Ad placeholder
Proficiency: Difference between revisions
(add brief sections for armour and shields) |
m (add Expertise and Invocations info; replace broken links to Ranger features with link to Ranger page instead) |
||
Line 36: | Line 36: | ||
== Skill Proficiency == | == Skill Proficiency == | ||
Being proficient in a [[Skills|Skill]] means that a creature adds its [[Proficiency Bonus]] when making a corresponding [[Skill Check]]. Skill proficiency can be granted by a creature's [[Background]] | Being proficient in a [[Skills|Skill]] means that a creature adds its [[Proficiency Bonus]] when making a corresponding [[Skill Check]]. Skill proficiency can be granted by a creature's [[Background]], [[Class]], or certain class features gained when leveling up. | ||
=== Background Skill Proficiencies === | |||
{{BackgroundSkillsTable}} | {{BackgroundSkillsTable}} | ||
=== Class Skill Proficiencies === | |||
==== Ranger ==== | |||
[[Ranger]]s gain additional proficiencies depending on their Favoured Enemy: | |||
{{RangerEnemySkillTable}} | {{RangerEnemySkillTable}} | ||
In addition, a Ranger who chooses | In addition, a [[Ranger]] who chooses '''Urban Tracker''' as their favoured environment gains [[Sleight of Hand]] proficiency. | ||
==== Bard ==== | |||
A [[Bard]] of the [[College of Lore]] subclass can choose three additional Skills to gain proficiency in. ''(Note: As of Early Access Patch 9, this is locked to Arcana, Intimidation, and Sleight of Hand, rather than allowing the Bard to choose.)'' | |||
==== Warlock ==== | |||
[[Warlock]]s can gain proficiency in [[Deception]] and [[Persuasion]] by selecting the '''Beguiling Influence''' [[Eldritch Invocation]] when leveling up. | |||
=== Expertise === | |||
{{Expertise}} is a deeper form of Skill Proficiency, allowing a creature to add '''double''' its [[Proficiency Bonus]] when making a corresponding [[Skill Check]]. | |||
* [[Rogue]]s gain Expertise in two Skills they are proficient in at level 1. | |||
* [[Bard]]s gain Expertise in two Skills they are proficient in at level 3. | |||
[[Category:Gameplay Mechanics]] | [[Category:Gameplay Mechanics]] |
Revision as of 22:36, 10 March 2023
The Proficiency system is how the game determines whether to add a creature's Proficiency Bonus to a Die Roll. One can have Proficiency in Weapons, Armour, Shields, Spellcasting, Saving Throws, and Skills.
Weapon Proficiency
A creature can be proficient in entire categories of Weapons (Martial or Simple), or it can be proficient in specific weapon types such as Longswords, Longbows, etc. These proficiencies can be granted by the creature's Race, Class, or Feats chosen when leveling up.
When a creature is proficient in a wielded weapon, they add their Proficiency Bonus to Attack Rolls with that weapon. When the weapon is equipped in the main hand, it also enables special properties and actions of that weapon type, such as Tenacity, Piercing Strike, Flourish, Lacerate, Pommel Strike, and so on.
Racial Weapon Proficiencies | |
---|---|
Drow | , , |
Dwarf | , , , |
Elf | , , , |
Githyanki | , , |
Half-Elf, Human | , , , |
Class Weapon Proficiencies | |
Barbarian, Fighter, Paladin, Ranger | Martial weapons, Simple weapons (In effect, all weapons except Improvised.) |
Bard, Rogue | Simple weapons, , , , |
Cleric | Simple weapons, , |
Druid | , , , , , , , |
Monk | Simple weapons, |
Sorcerer, Wizard | , , |
Warlock | Simple weapons |
Armour Proficiency
Main page: Armour
A creature may have Proficiency in Light armour, Medium armour, and/or Heavy armour. Some Helmets, Gloves, and Boots also require Proficiency in a certain type of armour.
Wearing armour without Proficiency in that armour type will impose Disadvantage on all of your Ability Checks, Saving Throws, and Attack Rolls, and prevent you from casting Spells.
Shield Proficiency
Main page: Shields
Shields are a piece of equipment wielded in the offhand weapon slot. Shield Proficiency typically comes paired with Medium armour Proficiency.
Wielding a shield without Proficiency in Shields will impose Disadvantage on all of your Ability Checks, Saving Throws, and Attack Rolls, and prevent you from casting Spells.
Spellcasting Proficiency
All creatures capable of spellcasting on the regular (i.e., without the use of magical items or scrolls) have proficiency in spellcasting. This means that the creature's Proficiency Bonus will be added to the Attack Rolls of spells, and to the Difficulty Class of Saving Throws imposed on others via spells. Although all spellcasters have it, the lack of spellcasting proficiency can nevertheless become apparent, when a creature not regularly capable of casting spells does so through the use of a magical item or scroll.
Saving Throw Proficiency
Having proficiency in a type of Saving Throw such as Strength Save, Dexterity Save, and so on, means that the creature making the save can add its Proficiency Bonus to the result. Each Class provides proficiency in two types of saving throw.
|
|
|
|
|
|
|
|
|
|
|
|
Skill Proficiency
Being proficient in a Skill means that a creature adds its Proficiency Bonus when making a corresponding Skill Check. Skill proficiency can be granted by a creature's Background, Class, or certain class features gained when leveling up.
Background Skill Proficiencies
Background | Skills | |
---|---|---|
Class Skill Proficiencies
Ranger
Rangers gain additional proficiencies depending on their Favoured Enemy:
Favoured Enemy | Skill |
---|---|
In addition, a Ranger who chooses Urban Tracker as their favoured environment gains Sleight of Hand proficiency.
Bard
A Bard of the College of Lore subclass can choose three additional Skills to gain proficiency in. (Note: As of Early Access Patch 9, this is locked to Arcana, Intimidation, and Sleight of Hand, rather than allowing the Bard to choose.)
Warlock
Warlocks can gain proficiency in Deception and Persuasion by selecting the Beguiling Influence Eldritch Invocation when leveling up.
Expertise
Expertise is a deeper form of Skill Proficiency, allowing a creature to add double its Proficiency Bonus when making a corresponding Skill Check.