|
Name |
Spell School |
Classes |
C |
C |
R |
A |
![Saving Throw Icon.png](/w/images/thumb/e/e7/Saving_Throw_Icon.png/20px-Saving_Throw_Icon.png) |
![Range Icon.png](/w/images/thumb/0/08/Range_Icon.png/20px-Range_Icon.png) |
![](/w/images/thumb/d/d0/Aoe_Icon.png/25px-Aoe_Icon.png) |
D |
Description |
![Animal Friendship](/w/images/thumb/3/36/Animal_Friendship_Icon.webp/40px-Animal_Friendship_Icon.webp.png) |
Animal Friendship |
Enchantment |
Bard
Druid
Ranger |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
18m |
|
|
Convince a beast not to attack you. |
![Armour of Agathys](/w/images/thumb/7/77/Armour_of_Agathys_Icon.webp/40px-Armour_of_Agathys_Icon.webp.png) |
Armour of Agathys |
Abjuration |
Warlock |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
0 |
|
|
Gain 5 temporary hit points and deal 5 Cold damage to any creature that hits you with a melee attack. |
![Arms of Hadar](/w/images/thumb/3/3e/Arms_of_Hadar_Icon.webp/40px-Arms_of_Hadar_Icon.webp.png) |
Arms of Hadar |
Conjuration |
Warlock |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
0 |
3m |
![Damage Types](/w/images/thumb/3/39/Necrotic_Damage_Icon.png/25px-Necrotic_Damage_Icon.png) |
Prevent targets from using reactions. |
![Bane (spell)](/w/images/thumb/1/19/Bane_spell_Icon.webp/40px-Bane_spell_Icon.webp.png) |
Bane |
Enchantment |
Bard
Cleric |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
9 m |
|
|
Up to 3 creatures receive a -1d4 penalty to Attack rolls and Saving throws. |
![Bless](/w/images/thumb/c/c4/Bless_Icon.webp/40px-Bless_Icon.webp.png) |
Bless |
Enchantment |
Cleric
Paladin |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
9 m |
|
|
Bless up to 3 creatures. They gain a +1d4 bonus to Attack rolls and Saving throws. |
![Command](/w/images/thumb/7/7f/Command_Halt_Icon.webp/40px-Command_Halt_Icon.webp.png) |
Command |
Enchantment |
Cleric
Paladin |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
18m |
|
|
Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon. The target must succeed on a Wisdom saving throw in order to resist the effects. |
![Compelled Duel](/w/images/thumb/7/73/Compelled_Duel_Icon.webp/40px-Compelled_Duel_Icon.webp.png) |
Compelled Duel |
Enchantment |
Paladin |
![Bonus Action](/w/images/thumb/c/c9/Bonus_Action_Icon.png/25px-Bonus_Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
9 m |
|
|
Force an enemy to attack only you, giving it Disadvantage against other targets. |
![Create or Destroy Water](/w/images/thumb/d/d1/Create_Water_Icon.webp/40px-Create_Water_Icon.webp.png) |
Create or Destroy Water |
Transmutation |
Cleric
Druid |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
9 m |
4m |
|
Choose to call forth rain or destroy a water-based surface. |
![Cure Wounds](/w/images/thumb/4/40/Cure_Wounds_Icon.webp/40px-Cure_Wounds_Icon.webp.png) |
Cure Wounds |
Evocation |
Bard
Cleric
Druid
Paladin
Ranger |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
1.5m |
|
![](/w/images/thumb/a/ac/Healing_Icon.png/25px-Healing_Icon.png) |
Heal a creature you can touch. |
![Disguise Self](/w/images/thumb/8/8d/Disguise_Self_Icon.webp/40px-Disguise_Self_Icon.webp.png) |
Disguise Self |
Illusion |
Bard
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
![Ritual](/w/images/thumb/f/fa/Ritual_Spell_Icon.png/16px-Ritual_Spell_Icon.png) |
|
|
0 |
|
|
Magically change all aspects of your appearance. |
![Dissonant Whispers](/w/images/thumb/4/40/Dissonant_Whispers_Icon.webp/40px-Dissonant_Whispers_Icon.webp.png) |
Dissonant Whispers |
Enchantment |
Bard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
18m |
|
![Damage Types](/w/images/thumb/0/04/Psychic_Damage_Icon.png/25px-Psychic_Damage_Icon.png) |
Frighten a creature: they'll have Disadvantage on Ability checks and Attack rolls and they cannot move. |
![Divine Favour](/w/images/thumb/4/44/Divine_Favour_Icon.webp/40px-Divine_Favour_Icon.webp.png) |
Divine Favour |
Evocation |
Paladin |
![Bonus Action](/w/images/thumb/c/c9/Bonus_Action_Icon.png/25px-Bonus_Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
0 |
|
|
Your prayer empowers you with divine radiance. Your weapons deal an additional 1d4 Radiant damage. |
![Enhance Leap](/w/images/thumb/4/46/Enhance_Leap_Icon.webp/40px-Enhance_Leap_Icon.webp.png) |
Enhance Leap |
Transmutation |
Druid
Ranger
Sorcerer
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
![Ritual](/w/images/thumb/f/fa/Ritual_Spell_Icon.png/16px-Ritual_Spell_Icon.png) |
|
|
1.5m |
|
|
Triple a creature's Jumping distance. |
![Ensnaring Strike](/w/images/thumb/6/60/Ensnaring_Strike_Ranged_Icon.webp/40px-Ensnaring_Strike_Ranged_Icon.webp.png) |
Ensnaring Strike |
Conjuration |
Ranger |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
|
m |
|
![Damage Types](/w/images/thumb/f/f0/Slashing_Damage_Icon.png/25px-Slashing_Damage_Icon.png) |
Your attack summons thorny vines that possibly Ensnare your target. |
![Entangle](/w/images/thumb/d/d9/Entangle_Icon.webp/40px-Entangle_Icon.webp.png) |
Entangle |
Conjuration |
Druid |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
18m |
3m |
|
Vines sprout from the ground, turning it into Difficult Terrain and possibly Entangling creatures within. |
![Faerie Fire](/w/images/thumb/a/a1/Faerie_Fire_Icon.webp/40px-Faerie_Fire_Icon.webp.png) |
Faerie Fire |
Evocation |
Bard
Druid |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
18 m |
6m |
|
All targets within the light turn visible, and Attack rolls against them have Advantage. |
![Find Familiar](/w/images/thumb/8/8b/Find_Familiar_Cat_Icon.webp/40px-Find_Familiar_Cat_Icon.webp.png) |
Find Familiar |
Conjuration |
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
![Ritual](/w/images/thumb/f/fa/Ritual_Spell_Icon.png/16px-Ritual_Spell_Icon.png) |
|
|
18 m |
|
|
Summon a familiar, a fey spirit that takes an animal form of your choosing |
![Goodberry](/w/images/thumb/4/42/Goodberry_Icon.webp/40px-Goodberry_Icon.webp.png) |
Goodberry |
Transmutation |
Druid
Ranger |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
|
|
1.5m |
|
|
Conjure four magical berries for yourself or a companion. Creatures who eat a berry regain 1d4 hit points.
Each berry counts as one Camp Supplies.
The berries appear in the targeted creature's inventory and disappear after a Long Rest. |
![Guiding Bolt](/w/images/thumb/2/2c/Guiding_Bolt_Icon.webp/40px-Guiding_Bolt_Icon.webp.png) |
Guiding Bolt |
Evocation |
Cleric |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
|
18 m |
|
![Damage Types](/w/images/thumb/7/78/Radiant_Damage_Icon.png/25px-Radiant_Damage_Icon.png) |
The next attack roll against this target has Advantage. |
![Hail of Thorns](/w/images/thumb/6/63/Hail_of_Thorns_Icon.webp/40px-Hail_of_Thorns_Icon.webp.png) |
Hail of Thorns |
Conjuration |
Ranger |
![Bonus Action](/w/images/thumb/c/c9/Bonus_Action_Icon.png/25px-Bonus_Action_Icon.png) |
|
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
|
18m |
2m |
|
Shoot a volley of thorns. The thorns deal weapon damage to the target and then explode. The explosion deals an additional 1d10 Piercing damage to the target and surrounding creatures. On miss, the thorns still explode. On save, targets still take half damage from the explosion. |
![Healing Word](/w/images/thumb/e/ef/Healing_Word_Icon.webp/40px-Healing_Word_Icon.webp.png) |
Healing Word |
Evocation |
Bard
Cleric
Druid |
![Bonus Action](/w/images/thumb/c/c9/Bonus_Action_Icon.png/25px-Bonus_Action_Icon.png) |
|
|
|
|
18 m |
|
![](/w/images/thumb/a/ac/Healing_Icon.png/25px-Healing_Icon.png) |
Heal a creature you can see. |
![Hellish Rebuke](/w/images/thumb/8/82/Hellish_Rebuke_Icon.webp/40px-Hellish_Rebuke_Icon.webp.png) |
Hellish Rebuke |
Evocation |
Warlock |
![Reaction](/w/images/thumb/c/c1/Reaction_Icon.png/25px-Reaction_Icon.png) |
|
|
|
|
m |
|
![Damage Types](/w/images/thumb/8/84/Fire_Damage_Icon.png/25px-Fire_Damage_Icon.png) |
React to your next attacker with flames that deal 2d10 Fire damage. |
![Heroism](/w/images/thumb/1/19/Heroism_Icon.webp/40px-Heroism_Icon.webp.png) |
Heroism |
Enchantment |
Bard
Paladin |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
1.5m |
|
|
Make yourself or a target immune to Frightened and gain 5 Temporary Hit Points each turn. |
![Hex](/w/images/thumb/9/9f/Hex_Icon.webp/40px-Hex_Icon.webp.png) |
Hex |
Enchantment |
Warlock |
![Bonus Action](/w/images/thumb/c/c9/Bonus_Action_Icon.png/25px-Bonus_Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
18m |
|
![Damage Types](/w/images/thumb/3/39/Necrotic_Damage_Icon.png/25px-Necrotic_Damage_Icon.png) |
Make your attacks deal an additional 1d6 Necrotic damage to the target and give it Disadvantage on an Ability of your choosing. |
![Hunter's Mark](/w/images/thumb/f/f6/Hunter%27s_Mark_Icon.webp/40px-Hunter%27s_Mark_Icon.webp.png) |
Hunter's Mark |
Divination |
Ranger |
![Bonus Action](/w/images/thumb/c/c9/Bonus_Action_Icon.png/25px-Bonus_Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
18m |
|
![Damage Types](/w/images/thumb/f/f0/Slashing_Damage_Icon.png/25px-Slashing_Damage_Icon.png) |
Mark a creature as your quarry to deal an additional 1d6 Weapon damage whenever you hit it with a weapon attack. |
![Inflict Wounds](/w/images/thumb/3/3d/Inflict_Wounds_Icon.webp/40px-Inflict_Wounds_Icon.webp.png) |
Inflict Wounds |
Necromancy |
Cleric |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
|
1.5m |
|
![Damage Types](/w/images/thumb/3/39/Necrotic_Damage_Icon.png/25px-Necrotic_Damage_Icon.png) |
Putrefy a creature with Necrotic energy filling your hands. |
![Longstrider](/w/images/thumb/3/35/Longstrider_Icon.webp/40px-Longstrider_Icon.webp.png) |
Longstrider |
Transmutation |
Bard
Druid
Ranger
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
![Ritual](/w/images/thumb/f/fa/Ritual_Spell_Icon.png/16px-Ritual_Spell_Icon.png) |
|
|
1.5m |
|
|
Increase a creature's Movement Speed by 3 m / 10 ft. |
![Sanctuary](/w/images/thumb/c/c1/Sanctuary_Icon.webp/40px-Sanctuary_Icon.webp.png) |
Sanctuary |
Abjuration |
Cleric |
![Bonus Action](/w/images/thumb/c/c9/Bonus_Action_Icon.png/25px-Bonus_Action_Icon.png) |
|
|
|
|
18m |
|
|
You or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area spells. |
![Searing Smite](/w/images/thumb/5/50/Searing_Smite_Icon.webp/40px-Searing_Smite_Icon.webp.png) |
Searing Smite |
Evocation |
Paladin |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
CON |
Weapon Range |
|
![Damage Types](/w/images/thumb/f/f0/Slashing_Damage_Icon.png/25px-Slashing_Damage_Icon.png) |
Your weapon flares with white-hot intensity. It deals, on top of weapon damage, an extra 1d6 Fire damage and marks the target with Searing Smite. |
![Shield (spell)](/w/images/thumb/c/cf/Shield_spell_Icon.webp/40px-Shield_spell_Icon.webp.png) |
Shield |
Abjuration |
Sorcerer
Wizard |
![Reaction](/w/images/thumb/c/c1/Reaction_Icon.png/25px-Reaction_Icon.png) |
|
|
|
|
0 |
|
|
When you are about to be hit by an enemy, use your Reaction to increase your Armour Class by 5. You also take no damage from Magic Missile. These effects last until the start of your next turn. |
![Shield of Faith](/w/images/thumb/8/83/Shield_of_Faith_Icon.webp/40px-Shield_of_Faith_Icon.webp.png) |
Shield of Faith |
Abjuration |
Cleric
Paladin |
![Bonus Action](/w/images/thumb/c/c9/Bonus_Action_Icon.png/25px-Bonus_Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
|
18m |
|
|
Surround a creature with a shimmering field of magic that increases its Armour Class by 2. |
![Speak with Animals](/w/images/thumb/2/24/Speak_with_Animals_Icon.webp/40px-Speak_with_Animals_Icon.webp.png) |
Speak with Animals |
Divination |
Bard
Druid
Ranger |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
![Ritual](/w/images/thumb/f/fa/Ritual_Spell_Icon.png/16px-Ritual_Spell_Icon.png) |
|
|
0 |
|
|
Gain the ability to comprehend and communicate with beasts. |
![Tasha's Hideous Laughter](/w/images/thumb/2/27/Tasha%27s_Hideous_Laughter_Icon.webp/40px-Tasha%27s_Hideous_Laughter_Icon.webp.png) |
Tasha's Hideous Laughter |
Enchantment |
Bard
Wizard |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
|
WIS |
18 m |
|
|
Leave a creature Prone with laughter, without the ability to get up. |
![Thunderous Smite](/w/images/thumb/d/dd/Thunderous_Smite_Icon.webp/40px-Thunderous_Smite_Icon.webp.png) |
Thunderous Smite |
Evocation |
Paladin |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
|
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
STR |
Weapon Range |
|
|
Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone. |
![Wrathful Smite](/w/images/thumb/7/79/Wrathful_Smite_Icon.webp/40px-Wrathful_Smite_Icon.webp.png) |
Wrathful Smite |
Evocation |
Paladin |
![Action](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png) |
![Concentration](/w/images/thumb/0/07/Concentration_Icons.png/20px-Concentration_Icons.png) |
|
![Attack roll](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png) |
WIS |
Weapon Range |
|
|
Your weapon absorbs your wrath as you strike, possibly Frightening your target. |