. He also usually reacts with disapproval to criticism of his convictions and attitudes.
''Main Article: [[Gale/Approval]]''
=== Romance ===
:''See [[Gale/Romance]]''
Gale can be [[Romance|romanced]].


==Achievements==
==Achievements==
{{Achievement|Repairing the Weave}}
{{Achievement|Repairing the Weave}}


== Trivia ==
== Notes ==
* Gale is voiced by [https://www.imdb.com/name/nm0236071/?ref_=tt_cl_t_1 Tim Downie].
* Can be spoken to with {{SmallIcon|Speak with Dead Icon.png}} [[Speak with Dead]].
* At some point, Gale was mentored by [[Elminster]], who acts as Gale's friend and as a parental figure.
* According to [[Larian Studios]], until Patch 3 of Early Access, Gale was both the most romanced and most killed companion.
* According to [[Larian Studios]], until Patch 3 of Early Access, Gale was both the most romanced and most killed companion.
* Gale received an appearance change in Patch 8. Earrings and a tattoo on his chest/collarbone were added, and his face was changed.
* Gale received an appearance change in Patch 8. Earrings and a tattoo on his chest/collarbone were added, and his face was changed.

Revision as of 19:37, 7 November 2023

Wizard Prodigy
Gale Dekarios

Gale2.png

Gale.png

Alena-dubrovina-gale-portrait-1.webp

Gale Default.webp

Stats
Level 1

STR

8
(-1)

DEX

13
(+1)

CON

15
(+2)

INT

17
(+3)

WIS

10

CHA

12
(+1)
Bg3 content hr.png
Creature Race Icon.png  Race Human Human
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 8
Creature AC Icon.png  AC 10
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 75kg / 150lbs
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative +2
Character information
Class Wizard Wizard
Background Sage
Location Wilderness
Allies Tara, Elminster, Mystra (dependant)
Additional information
Voice actor Tim Downie
Models

Gale Model.png

Gale Model Camp.png

Gale Model Underwear.png

Template:CompanionTab Gale is an Origin character and Companion in Baldur's Gate 3. He is a Human Wizard with the Sage background.

There's a gust of Weave about you, but it's a mere breeze. I need a tempest.
Gale, in search of powerful magic


Overview

Background

Gale is a magical prodigy – a wizard of great talent and incredible knowledge. Imbued the devastating power of a Netherese artefact, Gale must continually consume magical artefact, lest he unleash that explosive force upon himself and his surroundings.

Recruitment

Gale can be recruited in Act One.

When approaching the Roadside Cliffs Ancient Rune Circle, north of the Ravaged Beach, it will appear to be flickering erratically. The player can choose to investigate the circle more closely, or leave it alone. Choosing to investigate the circle has Gale stick his hand out from inside the circle and ask for a helping hand.

A Strength check (DC 7) is required to pull Gale free from the circle. Certain classes have alternative checks they can make instead:

If the first check is failed, a second can be attempted:

  • If the first check was Strength, the second will be a DC 12 Strength check.
  • If the first check was a class-specific one, the second will be a DC 7 Strength check.

Succeeding any of the above checks will pull Gale out of the circle, at which point he can be recruited. Wyll approves +1 Karlach approves +1
Failing two checks, or choosing to leave him to his fate, will mean Gale falls back into the circle and cannot be recruited.

The Dark Urge has access to an additional option to "fantasise about hacking off the hand". If this option is chosen, then Gale will not be recruitable – instead the player will receive Gale's Severed Hand as a souvenir. Lae'zel approves +1 Wyll disapproves -1 Karlach disapproves -1}}

Companion quest

Gale's companion quest is The Wizard of Waterdeep.

Approval

Main article: Gale/Approval.
Gale Approves
Gale generally approves of doing good and helping those in need. He approves of solving conflicts with diplomacy and appreciates thoughtful or pragmatic solutions.

Gale dislikes harming innocents or destroying or wasting valuable knowledge or lore. He also usually reacts with disapproval to criticism of his convictions and attitudes.

Personality

Gale is an intelligent, thoughtful wizard, with a good-hearted and peaceful nature. He has a scholarly, slightly pompous speaking style. He speaks openly about himself when asked, describing himself as a "wizard of some renown" who enjoys good wine and ocasionally writing poetry. He frequently shares anecdotes from his youth or his career as a wizard. Like Karlach and Wyll, he generally approves of the player's good-aligned choices.

Gameplay

See also: Wizard.

Spells known

As a Wizard, Gale can learn additional spells from Scrolls.

Level 1 spells known

Cantrips known

Proficiencies

Equipment
Saving throws
Skills

History

From a young age, Gale was a prodigy with magic, manipulating magic like a skilled virtuoso plays music. He summoned a tressym, Tara, after his parents refused to get him a kitten. Gale's talent eventually drew the attention of the Goddess of Magic, Mystra, who made him one of her Chosen. Mystra became a teacher, muse, and eventually lover to Gale.

Gale, longing to impress his Goddess, begged her to give him access to forbidden levels of magic, which she repeatedly refused. He sought out a tome containing a scrap of Netherese Weave, hoping to impress Mystra by returning it to her. However, when he opened the book, something shot from the book into his chest, and his body became an unwitting host to an extremely destructive Netherese orb. To keep the orb inhabiting and corrupting his body in check, Gale must continually sate it with powerful magical artefacts - if he fails, the orb will detonate, bearing enough destructive power to bring down even whole cities, and Gale with them. As a punishment for his hubris, Gale lost his position as Chosen, and Mystra ceased contact with him.

Prior to his abduction by mind flayers, Gale lived in a tower in Waterdeep. He and Tara spent most of their time locating magic items for him to consume. After his abandonment by Mystra, Gale became something of a recluse, and describes himself as having few friends.

Interactions

Personal quest

Over the course of Gale's personal quest, the game offers the player the choice to encourage, guide or simply mistrust him. While Gale can lie about the danger his condition poses to the party, he can eventually open up to the player character and look to them for guidance.

After the end of Act Two, Gale becomes fascinated by the existence of the Crown of Karsus, developing an obsession with it – and its power. Depending on the player's choices, he either soon regrets his hubris and makes a commitment to become more humble, or decides to reforge the crown and use it to ascend to godlike status, using his new powers to help people.

Unique events

Act Two

Moonrise Towers

Achievements

A-Repairing the Weave.jpg

Repairing the Weave
Stabilise Gale's Netherese orb.


Notes

  • Can be spoken to with Speak with Dead.
  • At some point, Gale was mentored by Elminster, who acts as Gale's friend and as a parental figure.
  • According to Larian Studios, until Patch 3 of Early Access, Gale was both the most romanced and most killed companion.
  • Gale received an appearance change in Patch 8. Earrings and a tattoo on his chest/collarbone were added, and his face was changed.
  • Gale's last name is "Dekarios." He apparently prefers to use the title "Gale of Waterdeep", as it sounds more impressive than "Gale Dekarios". Depending on the player's choices, he may decide to switch back to using his real name at the end of the game.
  • His mother's name is Morena.
  • When he was ten, he summoned a Magma Mephit, who he is still friends with today. It's likely that this is the same Magma Mephit who appears in In Case of Death....
  • He will correct the player if they refer to Tara as "his" tressym. However, Tara refers to Gale as hers and affectionately calls him the "most expensive pet in Waterdeep".
  • During the end of his Companion story, Wyll remarks, "Let's hope Gale doesn't take offence if I assume cooking duties, just the once." This implies that Gale usually does the cooking. Additionally, if he is sent to camp when recruited in Act One, he will tell the player he is going to cook a slow roast for their return.

Gallery

External links